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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 S=[K/Kf-  
www.fgcq996.com `]WU=Ss  
那年传奇百区1.76 wias ]u|  
*|$s0ga C  
找到 lua_State 然后调用下面的函数就能实现功能 F#4?@W  
一个跑单狗注意qq1946913194 ?Pl>sCFm~  
游戏账号密码。fanren9527   qq2293307009 RNoS7[&  
,k{{ZP P  
搞完演示完,删除好友跑单 2K, 1wqf'  
UN| "D]>/  
--自动寻路Ex H|F>BjXn5  
function API_AutoMoveEx(mapX, mapY) jY>KF'y  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) #zrD i  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) C_O 7  
    local pathPoints = inputProxy:GetPathFindPoints() - K }@Gp  
    if pathPoints == nil then ,0<|&D  
        return 0 @z dm B~C  
    end $+JaEF`8  
    return #pathPoints zfi{SO l  
end U@D=.6\B  
w \0=L=J  
--自动寻路 XpOs nvW  
function API_AutoMove(mapX, mapY) lDp5aT;DsM  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) Fxv~;o#  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) ,2H5CFX/  
    local pathPoints = inputProxy:GetPathFindPoints() kf>'AbN  
    if pathPoints == nil then 4x8mJ4[H^  
        return 0 PhKJ#D Rbr  
    end D6bCC; h=  
    return #pathPoints bL *;N3#E  
end s26s:A3rh  
,PRM(n-  
--停止寻路 '.WYs!  
function API_AutoMoveEnd() M%&`&{  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) P; hjr;  
end 3zWY%(8t4?  
K+T`'J4  
--自动打怪 O|7q,bEm^  
function API_AutoFight(isAFK) ]N1$ioC#  
    if isAFK then x"AYt:ewuc  
        if not IsAFKState() then Fhxg^  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) S)g5Tu)  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) \jq1F9,  
        end .h~)|" uzW  
    else %<1fj#X8  
        if IsAFKState() then ]3 0 7 .  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) sS5#Q  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) + 6r@HK`,t  
        end $Ae/NwIlc  
    end Gjy'30IF  
end pPQ]#v  
cty~dzX^  
function IsAFKState() 5Odi\SJ&  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) oH6(Lq'q  
    return AutoProxy:IsAFKState() E6)FYz7x  
end 3w{ i5gGn  
.fo.mC@a  
--打开自动穿戴 j?w7X?1(  
function API_AutoDress() ` mCcD  
--不抢别人归属 'kW`62AX  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 WHE*NWz>q  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 ?A62VV51CN  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) Htsa<t F  
    ServerOptionsProxy._data["autoDress"] = 1 L>@0Nne7  
    global.ConstantConfig.autousetimes = 0 *%Gy-5hM  
end /"iYEr%_  
H7qda' %>  
--强制打开自动挂机拾取 ynP^|Ou  
function API_AutoPick() V7rcnk#  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) =N7N=xY  
    local config = ItemConfigProxy.config f+<-Jc  
    for k, v in pairs(config) do +#&2*nY  
        --local res = string.gsub(v.pickset, "0", "1") ^o?.Rph|i]  
        v.pickset = v.pickset .. 1 8{?Oi'-|0  
    end ?1PY]KNaK  
end N SHlo*)}  
i7 p#%2  
--获取人物坐标 zac>tXU;  
function API_GetMapXY() 5r zB "L  
    return ssr.GetMainPlayerMapPos() X/gh>MJJ<  
end [&+wW  
)%ja6Vg  
--获取人物状态 qY14LdC}~  
function API_GetAction() zT_{M qY  
    local player = global.gamePlayerController:GetMainPlayer() ZV;#ZXch  
    local list = global.playerManager.mPlayersInCurrViewField 7;|6g8=  
    return player:GetAction() n4Q!lJ  
end >b{%j8u M  
Ap}:^k5{  
--设置宠物状态 []LNNO],X  
function API_PetSleep(isSleep) ?`FI!3j  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) (x.K% QC)  
    if not SummonsProxy:IsAlived() then PjsQ+5[>  
        return false : O//A6 v  
    end p(0!TC Bs  
    if isSleep then (''`Ce  
        SummonsProxy:RequestModeChange(2) 3QV|@5L`[  
    else 3)Paf`mr  
        SummonsProxy:RequestModeChange(4) TC R(  
    end :kFWUs=  
end ,qvz:a  
gvy%`SSW  
--获取人物数据 I9>1WT<Yy  
function API_GetGamePlayer() d>vGx  
    local player = global.gamePlayerController:GetMainPlayer() l'3NiIX  
    local list = global.playerManager.mPlayersInCurrViewField R_@yj]%H=  
    local person = {} ^vG*8,^S=8  
    person["等级"] = player:GetLevel() [HNGTde&  
    person["职业"] = player:GetJobID() R )?8A\<E  
    person["名字"] = player:GetName() 5,?9#n\E,  
    person["金币"] = ssr.GetMoneyCountById(1) .4-;  
    person["元宝"] = ssr.GetMoneyCountById(2) 7~|o_T  
    person["绑金"] = ssr.GetMoneyCountById(3) N@j|I* y|  
    return person  d(v )SS  
end %X[|7D-  
)C|>M'g@v  
function API_GetGamePlayerLevel() )}u.b-Nt.  
    local player = global.gamePlayerController:GetMainPlayer() ND21;  
    return player:GetLevel() W*U\79H  
end `86 9XE  
=euoSH D}  
--获取周围怪物 ?"sk"{  
function API_GetMonster() CiPD+I  
    local list = global.monsterManager.mMonstersInCurrViewField c>DAR  
    local actors = {}  Xv:<sX  
    for k, v in pairs(list) do vZXyc *  
        local actor = {} VnIJ$5Y  
        actor["mID"] = v:GetID() q~l&EH0  
        actor["mName"] = v:GetName() "2=v?,'t  
        actor["mRace"] = v:GetRace() _/MKU!\l  
        actor["mType"] = v:GetType() 'iL['4~.  
        actor["mSubType"] = v:GetSubType() <[a9"G 7  
        actor["mX"] = v:GetMapX() >Y{.)QS  
        actor["mY"] = v:GetMapY() iY*Xm,#  
        actor["mAction"] = v:GetAction() :_H$*Q=1  
        actor["mTypeIndex"] = v:GetTypeIndex() Z,u:g c+*  
        actor["mAnimationID"] = v:GetAnimationID()  "&C'K  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] {kZhje^$vi  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] =VY[m-q5  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 6Ajiz_~U  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] u4.-AY {  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] %C)U F  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] KgKV(q=  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] pu`|HaQaE  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] O[`n{Vl/  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] M%B]f2C  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] /{qr~7k,oQ  
        actor["mColor"] = "0xFFFFFF" {}lw%d?A  
        if v:GetType() == global.MMO.ACTOR_PLAYER then jRq>Sz{8  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL "=/XIM.  
            local label_name  = global.MMO.HUD_LABEL_NAME 7i/?+|  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) V?5_J%  
            if hudName then \ =83#*KK  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) =2`s Uw}  
            end 0]NsT0M  
        end Ye1P5+W(  
        table.insert(actors, actor); [_H9l)  
    end M(/%w"R  
Jnv91*>h8  
    return actors !-\*rdE {9  
end .GS|H d  
Vw) \#6FL  
--遍历周围玩家 e@X~F6nP  
function API_GetPlayer() P7@q vg  
    local list = global.playerManager.mPlayersInCurrViewField E[_Z%zd^  
    local actors = {} OjZ+gl}  
    for k, v in pairs(list) do qe\j$Cjy  
        local actor = {} 9`c :sop  
        actor["mID"] = v:GetID() LW,!B.`@  
        actor["mName"] = v:GetName() v3@)q0@  
        actor["mRace"] = v:GetRace() >#>YoA@S  
        actor["mType"] = v:GetType() [ ra [~  
        actor["mSubType"] = v:GetSubType() Iem* 'r  
        actor["mX"] = v:GetMapX() J.O;c5wL  
        actor["mY"] = v:GetMapY() 7dU X(D,?  
        actor["mAction"] = v:GetAction() 5Z;Py"%  
        actor["mTypeIndex"] = v:GetTypeIndex() ];Z_S`JR  
        actor["mAnimationID"] = v:GetAnimationID() N 8mK^{  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] (cA=~Bw[=  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] w@oq.K  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] ;l?>+m@H  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] Gzm[4|nO^  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] v8w N2[fC  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] [!aHP ?-  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] e=_*\`/CN  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] o.j;dsZ  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ZY][LU~l8  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] iOD9lR`s  
        actor["mColor"] = "0xFFFFFF" wePMBL1P*  
        if v:GetType() == global.MMO.ACTOR_PLAYER then w|$;$a7)  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL +  ^~n09  
            local label_name  = global.MMO.HUD_LABEL_NAME /?by4v73P  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) 1bvL  
            if hudName then {O!fV<Vx 9  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) Cf%)W:Q9  
            end oXz:zoNQ  
        end sQt@B#;  
        table.insert(actors, actor); ~[,E i k  
    end ~%sDQt\S  
    return actors Ob(j_{m  
end 8(S'g+p  
-pLb%f0?  
--遍历周围玩家EX XvdK;  
function API_GetPlayerExe() \W$>EH  
    local s1 = API_GetPlayer() %7L'2/Y2x  
    local result = ""   (+Er  
    for k, v in pairs(s1) do @o>2:D1G  
        local s2 = string.format( 5a_K|(~3I  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," U>:p`@  
            , v["mID"] <Ojf&C^Z  
            , v["mName"] VoP(!.Ua>7  
            , v["mRace"] i44KTC"sB  
            , v["Dura"] _s=[z$EN&  
            , v["mType"] 0 J ANj  
            , v["mSubType"] h3JIiwv0!  
            , v["mX"] `Y+p7*Qr2  
            , v["mY"] 4$y|z{[< 5  
            , v["mAction"] UkeW2l`:  
            , v["mTypeIndex"] >Axe7<l  
            , v["mAnimationID"]) 8BWLi5R[  
        local s3 = "" f#5mX&j  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" 7AtJ6  
        , v["mLv"] AoTL )',  
        , v["mJobID"] /S|Pq!4<  
        , v["mHP"] 1_<'S34  
        , v["mHPMax"] {zg}KiNDZd  
        , v["mMP"] a0.)zgWr  
        , v["mMPMax"] h{>8W0W*  
        , v["mOwnerID"] !m^WtF  
        , v["mOwnerName"] N!btj,vx  
        , v["mGuildName"] 3 vE;s"/  
        , v["mColor"]) uT;9xV%ch  
        result = result .. s2 .. s3 .. "\r\n" YJr@4!j*  
    end ,9q5jOnk  
    return result k deJB-  
end !5p 01]7  
4?d2#Xhs8  
--遍历周围指定NPC k.0$~juu  
function API_GetNpcIdByName(npcName) |n* I}w^  
    local npcVec = global.npcManager:FindNpcInCurrViewField() ==|//:: \  
    local npc = {} 4J_18.JHP  
    for k, v in pairs(npcVec) do t1Cyyb  
        local npcs = {} hX[hR  
        npc[v["mID"]] = v["mName"] :a`l_RMU  
    end b/2t@VlL  
    for key, value in pairs(npc) do 6IeHZ)jGj  
        local sPos, ePos = string.find(value, npcName) ~sk 4v:-  
        if sPos then ];(w8l  
            return key [j:%O|h  
        end c)lM i}/  
    end ]Ub?Wo7F?  
    return nil w'cZ\<N[  
end QDSB <0j  
=1LrU$\  
--NPC名称打开NPC ;2& (]1X  
function API_NpcTalk(npcName)  3D%I=p (  
    local npcid = API_GetNpcIdByName(npcName) Z=wLNmH  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 6B|IbQ^  
    NPCProxy:RequestTalk(npcid) wn|Sdp  
end Q2iu}~  
XB^z' P{-Y  
--NPCID打开NPC `_z8DA}E  
function API_NpcTalkEx(npcid) j63w(Jv/  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) h5B'w  
    NPCProxy:RequestTalk(npcid) ~0ZP%1.B3  
end c 8E&  
T;.#=h  
function API_GetNpcTalkData() 4. R >mN[  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 8G s{Zfp!D  
    local talkData = NPCProxy:GetCurrentNPCTalkData() wVw3YIN#  
    return talkData v')T^b F@  
end Ue~M .LZb  
7FfzMs[ \e  
function API_GetAllLink() ]LNP"vi;  
    local talkData = API_GetNpcTalkData() z) Bc91A  
G9^!= v@  
    local acts = {} Qs</.PO  
    local kv = {} C3WqUf<8`{  
8+ Hho@=  
    for line in talkData.content:gmatch("(text=.->)") do ar>S_VW*  
        if string.find(line, "@") then kM@8RAxA  
            local key = line:match("text=(.-)|") 2sWM(S N  
o^5xCK:Oi2  
            local value = line:match("(@.-)>") S,qsCn z  
            kv[key] = value C\ 9eR  
        end 3kQky  
    end |P~TZ  
aq[kKS`  
    for result in talkData.content:gmatch("(@.-)>") do }0c'hWMZ}  
        table.insert(acts, result) c1!h;(&  
    end FRX'"gIR0  
    local sendData = { eV}Ow`~I5  
        UserID = talkData.npcID, ={8ClUV#  
        index  = talkData.index, N(&,+KJ)  
        --Act    = "@blbumj", W aks*^|  
        --commonInput = jsonData.commonInput, r!j_KiUy  
        --inputID= jsonData.inputID, E}4R[6YD  
    } o3j4XrK  
    return acts, kv, sendData -:>Mi5/ s  
end q[7C,o>/  
w_4`Wsn  
--按索引号点击按 IQY\L@"  
function API_ClickLinkByIndex(index) $Jx] FZDQ  
    acts, kv, sendData = API_GetAllLink() aElEV e3  
    sendData["Act"] = acts[index + 2] iv:[]o   
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) mI?AI7DqK  
    NPCProxy:ExecuteWithJsonData(sendData) ZSh RE"`  
end YzsHec  
@ L?7` VoE  
--按索购买引号点击按 \JN?3}_J  
function API_ClickBuyLinkByIndex(index) l}K {=%U>7  
    acts, kv, sendData = API_GetAllLink() ,Cde5A{K  
    sendData["Act"] = acts[index] VbJGyjx  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) I}$Y[Jve  
    NPCProxy:ExecuteWithJsonData(sendData) B0nkHm.Sj  
end 8T7[/"hi\  
MhWmY[  
--按名称点击按 D+#QQ H  
function API_ClickLinkByName(linkName) S'vrO}yU  
    acts, kv, sendData = API_GetAllLink() lP\7=9rh^x  
    sendData["Act"] = kv[linkName] d#Ql>Pr Y  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) l>H#\MR  
    NPCProxy:ExecuteWithJsonData(sendData) bp;b;f>  
end PzNk:O  
l]^uVOX  
--出售物品 mGwB bY+5n  
function API_Sell(npcName,itemsName) -05#/-Z=  
    local npcId=API_GetNpcIdByName(npcName) >>F E?@  
    local bagData=ssr.getBagData() Gpo(Zf?  
    for k,v in pairs(bagData) do fPa FL}&  
        if string.find(itemsName,v.Name) then Wyw/imr  
            --if #v["Values"]<2 then               ~Wf&$p<|  
                local Name = v.Name sHmzwvpLA  
                local MakeIndex = v.MakeIndex wHAoO#`wn5  
                local networkCtl = global.networkCtl kk )9!7  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) F@)wi0  
            --end ~UEft  
        end ?%{v1(  
    end   &0+;E-_  
end k7'B5zVd  
--全部卖 2LEf"FH0~  
function API_SellAll(npcName) MG<F.u  
    local npcId=API_GetNpcIdByName(npcName) %9uLxC;  
    local bagData=ssr.getBagData() o.* 8$$  
    for k,v in pairs(bagData) do rAM{<  
        --if #v["Values"]<2 then               Nu<M~/  
            local Name = v.Name r` HtN{ 6r  
            local MakeIndex = v.MakeIndex $0+AR)  
            local networkCtl = global.networkCtl \l"1Io=  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) 6;"jq92in*  
        --end )zf &`T  
    end 3g0 [( ;  
end `og 3P:y  
CcG{+-= H)  
v&(PM{3o  
--NPC购买 ,n-M!y  
function API_Buy(npcName,itemName,count) :Fm;0R@/k  
    --进入子菜单 D/5 ah_;  
    local sendData = tF+m/}PM^  
    { +pkX$yz  
        UserID = API_GetNpcIdByName(npcName), 4'RyD<K\  
        Name = itemName, PB(mUD2"r  
    } wG ua"@IE  
    SendTableToServer(1015, sendData) xi %u)p  
    local function ToBuy() 8rx?mX,}  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) "6[fqW65  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           eR$qw#%c*  
        for i=1,count do Z Ql ja  
            if i>#list then rB}Iwp8  
                break s9>-Q"(y  
            end       /2Y t\=S=  
            sendData.MakeIndex= list[#list-i].MakeIndex :&S6AP  
            SendTableToServer(1014, sendData) h;u8{t"  
        end { r yv7G  
        API_CloseNpcTalk() J-P> ~ L"  
    end F\^9=}b_i  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) {U= Mfo?AH  
end D C{l.a.  
^7G@CBic"  
jgQn^  
function 打开子项(item) z' z_6]5  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) BGh1hyJ8d  
    if item.SubMenu == 1 then \7 n ;c   
        NPCProxy:RequestNpcStoreItemList(item) [AstD9  
    end | :7O  
end IlJ!jq  
p2cwW/^V  
function 子项购买(count) r#M0X^4A  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList :D|"hJ  
    for i = 1, count do k)U9 %Pr  
        if i > #list then break end wJ,l"bnq  
        NPCProxy:RequestNpcStoreBuy(list) Zi<Y?Vm/,O  
    end zy^t95/m  
end ue"?n2  
V+G. TI P  
--登录角色 cv})^E$x  
]q~ _  
function API_LoginRole(index) ?Imq4I~)  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) v0+mh]  
    LoginProxy:SetSelectedRoleByIndex(index) ;~CAHn|Fe  
    LoginProxy:RequestEnterGame() Lq : !?)I  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) 5 Sm9m*/  
end GTgG0Ifeh  
OHTJQ5%zL  
--登录 &Azfpv   
function API_Login(name, password) >c %*:a  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) >1q W*  
    local data = {} wK>a&`<  
    data.type = 1 0eP7efy  
    data.username = name E}LYO:  
    data.password = password =BW;n]ls  
    AuthProxy:RequestLogin(data) u*u3<YQ  
end }TfZ7~o[  
`=TV4h4  
--开门 YGFE(t;lPU  
function API_EnterRoom(x, y) v/gxQy+l  
    local qq = ssr.GetCurMapData() hA 1_zKZ  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) !:"$1kh1("  
    local function callback() ;:nx6wi  
        ssr.AutoMoveBegin(x, y, qq.mapID) "V|&s/9  
    end onqfmQ,3E  
    SL:ScheduleOnce(callback, 0.5) .{r0Szm.  
end  }^3CG9%  
^k{b8-)W<  
--多开 c"F3[mrff  
function API_PcOpen() YytO*^e}}  
    LuaBridgeCtl:Inst():CheckClientCount(2) 4k%y*L  
end jMFLd  
CNU,\>J@$  
--盒子显示 nbd-f6F6  
function API_hezi() Ilf;Q(*$>>  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 -|_#6-9  
end g }\ G@7Q  
B'[FnJ8~  
--遍历背包物品 9vX~gh{]~  
function API_GetCurBagData() 9=RfGx  
    local s1 = ssr.getCurBagData() Q1hHK'3w  
    local result = "" iR(=< >  
    for k, v in pairs(s1) do rx[l7F q  
        local s1 = string.format( [9N>*dKB  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" T'C^,,if  
            , v["OverLap"] J[0o 6  
            , v["DuraMax"] r2!\Ts5v  
            , v["Where"] )c432).Z  
            , v["Dura"] B L^?1x  
            , v["Name"]  ZDn5d%  
            , v["Shape"] _TLB1T^/4  
            , v["MakeIndex"] $>if@}u  
            , v["Weight"] VDy2 !0  
            , v["StdMode"] *n]f)Jc  
            , v["Index"]) )DG>omCY  
        local ss = "" q )N]*~  
        if #v["Values"] > 1 then ^UJB%l  
            for x, y in pairs(v["Values"]) do ~F; ~  
                if y["Value"] > 0 then ZhvZe/  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" 5ub|r0&M  
                    , y["Value"] o,(]w kF  
                    , y["Id"]) V7~tIhuJH  
                    ss = ss .. Values yzI`&? P2  
                end kz30! L  
            end ' v)@K0P  
        end D_s0)|j$cy  
        result = result .. s1 .. "," .. ss .. "\r\n" >G#SfE$0  
    end b9Fd}WZz  
    return result {~*^jS']5  
end ;zF3e&e(  
JJE?!Yvc  
--获取背包是否满 tRC*@>I$  
function API_GetBagFull() ]:"<if gp$  
    return ssr.IsBagToFull(isTips) Q3h_4{w  
end l4O&*,}l##  
^mp#7OL  
--获取背包百分比 rm}%C(C{J  
function API_GetBagEx() T5<851rH  
    HW = ssr.GetMetaValueByKey("BW") ,y>Sq +  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") Z.QgL=  
    ELL = HW / MAXHW * 100 -/w#f&Y+]8  
    return math.ceil(ELL) _dQg5CmlG  
end "O (N=|b  
\5 S^~(iL  
--获取背包是否满 t@"i/@8x$  
function API_GetBagFull() ^osXM`  
    return ssr.IsBagToFull(isTips) ./l^Iz&0  
end AX{X:L8Ut2  
GBg~NkC7.  
--读取地图ID ?:woUTyCv  
function API_GetMapID() mG\$W#+j  
    local tt = ssr.GetCurMapData() u2 a#qU5*  
    return tt.mapID `W=3_  
end Ez)hArxns  
Bz+zEXBC  
--读取地图名称 }w_r(g?\  
function API_GetMapName() dilom#2l  
    local tt = ssr.GetCurMapData() _-+xzdGvX  
    return tt.mapName +`RQ ^9  
end on^m2pQ *p  
Q# Yba  
--获取背包最大数 * a ?qV  
function API_GetMaxBag() <6rc 8jYz  
    return ssr.GetMaxBag() ' pN[H\Ia  
end Tf*DFyr  
.91@T.  
--使用物品 /XVjcD66c  
function API_UseItem(itemName) y3+iADo.p  
    local items = ssr.getQuickUseData() w,)O*1't  
    local item = ssr.getCurBagData() ye^*Z>|  
    for k, v in pairs(items) do d!P3<:+R[  
        if v.Name == itemName then tEam6xNf,  
            ssr.UseItemByIndex(v.Index) gJFx#s0?6.  
        end P Y&(ObC  
    end kfW"vI+d  
VzTHW5B  
    for k, v in pairs(item) do ]I ^b&N  
        if v.Name == itemName then c>b!{e@*  
            ssr.UseItemByIndex(v.Index) , RKl  
        end , 'Sj:l  
    end G2y`yg  
end A||,|He~  
ud grZ/w]  
--获取金币数量 a\l?7Jr  
function API_GetMoney(Index) r gw@  
    return ssr.GetMoneyCountById(Index) @{q:179w^  
end ,L&d\M"f  
o|cx?  
function API_MergeTables(t1, t2) DQI b57j  
    local merged = {} Da3Z>/S  
    for key, value in pairs(t1) do "p@EY|Zv%I  
        merged[key] = value eHl)/='  
    end A)%!9i)  
    for key, value in pairs(t2) do |MMaaW^"  
        merged[key] = value uvMc B9  
    end kMx^L;:n  
    return merged %o   
end :9~LYJ ?  
F%ffnEJg  
;.U<Lr^9#  
--获取物品数量 MHqk-4Mz  
function API_GetItemCount(itemName,isBind) qokCVI-\  
    local items=ssr.getQuickUseData() |> zYUT[V  
    local bagData=ssr.getBagData() /6{P ?)]pE  
    items=API_MergeTables(items,bagData) $n= w  
    local bind=isBind or false <ebC]2j8cK  
    local count=0 +4g H=6  
    for k,v in pairs(items) do 'ju'O#A9  
        if bind then fNk0&M  
            --绑定 RRUv_sff  
            if v.Name==itemName and v.Bind~=nil then "&%Lhyt  
                count=count+ v.OverLap ~ ?JN I8  
            end 1:;S6{oQ  
        else &V(;zy4(R  
            --不绑定 ua!43Bp  
            if v.Name==itemName and v.Bind==nil then -{z<+(K!$  
                count=count+ v.OverLap =&t]R? F  
            end >&YUV.mLY  
        end Ay@/{RZz  
    end x8!uI)#tS  
    return count 6an= C_Mb`  
end po@Agyg5  
--读取人物坐标 eq(1'?7]`G  
hw({>cH\  
3}2;*:p4Y  
Y[0mTL4IO  
function API_GetMapXY() 0.kC|  
    local aa = ssr.GetMainPlayerMapPos() Vji:,k=3\  
    local aa = string.format("x=%s,y=%s" yu}yON  
    , aa.x b5)a 6qtb  
    , aa.y) *cP(3n3]R  
    return aa ?mHu eX  
end WX* uhR  
]@!3os,CNF  
-- 获取角色是否活着 5)C`W]JE  
function API_IsRoleAlive() 8?hZ5QvA(j  
    return ssr.IsRoleAlive() 0at['zw  
end \Mzr[dI  
_BoYy JQH  
--读取聊天信息 i ?%_P u  
function API_ChatMsg() *?pnTQs^  
    local function listcb(msg) cD t|v~  
        --table N u3B02D*  
        ChatTable = msg M#k$[w}=  
    end ;}H*|"z;!  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) VG_xNM  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then 1i&|}"  
        local ChatT = string.format( b}&.IJ&40j  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" 22/"0=2g  
            , ChatTable.SendName 3 MCV?"0  
            , ChatTable.SendId 2f6BZ8H+Z  
            , ChatTable.ChannelId w7c0j If{  
            , ChatTable.mt i9Eh1A3Y  
            , ChatTable.SendTime ! u@JH`  
            , ChatTable.Msg) cB)tf S4)  
        return ChatT ^^g u  
    end udS&$/&GH  
end t?H sfN  
d;nk>6<|  
function API_ChatMaa() jx} 7/  
    return ssr.GetMaxBag() _*cKu>,O  
end %~:@}C%A  
\D1@UyE  
--修理装备 nRyx2\Py+  
function API_CopyTable(original) @~}~;}0x  
    local copy = {} LrT? ]o  
    for key, value in pairs(original) do 'Ck:=V%}g  
        if type(value) == "table" then r4ljA@L  
            copy[key] = API_CopyTable(value) 9g|99Z  
        else <'48mip  
            copy[key] = value "xNP"S  
        end XQ2 YUe]DJ  
    end X]D:vuB  
    return copy xiV!\Z}  
end :`>tCYy;  
修衣服 = "0,4" --衣服,头盔 d@tf+_Ih  
修武器 = "1" r$<M*z5q(\  
修项链 = "3" qDcoccE f  
修手镯 = "5,6" 9 e|[9  
修戒指 = "7,8" --左戒指 右戒指 +R7pdi  
function API_Repair(npcName, itemPos) -q(*)N5.2  
    local npcId = API_GetNpcIdByName(npcName) _4T7Vg''  
    local tempData = ssr.getEquipData() T7-yZSw -m  
    local tobeRepair = {} #ro$$I;  
    for k, v in pairs(tempData) do \;iOQqv0&  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then <rvM)EJv|  
            local tmp = { S|T_<FCY  
                Name = v.Name, "<Yxt "Z4  
                MakeIndex = v.MakeIndex, r?w>x`  
                Where = v.Where }=B~n0  
            } *\ B(-  
            table.insert(tobeRepair, tmp) f\r"7j  
            ssr.TakeOffEquipRequest(v) mM~&mAa+Z  
        end ; K,5qs  
    end A H=%6oT2  
    --脱完 开始修理 S; u.Ds&  
    for k, v in pairs(tobeRepair) do B)/c]"@89  
        local Name = v.Name 7H|0.  
        local MakeIndex = v.MakeIndex G`/4 n@  
        local networkCtl = global.networkCtl ^y%8_r&  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) {?q`9[Z  
    end =nO:R,U  
    --开始穿 s IBP$9  
    local function ToDress() a^\ F9^j  
        for k, v in pairs(tobeRepair) do pNZ3vTs6  
            ssr.TakeOnEquipRequest(v, v["Where"]) !/ dH"h  
        end ? * r  
    end s];0-65)  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) >DbG )0|  
    API_CloseNpcTalk() JG&E"j#q  
end C1(RgY|  
%Pl |3i  
\}%_FnP0ZU  
(/Jy9 =~  
药店={0} &y7 =tEV  
首饰店={19,20,21,22,23,24,26} 4F6I7lu  
衣服店={10,11,15,16,27,28,62,64} 9G"4w`P  
武器店={5,6} 9UV}`UM3V  
杂货店={3,25,2,30,31} w`r %_o-I  
铁匠铺={43} $=#Lf[|f=  
书店={4} }'86hnW  
--检测背包是否有指定类型物品 *3OlWnZ?  
function API_IsNeedToStore(StdModes) vl6|i)D  
    local function IsNeed(StdMode)  j=G  
        local bagData=ssr.getBagData() f3^qO 9R  
        for k,v in pairs(bagData) do j^v<rCzc (  
            if v.StdMode==StdMode then $FD GHFM  
                return true `:R9M+ OX  
            end pAq PHD=  
        end 3]@wa!`  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) DZLEx{cm  
        local equip = EquipProxy:GetEquipData() ,aq>9\ pi  
        for k,v in pairs(equip) do +?*.Emzl@  
            if v.StdMode==StdMode then ~p:hqi1+<+  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then |/c-~|%  
                    return true tUW^dGo.  
                end qsN_EMgbdn  
            end Fp" c {  
        end ;j[gE  
        return false |}:q@]dC#  
    end X+HPdrT  
bD3d T>(+  
    for k,v in pairs(StdModes) do ?)-anoFyVW  
        if IsNeed(v) then <g\:By^  
            return true lPC{R k.\C  
        end A[`c+&  
    end ^vv 1cft  
    return false PI9aKNt  
end ftRdK>a D  
wlh %{l  
j~=<O<P  
--范围内怪物个数  bool型返回distance R<hsG%BS(D  
function API_范围内怪物个数(distance, count) &B1!,joH~  
    local proxyUtils   = requireProxy("proxyUtils") 7L6^IK  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() k8SY=HP  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) (KfQ'B+  
end V$iA3)7W%  
--关闭NPC框 >{A)d<  
function API_CloseNpcTalk() s ya!VF]`  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) ^JY:$)4["  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) vXSA_" 0t  
end KV'3\`v@LY  
--无怪随机 E0aFHC[  
function API_无怪随机() 9"/=D9o9  
    local list = global.monsterManager.mMonstersInCurrViewField Qw_> l}k/  
    local actors = {} %m/5! "  
    for k, v in pairs(list) do P]2 /}\f  
        local actor = {} Cv&>:k0V  
        actor["mID"] = v:GetID() 1Mx2%  
        table.insert(actors, actor); U+( qfa5(  
    end 7 4(bo \  
    if #actors < 1 then )7AjRtb!/  
        API_UseItem("随机传送石") <h<_''+  
        local aa = API_GetItemCount(1078) ycEp,V;[Z  
        if aa < 1 then CSwB+yN  
            ssr.BuyStoreItemsById(2, 1) xa !/.  
        end yM(ezb  
    end ?i!d00X  
    return #actors V,\}|_GY  
end Y[m*  
hu}uc&N)iE  
--API_周围怪物数量 %RzkP}1>E  
function API_周围怪物数量() =BV_ ?  
    local list = global.monsterManager.mMonstersInCurrViewField +K2HMf'  
    local actors = {} O -p^S  
    for k, v in pairs(list) do -:Juxh  
        local actor = {} B < H D  
        actor["mID"] = v:GetID() O-~ cj7 0\  
        table.insert(actors, actor); )IIWXN2A  
    end NjdDImz.;s  
    return #actors P`_Q-vu  
end k>E/)9%ep2  
9):^[Wkx  
--API_周围人物数量  参数是 白名单 <BBSC  
function API_视野内敌人(Name, lv) YPw=iF]  
    local list = global.playerManager.mPlayersInCurrViewField 4s <Z KU  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() 9om}j  
    local actors = {} wNh\pWA  
    local names = myName .. "," .. Name lZ`@ }^&  
    for k, v in pairs(list) do PA,\o8]x  
        local actor = {} 6HpiG`  
        actor["mID"] = v:GetID() ;jlI>;C;V  
        actor["mName"] = v:GetName() KJV],6d  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] !Pd )  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() F)S?>P&  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then G?:5L0g  
            table.insert(actors, actor); lXnv(3j3*s  
        end A2`Xh#o  
    end |~Vq"6`  
    return #actors TF,([p*  
end e\*N Lj_(  
q~xs4?n1U  
i[vOpg]J  
--自动捡 TLz>|gr  
API_NoBodyPickEnable=true <sjz_::V8R  
;4`%?6%  
--捡取物品白名单 bHz H0v]:  
API_MyPlayerNames = "我不是药神," Wr4Ob*2iD  
cA!o xti  
--全图捡 ^VjF W  
API_MapPickEnable = true 4L&Rs;  
--自动存 bp P 3#~ K  
API_InStoreEnable=false j[fY.>yt&  
API_InStoreItems="" okbW.  ~  
--自动扔 f!cYLU1e@  
API_ItemDropEnable=false {9nH#yv  
--自动用 ey U*20  
API_ItemKeepCountEnable=true @ | (Tg  
--自动领取 PD:lI]:s  
API_GetMailItemEnable=false !L@a ;L  
--自动买回城石 r}#,@<  
API_BuyStoneEnable=false NHaqT@:  
API_RecoveryItemMaxMoney=1000000 7x(z  
--地图 N8m3 Wy  
API_PreMapName="盟重省" 6CNxb  
--开关 } FC(Z-g  
API_TimerEnable=true NH8\&#}nAK  
9XN/ w p  
API_TimerEnable1s=true VyOpPIP  
API_TimerEnable10s=true l3YS_WBSn  
--1S定时器 aByd,uSe)_  
function API_AutoSchedule1s() }h9f(ZyJn  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then V<t!gT#&o!  
        --自己设置的自动捡 a,?u 2  
        --API_PickItems() QbEb} Jt  
        --系统自动捡 Q^oB`)k  
        if API_NoBodyPickEnable then 1u_< 1X3  
            if API_IsInCurrViewField(API_MyPlayerNames) then OZ Hfd7K4A  
                API_OpenGroupPick(false) 2zbV9Bhq  
                --release_print("来人,关自动捡") XWf1c ~J  
                --API_RunAway() --逃跑 A04E <nr  
                --API_UseItem3Second("回城石") ~s) `y2Y  
            else l9F]Lw  
                API_OpenGroupPick(true) [R{%r^"2p  
                API_PickItems() |@pn=wW  
                --release_print("无人,开自动捡") x:`"tJa  
            end K,f- w2!  
        end SfGl*2  
    end R9^R G-x  
end I?Q[ZH:M  
--10s定时器 QlH,-]N$L  
function API_AutoSchedule10s() d0G d5%  
    if GET_GAME_STATE()=="world" and API_TimerEnable then Y86 mg7[U/  
        --自动扔 f^@D uI  
        if API_ItemDropEnable then .2QZe8"  
            API_DropItemKeep("回城卷",2) ~L=? F  
        end w72\'  
G"F:68  
        --自动组队 dC 8,  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then )L$)qfQ~x  
        API_InviteJoinTeam() 7;Vqr$9)  
        API_TeamApplyUpdate() --允许所有邀请 #;s5=aH  
    end Ab:+AC5{  
YiTVy/  
        --自动用消耗品 })5 I/   
        if API_ItemKeepCountEnable then Ydh+iLjhx  
            if API_GetItemCount("强效金创药") > 1 then DM3 %+ xY  
                API_UseItem("强效金创药") nT/Az g  
            end 78F Ly7  
            if API_GetItemCount("强效魔法药") > 1 then 3KN})*1  
                API_UseItem("强效魔法药") vQ1#Zg y  
            end W=!di3IA  
            if API_GetItemCount("太阳水") > 1 then rHD_sC*  
                API_UseItem("太阳水") 1YvE/<6  
            end {4HcecT  
            if API_GetItemCount("魔法药(中量)") > 7 then {7LNQGiJ  
                API_UseItem("魔法药(中量)") :Wd@Qy?;  
            end rFG_CC2  
            if API_GetItemCount("魔法药(中量)") < 1 then ~cb7]^#u1l  
                API_UseItem("魔法药(中)包") QK(w2`  
            end 7uxUqM  
            if API_GetItemCount("金创药(中量)") > 1 then .%x%(olf  
                API_UseItem("金创药(中量)") ^(T_rEp  
            end ]5:0.$5  
            if API_GetItemCount("护身符(大)") < 1 then #A9rI;"XI  
                API_UseItem("回城卷") ,O 1/|Y  
            end Ks\\2$Cm7  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then xA]}/*  
                API_UseItem("回城卷") O <"\G!y~  
            end |,WP)  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then =~ [RG  
                API_UseItem("回城卷") ]seOc],4  
            end R}HNi(%"  
        end C=<PYkt,L  
[^ eQGv[S  
        if API_GetMailItemEnable then @ACq:+/Q c  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) m"RSDM!  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) 4ZrRgx2MD  
        end h0;R*c  
    end Q;0 g  
end th`pf   
xw~3x*{  
--定时器 GfL: 0  
function API_TimerStart() d3tr9B  
    --1S定时开关 GVUZn/ /  
    if API_AutoScheduleID1s == nil then T1g3`7C3  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) )5/,B-+O"  
    else $Lt'xW`8  
        ssr.UnSchedule(API_AutoScheduleID1s) %v, a3^Qu  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) G)3Q |Vc  
    end HAdDr!/`  
    --10S定时开关 YzeNr*  
    if API_AutoScheduleID10s == nil then :L5k#E "u  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) v)%0`%nSR  
    else %>!$ eCX  
        ssr.UnSchedule(API_AutoScheduleID10s) ) S,f I  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) ,V.Bzf%=O  
    end F$te5 ` a  
end (KnU-E]L  
function API_IsInCurrViewField(names, level) c, FZ{O@  
    local lv = level or 0 ytyB: # J  
    local nameList = names or "" f7oJ6'K  
    local list = global.playerManager.mPlayersInCurrViewField Y [%<s/  
    local actors = {} pra0:oHN  
    for k, v in pairs(list) do "-:-!1;Ji  
        local actor = {} fO t?2Bh  
        actor["mID"] = v:GetID() U~q2j#pJ  
        actor["mName"] = v:GetName() GtpBd40"  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] /xw}]Fa5  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then in#lpDa[  
            table.insert(actors, actor); M992XXd  
        end >h{)7Hv  
    end b;I zK'  
    if #actors > 0 then o3( :R0  
        return true Vi'zSR28Z  
    else HJt@m &H|  
        return false 8\Kpc; zb  
    end .0?A0D?sP  
end [K""6D  
);=0cnr3  
--打开组捡 7,"y!\  
function API_OpenGroupPick(isOpen) 7&3  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) H_>9'(  
    local count = 0 LW!>_~g-  
    for key, value in pairs(GameSettingProxy._pickConfig) do 6 }>CPi#  
        count = count + 1 < % {?Js  
    end yz^4 TqJ  
    local function SetGroup(pickgroup) T$*#q('1"}  
        for i = 1, count do A&D<}y/%  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) /|>?!;   
        end 6d/1PGB  
    end sMgRpem;  
    if isOpen then yy M`J7]J  
        local pickgroup = { 1, 1, 1 } Fuy"JmeR  
        SetGroup(pickgroup) Wg\MaZ6Di  
    else A\ r}V-  
        local pickgroup = { 1, 1, 0 } tX~ *.W:  
        SetGroup(pickgroup) <7_s'UAL!  
    end ,C0D|q4/!.  
end 7[ZoUWx  
KtD XB>  
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