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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 gU~)(|Nu.  
www.fgcq996.com /,>.${,;u  
那年传奇百区1.76  ~Afs  
J6%op{7/  
找到 lua_State 然后调用下面的函数就能实现功能 2"MI8EK  
一个跑单狗注意qq1946913194 ~>C>LH> 8  
游戏账号密码。fanren9527   qq2293307009 *Qf }4 a0  
M[{Cy[ta  
搞完演示完,删除好友跑单 <R(2 9QN  
[T%blaSX  
--自动寻路Ex @TprS d  
function API_AutoMoveEx(mapX, mapY) < 5PeI  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) 5`uS<[vA  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) JdRs=#X  
    local pathPoints = inputProxy:GetPathFindPoints() "_K 6=  
    if pathPoints == nil then C49 G&  
        return 0 1CM1u+<iZ  
    end Sy'>JHx  
    return #pathPoints ye%F <:O7  
end  KC(Ug4  
^~aSrREo  
--自动寻路 S|J8:-  
function API_AutoMove(mapX, mapY) wtUG2 (  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) 5QSmim  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) @j (jOe  
    local pathPoints = inputProxy:GetPathFindPoints() :A'!u r=\  
    if pathPoints == nil then kwL) &@  
        return 0 :acQK=fe  
    end )2$_:Ek  
    return #pathPoints )q^vitkjup  
end 10J*S[n1  
xY S%dLE"  
--停止寻路 9y4rw]4zI  
function API_AutoMoveEnd()  d!t@A  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) xS}H483h6W  
end x-pMT3m\D#  
%_[-[t3  
--自动打怪 9y5 \4&v  
function API_AutoFight(isAFK) [5VUcXGt*\  
    if isAFK then @ 7?_Yw  
        if not IsAFKState() then 3XnXQ/({  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) UIl_& |  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) PWMaB  
        end #{M -3  
    else }$)<k  
        if IsAFKState() then ?R(3O1,v^  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) IebS~N E  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) l0&8vhw8k  
        end LasH[:QQQ  
    end [86'/:L\2  
end a  98  
(<l2 ^H  
function IsAFKState() #$w#"Nr9k  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) ]#$kA9  
    return AutoProxy:IsAFKState() LU{Z  
end wB)+og-^1f  
(M+<^3c  
--打开自动穿戴 FJLJ;]`7+  
function API_AutoDress() FZ9<Q  
--不抢别人归属 $dP)8_Z2  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 xu =B  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 JY2 F-0t)  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) o x^lI  
    ServerOptionsProxy._data["autoDress"] = 1 L0kNt &di  
    global.ConstantConfig.autousetimes = 0 $5b|@  
end 'y?|shV{]  
@__;RVQ  
--强制打开自动挂机拾取 i6d$/ yP"  
function API_AutoPick()  UTQKlwPa  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy)  9+QrTO  
    local config = ItemConfigProxy.config .A\\v6@  
    for k, v in pairs(config) do tFaE cP  
        --local res = string.gsub(v.pickset, "0", "1") .( h$@|Y  
        v.pickset = v.pickset .. 1 #Qr4Ke$g[l  
    end 7LwS =yP  
end sAoM=n}!  
DANSexW  
--获取人物坐标 `#rfp 9w  
function API_GetMapXY() n@;x!c< +  
    return ssr.GetMainPlayerMapPos() &HK s >  
end ;J(,F:N  
O->eg  
--获取人物状态 -;\+uV  
function API_GetAction() rk/ c  
    local player = global.gamePlayerController:GetMainPlayer() X u):.0I  
    local list = global.playerManager.mPlayersInCurrViewField  +Rgw+o  
    return player:GetAction() IxZ.2 67  
end @;fE%N  
xLI{=sL  
--设置宠物状态 38rZ`O*D  
function API_PetSleep(isSleep) } 4]<P  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) F2$bUY  
    if not SummonsProxy:IsAlived() then nb_^3K]r  
        return false ;_/q>DR>,3  
    end Sx)Il~ x  
    if isSleep then m@.{zW7bO  
        SummonsProxy:RequestModeChange(2) ;q; C ^l  
    else c@- K  
        SummonsProxy:RequestModeChange(4) ;p 5v3<PC  
    end WrNgV@P  
end !>< %\K  
o#P3lz  
--获取人物数据 <aaDW  
function API_GetGamePlayer() 'd^gRH<z  
    local player = global.gamePlayerController:GetMainPlayer() 7f%Qc %B  
    local list = global.playerManager.mPlayersInCurrViewField y8vH?^:%<  
    local person = {} 7J;~ &x  
    person["等级"] = player:GetLevel() Tud1xq  
    person["职业"] = player:GetJobID() Ue#yDTjc  
    person["名字"] = player:GetName() _IV@^v  
    person["金币"] = ssr.GetMoneyCountById(1) 6KCmswvE  
    person["元宝"] = ssr.GetMoneyCountById(2) ,/6:bc:W  
    person["绑金"] = ssr.GetMoneyCountById(3) + MZO%4  
    return person qW~ R-g]  
end 1MI7l)D?  
5^K#Tj ;2  
function API_GetGamePlayerLevel() 2 dD<]  
    local player = global.gamePlayerController:GetMainPlayer() m"( d%N7  
    return player:GetLevel() ;3|Lw<D5;  
end ` G=L07  
KWJgW{{v  
--获取周围怪物 C9U { ^  
function API_GetMonster() =)- Q?1q  
    local list = global.monsterManager.mMonstersInCurrViewField qH Ga  
    local actors = {} rm=~^eB  
    for k, v in pairs(list) do /=m9s  
        local actor = {}  'e>sHL  
        actor["mID"] = v:GetID() bo;pj$eR3R  
        actor["mName"] = v:GetName() n [Xzo}  
        actor["mRace"] = v:GetRace() Ik5jwfz  
        actor["mType"] = v:GetType() e( o/we{  
        actor["mSubType"] = v:GetSubType() a\69,%!:  
        actor["mX"] = v:GetMapX() kbYg4t]FH  
        actor["mY"] = v:GetMapY() O;0<^M/0G  
        actor["mAction"] = v:GetAction() O)xEF~DaD  
        actor["mTypeIndex"] = v:GetTypeIndex() |SP.S 0.y  
        actor["mAnimationID"] = v:GetAnimationID() /QXs-T}d  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] pR6A#DgB  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] '}+X,Usm  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] ^ wF@6e7/&  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 4@]xn  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] #* gU[9U~  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] {vT55i<mk  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] X;6 r $   
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] nqxq@.L2  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] VuMDV6^Z  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] N9=r# ![>,  
        actor["mColor"] = "0xFFFFFF" 2v9s@k/k)6  
        if v:GetType() == global.MMO.ACTOR_PLAYER then PyT}}UKj:  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL U aj`  
            local label_name  = global.MMO.HUD_LABEL_NAME Ac!&j=ZE  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) Kt 90mA  
            if hudName then K-EI?6`xM  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 12d}#G<q-  
            end %wjB)Mae  
        end :uwRuPI  
        table.insert(actors, actor); ju^"vw  
    end `H2F0{\og  
Q)6wkY+!  
    return actors d0A\#H_&  
end Ef`5fgp? S  
]EM)_:tRf  
--遍历周围玩家 UiK+c30FU  
function API_GetPlayer() K"k"ml<4E  
    local list = global.playerManager.mPlayersInCurrViewField "dK|]w8  
    local actors = {} y/}VtD  
    for k, v in pairs(list) do OHP3T(Q5  
        local actor = {} HcBH!0  
        actor["mID"] = v:GetID() B!r48<p  
        actor["mName"] = v:GetName() kh?#={]Z  
        actor["mRace"] = v:GetRace() ui56<gI-  
        actor["mType"] = v:GetType() T]nR=uK6LL  
        actor["mSubType"] = v:GetSubType() CS;W)F  
        actor["mX"] = v:GetMapX() 4ljvoJ}xjr  
        actor["mY"] = v:GetMapY() N^Hn9n  
        actor["mAction"] = v:GetAction() B) *#g  
        actor["mTypeIndex"] = v:GetTypeIndex() /SCZ&  
        actor["mAnimationID"] = v:GetAnimationID() tT* W5  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] g2aT`=&Z  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1]  w{ r(F`  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] gl9pgY1ni  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] {FJX  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] 7z g)h  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 2-6.r_  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] [^U;  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] xV,4U/ T  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] /h7>Z9T  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 6t_ 3%{  
        actor["mColor"] = "0xFFFFFF" b>bgUDq  
        if v:GetType() == global.MMO.ACTOR_PLAYER then uq|vNLW26  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL W. J:.|kt  
            local label_name  = global.MMO.HUD_LABEL_NAME ?79SPp)oo  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) urT/+deR  
            if hudName then (pE\nuA\  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) T+K` ^xv_L  
            end V/(`Ek-  
        end TRk ?8  
        table.insert(actors, actor); {(M&-~Yh  
    end qP;{3FSkAF  
    return actors d(X\B{  
end F8uRT&m B0  
wsf Hd<Z_  
--遍历周围玩家EX C`2*2Y%xkG  
function API_GetPlayerExe() 'z +$3\5L  
    local s1 = API_GetPlayer() d^Zo35X  
    local result = "" u+mjguIv  
    for k, v in pairs(s1) do k+WO &g*|  
        local s2 = string.format( FtFv<UV  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," +H [}T ]  
            , v["mID"] _Sly7_  
            , v["mName"] c YM CfP  
            , v["mRace"] '<?v:pb9  
            , v["Dura"] |t&G&)~:  
            , v["mType"] b:FEp'ZS  
            , v["mSubType"] yfM>8"h@  
            , v["mX"] V6@*\+:3)  
            , v["mY"] L9{mYA]q  
            , v["mAction"] ;L G %s  
            , v["mTypeIndex"] jU]]:S4xD/  
            , v["mAnimationID"]) YW?7*go'Z  
        local s3 = "" 24H^ hN9  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" B_SZ?o  
        , v["mLv"] vs\'1^*D  
        , v["mJobID"] KFTf~!|  
        , v["mHP"] R<n8M"B  
        , v["mHPMax"] =E [4H  
        , v["mMP"] :(bdI]  
        , v["mMPMax"] 1P[I}GW#  
        , v["mOwnerID"] VM-qVd-  
        , v["mOwnerName"] .N5 h V3  
        , v["mGuildName"] i"%JFj_G  
        , v["mColor"]) A~6%,q@^jh  
        result = result .. s2 .. s3 .. "\r\n" 6[+\CS7Lt  
    end zB#_:(1qK  
    return result U{T[*s  
end BKE\SWu  
Bmx(qE  
--遍历周围指定NPC <=;H[} e  
function API_GetNpcIdByName(npcName) 935-{h@k  
    local npcVec = global.npcManager:FindNpcInCurrViewField() ?(5o@Xq  
    local npc = {} U8-Q'1IT&  
    for k, v in pairs(npcVec) do +={  
        local npcs = {} aUypt(dv  
        npc[v["mID"]] = v["mName"] qhV, u;\.  
    end :`+|'*b(A  
    for key, value in pairs(npc) do E fP>O  
        local sPos, ePos = string.find(value, npcName) z>cIiprX  
        if sPos then l5FuMk-  
            return key Y%78>-2 L  
        end DC?21[60  
    end V*6l6-y~Ih  
    return nil v2/yw,  
end tt+>8rxF:;  
Z"6 2#VM  
--NPC名称打开NPC z $9@j2  
function API_NpcTalk(npcName) 1YJ_1VJ  
    local npcid = API_GetNpcIdByName(npcName) DNm(:%)0  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Mam8\  
    NPCProxy:RequestTalk(npcid) e1^fUOS  
end 8g<Q5(  
SX1X< 9  
--NPCID打开NPC ;\<""Yj@l  
function API_NpcTalkEx(npcid) FX%t  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 4=u+ozCG  
    NPCProxy:RequestTalk(npcid) '8s>rH5[V  
end 0zg2g!lh  
y]yine  
function API_GetNpcTalkData() { V}t'x`4c  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) wVx,JL5Jr  
    local talkData = NPCProxy:GetCurrentNPCTalkData() NFB *1_m  
    return talkData 6N9 c<JC  
end ]YCPyc:  
TRF]i/Bs  
function API_GetAllLink() fA"<MslKLK  
    local talkData = API_GetNpcTalkData() \bU `  
yJDeX1+,  
    local acts = {} dv"as4~%  
    local kv = {} yOX&cZ[  
8<YX7e  
    for line in talkData.content:gmatch("(text=.->)") do #$LH2?)  
        if string.find(line, "@") then L/Hv4={  
            local key = line:match("text=(.-)|") _ ,DO~L  
gzVtxDh  
            local value = line:match("(@.-)>") 6D/uo$1Y  
            kv[key] = value *,"jF!C&[  
        end By2s']bw  
    end F(d :t!  
x|.v{tQa  
    for result in talkData.content:gmatch("(@.-)>") do fx<FIj7  
        table.insert(acts, result) 9 0X?1  
    end t";{1.  
    local sendData = { '#O;mBPNi  
        UserID = talkData.npcID, 3Bejp+xX  
        index  = talkData.index, rVUUH!  
        --Act    = "@blbumj", hdo&\Q2D8  
        --commonInput = jsonData.commonInput, ^`tk/#h\9F  
        --inputID= jsonData.inputID, 7e1 dEgn  
    } @'*eC}\E  
    return acts, kv, sendData `-4'/~G  
end EbCIIMbe"  
#":: ' ?,  
--按索引号点击按 -7k[Vg?  
function API_ClickLinkByIndex(index) E[S? b=^  
    acts, kv, sendData = API_GetAllLink() Iha[G u  
    sendData["Act"] = acts[index + 2] N5m'To]  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) @zo7.'7P   
    NPCProxy:ExecuteWithJsonData(sendData) 5gSylts8  
end {1jpLdCbV^  
q^5yk=2fq  
--按索购买引号点击按 X` ATH^S  
function API_ClickBuyLinkByIndex(index) >L^xlm%7o  
    acts, kv, sendData = API_GetAllLink() Yg/}ghF\  
    sendData["Act"] = acts[index] BU!#z(vU  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 2R~6<W+&:>  
    NPCProxy:ExecuteWithJsonData(sendData) $ K})Q3FNi  
end E(_ KN[}S  
,"B?_d6  
--按名称点击按 jk )Vb  
function API_ClickLinkByName(linkName) q%>7L<r  
    acts, kv, sendData = API_GetAllLink() G%S6$@:  
    sendData["Act"] = kv[linkName] tmp6hB  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) .hKhrcQp  
    NPCProxy:ExecuteWithJsonData(sendData) 'qjX$]H  
end W]_g4,T>  
)Nbc/nB$  
--出售物品 !K[/L< Kv  
function API_Sell(npcName,itemsName) Dv@ PAnk3C  
    local npcId=API_GetNpcIdByName(npcName) R\*)@[y9l  
    local bagData=ssr.getBagData() YJd8l>mz  
    for k,v in pairs(bagData) do qYK4 )JP  
        if string.find(itemsName,v.Name) then hd5$yU5JQ  
            --if #v["Values"]<2 then               "qawq0P8Z  
                local Name = v.Name (%bE~Q2P*<  
                local MakeIndex = v.MakeIndex w#&z]O9r  
                local networkCtl = global.networkCtl Axlm<3<wf"  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) R"Kz!NTB  
            --end '@bJlJB9>  
        end '99@=3AB:`  
    end   A;,Dg=FL/  
end J_PH7Z*=,  
--全部卖 UgC)7 K1  
function API_SellAll(npcName) .Rvf/-e  
    local npcId=API_GetNpcIdByName(npcName) 8.yCA  
    local bagData=ssr.getBagData() za T_d/?J  
    for k,v in pairs(bagData) do sm   
        --if #v["Values"]<2 then               P[FV2R~  
            local Name = v.Name T^]7R4 Fg  
            local MakeIndex = v.MakeIndex l xe`u}[  
            local networkCtl = global.networkCtl TiyUr [  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) =p q:m  
        --end r!kLV)_  
    end B!}BM}r  
end _8^0!,j   
(0OM "`j  
]boE{R!I  
--NPC购买 +"8}R~`!  
function API_Buy(npcName,itemName,count) } Gr&w-v  
    --进入子菜单 n?:2.S.8  
    local sendData = MU1E_"Z)  
    { F;P5D<  
        UserID = API_GetNpcIdByName(npcName), hU" F;4p  
        Name = itemName, Jt]&;0zn2  
    } Iyyo3awc  
    SendTableToServer(1015, sendData) cvfUyp;P  
    local function ToBuy() h=6xZuA\  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 26.)Ur<F  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           e[{mVhg4E  
        for i=1,count do 89Z#|#uM5  
            if i>#list then hbI;Hd  
                break =We2^W-{  
            end       & fu z2xv  
            sendData.MakeIndex= list[#list-i].MakeIndex 9 Kbw GmSU  
            SendTableToServer(1014, sendData) Lc]1$  
        end U; U08/y  
        API_CloseNpcTalk() r P'AJDuq  
    end 2 n)gpLIJ  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) {q,?<zBzu  
end b9uBdo@o  
_R^y\1Qu  
\GL*0NJ  
function 打开子项(item) OxQYNi2  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 'Jydu   
    if item.SubMenu == 1 then rslvsS:  
        NPCProxy:RequestNpcStoreItemList(item) Jf_%<\ O  
    end <bUXC@3W  
end d >|;f  
!n<o)DsZR  
function 子项购买(count) JoJukoy}F  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList DnF jEP^  
    for i = 1, count do mI"D(bx\  
        if i > #list then break end ^m%52Tm h  
        NPCProxy:RequestNpcStoreBuy(list) G;s"h%Xw98  
    end O~PChUU*Y  
end . I ==-|  
,h&a9:+i  
--登录角色 ?:igumeYX  
Fp%Ln(/m  
function API_LoginRole(index) V_"f|[1  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) AnMV <  
    LoginProxy:SetSelectedRoleByIndex(index) I^_NC&m  
    LoginProxy:RequestEnterGame() ()\j CNLT  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) ~.oj.[ }  
end qTM%G-  
',)7GY/n~  
--登录 g^l RG3a  
function API_Login(name, password) %;|0  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) !^WHZv4  
    local data = {} UpfZi9v?W  
    data.type = 1 g_aCHEFBv  
    data.username = name x[X`a  
    data.password = password $a(`ve|  
    AuthProxy:RequestLogin(data) bd== +   
end 3^wC<ZXcD  
BzN@gQo  
--开门 {C")#m-0  
function API_EnterRoom(x, y) y=Q!-~5|fF  
    local qq = ssr.GetCurMapData() O/b+CSS1  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) sg AzL  
    local function callback() U>F{?PReA?  
        ssr.AutoMoveBegin(x, y, qq.mapID) 9 v?l  
    end K_ke2{4Jm  
    SL:ScheduleOnce(callback, 0.5) Sh&PNJ-*  
end ho.(v;  
~L{l+jK$p  
--多开 <)U4Xz ?  
function API_PcOpen() .H~YI  
    LuaBridgeCtl:Inst():CheckClientCount(2) V.=lGhi  
end vFQ,5n;fF  
vt1lR5  
--盒子显示 ;ME)O g  
function API_hezi() y1pu R7  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 qP1FJ89H  
end wK!~tYxP  
)D/ 6%]O  
--遍历背包物品 FTf<c0  
function API_GetCurBagData() 2@khSWV  
    local s1 = ssr.getCurBagData() mL yBm  
    local result = "" :iPy m}CE  
    for k, v in pairs(s1) do A.En+-[\  
        local s1 = string.format( _#C()Ro*P  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" %j+xgX/&  
            , v["OverLap"] :P+\p=  
            , v["DuraMax"] %J~WC$=Qv  
            , v["Where"] .`p&ATg v  
            , v["Dura"] {5j66QFoo  
            , v["Name"] W Zn.;  
            , v["Shape"] _}gtcyx  
            , v["MakeIndex"] nwmW.(R4  
            , v["Weight"] 1m@^E:w  
            , v["StdMode"] {whvTN1#dh  
            , v["Index"]) 1^G{tlA-  
        local ss = "" ynwG\V  
        if #v["Values"] > 1 then /*rhtrS)  
            for x, y in pairs(v["Values"]) do rwf^,r"r  
                if y["Value"] > 0 then 6.c^u5;  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" (gXN%rsY  
                    , y["Value"] >:1P/U  
                    , y["Id"]) szmmu*F,U:  
                    ss = ss .. Values GJA`l8`SQ  
                end ae+* =,  
            end {38bv. 3'  
        end e0HfP v_  
        result = result .. s1 .. "," .. ss .. "\r\n"  QLKK.]  
    end !L24+$  
    return result Jxl6a:  
end r ?m6$  
A1i!F?X  
--获取背包是否满 DAO]uh{6  
function API_GetBagFull() ]! *[Q\  
    return ssr.IsBagToFull(isTips) ~nY]o"8D  
end oBQm05x"  
L.'}e{ldW  
--获取背包百分比 h2Bz F  
function API_GetBagEx() 6iA( o*'Yn  
    HW = ssr.GetMetaValueByKey("BW") =O$M_1lp  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") BS 1A p  
    ELL = HW / MAXHW * 100 B.dT)@Lx0  
    return math.ceil(ELL) 1;F`c`0<  
end W!L+(!&H  
g(4b Ba9y  
--获取背包是否满 tJ0NPI56yP  
function API_GetBagFull() cr;`Tl~}s  
    return ssr.IsBagToFull(isTips) ,5Vt]#F5@  
end WyhhCR=;  
f 2YLk  
--读取地图ID ;2xO`[#  
function API_GetMapID() 9jir* UI  
    local tt = ssr.GetCurMapData() SPkn 3D6  
    return tt.mapID [g|Y7.j8  
end &qM[g 9  
98XVa\|tl  
--读取地图名称 +0l` 5."d  
function API_GetMapName() 9 ; i\g=  
    local tt = ssr.GetCurMapData() 2f~($}+*  
    return tt.mapName rNDrp@A>  
end *m+BuGt|  
}T_Te?<&  
--获取背包最大数 mN_Z7n;^eh  
function API_GetMaxBag() /RnTQ4   
    return ssr.GetMaxBag() X6e/g{S)  
end e^1uVN  
r(A.<`\   
--使用物品 ~FU@wV^   
function API_UseItem(itemName) eD?3"!c!  
    local items = ssr.getQuickUseData() @OpNHQat9  
    local item = ssr.getCurBagData() dt\j GD  
    for k, v in pairs(items) do rf &M!d}!  
        if v.Name == itemName then Cfu=u *u  
            ssr.UseItemByIndex(v.Index) 0%`4px4J  
        end RO(TvZ0pE  
    end RW'nUL?_\  
f. }c7  
    for k, v in pairs(item) do 0E`1HP"b  
        if v.Name == itemName then V9NTs8LKc  
            ssr.UseItemByIndex(v.Index) @~td`Z?1 y  
        end , E )|y4  
    end #KlCZ~s  
end (qM j-l  
_HOIT  
--获取金币数量 oXsL 9,  
function API_GetMoney(Index) Dh4 6o|P  
    return ssr.GetMoneyCountById(Index) sBX-X$*N  
end I0'WOV70  
yY).mxRN  
function API_MergeTables(t1, t2) 4'1m4Ugg  
    local merged = {} /b#l^x:j  
    for key, value in pairs(t1) do q!~ -(&S  
        merged[key] = value =@x`?oev  
    end ,MPB/j^o5!  
    for key, value in pairs(t2) do V N{NA+I  
        merged[key] = value 26?W nu60  
    end DL^o_61  
    return merged 0pb '\lA  
end 6?tlU>A2s  
&<TzG B*  
9p* gU[  
--获取物品数量 &C<yfRDu  
function API_GetItemCount(itemName,isBind) {y=W6uP  
    local items=ssr.getQuickUseData() J5Z%ImiT^O  
    local bagData=ssr.getBagData() T=f|,sK +7  
    items=API_MergeTables(items,bagData) . 5y"38e  
    local bind=isBind or false "ICC B1N|  
    local count=0 PXoz* )tk  
    for k,v in pairs(items) do 2NGe C0=  
        if bind then #FOqP!p.E  
            --绑定 ]va>ex$d  
            if v.Name==itemName and v.Bind~=nil then B_`y|sn  
                count=count+ v.OverLap wBj-m  
            end "^j>tii  
        else 6DIZ@oi  
            --不绑定 xiF7}]d+  
            if v.Name==itemName and v.Bind==nil then T  VmH  
                count=count+ v.OverLap INs!Ame2  
            end ^g1f X1  
        end C;+(Zp  
    end hY5WJ;  
    return count $3T_ .  
end 620%Z*   
--读取人物坐标 <:>SGSE9  
b3-e R5U/  
OI1ud/>h  
Gl %3XdU  
function API_GetMapXY() %_-zWVJ  
    local aa = ssr.GetMainPlayerMapPos() wm{3&m  
    local aa = string.format("x=%s,y=%s" mbRq JT>@  
    , aa.x !rDdd%Z  
    , aa.y) w.\w1:d  
    return aa -{XRA 6  
end $0oO &)*  
-$VZte x  
-- 获取角色是否活着 n6d9 \  
function API_IsRoleAlive() W W2 Ob*  
    return ssr.IsRoleAlive() ?<&O0'Q  
end G0 J4O!3  
]r! >{  
--读取聊天信息 j:T/iH!YF  
function API_ChatMsg() AUVgPXOwd  
    local function listcb(msg) b !@Sn/  
        --table Pz#7h*;cw.  
        ChatTable = msg 9Ya<My  
    end c }*2$1  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) eivtH P  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then /v|"0  
        local ChatT = string.format( 1(Y7mM8\  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" 93qwH%  
            , ChatTable.SendName `!:q;i]}  
            , ChatTable.SendId NgCuFL(Ic  
            , ChatTable.ChannelId  XY.5Rno4  
            , ChatTable.mt $mmup|;(  
            , ChatTable.SendTime >SN|?|2U/  
            , ChatTable.Msg) -4w=s|#.\  
        return ChatT n~V4nj&_T  
    end B_U{ s\VY  
end /yz=Cjoz  
L9Z;:``p  
function API_ChatMaa() _Y=2/*y^  
    return ssr.GetMaxBag() GuZ ( &G6*  
end 5erc D  
5J)=}e  
--修理装备 q+ KzIde|%  
function API_CopyTable(original) 1aV a0q<  
    local copy = {} ;@,Q&B2eM  
    for key, value in pairs(original) do $&s=68  
        if type(value) == "table" then [3l*F  
            copy[key] = API_CopyTable(value) n%R;-?*v  
        else )k&a}u5y  
            copy[key] = value 4nH*Ui!T  
        end - K%,^6  
    end ^_ t%kmL`  
    return copy x^|Vaf  
end -7/s]9o'  
修衣服 = "0,4" --衣服,头盔 )#a[-.OI  
修武器 = "1" ML-)I& >tT  
修项链 = "3" 8zLY6@  
修手镯 = "5,6" & gJV{V5Ay  
修戒指 = "7,8" --左戒指 右戒指 )b<k#(i@#  
function API_Repair(npcName, itemPos) =1I#f  
    local npcId = API_GetNpcIdByName(npcName) (>6*#9#p  
    local tempData = ssr.getEquipData() Iz6y{E  
    local tobeRepair = {} L%v^s4@  
    for k, v in pairs(tempData) do *#% 9Rp2|  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then +X`V|E,no  
            local tmp = { ri`R<l8  
                Name = v.Name, 9Suu-A  
                MakeIndex = v.MakeIndex, B/5=]R  
                Where = v.Where ihh4pD27g  
            } /( .6bv  
            table.insert(tobeRepair, tmp)  rhpPCt  
            ssr.TakeOffEquipRequest(v) pME{jD  
        end {mWui9 %M  
    end [S.ZJUns  
    --脱完 开始修理 RsU3Gi_Zdz  
    for k, v in pairs(tobeRepair) do <PPNhf8  
        local Name = v.Name +$xeoxU>;  
        local MakeIndex = v.MakeIndex mS#zraJn5  
        local networkCtl = global.networkCtl J$4wL F3  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) R1F5-#?'E  
    end *`j-i  
    --开始穿 O3N0YGhJ  
    local function ToDress() [s9O0i" Y  
        for k, v in pairs(tobeRepair) do fP3_d  
            ssr.TakeOnEquipRequest(v, v["Where"]) 9_\'LJ  
        end -/_L*oYli  
    end 8ul&x~2;X  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) ;!o]wHmA  
    API_CloseNpcTalk() y@j,a  
end 0JgL2ayIVI  
`28};B>  
VIP7OHJh  
S[tE&[$(p  
药店={0} mr m^e9*Z  
首饰店={19,20,21,22,23,24,26} =X?\MVWB  
衣服店={10,11,15,16,27,28,62,64} mcz+ P |  
武器店={5,6} 1Z[/KJ  
杂货店={3,25,2,30,31} +(xeT+J  
铁匠铺={43} -p-B2?)A  
书店={4} ^qCkt1C-M  
--检测背包是否有指定类型物品 UA[,2MBp  
function API_IsNeedToStore(StdModes) r1ws1 rr=  
    local function IsNeed(StdMode) 7iHK_\tn  
        local bagData=ssr.getBagData() j1SMeDDM ~  
        for k,v in pairs(bagData) do Q0Nyqhvi  
            if v.StdMode==StdMode then ZcuA6#3B  
                return true J 7C4V'_  
            end yCJFo  
        end st"{M\.p  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) mzQ`N}]T:  
        local equip = EquipProxy:GetEquipData() ^:9$@ +a  
        for k,v in pairs(equip) do 0Io'bF  
            if v.StdMode==StdMode then $?,a[79  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then T!wo2EzE  
                    return true Te2 zK7:  
                end x^"E S%*  
            end Ladsw  
        end aNyvNEV3C  
        return false c}3W:}lW  
    end t}v2$<!I  
i"|$(2  
    for k,v in pairs(StdModes) do fzjU<?}  
        if IsNeed(v) then | ohL]7b<  
            return true Ku&!?m@C  
        end Q]rD}Ckv-  
    end >5R <;#8  
    return false ;> m"x  
end [2ax>Yk$  
]"c+sMW  
USN8 N (  
--范围内怪物个数  bool型返回distance 3nY1[,  
function API_范围内怪物个数(distance, count) Y(\T- bI  
    local proxyUtils   = requireProxy("proxyUtils") ) BfT7{WN  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() qQ!1t>j+H  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) j)t+jcMUI  
end &z"krM]G  
--关闭NPC框 b':|uu*/  
function API_CloseNpcTalk() DzQ1%!  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) 6#j$GH *  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) R3k1RE2c&g  
end Ro2d,'   
--无怪随机 `%3 /   
function API_无怪随机() q1E:l!2al  
    local list = global.monsterManager.mMonstersInCurrViewField 3] 1-M  
    local actors = {} nhG J  
    for k, v in pairs(list) do FWH}j0Gj|  
        local actor = {} <p;k)S2J  
        actor["mID"] = v:GetID() mDh1>>K'~  
        table.insert(actors, actor); sH[ -W-  
    end [m+iQVk'  
    if #actors < 1 then B\g]({E  
        API_UseItem("随机传送石") ++L?+^h  
        local aa = API_GetItemCount(1078) RE.r4uOJg  
        if aa < 1 then uxg9yp@|  
            ssr.BuyStoreItemsById(2, 1) RzhWD^bB  
        end @"T"7c?Cv  
    end $+}+zZX5  
    return #actors h7s; m  
end |[9?ma  
CF|]e:  
--API_周围怪物数量 *&Z7m^`FQ  
function API_周围怪物数量() fC}R4f7C  
    local list = global.monsterManager.mMonstersInCurrViewField m]*Bx%-1c  
    local actors = {} B3Jgd, [  
    for k, v in pairs(list) do u*  
        local actor = {} 8A{_GH{:  
        actor["mID"] = v:GetID() , @m@S ^  
        table.insert(actors, actor); vIvVq:6_3  
    end l"n{.aL  
    return #actors p;?*}xa  
end d--y  
%+ZJhHT  
--API_周围人物数量  参数是 白名单 KJE[+R H+z  
function API_视野内敌人(Name, lv) 4@.|_ zY  
    local list = global.playerManager.mPlayersInCurrViewField +.y .Mp  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() \D>$aLO*?  
    local actors = {} Pmi#TW3X  
    local names = myName .. "," .. Name = 07Gy,=i  
    for k, v in pairs(list) do "U. ^lkN  
        local actor = {} 4Ij-Ilg)%  
        actor["mID"] = v:GetID() {;2i.m1  
        actor["mName"] = v:GetName() $- +/$!  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] \b}~2oX  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() P)dL?vkK  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then Ba\6?K  
            table.insert(actors, actor); 3p?KU-  
        end =O|c-k,f@  
    end  2A4FaBq"  
    return #actors 8\<jyJ  
end \qsw"B*tv`  
L]a`"CH:a$  
9>/wUQs!]  
--自动捡 HG/p$L*  
API_NoBodyPickEnable=true # N~,F@t  
sqx` ">R  
--捡取物品白名单 \Mv":Lm1  
API_MyPlayerNames = "我不是药神," >#+IaKL7  
_<ut) G^9  
--全图捡 ? _\$  
API_MapPickEnable = true 4^6.~6a  
--自动存 zr76_~B1u  
API_InStoreEnable=false >k']T/%  
API_InStoreItems="" F2(q>#<_  
--自动扔 ^s\3/z>b4!  
API_ItemDropEnable=false 3#wcKv%>&_  
--自动用 r%Rs0)$yj  
API_ItemKeepCountEnable=true {|9}+ @5Q1  
--自动领取 ujW1+Oj=~  
API_GetMailItemEnable=false 4([.xT  
--自动买回城石 0;sRJ  
API_BuyStoneEnable=false Ct$82 J  
API_RecoveryItemMaxMoney=1000000  Do?P<x o  
--地图 Vbh6HqAHxJ  
API_PreMapName="盟重省" cIXwiC8t  
--开关 5p?!ni9  
API_TimerEnable=true Dj-s5pAW  
m9M FwfZ  
API_TimerEnable1s=true ^SEdA=!  
API_TimerEnable10s=true ~ aZedQc  
--1S定时器 mzL[/B#>M  
function API_AutoSchedule1s() x}fn 'iUnm  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then vUQFQ  
        --自己设置的自动捡 Bz8 &R|~>"  
        --API_PickItems() B1N)9%  
        --系统自动捡 >5~7u\#9  
        if API_NoBodyPickEnable then b hjZ7=  
            if API_IsInCurrViewField(API_MyPlayerNames) then 8YY|;\F)J~  
                API_OpenGroupPick(false) nbofYI$rd&  
                --release_print("来人,关自动捡") v4?iOD  
                --API_RunAway() --逃跑 ^Cz YDq  
                --API_UseItem3Second("回城石") ]kktoP|D  
            else " oy\_1|  
                API_OpenGroupPick(true) jm>3bd  
                API_PickItems() BpAB5=M0  
                --release_print("无人,开自动捡") @-.? B  
            end QhGXBM  
        end ,S[K{y<  
    end x_@i(oQ:_  
end gLj?Ys  
--10s定时器 .M|>u_< Qd  
function API_AutoSchedule10s() f<[jwhCWV  
    if GET_GAME_STATE()=="world" and API_TimerEnable then #*q2d  
        --自动扔 q5 & Ci`  
        if API_ItemDropEnable then PW}OU9is  
            API_DropItemKeep("回城卷",2) f F?6j   
        end >AD =31lq  
~M ?|Vn  
        --自动组队 O^{1RV3:,T  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then !7lj>BA >  
        API_InviteJoinTeam() 4 h 5_M8I  
        API_TeamApplyUpdate() --允许所有邀请 $]d*0^J 6  
    end U+]Jw\\l  
lXrD!1F  
        --自动用消耗品 g: %9jf  
        if API_ItemKeepCountEnable then lH BI  
            if API_GetItemCount("强效金创药") > 1 then bk#xiuwT  
                API_UseItem("强效金创药") 5$l9@0D.\  
            end #,f{Ok+  
            if API_GetItemCount("强效魔法药") > 1 then XL< )v_  
                API_UseItem("强效魔法药") vg%QXaM  
            end lhn8^hOJ/  
            if API_GetItemCount("太阳水") > 1 then {'3D1#SK  
                API_UseItem("太阳水") 34C``i  
            end W|Ldu;#  
            if API_GetItemCount("魔法药(中量)") > 7 then =7[)'  
                API_UseItem("魔法药(中量)") jThbeY[  
            end \,W.0#D8v4  
            if API_GetItemCount("魔法药(中量)") < 1 then C;1PsSE+A  
                API_UseItem("魔法药(中)包") u,i ]a#K  
            end tR`S#rk  
            if API_GetItemCount("金创药(中量)") > 1 then =(U/CI  
                API_UseItem("金创药(中量)") 0TE@xqW  
            end 1/j$I~B   
            if API_GetItemCount("护身符(大)") < 1 then G^h_ YjR`*  
                API_UseItem("回城卷") QrjDF>   
            end Rmh*TQu  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then F+=urc>w  
                API_UseItem("回城卷") eO5ktEoJ  
            end go|>o5!g  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then cFfTYP9  
                API_UseItem("回城卷") p]LnE `v  
            end 7s>a2  
        end :uCdq`SaQl  
P@ypk^v  
        if API_GetMailItemEnable then B#N7qoi  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 2YQ#-M  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) vb =CFV#  
        end 6OUvrfC(H  
    end U^#?&u  
end k'13f,o}  
_\AUQ{  
--定时器 >S&U.  
function API_TimerStart() wz#[:2  
    --1S定时开关 ?9?4p@  
    if API_AutoScheduleID1s == nil then  b;vNq  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) /5a;_  
    else cK}Pf+r>  
        ssr.UnSchedule(API_AutoScheduleID1s) {Bs+G/?o/  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) q(9%^cV6  
    end VyZV (k  
    --10S定时开关 tP'GNsq+m  
    if API_AutoScheduleID10s == nil then F?*k}]Gi  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) ?vbDB4  
    else [!+D <Y  
        ssr.UnSchedule(API_AutoScheduleID10s) g{ (@uzqG  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) Bhuw(KeB  
    end $ad&#q7  
end Y}1 P~  
function API_IsInCurrViewField(names, level) XL"=vbD  
    local lv = level or 0 c>MY$-PD  
    local nameList = names or "" 3z,2utH  
    local list = global.playerManager.mPlayersInCurrViewField ZJXqCo7O  
    local actors = {} 'C]jwxy  
    for k, v in pairs(list) do H`|0-`q  
        local actor = {} rc~Y=m   
        actor["mID"] = v:GetID() ,?=KgG1i  
        actor["mName"] = v:GetName() z-Hkz  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] >}]H;& l  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then >ZCo 8aK  
            table.insert(actors, actor); c IZc:   
        end `!Ln|_,d  
    end oI$V|D3 9  
    if #actors > 0 then 0/A-#'>  
        return true p$OD*f_b  
    else 9eSRCLhgD  
        return false wixD\t59X  
    end mTd<2Hy  
end NG-`ag`s  
]7<m1Lg  
--打开组捡 N{pa) /  
function API_OpenGroupPick(isOpen) HTNA])G  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) F ?mA1T>x  
    local count = 0 Yk7"XP[Y  
    for key, value in pairs(GameSettingProxy._pickConfig) do Vu|dV\N0*  
        count = count + 1 Q x.jCy@  
    end m.1 46  
    local function SetGroup(pickgroup) m^0A?jBrR  
        for i = 1, count do F?2FITi_V  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) +FBi5h  
        end aJQ XJ,>Lv  
    end = o+7xom  
    if isOpen then (-2R{! A  
        local pickgroup = { 1, 1, 1 } !u0U5>ccw  
        SetGroup(pickgroup) [f(uqLdeM  
    else ,?w!5N;iRO  
        local pickgroup = { 1, 1, 0 } 1Zq   
        SetGroup(pickgroup) =tq7z =k  
    end E3tj/4:L  
end .HOY q  
sN@j5p^jc  
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