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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 o{QV'dgu  
www.fgcq996.com H!Dj.]T  
那年传奇百区1.76 Onou:kmf1  
_dW#[TCF  
找到 lua_State 然后调用下面的函数就能实现功能 %oWG"u  
一个跑单狗注意qq1946913194 \DWKG~r-%  
游戏账号密码。fanren9527   qq2293307009 ]7oo`KcQ|  
%9J:TH9E)  
搞完演示完,删除好友跑单 }EP}D?Mmu  
DtJ3`Jd  
--自动寻路Ex VJl0UM3{J  
function API_AutoMoveEx(mapX, mapY) f( 5; Rf(  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) } E[vW  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) 'Yh`B8  
    local pathPoints = inputProxy:GetPathFindPoints() RLzqpE<rJ  
    if pathPoints == nil then Zg0nsNA   
        return 0 Qw ve-[  
    end m)?0;9bt  
    return #pathPoints 9U4[o<G]=  
end uy~$ :0o  
A (p^Q  
--自动寻路 OW@"j;6 3`  
function API_AutoMove(mapX, mapY) ~ wOMT  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) atw*t1)g  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) E9Dy)f]#W  
    local pathPoints = inputProxy:GetPathFindPoints() gm =C0Sp?  
    if pathPoints == nil then ecO$L<9>  
        return 0 :RwURv+kT  
    end O(v>\MV  
    return #pathPoints q&_\A0  
end !ZvVj\{  
j>l  
--停止寻路 ~b0l?P*Ff  
function API_AutoMoveEnd() 7I@df.rf6J  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) {v|ib112;  
end )X:Sfk  
a dRIg:2  
--自动打怪 y7+n*|H  
function API_AutoFight(isAFK) hl] y):  
    if isAFK then SuNc&e#(  
        if not IsAFKState() then _MuzD&^qE  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) y?A*$6  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) b\zq,0%  
        end -B! a O65^  
    else ;uv$>F auk  
        if IsAFKState() then }Kp$/CYd  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) 9_.pLLx  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) %M/L/_d  
        end g0;;+z  
    end dw!Xt@,[g{  
end 'o*\ N%  
mAY/J0_  
function IsAFKState() 5e1oxSU  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) bv7xh* /  
    return AutoProxy:IsAFKState() dmcY]m  
end "%S-(ue:  
9j5|o([J  
--打开自动穿戴 5w{U/v$Z  
function API_AutoDress() #<U@SM v  
--不抢别人归属 qFLt/ >  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 A$n.'*gK  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 ZX.,<vumSy  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) -N5h`Ii7  
    ServerOptionsProxy._data["autoDress"] = 1 <eP,/H  
    global.ConstantConfig.autousetimes = 0 !0UfX{.  
end ;l<Hen*  
.F2 "tt?'  
--强制打开自动挂机拾取 qJ O6m-  
function API_AutoPick() .j"heYF)  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) ^eefR5^_w  
    local config = ItemConfigProxy.config ( ]0F3@k#s  
    for k, v in pairs(config) do vb]uO ' l  
        --local res = string.gsub(v.pickset, "0", "1") Ag*?>I  
        v.pickset = v.pickset .. 1 L; A#N9  
    end cxvO,8NiB  
end 2PUB@B' +  
wZbT*rU  
--获取人物坐标 u$aN~6HG  
function API_GetMapXY() Pth4_]US  
    return ssr.GetMainPlayerMapPos() bY*_6SPK4  
end =|dm#w_L"  
vRD(* S9^  
--获取人物状态 (n_.bSI  
function API_GetAction() |nr;OM  
    local player = global.gamePlayerController:GetMainPlayer() heB![N0:  
    local list = global.playerManager.mPlayersInCurrViewField 2']0c  z  
    return player:GetAction() Xc^(e?L4  
end ;`kOFg#`)c  
3RxR'M1  
--设置宠物状态 )"|wWu  
function API_PetSleep(isSleep) KL9JA; "  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) yB=R7E7  
    if not SummonsProxy:IsAlived() then gp~-n7'~O  
        return false _ouZd.  
    end <{hB&4oL  
    if isSleep then  j0O1??  
        SummonsProxy:RequestModeChange(2) 5p:2gsk  
    else RdL5VAD  
        SummonsProxy:RequestModeChange(4) !vc 5NKv#n  
    end DYC2bs>  
end {{[@ X  
pU,\ &3N  
--获取人物数据 n <HF]  
function API_GetGamePlayer() kK 5~hpv  
    local player = global.gamePlayerController:GetMainPlayer() \IzZJGi  
    local list = global.playerManager.mPlayersInCurrViewField Z=%u:K}[  
    local person = {} D&@ js!|5  
    person["等级"] = player:GetLevel() CDW| cr{  
    person["职业"] = player:GetJobID() AXi4{Q,  
    person["名字"] = player:GetName() 0"+QWh  
    person["金币"] = ssr.GetMoneyCountById(1) >yqEXx5{  
    person["元宝"] = ssr.GetMoneyCountById(2) d(9SkXr  
    person["绑金"] = ssr.GetMoneyCountById(3) (Ia:>ocE0  
    return person QfM^J5j.M?  
end R`@7f$;wG  
i=M[$   
function API_GetGamePlayerLevel() f(K1 ,L:&7  
    local player = global.gamePlayerController:GetMainPlayer() 7Wiwnv_"  
    return player:GetLevel() glKPjL*  
end k<f0mo xs'  
F8{T/YhZ  
--获取周围怪物 @E h(GZN  
function API_GetMonster() XRyeEwA;pp  
    local list = global.monsterManager.mMonstersInCurrViewField kI5LG6  
    local actors = {} 3W.D^^)eCV  
    for k, v in pairs(list) do d~QJ}a  
        local actor = {} *tkf) [(  
        actor["mID"] = v:GetID() -GQ.B{%G  
        actor["mName"] = v:GetName() 2(e;pM2Dq  
        actor["mRace"] = v:GetRace() =&qfmq  
        actor["mType"] = v:GetType() 9c1q:>|  
        actor["mSubType"] = v:GetSubType() {4p7r7n'  
        actor["mX"] = v:GetMapX() v]KPA.W  
        actor["mY"] = v:GetMapY() L]BTX]  
        actor["mAction"] = v:GetAction() >SYOtzg%  
        actor["mTypeIndex"] = v:GetTypeIndex() P>x88M  
        actor["mAnimationID"] = v:GetAnimationID() @wP.Rd  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ;;U&mhz`  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] ZX{eggXl  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] akHQ&+[j  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] ]#q$i[Y  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] Aqg$q* Y  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] CPP9=CoR37  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] SL^%Zh/~  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] c]z^(:_>  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] 0&r}'f ?  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] OT)`)PZ"  
        actor["mColor"] = "0xFFFFFF" HBk5 p>&  
        if v:GetType() == global.MMO.ACTOR_PLAYER then Z vyF"4QN  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL ZC^?ng  
            local label_name  = global.MMO.HUD_LABEL_NAME *S4&V<W>  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) _nw\ac#*  
            if hudName then +l7Bu}_?  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) (.{."  
            end J KCV >k  
        end Vt9o8naz  
        table.insert(actors, actor); )coA30YR  
    end TFhYu  
I4c %>R  
    return actors W>P:EI1  
end 3z8zZ1uzU  
+yHzp    
--遍历周围玩家  e+@.n  
function API_GetPlayer() WFqOVI*l  
    local list = global.playerManager.mPlayersInCurrViewField O&">%aU1I  
    local actors = {} aIWpgUd`  
    for k, v in pairs(list) do _qQo}|/q  
        local actor = {} :n x;~f  
        actor["mID"] = v:GetID() u/\Ipk/  
        actor["mName"] = v:GetName() 15DlD`QV  
        actor["mRace"] = v:GetRace() {>brue*)  
        actor["mType"] = v:GetType() y>RqA *J  
        actor["mSubType"] = v:GetSubType() X<1ymb3  
        actor["mX"] = v:GetMapX() \D[~54  
        actor["mY"] = v:GetMapY() L;KLmxy#  
        actor["mAction"] = v:GetAction() g|!=@9[dv  
        actor["mTypeIndex"] = v:GetTypeIndex() Ww{-(Ktx  
        actor["mAnimationID"] = v:GetAnimationID() #e9XU:9 @g  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ]7 h;MR  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] !W=2ZlzS  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] vha@YP C=  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 0upZ4eN  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] !A_KCM:Ym  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] \nQEvcH  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] i{J[;rV9  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] $,T3 vX]<  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] Io _7  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] Z \ -  
        actor["mColor"] = "0xFFFFFF" %g4)f9>  
        if v:GetType() == global.MMO.ACTOR_PLAYER then (Pt*|@i2c  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL _)# ~D*3  
            local label_name  = global.MMO.HUD_LABEL_NAME D,uT#P  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) wp-3U}P2(  
            if hudName then ]d&;QZ#w  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 3v<9 Z9O  
            end 8[8U49V9(  
        end jqoU;u`  
        table.insert(actors, actor); 9AQ2FD  
    end 6M8(KN^  
    return actors c;R .rV<  
end ^}GR!990  
jg3['hTJT  
--遍历周围玩家EX a\I`:RO=<Z  
function API_GetPlayerExe()  q0\$wI  
    local s1 = API_GetPlayer() Q@UY4gA '  
    local result = "" xtp55"g  
    for k, v in pairs(s1) do 7|?Ht]  
        local s2 = string.format( jH4Wu`r;m  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," ,k/<Nv;  
            , v["mID"] i{>YQ  
            , v["mName"] Y[fbm n^  
            , v["mRace"] ]JI A\|b6  
            , v["Dura"] .GPuKP|  
            , v["mType"] @(rLn  
            , v["mSubType"] }HZ'i;~r|9  
            , v["mX"] nSU7,K`PM  
            , v["mY"] JhB$s  
            , v["mAction"] h6(L22Hn  
            , v["mTypeIndex"] v8A{ q  
            , v["mAnimationID"]) DAd$u1  
        local s3 = "" G@S'_  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" (8j@+J   
        , v["mLv"] 8L(KdDY  
        , v["mJobID"] \G1(r=fU  
        , v["mHP"] 2?owXcbx  
        , v["mHPMax"] &44?k:  
        , v["mMP"] !myF_cv}'  
        , v["mMPMax"] fP1fm  
        , v["mOwnerID"] `3F/7$q_  
        , v["mOwnerName"] ;V1e>?3  
        , v["mGuildName"] )i>T\B  
        , v["mColor"]) H*>5ne=x  
        result = result .. s2 .. s3 .. "\r\n" #.\X% !  
    end 9'JkLgz;d+  
    return result o/\z4Ri)$  
end Ga^k1TQq  
<4Cy U j  
--遍历周围指定NPC O<w7PS  
function API_GetNpcIdByName(npcName) ,[Z;"wE  
    local npcVec = global.npcManager:FindNpcInCurrViewField() knZ<V%/e  
    local npc = {} cNqw(\rr  
    for k, v in pairs(npcVec) do {eo?vA8SE  
        local npcs = {} G{oM2`c'#8  
        npc[v["mID"]] = v["mName"] ZbcpE~<a  
    end BRMR> ~k(  
    for key, value in pairs(npc) do *r]#jY4qx  
        local sPos, ePos = string.find(value, npcName) q0 8  
        if sPos then $d7{q3K&1  
            return key YyR~pT#ffT  
        end w2`j&]D6   
    end j-etEWOTr  
    return nil  WR"p2=  
end x68s$H  
[p_C?hHO  
--NPC名称打开NPC =p';y&   
function API_NpcTalk(npcName) 5($ '@u  
    local npcid = API_GetNpcIdByName(npcName) pG:)u cj  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) K3t^y`z  
    NPCProxy:RequestTalk(npcid) uM~j  
end #/`V.jXt>  
P(Hh%9'(  
--NPCID打开NPC @;z}Hk0A  
function API_NpcTalkEx(npcid) cb~m==G  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) n7Ia8?8-l  
    NPCProxy:RequestTalk(npcid) uw@|Y{(K r  
end hC =="4 -  
qT L@N9  
function API_GetNpcTalkData() !b+Kasss9  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 1{S" axSL  
    local talkData = NPCProxy:GetCurrentNPCTalkData() -vC?bumR%  
    return talkData l=JK+uZ  
end Bhrp"l +|  
U9B|u`72  
function API_GetAllLink() _/!IjB:(70  
    local talkData = API_GetNpcTalkData()  3^zO G2  
!xK`:[B  
    local acts = {} e: :H1V  
    local kv = {} )Hy|K1  
z '%Vy  
    for line in talkData.content:gmatch("(text=.->)") do ];go?.*C  
        if string.find(line, "@") then !P0Oq)q  
            local key = line:match("text=(.-)|") |bz,cvlP W  
"GofQ5,|  
            local value = line:match("(@.-)>") -gV'z5  
            kv[key] = value w~g)Dz2G  
        end r yO\$m  
    end 4m6E~_:F  
zKk2 >.  
    for result in talkData.content:gmatch("(@.-)>") do ABp/uJI)  
        table.insert(acts, result) _ #+~#U%5n  
    end j7 D\O  
    local sendData = { oa|nQ`[  
        UserID = talkData.npcID, YvK8;<k@-?  
        index  = talkData.index, H;$OCDRC  
        --Act    = "@blbumj", jM90 gPX>,  
        --commonInput = jsonData.commonInput, y(8AxsROp  
        --inputID= jsonData.inputID, ,tL<?6_  
    } Hd)4_ uBt  
    return acts, kv, sendData 9YpD\H`  
end PGHl:4`Es!  
!}^ {W)h[  
--按索引号点击按 ?J~(qaa;  
function API_ClickLinkByIndex(index) OE/O:F:1j  
    acts, kv, sendData = API_GetAllLink() Ij}RlYQz  
    sendData["Act"] = acts[index + 2] ~$i36"  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Vj"B#  
    NPCProxy:ExecuteWithJsonData(sendData) T!)v9L  
end S:Ne g!`  
; ,]T|> M  
--按索购买引号点击按 .~6p/fHX  
function API_ClickBuyLinkByIndex(index) D[)g-_3f6<  
    acts, kv, sendData = API_GetAllLink() #^v|u3^DD  
    sendData["Act"] = acts[index] eVDI7W:(Sn  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) @D rMaTr  
    NPCProxy:ExecuteWithJsonData(sendData) Khxl 'qj  
end &la;Vu"dp  
?t+Kp 9@aZ  
--按名称点击按 >_]j{}~\k  
function API_ClickLinkByName(linkName) |}\et ecB  
    acts, kv, sendData = API_GetAllLink() ,P<n\(DQ  
    sendData["Act"] = kv[linkName] a<M<) {$u  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) g Xvuv^  
    NPCProxy:ExecuteWithJsonData(sendData) /AP@Bhm  
end F"3PP ~  
F%x 8y  
--出售物品 </|IgN$w`  
function API_Sell(npcName,itemsName) +)FB[/pXk  
    local npcId=API_GetNpcIdByName(npcName) 0p_/eWww-  
    local bagData=ssr.getBagData() g~Zel}h#  
    for k,v in pairs(bagData) do %@5f+5{i!z  
        if string.find(itemsName,v.Name) then w7 ]@QTC  
            --if #v["Values"]<2 then               BXVmt!S5F  
                local Name = v.Name Sf)VQ5U!Y  
                local MakeIndex = v.MakeIndex ;z>)&F  
                local networkCtl = global.networkCtl 0zaE?dA]  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) Qsc%qt-l  
            --end FMuM:%&J]  
        end YZdp/X6x  
    end   ^ e>`ob  
end 'tp1|n/1  
--全部卖 fNc3&=]]  
function API_SellAll(npcName) k9.2*+vvg  
    local npcId=API_GetNpcIdByName(npcName) }}v;V *_V  
    local bagData=ssr.getBagData() _rK}~y=0  
    for k,v in pairs(bagData) do 0I4RZ.2*Y  
        --if #v["Values"]<2 then               RJ1 Q.o  
            local Name = v.Name -1~bWRYq  
            local MakeIndex = v.MakeIndex Qj?FUxw  
            local networkCtl = global.networkCtl d:6?miMH]t  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) xGJ{_M  
        --end I m1e/F]  
    end mh!;W=|/"  
end aO?(ZL  
|Gb"%5YD  
<DCrYt!1}c  
--NPC购买 37Z:WJ?  
function API_Buy(npcName,itemName,count) DQd~!21\|  
    --进入子菜单 jx&pRjP  
    local sendData = ]C-hl}iq  
    { *?K3jy{  
        UserID = API_GetNpcIdByName(npcName), b:Dr _|  
        Name = itemName, 'Qj X2ytgX  
    } 7^h?<X\  
    SendTableToServer(1015, sendData) VC\43A,9  
    local function ToBuy() e7ixi^Q  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) rE-Xv. |  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           yK<%AV@v  
        for i=1,count do utC]GiR  
            if i>#list then JB a:))lw  
                break Aq}]{gfQ1  
            end       C XZm/^  
            sendData.MakeIndex= list[#list-i].MakeIndex !j6]k^ra  
            SendTableToServer(1014, sendData) 67Z|=B !7  
        end veg\A+:'  
        API_CloseNpcTalk() Q_xE:#!;  
    end EUU9JnQhBJ  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) n3-u.Fb  
end Hm4:m$=p 4  
HiEXw}Hkz  
|0ahvsrtW  
function 打开子项(item) l njaHol0  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) tB4- of3+  
    if item.SubMenu == 1 then Iu^# +n  
        NPCProxy:RequestNpcStoreItemList(item) 6|t4\'  
    end R}a,.C  
end l)fF)\|;=  
^_r8R__S:  
function 子项购买(count) r@0HqZx`  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList agN`) F!  
    for i = 1, count do l=[<gPE  
        if i > #list then break end _=XzQZT!L  
        NPCProxy:RequestNpcStoreBuy(list)  z@^l1)m  
    end aH e/MucK  
end ,2/qQD n/  
i=@.u=:  
--登录角色 oorit  
&Jv j@,>$d  
function API_LoginRole(index) |f&)@fUI  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) 1Dg\\aUk  
    LoginProxy:SetSelectedRoleByIndex(index) mF [w-<:.d  
    LoginProxy:RequestEnterGame() xxgS!J  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) ` ZXX[&C  
end "?hEGJ;m"  
bWo-( qxq  
--登录 a;D{P`%n  
function API_Login(name, password) Zh]d&Xeq  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) yv ^j~  
    local data = {} @dV'v{:,  
    data.type = 1 IL?3>$,  
    data.username = name gYfN ?A*`_  
    data.password = password =xWZJ:UnU  
    AuthProxy:RequestLogin(data) UMuqdLaT9  
end eyy{z;D8r  
E$; =*0w  
--开门 E8u :Fg s  
function API_EnterRoom(x, y) I4ZL +a  
    local qq = ssr.GetCurMapData() Mb=vIk{B f  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) ! R?r)G5E  
    local function callback() (EGsw o  
        ssr.AutoMoveBegin(x, y, qq.mapID) o-Pa3L=  
    end }x`W+r  
    SL:ScheduleOnce(callback, 0.5) L"A ,7@:Vd  
end a33}CVG-e3  
<Vm+Lt9  
--多开 sH(4.36+  
function API_PcOpen() 8i=J(5=  
    LuaBridgeCtl:Inst():CheckClientCount(2) ,5HQHo@  
end *+re2O)Eh'  
wGD".CS0  
--盒子显示 E!&A[TlX\  
function API_hezi() T>e!DOW;  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 uOc :^  
end )uiYu3 I  
o {Sc  
--遍历背包物品 j{SRE1tqh  
function API_GetCurBagData() t/LQ|/xo  
    local s1 = ssr.getCurBagData() ,J"6(nk  
    local result = "" ;ajCnSmR  
    for k, v in pairs(s1) do N_lQz(nG/2  
        local s1 = string.format( W# E`h  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" 3t5`,R1@t  
            , v["OverLap"] E8zga )  
            , v["DuraMax"] j|TcmZGO  
            , v["Where"] I4:4)V?  
            , v["Dura"] "qjkw f)\  
            , v["Name"] at]=SA  
            , v["Shape"] W'u6F-$2  
            , v["MakeIndex"] E1usxF)  
            , v["Weight"] n]?Yv E  
            , v["StdMode"] Vrz x;V%  
            , v["Index"]) Nl,M 9  
        local ss = "" |} ;&xI  
        if #v["Values"] > 1 then :#1{c^i%3  
            for x, y in pairs(v["Values"]) do 0m7ANqE[Z  
                if y["Value"] > 0 then wv>*g:El'  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" hJ\IE?+  
                    , y["Value"] 1r;]==  
                    , y["Id"]) VliX'.-  
                    ss = ss .. Values Gf( hN|X.  
                end z %{Z  
            end u+UtvzUC  
        end 5drc8_fZ  
        result = result .. s1 .. "," .. ss .. "\r\n" htX;"R&  
    end ?pn<lW8d  
    return result O*xC}$OOn  
end qPGpN0M`  
>UvLeS2h:y  
--获取背包是否满 t+7h(?8L  
function API_GetBagFull() v=e`e68U~  
    return ssr.IsBagToFull(isTips) mIgc)"  
end iz!E1(z(  
~=9 1K xf  
--获取背包百分比 5[}3j1  
function API_GetBagEx() PnkJ Wl<S  
    HW = ssr.GetMetaValueByKey("BW") <0T5W#H`D  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") /~[+'  
    ELL = HW / MAXHW * 100 L)W1bW}  
    return math.ceil(ELL) ivDmPHj{  
end g cDo o2RE  
(T:OZmEO.  
--获取背包是否满 XG FjqZr`  
function API_GetBagFull() |b" h+  
    return ssr.IsBagToFull(isTips) P,U$ X+  
end ([SrIG>X  
|C}n]{*|  
--读取地图ID &HBqweI  
function API_GetMapID() 5SPhdpIg@[  
    local tt = ssr.GetCurMapData() 5Z"IM8?  
    return tt.mapID uvR9BL2=  
end FeOo;|a  
 uyBmGS2  
--读取地图名称 )a"rj5~-  
function API_GetMapName() "~-H]9  
    local tt = ssr.GetCurMapData() &AM<H}>  
    return tt.mapName "zFv? ay  
end ]Hr:|2 |.  
^*JpdmVhu  
--获取背包最大数 C_xO k'091  
function API_GetMaxBag() pa4,W!t  
    return ssr.GetMaxBag() zY_xJ"/9  
end W <.h@Rz+  
)c|S)iJ7=z  
--使用物品 !-%fC g(B  
function API_UseItem(itemName) !kCMw%[  
    local items = ssr.getQuickUseData() o zg%-  
    local item = ssr.getCurBagData() z\64Qpfm  
    for k, v in pairs(items) do r*?rwtFtg  
        if v.Name == itemName then 5@l[!Jl0k  
            ssr.UseItemByIndex(v.Index) ,Vb;2  
        end =P'33) \ )  
    end |m{Q_zAB  
8 Z|c!QIU  
    for k, v in pairs(item) do qYpuo D   
        if v.Name == itemName then [MLJs-*   
            ssr.UseItemByIndex(v.Index) 74f3a|vx/  
        end 0-Z sV3I&  
    end Pf,S`U w;  
end VG FWF3s  
4H X qRFUD  
--获取金币数量 /tIR}qK  
function API_GetMoney(Index) hLF+_{\C|  
    return ssr.GetMoneyCountById(Index) OS|uZ<"Rq3  
end &XG k  
>! u@>  
function API_MergeTables(t1, t2) BCnf'0q  
    local merged = {} T'YHV}b}vX  
    for key, value in pairs(t1) do WZ}je!82  
        merged[key] = value Arvxl(R\4  
    end i>=d7'oR  
    for key, value in pairs(t2) do dLA'cQId  
        merged[key] = value hv" 'DP  
    end 2K >tI9);  
    return merged X( Q*(_  
end zx)^!dEMM  
Qdepzo>E  
/P_1vQq  
--获取物品数量 p#-ov-znp  
function API_GetItemCount(itemName,isBind) lIR0jgP@z  
    local items=ssr.getQuickUseData() J6m`XC  
    local bagData=ssr.getBagData() -anLp8G*  
    items=API_MergeTables(items,bagData) r(UEPGu|~l  
    local bind=isBind or false <(|No3jx  
    local count=0 }m '= _ u  
    for k,v in pairs(items) do 6@0 wKV!D  
        if bind then dFdll3bC  
            --绑定 !r=^aa(\  
            if v.Name==itemName and v.Bind~=nil then /WIO@c  
                count=count+ v.OverLap \Xy]z  
            end z^(6>U ?  
        else 2kv%k3 Q{  
            --不绑定 D+$k  
            if v.Name==itemName and v.Bind==nil then TTNgnP  
                count=count+ v.OverLap a2:Tu  
            end [y^)&L$=  
        end t<`h(RczHI  
    end O_ }ZSB8"  
    return count e[`E-br^  
end @\~qXz{6J  
--读取人物坐标 44s K2  
Y>OL2g  
6 yIl)5/=  
R<r"jOd]  
function API_GetMapXY() 2m`4B_g A  
    local aa = ssr.GetMainPlayerMapPos() F[aow$",+}  
    local aa = string.format("x=%s,y=%s" b0\'JZ  
    , aa.x sy^k:y?  
    , aa.y) 8mjP 2  
    return aa `i{k^Q  
end ~&E|;\G  
,H{ /@|RW  
-- 获取角色是否活着  eiLtZQ  
function API_IsRoleAlive() Bjg 21b w^  
    return ssr.IsRoleAlive() 'WqSHb7  
end [\9WqHs  
xP@VK!sc  
--读取聊天信息 jgiP2k[Xom  
function API_ChatMsg() ! ;Mh5*-  
    local function listcb(msg) ?nm:e.S+?  
        --table )p.+39]{2  
        ChatTable = msg x,9fO A  
    end Y`FGD25`  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) ,v"/3Ff{,  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then o]NL_SM_  
        local ChatT = string.format( )g4oUZDF  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" 3t(8uG<rL  
            , ChatTable.SendName 47Y| 1  
            , ChatTable.SendId * *?mZtF  
            , ChatTable.ChannelId /Vpd*obMB  
            , ChatTable.mt cz_4cMgxu  
            , ChatTable.SendTime -Q@jL{Ue  
            , ChatTable.Msg) ?FRR";  
        return ChatT Y^dVNC3vd  
    end T7;)HFGeW  
end M mg#Vy~  
D\Y)E#%,  
function API_ChatMaa() B3I\=  
    return ssr.GetMaxBag() 0F'75  
end 9Ao0$|@b  
l<<G". ?  
--修理装备 C9-9cdW H  
function API_CopyTable(original) UI ~ENG  
    local copy = {} }9C5U>?  
    for key, value in pairs(original) do c%.f|/.k  
        if type(value) == "table" then -_jV.`t  
            copy[key] = API_CopyTable(value) ;F&wGe  
        else ^H+j;K{5,  
            copy[key] = value @LY 5]og  
        end $,k SR}  
    end Q^Ln`zMe  
    return copy QN(f8t(  
end dRZor gar  
修衣服 = "0,4" --衣服,头盔 < %Qw dEO  
修武器 = "1" FV/xp}nz  
修项链 = "3" T0_9:I`&  
修手镯 = "5,6" .}fc*2.'  
修戒指 = "7,8" --左戒指 右戒指 ;{|a~e?Y  
function API_Repair(npcName, itemPos) (.,E6H|zI  
    local npcId = API_GetNpcIdByName(npcName) }nE#0n  
    local tempData = ssr.getEquipData() $"{V],:T |  
    local tobeRepair = {} ;>=hQC{f>  
    for k, v in pairs(tempData) do Q:+Y-&||"  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then < /y V  
            local tmp = { aMTY{  
                Name = v.Name, )!dELS \ix  
                MakeIndex = v.MakeIndex, FH8?W| G  
                Where = v.Where }\u~He%  
            } Ja-D}|;  
            table.insert(tobeRepair, tmp) @];#4O  
            ssr.TakeOffEquipRequest(v) MW9B -x  
        end 81a&99 k#  
    end 4~a0   
    --脱完 开始修理 o,) p*glO  
    for k, v in pairs(tobeRepair) do cFLu+4.jsG  
        local Name = v.Name F *; +-e  
        local MakeIndex = v.MakeIndex '$)Wp_  
        local networkCtl = global.networkCtl |xzqYu?o  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) Coq0Kzhsab  
    end 2W pe( \(  
    --开始穿 9\)NFZ3Mz  
    local function ToDress() %9mCgHQ9  
        for k, v in pairs(tobeRepair) do OxF\Hm)(  
            ssr.TakeOnEquipRequest(v, v["Where"]) pb%#`2"  
        end #)R;6"  
    end i/xPO  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) &3{:h  
    API_CloseNpcTalk() nVG\*#*]|  
end z>j%-3_1  
KHr8\qLH  
_| 8"&*T^  
+bm2vIh$  
药店={0} f.jAJ; N>  
首饰店={19,20,21,22,23,24,26} JXj`  
衣服店={10,11,15,16,27,28,62,64} VhSKtD1  
武器店={5,6} zi>f436-  
杂货店={3,25,2,30,31} 62EJ# q[  
铁匠铺={43} 9r1pdG_C@  
书店={4} ?vRz}hiy  
--检测背包是否有指定类型物品 tBBN62^ X  
function API_IsNeedToStore(StdModes) (I.uQP~H  
    local function IsNeed(StdMode) qe(X5 ?#;  
        local bagData=ssr.getBagData() D.Cm&  
        for k,v in pairs(bagData) do l O, 2  
            if v.StdMode==StdMode then z,rWj][P  
                return true #`"'  
            end N 5/TV%u  
        end 8Z3+S)6  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) y8+?:=N.  
        local equip = EquipProxy:GetEquipData() ?5mVC]W?]  
        for k,v in pairs(equip) do =X&h5;x'  
            if v.StdMode==StdMode then `?JrC3  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then C,PCU<q  
                    return true Rl5}W\&  
                end M/V >25`  
            end SO p%{b  
        end <Mc:Cg8>  
        return false 1rPeh{SZ  
    end n^Z?u9VR  
bT{P1nUu  
    for k,v in pairs(StdModes) do \( (>i7C  
        if IsNeed(v) then =As'vt 0  
            return true 5!nZvv  
        end YSrFHVq  
    end M~662]Ekk  
    return false %aw/Y5  
end q=?"0i&V  
'&<-,1^L  
&I(|aZx?J  
--范围内怪物个数  bool型返回distance Kg]( kP  
function API_范围内怪物个数(distance, count) R:.7 c(s  
    local proxyUtils   = requireProxy("proxyUtils") s?Q`#qD  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() ]}v`#-Px(  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) rW\~sTH  
end WZ&#O#(eO`  
--关闭NPC框 r LfS9H  
function API_CloseNpcTalk() bkOm/8k|4  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) 5 #kvb$97  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) }4 $EN  
end ?tA- `\E  
--无怪随机 Y"l!3^   
function API_无怪随机() _)Qt,$  
    local list = global.monsterManager.mMonstersInCurrViewField ;? :,L  
    local actors = {} D[tGbk  
    for k, v in pairs(list) do d'3'{C|kk  
        local actor = {} )i! )Tv  
        actor["mID"] = v:GetID() 9q8 rf\&  
        table.insert(actors, actor); ] lO$oO  
    end vY;Lc   
    if #actors < 1 then {Zseu$c  
        API_UseItem("随机传送石") _^'k_ a  
        local aa = API_GetItemCount(1078) -x_iqrB  
        if aa < 1 then ))KsQJ"V  
            ssr.BuyStoreItemsById(2, 1) +$ -#V   
        end ^cAJCbp7  
    end Og*1pvN<  
    return #actors #&8 Opo(  
end _ SFD}w3b$  
e1/|PgT(KM  
--API_周围怪物数量 L0_=R;.<  
function API_周围怪物数量() 3p4bOT5  
    local list = global.monsterManager.mMonstersInCurrViewField &0C!P=-p  
    local actors = {} 8v6rS-iHP  
    for k, v in pairs(list) do gRqz8UI  
        local actor = {} ZRQPOy  
        actor["mID"] = v:GetID() W@S9}+wl*  
        table.insert(actors, actor); [&`>&u@MK  
    end ah<f&2f  
    return #actors blPC"3}3Vd  
end x4( fW\  
$OhL 95}7  
--API_周围人物数量  参数是 白名单 eD(a +El}  
function API_视野内敌人(Name, lv) "Q J-IRt &  
    local list = global.playerManager.mPlayersInCurrViewField /6.b>|zF  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() O~Fk0}-  
    local actors = {} -"nYCF  
    local names = myName .. "," .. Name L"-&B$B:  
    for k, v in pairs(list) do C4cg,>P7  
        local actor = {} z`2d(KE?  
        actor["mID"] = v:GetID() a|5 3E<5X  
        actor["mName"] = v:GetName() Z"^@B2v  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] yTvK)4&  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() !'MD8  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then zF$wz1 %  
            table.insert(actors, actor); 1e+?O7/  
        end [*<&]^  
    end gjWH }(K  
    return #actors W P&zF$  
end {2Ibd i  
atAA[~  
+~v(*s C  
--自动捡 l85" C  
API_NoBodyPickEnable=true w#$k$T)  
!58JK f  
--捡取物品白名单 sg2C_]i,H  
API_MyPlayerNames = "我不是药神," NEH$&%OV?  
j%h Y0   
--全图捡 sP |i '  
API_MapPickEnable = true OE"Bb   
--自动存 ?!66yn  
API_InStoreEnable=false ou- ;k }  
API_InStoreItems="" Qw-qcG  
--自动扔 Dw[Q,SE   
API_ItemDropEnable=false qTGy\i  
--自动用 K\ ]r  
API_ItemKeepCountEnable=true Uwk|M?94  
--自动领取 c2f$:XiM  
API_GetMailItemEnable=false F{+`F<r  
--自动买回城石 OY#_0p)i  
API_BuyStoneEnable=false F&~v D  
API_RecoveryItemMaxMoney=1000000 Ye6O!,R  
--地图 A~>=l=  
API_PreMapName="盟重省" u5ygbCm  
--开关 ~k(Ez pn#  
API_TimerEnable=true mx4*zj  
5b'S~Qj#r$  
API_TimerEnable1s=true 463dLEd  
API_TimerEnable10s=true k}. nH"AQ  
--1S定时器 d!:SoZ  
function API_AutoSchedule1s() *)1z-rH`  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then IA4(^-9  
        --自己设置的自动捡 4#9-Z6kOk  
        --API_PickItems() #*/h*GNMs  
        --系统自动捡  B" z5j  
        if API_NoBodyPickEnable then Uy:.m  
            if API_IsInCurrViewField(API_MyPlayerNames) then }+J@;:  
                API_OpenGroupPick(false) k#&SWp=  
                --release_print("来人,关自动捡") AF}"  
                --API_RunAway() --逃跑 *ZGN!0/  
                --API_UseItem3Second("回城石") 0}V'\=F454  
            else do,X{\  
                API_OpenGroupPick(true) ;p ('cwU%  
                API_PickItems() +bn w,B> <  
                --release_print("无人,开自动捡") aB)DX  
            end ' ^^K#f8  
        end zJ`(L nV  
    end 4C cb!?  
end 5XHkRcESZ  
--10s定时器 1 %`:8  
function API_AutoSchedule10s() Y c kbc6F  
    if GET_GAME_STATE()=="world" and API_TimerEnable then L />GYx  
        --自动扔 m~eWQ_a]C@  
        if API_ItemDropEnable then bl<7[J.  
            API_DropItemKeep("回城卷",2) xn8B|axB  
        end oUSG`g^P(M  
gEsR-A!m  
        --自动组队 /f<(K-o]  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then i#=X#_ +El  
        API_InviteJoinTeam() zY+Et.lg]^  
        API_TeamApplyUpdate() --允许所有邀请 ]Dg0@Y  
    end E}=NZqOB!  
-pu\p-Z  
        --自动用消耗品 CK</2w+  
        if API_ItemKeepCountEnable then >JOvg*a?"  
            if API_GetItemCount("强效金创药") > 1 then Z(M)2  
                API_UseItem("强效金创药") !X8R  
            end UGt7iT<`8  
            if API_GetItemCount("强效魔法药") > 1 then BaAb4{  
                API_UseItem("强效魔法药") f4_G[?9,  
            end AUde_ 1hi  
            if API_GetItemCount("太阳水") > 1 then G |^X:+  
                API_UseItem("太阳水") +GU16+w~E  
            end UD`Z;F  
            if API_GetItemCount("魔法药(中量)") > 7 then Kj 8 W  
                API_UseItem("魔法药(中量)") 5#\p>}[HG  
            end *,*qv^  
            if API_GetItemCount("魔法药(中量)") < 1 then E 5{)d~q  
                API_UseItem("魔法药(中)包") z]AS@}wWqg  
            end / nFw  
            if API_GetItemCount("金创药(中量)") > 1 then  % cdP*  
                API_UseItem("金创药(中量)") jt--w"|-r  
            end #>B1$(@  
            if API_GetItemCount("护身符(大)") < 1 then [i1D~rCcn  
                API_UseItem("回城卷") e&4u^'+K  
            end nn:pf1  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then ~[q:y|3b  
                API_UseItem("回城卷") Y j\yO(o/  
            end qL.Y_,[[  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then ^)l@7XxD  
                API_UseItem("回城卷") {fv8S;|u  
            end (Nb1R"J `  
        end >L`mF_WG  
K<JP9t6Qd  
        if API_GetMailItemEnable then b'5pQ2Mq  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 'LLx$y.Ei[  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) _PXo'*j  
        end guXpHF=  
    end {OrE1WHB  
end ]?$ y}  
Aq'E:/  
--定时器 5yi q#  
function API_TimerStart() )#~fS28j  
    --1S定时开关 N|2  
    if API_AutoScheduleID1s == nil then %esZ}U   
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) }zxh:"#K  
    else jdf)bO(9#  
        ssr.UnSchedule(API_AutoScheduleID1s) <9tG_  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) mm<iT59  
    end Q]UYG(  
    --10S定时开关 (kyo?3  
    if API_AutoScheduleID10s == nil then RyWOiQk;  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) Yj/nzTVJ[  
    else g*r;( H>e  
        ssr.UnSchedule(API_AutoScheduleID10s) d|+jCTKS  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) !BuJC$  
    end ?Hxgx  
end z2V8NUn  
function API_IsInCurrViewField(names, level) HCkqh4  
    local lv = level or 0 igj@{FN  
    local nameList = names or "" 6_K#,_oZ  
    local list = global.playerManager.mPlayersInCurrViewField PVc|y.  
    local actors = {} ]mo<qWRc>p  
    for k, v in pairs(list) do 59BHGvaF  
        local actor = {} ps y(]Pf  
        actor["mID"] = v:GetID() SJ7=<y}[d  
        actor["mName"] = v:GetName() <?Izfl6  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ={@ @`yP^$  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then @<yc . >  
            table.insert(actors, actor); x0$:"68PW  
        end dS_)ll.6z  
    end k:)u7A+  
    if #actors > 0 then  ^-*Tn  
        return true QN&^LaB<T  
    else U]EuDNkO{  
        return false O[p^lr(B7  
    end gJ8 c]2c  
end -U;LiO;N  
&|"I0|tJ  
--打开组捡 cBR8HkP~  
function API_OpenGroupPick(isOpen) wK`ieHmp  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) `Mp7 })  
    local count = 0 Bp{`%86S E  
    for key, value in pairs(GameSettingProxy._pickConfig) do B%:9P  
        count = count + 1 YGV#.  
    end 3=|2Gs?ut  
    local function SetGroup(pickgroup) y&=19 A#  
        for i = 1, count do %<#3_}"T|  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) o ]jP3 $t;  
        end IetGg{h.  
    end %R*vSRG/U  
    if isOpen then jP.b oj_u*  
        local pickgroup = { 1, 1, 1 } @&xaaqQ-  
        SetGroup(pickgroup) Il`k]XM  
    else "mK i$FV  
        local pickgroup = { 1, 1, 0 } p't:bR  
        SetGroup(pickgroup) N?{1'=Om  
    end \ jXN*A  
end |-Esc|J(  
=*:_swd  
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