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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 B~G ?&"]  
www.fgcq996.com 5(]=?$$*t  
那年传奇百区1.76 r8A    
KC[ql}JP  
找到 lua_State 然后调用下面的函数就能实现功能 79^Y^. D  
一个跑单狗注意qq1946913194 sB"Oi|#lk  
游戏账号密码。fanren9527   qq2293307009 tt $DWmm  
 olB?"M=H  
搞完演示完,删除好友跑单 m0DD|7}+  
@G@,)`p4?  
--自动寻路Ex 8M <q-sn4B  
function API_AutoMoveEx(mapX, mapY) E_[|ZrIO&*  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) <lopk('7  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) #N.W8mq  
    local pathPoints = inputProxy:GetPathFindPoints() ["TUSf]  
    if pathPoints == nil then 1qp<Fz[  
        return 0 x1VBO.t=*  
    end pnl7a$z  
    return #pathPoints gi\2bzWkbX  
end Up*1j:_O  
 M=:!d$c  
--自动寻路 ^yL6A1  
function API_AutoMove(mapX, mapY) ce7$r*@!  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) n;+CV~  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) TwJiYXHw?  
    local pathPoints = inputProxy:GetPathFindPoints() v'na{"  
    if pathPoints == nil then 6Lj=%&  
        return 0 lQ(I/[qVd  
    end &\),V1"  
    return #pathPoints Aj#bhv  
end R-QSv$  
u5zL;C3O  
--停止寻路 je LRS8];  
function API_AutoMoveEnd() 69/aP=  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) Kcf1$`F24  
end }%2hBl/  
`s1>7XWf  
--自动打怪 %:Mi6 sR|  
function API_AutoFight(isAFK) 9n9Z  
    if isAFK then l Oxz&m  
        if not IsAFKState() then >1uo5,wrF  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) r'*x><m'  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) h.T]J9;9  
        end Rn?Yz^ 1q  
    else zNG]v?JAh  
        if IsAFKState() then I "Qf};n  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) 3mef;!q  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) ["O/%6b9+  
        end (d vsGYT|.  
    end "- 2HKs  
end nUb0R~wr$G  
0SS,fs<w3  
function IsAFKState() a9LK}xc={  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) C?dQ QB$  
    return AutoProxy:IsAFKState() /Uxp5 b h  
end _L8|Z V./  
M$J{clr  
--打开自动穿戴 @kh:o\  
function API_AutoDress() 0c}pg:XT  
--不抢别人归属 "R<c  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 v;6O# ta'  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 5z/*/F=X  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) &JUHm_wd&S  
    ServerOptionsProxy._data["autoDress"] = 1 6&9}M Oc  
    global.ConstantConfig.autousetimes = 0 E^s<5BC;  
end Kx4_`;>  
s8:-*VR9  
--强制打开自动挂机拾取 J^w!?nk  
function API_AutoPick() SH ow~wxw  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) <Pn]{N  
    local config = ItemConfigProxy.config |(eR v?Qy@  
    for k, v in pairs(config) do ~SzHIVj:6  
        --local res = string.gsub(v.pickset, "0", "1") !#[B#DZc(  
        v.pickset = v.pickset .. 1 I@/s&$H`l  
    end y@Gl'@-O  
end fvE:'( #?  
9M12|X\]8  
--获取人物坐标 rbt/b0ET  
function API_GetMapXY() x& a<u@[wa  
    return ssr.GetMainPlayerMapPos() 8el\M/u{  
end E\Qm09Dj`<  
D[H #W[  
--获取人物状态 w. c]   
function API_GetAction() -prc+G,qyp  
    local player = global.gamePlayerController:GetMainPlayer() xfzGixA  
    local list = global.playerManager.mPlayersInCurrViewField XG!s+ShFV  
    return player:GetAction() fW3 awR{  
end P:OI]x4  
( O!Q[WLS  
--设置宠物状态 gm8FmjZtf  
function API_PetSleep(isSleep) < $>Jsv  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) fbrCl!%P  
    if not SummonsProxy:IsAlived() then 3;%dn \ D  
        return false huat,zLS  
    end 7Zw.m M!i  
    if isSleep then 'eYM;\%('  
        SummonsProxy:RequestModeChange(2) y_ :~  
    else z)_h"y?H{%  
        SummonsProxy:RequestModeChange(4) 59MpHkr  
    end *Y]()#?Gr  
end 0ZAT;eaB  
]EWEW*' j  
--获取人物数据 w D}g\{P  
function API_GetGamePlayer() 5H^"  
    local player = global.gamePlayerController:GetMainPlayer() 7=@3cw H  
    local list = global.playerManager.mPlayersInCurrViewField BG9.h!  
    local person = {} `JAM]qB"  
    person["等级"] = player:GetLevel() A(@VjXl  
    person["职业"] = player:GetJobID() 5Tg[-tl  
    person["名字"] = player:GetName() Yw6^(g8  
    person["金币"] = ssr.GetMoneyCountById(1) Q!R eA{  
    person["元宝"] = ssr.GetMoneyCountById(2) 9Hm>@dBhM  
    person["绑金"] = ssr.GetMoneyCountById(3) Oz1S*<]=,~  
    return person FzzV%  
end s&)>gE\  
78UE?) X"  
function API_GetGamePlayerLevel() *l.tsICmbP  
    local player = global.gamePlayerController:GetMainPlayer() MJ_]N+  
    return player:GetLevel() cii! WCu  
end NpAZuISD!  
_I/uW|>  
--获取周围怪物 zDoh p 5,  
function API_GetMonster() &UxI62[k  
    local list = global.monsterManager.mMonstersInCurrViewField <$@*'i^7Ez  
    local actors = {} U][\|8i  
    for k, v in pairs(list) do oYR OGU  
        local actor = {} !v\ _<8  
        actor["mID"] = v:GetID() ),rd7GB>  
        actor["mName"] = v:GetName() w!--K9  
        actor["mRace"] = v:GetRace() 6 k+4R<  
        actor["mType"] = v:GetType() "CY#_)  
        actor["mSubType"] = v:GetSubType() _Squ%z:D  
        actor["mX"] = v:GetMapX() lS96sjJp@  
        actor["mY"] = v:GetMapY() We)l_>G  
        actor["mAction"] = v:GetAction() cV f}8qf)  
        actor["mTypeIndex"] = v:GetTypeIndex() |y$8!*S~(  
        actor["mAnimationID"] = v:GetAnimationID() yKB&][)&  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] lO/?e!$  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] :cA%lKg  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] Q:^.Qs"IK  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] M" vd /F V  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] vE{L`,\ q  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] $2/v8  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] ,LodP%%UV  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] kNk$[Yfs  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ~]V}wZt>h  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 8nE}RD7bx  
        actor["mColor"] = "0xFFFFFF" :lE_hY  
        if v:GetType() == global.MMO.ACTOR_PLAYER then TsF>Y""*M  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL zEy,aa :M  
            local label_name  = global.MMO.HUD_LABEL_NAME  hF^y4v|5  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) tl"?AQcBR  
            if hudName then QzilivJf  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) [Ol~}@gV  
            end YmPNaL  
        end M]7>Ar'zsG  
        table.insert(actors, actor); %U?1Gf e  
    end _%]x-yH!@  
@;t6Slc"~  
    return actors 05 o vz   
end T *{nf  
A +41JMH  
--遍历周围玩家 x%RG>),U  
function API_GetPlayer() @Yj+u2!  
    local list = global.playerManager.mPlayersInCurrViewField 3%L@=q  
    local actors = {} E+z"m|G  
    for k, v in pairs(list) do jz$ ]"\G#  
        local actor = {} ;!(GwgllD  
        actor["mID"] = v:GetID() AU 4K$hC^  
        actor["mName"] = v:GetName() GV0-"9uwX~  
        actor["mRace"] = v:GetRace() DIBoIWSuR  
        actor["mType"] = v:GetType() ?rxq//S2  
        actor["mSubType"] = v:GetSubType() UUR+PfY  
        actor["mX"] = v:GetMapX() u3vM!  
        actor["mY"] = v:GetMapY() <^d a-b>C  
        actor["mAction"] = v:GetAction() Xj5oHHwn  
        actor["mTypeIndex"] = v:GetTypeIndex() "I,=L;p  
        actor["mAnimationID"] = v:GetAnimationID() s2`Qh9R  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] -*[:3%  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] &>A<{J@VL  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] ) >;V72  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 1n!xsesSc  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] SIZZFihcYh  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] i `^[_  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] RdqB^>X  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] ac!!1lwA  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] EE5mVC&  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] vHXCT?FuG  
        actor["mColor"] = "0xFFFFFF" -]Y@_T.C  
        if v:GetType() == global.MMO.ACTOR_PLAYER then v2jpao<K  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL 9>k_z&<  
            local label_name  = global.MMO.HUD_LABEL_NAME CK9FAuU  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) R3|r` ~@@  
            if hudName then X'J!.Jj  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) BcxALRWE  
            end b'%)?{E  
        end p(6KJK\  
        table.insert(actors, actor); B'&QLO|  
    end %R^*MUTx  
    return actors .]YTS  
end <j}A=SDZ)  
He*c=^8k  
--遍历周围玩家EX ; <l#k7/  
function API_GetPlayerExe() <Uc?#;% Y}  
    local s1 = API_GetPlayer() xi[\2g+  
    local result = "" Q.,2G7[ <  
    for k, v in pairs(s1) do #Q1}h  
        local s2 = string.format( 7S2"e[-x  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," T#.pi@PF>  
            , v["mID"] *f o>  
            , v["mName"] ipC <p?PpR  
            , v["mRace"] \:4SN&I~  
            , v["Dura"] 7yQw$zG,Iz  
            , v["mType"] yJ4ZB/ZQ  
            , v["mSubType"] #QNa| f#=  
            , v["mX"] B!1h"K5.($  
            , v["mY"] TW6F9}'f&  
            , v["mAction"] xmi@ XL@t  
            , v["mTypeIndex"] a4&Aw7"X  
            , v["mAnimationID"]) 4'5|YGQj  
        local s3 = "" nc^ DFP  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" Xp[xO0  
        , v["mLv"] ,lcS J^yr  
        , v["mJobID"] L6./5`b s  
        , v["mHP"] ] @:x<>  
        , v["mHPMax"] N/78Ub  
        , v["mMP"] 3X%h ?DC  
        , v["mMPMax"] an2Yluc;  
        , v["mOwnerID"] ~P BJ~j+G  
        , v["mOwnerName"] rXR!jZ.hi  
        , v["mGuildName"] $wC'qV *  
        , v["mColor"]) "0 $UnR  
        result = result .. s2 .. s3 .. "\r\n" Y94S!TbB  
    end #z+?t  
    return result cH6++r  
end 8a3 EVc  
C6'K)P[p  
--遍历周围指定NPC +c$:#9$ |  
function API_GetNpcIdByName(npcName) ZeqsXz  
    local npcVec = global.npcManager:FindNpcInCurrViewField() E[cH/Rm  
    local npc = {} VWc)AfKe  
    for k, v in pairs(npcVec) do m*.+9 6  
        local npcs = {} xqb*;TBh*  
        npc[v["mID"]] = v["mName"] ?I$-im  
    end ^yX>^1  
    for key, value in pairs(npc) do c~+KrWbZ~  
        local sPos, ePos = string.find(value, npcName) 2ck0k,WP  
        if sPos then ]\y]8v5(  
            return key =~>g--^U  
        end 82iFk`)T  
    end sC A  
    return nil qrf90F)  
end J7Mbv2D  
*-*SCA`E^=  
--NPC名称打开NPC G@txX '  
function API_NpcTalk(npcName) ]$=#:uf  
    local npcid = API_GetNpcIdByName(npcName) On|b-  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 6qSsr]  
    NPCProxy:RequestTalk(npcid) ~owodc  
end >a&IFi,j  
_2Mpzv  
--NPCID打开NPC qw 03]a  
function API_NpcTalkEx(npcid) ]h,iyWSs  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) e%EO/ 2"  
    NPCProxy:RequestTalk(npcid) msY6zJc`  
end Y?$  
*M/ :W =,t  
function API_GetNpcTalkData() GVhy }0|  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) hr!'  
    local talkData = NPCProxy:GetCurrentNPCTalkData()  |nfMoUI  
    return talkData =*R6 O,  
end JT&RaFX  
>}:  
function API_GetAllLink() ;W]9DBAB  
    local talkData = API_GetNpcTalkData() ]GO=8$Z  
0Py*%}r1  
    local acts = {} w+wtr[;wwL  
    local kv = {} N=\weuED  
u 7 :Iv  
    for line in talkData.content:gmatch("(text=.->)") do yfal'DqKF  
        if string.find(line, "@") then B77`azwF  
            local key = line:match("text=(.-)|") wr5v-_7r,  
FA+"t^q  
            local value = line:match("(@.-)>") r sq?4+\  
            kv[key] = value Sy' ]fGvx  
        end }|%1LL^pB  
    end eC94rcb}i{  
`?O0)  
    for result in talkData.content:gmatch("(@.-)>") do C57m{RH  
        table.insert(acts, result) ]6F\a= J  
    end u-_1)'  
    local sendData = { dyk(/# *7W  
        UserID = talkData.npcID, !6x7^E;c  
        index  = talkData.index, &B ]1 VZUp  
        --Act    = "@blbumj", ujzfy  
        --commonInput = jsonData.commonInput, 0HUylnXf0  
        --inputID= jsonData.inputID, Z&79: 9=#>  
    } =^Sx Z Bn  
    return acts, kv, sendData #IJe q0TVB  
end S+#|j  
fY6~Z BvK  
--按索引号点击按 j wUX?`6jX  
function API_ClickLinkByIndex(index) k  <5g  
    acts, kv, sendData = API_GetAllLink() Xdw pn+7s  
    sendData["Act"] = acts[index + 2] }=}wLm#&1  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) |B^Mj57DO  
    NPCProxy:ExecuteWithJsonData(sendData) tHAe  
end gJCZ9{Nl  
BNj_f  
--按索购买引号点击按 XMiu}w!  
function API_ClickBuyLinkByIndex(index) $rlrR'[H  
    acts, kv, sendData = API_GetAllLink() [Ky3WppR  
    sendData["Act"] = acts[index] $ nHD,h  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) .T)wG;+  
    NPCProxy:ExecuteWithJsonData(sendData) ]jYFrOMy4S  
end tJ 2GSZ`  
\h_q]  
--按名称点击按 N/ f7"~+`  
function API_ClickLinkByName(linkName) >,E^ R`y  
    acts, kv, sendData = API_GetAllLink() *\(z "B  
    sendData["Act"] = kv[linkName] #qh ,  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) hf^<lJh~=  
    NPCProxy:ExecuteWithJsonData(sendData) Nke!!A}\|  
end U`lK'..  
:PtZKt;~X  
--出售物品 i")0 3b  
function API_Sell(npcName,itemsName) WN<g _8QR  
    local npcId=API_GetNpcIdByName(npcName) ![ sXR  
    local bagData=ssr.getBagData() loO"[8i.k  
    for k,v in pairs(bagData) do X6",Xr! {  
        if string.find(itemsName,v.Name) then 1`YU9?  
            --if #v["Values"]<2 then               _CfJKp)  
                local Name = v.Name g `%in  
                local MakeIndex = v.MakeIndex #f YB4.i~  
                local networkCtl = global.networkCtl tc<uS%XT4^  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) iaCV8`&q%  
            --end GB35ouE  
        end #c5jCy}n  
    end   Dnl<w<}ZU:  
end Xl$, f`f~  
--全部卖 993f6  
function API_SellAll(npcName) 8;V9 %h`P>  
    local npcId=API_GetNpcIdByName(npcName) nYFrp)DLK  
    local bagData=ssr.getBagData() wD=]U@t`,  
    for k,v in pairs(bagData) do ! 5NuFLOf  
        --if #v["Values"]<2 then               8AX_y3$  
            local Name = v.Name : n QlS  
            local MakeIndex = v.MakeIndex 0/b  _T  
            local networkCtl = global.networkCtl <^'{=A>  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) LP=j/qf|  
        --end d 8DU[p  
    end ](A2,F 9(U  
end @p L9a1PJv  
xH xTL>,?  
TI8r/P? ]V  
--NPC购买 fEX=csZ86  
function API_Buy(npcName,itemName,count) 5&V=$]t  
    --进入子菜单 3iIy_nWC  
    local sendData = qh:Bc$S  
    { REU,"  
        UserID = API_GetNpcIdByName(npcName), }Nsdk',}  
        Name = itemName, sl `jovT[Y  
    } +a3E =GJ  
    SendTableToServer(1015, sendData) IQRuqp KL  
    local function ToBuy() Fq@o_bI  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) &CQO+Yr$l  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           z@i4   
        for i=1,count do BtZ]~S}v  
            if i>#list then l2qvYNMw  
                break 5$: toL  
            end       EU%,tp   
            sendData.MakeIndex= list[#list-i].MakeIndex })H d]a  
            SendTableToServer(1014, sendData) /\c'kMAW!  
        end BG+i tyH  
        API_CloseNpcTalk() Z*i p=FYR  
    end d=PX}o^  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) iCE!TmDT  
end >%k6k1CZ  
yQE' !m  
E4L?4>V@\  
function 打开子项(item) njF$1? )sq  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) l6ym <V(1p  
    if item.SubMenu == 1 then ;^5k_\  
        NPCProxy:RequestNpcStoreItemList(item) n7cy[%yT  
    end bI55G#1G  
end _cX}!d!j  
eF,F<IJT{  
function 子项购买(count) MLu!8dgI  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList O\ZC$XF  
    for i = 1, count do G aV&y  
        if i > #list then break end lL:a}#qxU  
        NPCProxy:RequestNpcStoreBuy(list) ZpV]X(Px(o  
    end rG}e\ziKuj  
end FfdB%  
( Jk& U8y  
--登录角色 q(6.VU@  
n^Ca?|} ,  
function API_LoginRole(index) +e-F`k  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) }l|S]m!  
    LoginProxy:SetSelectedRoleByIndex(index) kh5a>OX  
    LoginProxy:RequestEnterGame() ~v+kO~  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) wqb4w7%  
end ^$K&Met  
"XR=P> xk  
--登录 #;]#NqFX  
function API_Login(name, password) X.eOw>.  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) 3m1(l?fp  
    local data = {} rm8Ys61\=  
    data.type = 1 C9!t&<\ }  
    data.username = name  bDkZU  
    data.password = password K*SgEkb'l  
    AuthProxy:RequestLogin(data)  USV DDqZ  
end 1f`De`zXzr  
"bm|p/A  
--开门 eQuu\/z*H  
function API_EnterRoom(x, y) HIXAA?_eh=  
    local qq = ssr.GetCurMapData() JWix Y/  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) ^#Ha H  
    local function callback() >>y`ap2%V  
        ssr.AutoMoveBegin(x, y, qq.mapID) i6WH^IQM  
    end /MGapmqV9  
    SL:ScheduleOnce(callback, 0.5) *siX:?l  
end 0%ul6LvM  
fF(2bVKP:  
--多开  zm"  
function API_PcOpen() n#lbfN 4  
    LuaBridgeCtl:Inst():CheckClientCount(2) {p +&Q|  
end >}+{;d  
&h-_|N  
--盒子显示 f#0HiE!  
function API_hezi() Ghgn<YG  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 "do5@$p|  
end 3iCe5VF  
wa"0`a:`;  
--遍历背包物品 ^M'(/O1   
function API_GetCurBagData() S6<o?X9,I  
    local s1 = ssr.getCurBagData() Q$E.G63Wl  
    local result = "" [';o -c"!  
    for k, v in pairs(s1) do W,xdj!^t  
        local s1 = string.format( ,/\`Rc^n  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" g8<ODU0[g  
            , v["OverLap"] q)?%END  
            , v["DuraMax"] ^kKLi  
            , v["Where"] )9YDNVo*-  
            , v["Dura"] FDMQ Lxf  
            , v["Name"] Zhfp>D  
            , v["Shape"] Uwc%'=@  
            , v["MakeIndex"] x?Abk  
            , v["Weight"] }r: "X<`  
            , v["StdMode"] B\J[O5},  
            , v["Index"])  FA+HR  
        local ss = "" .xT?%xSi/  
        if #v["Values"] > 1 then UP-eKK'z  
            for x, y in pairs(v["Values"]) do kE&R;T`Gb%  
                if y["Value"] > 0 then ?Mjs[|  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" /5NWV#-  
                    , y["Value"] _3`G ZeGV  
                    , y["Id"]) %;[DMc/  
                    ss = ss .. Values  JW D`}  
                end y%TqH\RKv  
            end w2s`9  
        end h4hAzFQ.s  
        result = result .. s1 .. "," .. ss .. "\r\n" ?"yjgt7+y  
    end !j6 k ]BgZ  
    return result ^E70$yB ^  
end ~7: q+\  
Y~UuT8-c  
--获取背包是否满 {7:1F)Pj  
function API_GetBagFull() 7{#p'.nc5  
    return ssr.IsBagToFull(isTips) $--8%gh dG  
end JHxcHh  
E`)e ;^  
--获取背包百分比 :'[?/<iTg  
function API_GetBagEx() #{6VdWZ  
    HW = ssr.GetMetaValueByKey("BW") xWxHi6U(  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") 7X$CJ%6b  
    ELL = HW / MAXHW * 100 Et0gPX-  
    return math.ceil(ELL) k79OMf <v  
end $u<;X^  
n!4}Hwz!  
--获取背包是否满 T9yI%;D  
function API_GetBagFull() )G2Bx+Z;L  
    return ssr.IsBagToFull(isTips) 3r~8:F"g  
end {"p ~M7  
Zu x L2W  
--读取地图ID w7 MRuAJ4  
function API_GetMapID() v}DNeIh~  
    local tt = ssr.GetCurMapData() o,i_py  
    return tt.mapID QbJ7$ ,4  
end 1uo- ?k  
-M{s zH  
--读取地图名称 !X}+JeU '  
function API_GetMapName() {]IY; cL  
    local tt = ssr.GetCurMapData() rmjuNy=(  
    return tt.mapName i+`8$uz  
end (%^C}`|EA  
ToHx!,tDS  
--获取背包最大数 L1kn="5  
function API_GetMaxBag() ie1~QQ  
    return ssr.GetMaxBag() a j?ZVa6  
end J_)F/S!T  
T e+ #  
--使用物品 =c6d $  
function API_UseItem(itemName)  gW~YB2 $  
    local items = ssr.getQuickUseData() s) \PY  
    local item = ssr.getCurBagData() {MtJP:8Jp  
    for k, v in pairs(items) do (Aw@}!  
        if v.Name == itemName then t]B`>SL3W  
            ssr.UseItemByIndex(v.Index) EZj rX>"#  
        end Mc?_2<u-  
    end C^$E#|E9N  
g0 Q,]\~  
    for k, v in pairs(item) do Ic3a\FTr\  
        if v.Name == itemName then zTue(Kr  
            ssr.UseItemByIndex(v.Index) )a^&7  
        end Sst z_t  
    end tar/no  
end Ox)<"8M  
\(??Ytc<B  
--获取金币数量 W%rUa&00  
function API_GetMoney(Index) <SE-:T]sBz  
    return ssr.GetMoneyCountById(Index) %qV:h#  
end s(X\7Hz_nC  
m+M^we*R  
function API_MergeTables(t1, t2) nzbVI  
    local merged = {} Yv1yRoDv  
    for key, value in pairs(t1) do K-'uE)  
        merged[key] = value >_Tyzl>z  
    end OIFjc0  
    for key, value in pairs(t2) do HDhkg-QC  
        merged[key] = value l(1.Ll  
    end 5B%KiE&p  
    return merged 92j[b_P  
end 2H;#L`Z*  
p4uzw  
n{W(8K6d@[  
--获取物品数量 /K2[`+-  
function API_GetItemCount(itemName,isBind) s58dHnj5+  
    local items=ssr.getQuickUseData() >JNdtP8s/1  
    local bagData=ssr.getBagData() -[*y{K@dh  
    items=API_MergeTables(items,bagData) %Ja0:e  
    local bind=isBind or false 0s8fF"$  
    local count=0 ?jmL4V2-f  
    for k,v in pairs(items) do uBG!R#T  
        if bind then ce$ [H}rDB  
            --绑定 /sYr?b!/<6  
            if v.Name==itemName and v.Bind~=nil then 8}BM`@MG  
                count=count+ v.OverLap HMD\)vMK6  
            end $$$[Vn_H<  
        else SOPair <r  
            --不绑定 "7-}#_!g  
            if v.Name==itemName and v.Bind==nil then |zRrGQY m  
                count=count+ v.OverLap 9<&*iIrM  
            end _o w7E\70  
        end ByE@4+9  
    end xsU%?"r  
    return count zZd. U\"2  
end LmY[{.'tX  
--读取人物坐标 "Pc}-&  
`j3 OFC{7E  
xm=Gt$>.o  
I>8_gp\1  
function API_GetMapXY() OeGLMDw  
    local aa = ssr.GetMainPlayerMapPos() E 6#/@C,  
    local aa = string.format("x=%s,y=%s" n3? msY(*  
    , aa.x H{*rV>%  
    , aa.y) LT)I ?ud  
    return aa :/gHqEC24  
end _|;d D  
;P' 5RCqj  
-- 获取角色是否活着 {.U:Ce  
function API_IsRoleAlive() X#by Dg  
    return ssr.IsRoleAlive() mCn:{G8+  
end .Tl,Ek(  
;eo}/-a_Xw  
--读取聊天信息 CY=lN5!J  
function API_ChatMsg() g'!"klS93  
    local function listcb(msg) JS03B Itt  
        --table $J<WFDn9  
        ChatTable = msg %$Fe[#1  
    end ml2/ }}  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) bp" @ p:  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then 83]m/Iz  
        local ChatT = string.format( 9 7HI9R  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" X   
            , ChatTable.SendName b*tb$F  
            , ChatTable.SendId w3VgGc~  
            , ChatTable.ChannelId 8_wh9   
            , ChatTable.mt EajJv>X7  
            , ChatTable.SendTime x44V 9-o  
            , ChatTable.Msg) 0`V=x+*,  
        return ChatT Xn~\Vb  
    end +P 9eE,WR  
end {\k }:)  
`'3&tAy  
function API_ChatMaa() J(8?6&=ck  
    return ssr.GetMaxBag() k&L/Jzz I  
end 4C?4M;  
P B-x_D  
--修理装备 d=D#cs;\  
function API_CopyTable(original) >Q_ '[!S  
    local copy = {} W8x&:5Fc)3  
    for key, value in pairs(original) do wQ/.3V[  
        if type(value) == "table" then h=6D=6c  
            copy[key] = API_CopyTable(value) amExZ/  
        else Jza ?DhSAZ  
            copy[key] = value @+nCNXK  
        end 9,&xG\z=  
    end cDYO Ju.  
    return copy .*n*eeD,  
end @0 x   
修衣服 = "0,4" --衣服,头盔 UlNiH  
修武器 = "1" b)#rUI|O  
修项链 = "3" |Y6;8e`H  
修手镯 = "5,6" _B^X3EOc  
修戒指 = "7,8" --左戒指 右戒指 -awG1 4%  
function API_Repair(npcName, itemPos) yq}{6IyZ^  
    local npcId = API_GetNpcIdByName(npcName) gAj)3T@  
    local tempData = ssr.getEquipData() 8Vn6* Xn  
    local tobeRepair = {} q KM]wu0Et  
    for k, v in pairs(tempData) do ?R(3O1,v^  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then :#/bA&  
            local tmp = { vO_quQ[.  
                Name = v.Name, JqUVGEg  
                MakeIndex = v.MakeIndex, )ziQ=k6d6  
                Where = v.Where )^\='(s  
            } !{Y#<t G]  
            table.insert(tobeRepair, tmp) 4BT`|(7  
            ssr.TakeOffEquipRequest(v) 2mUu3fZ  
        end ay_D.gxz  
    end #H[ 4?4r  
    --脱完 开始修理 XNU qZ-M :  
    for k, v in pairs(tobeRepair) do R ` Lm"5w  
        local Name = v.Name p*0Ve21i,  
        local MakeIndex = v.MakeIndex  IR LPUP  
        local networkCtl = global.networkCtl cDiz!n*.q  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) +29\'w,  
    end L:M9|/  
    --开始穿 V,+[XB  
    local function ToDress() tFaE cP  
        for k, v in pairs(tobeRepair) do .( h$@|Y  
            ssr.TakeOnEquipRequest(v, v["Where"]) #Qr4Ke$g[l  
        end JP4Moq~r   
    end pQ 6#L  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) D5pF:~tQ(j  
    API_CloseNpcTalk() 9i}D6 te  
end .$0Ob<.  
|y% ].y)  
j7 =3\SO  
~ ZL`E  
药店={0} ak) -OL1  
首饰店={19,20,21,22,23,24,26} @MB _gt)7?  
衣服店={10,11,15,16,27,28,62,64} XKX,7  
武器店={5,6} p'uz2/g  
杂货店={3,25,2,30,31} -o_T C  
铁匠铺={43} o# xg:m_py  
书店={4} ;a&:r7]=  
--检测背包是否有指定类型物品 oKi1=d+T  
function API_IsNeedToStore(StdModes) (AG  
    local function IsNeed(StdMode) yXA f  
        local bagData=ssr.getBagData() BozK!"R_<  
        for k,v in pairs(bagData) do ,-3(^d\1F  
            if v.StdMode==StdMode then yCIgxPv|7  
                return true U"+ ry.3`  
            end L~{Vt~H9"  
        end &H&P)Px*_  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) k |3(dXLG  
        local equip = EquipProxy:GetEquipData() Mlw9#H6  
        for k,v in pairs(equip) do 8 tygs  
            if v.StdMode==StdMode then [ 5W#1 &  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then 7f%Qc %B  
                    return true NNw d;AC  
                end P\4tK<P|  
            end hIQ[:f  
        end n u8j_grW  
        return false q#&#*6 )B  
    end `b")Bx|  
*+j{9LK  
    for k,v in pairs(StdModes) do P! Ed  
        if IsNeed(v) then RVnyl`s  
            return true AaYrVf 9!  
        end TucAs 0-bF  
    end 4)HWPX  
    return false AC:s4iacC  
end ZQ9oZHUm  
 6b]d|  
PdH`_/6  
--范围内怪物个数  bool型返回distance 4spaw?j  
function API_范围内怪物个数(distance, count) =)- Q?1q  
    local proxyUtils   = requireProxy("proxyUtils") 4 l}M i  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() N>fYH.c3Y  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) yVI;s|jG  
end Q 95  
--关闭NPC框 C cr+SR2  
function API_CloseNpcTalk() Q f-k&d  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) V$<G)dwUG5  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) )L<?g !j~  
end Z4AAg  
--无怪随机 //M4Sq(  
function API_无怪随机() %DRy&k/T  
    local list = global.monsterManager.mMonstersInCurrViewField ]jVSsSv  
    local actors = {} pOVghllO  
    for k, v in pairs(list) do ,(0XsBL  
        local actor = {} "YzTMKu  
        actor["mID"] = v:GetID() <W51oO  
        table.insert(actors, actor); c =N]! ,MO  
    end z3Y)-  
    if #actors < 1 then id tQXwa  
        API_UseItem("随机传送石") |5IY`;+9  
        local aa = API_GetItemCount(1078) @`;Y/',  
        if aa < 1 then W B*`zCM  
            ssr.BuyStoreItemsById(2, 1) 5uV"g5?w  
        end $',GkK{NX  
    end U=i8>6V  
    return #actors +Bq}>  
end gLaO#cQ%  
\8*,&ak%  
--API_周围怪物数量 jqGo-C~  
function API_周围怪物数量() 4 ?@uF[  
    local list = global.monsterManager.mMonstersInCurrViewField aT1CpY=T|.  
    local actors = {} _%Jl&0%q  
    for k, v in pairs(list) do 380->  
        local actor = {} '^ e/F)0  
        actor["mID"] = v:GetID() sL7`=a.&T  
        table.insert(actors, actor); B~!G lT  
    end Iq0 #A5U%  
    return #actors 9{%g-u \  
end L.0} UXd  
^[seK) S=  
--API_周围人物数量  参数是 白名单 r$r&4d Y  
function API_视野内敌人(Name, lv) c_z/At;4  
    local list = global.playerManager.mPlayersInCurrViewField {|5$1v   
    local myName = global.gamePlayerController:GetMainPlayer():GetName() j,56Lh%1  
    local actors = {} pl#o!j(i  
    local names = myName .. "," .. Name ui56<gI-  
    for k, v in pairs(list) do PF'5z#] NP  
        local actor = {} f_4S>C$  
        actor["mID"] = v:GetID() K_&c5(-(_  
        actor["mName"] = v:GetName() ]\a\ 6&R  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] B) *#g  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() XW~ BEa  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then tT* W5  
            table.insert(actors, actor); g2aT`=&Z  
        end  w{ r(F`  
    end gl9pgY1ni  
    return #actors {FJX  
end 7z g)h  
2-6.r_  
[^U;  
--自动捡 xV,4U/ T  
API_NoBodyPickEnable=true nG},v%  
6>=-/)p}  
--捡取物品白名单 %%as>}.  
API_MyPlayerNames = "我不是药神,"  &6\r  
 UL)"  
--全图捡 b 5F4+  
API_MapPickEnable = true {V%%^Zhwy  
--自动存 [/AdeR  
API_InStoreEnable=false P^b:?%  
API_InStoreItems="" tIxhSI^  
--自动扔  \Z\ IK  
API_ItemDropEnable=false #0?"J)  
--自动用 Zr.\`mG4f  
API_ItemKeepCountEnable=true )l!J$X+R  
--自动领取 @jE d%W  
API_GetMailItemEnable=false !Bk[p/\  
--自动买回城石 r;cI}'  
API_BuyStoneEnable=false 0H OoKh  
API_RecoveryItemMaxMoney=1000000 lTV@b&  
--地图 Iuu<2#gb8"  
API_PreMapName="盟重省" BP[CR1Gs  
--开关 N;C"X4 rV  
API_TimerEnable=true "$~}'`(]  
Ok}{jwJ%W;  
API_TimerEnable1s=true ReI=4Jq11  
API_TimerEnable10s=true 5w,lw  
--1S定时器 #JL&]Z+X6  
function API_AutoSchedule1s() A;fB6  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then ;!l*7}5X=  
        --自己设置的自动捡  ko=aa5c  
        --API_PickItems() J|gdO+  
        --系统自动捡 U^[cYTG  
        if API_NoBodyPickEnable then ,30FGz^i  
            if API_IsInCurrViewField(API_MyPlayerNames) then u#41osUVW>  
                API_OpenGroupPick(false) <}28=d  
                --release_print("来人,关自动捡") Hi; K"H]x1  
                --API_RunAway() --逃跑 0<]$v"`I  
                --API_UseItem3Second("回城石") 7m|`tjQ1  
            else @4 /~~  
                API_OpenGroupPick(true) u[V4OU}%  
                API_PickItems() 4i_spF-3  
                --release_print("无人,开自动捡") MiSja#"+A  
            end "ibK1}-  
        end c$,c`H(~  
    end [Krm .)  
end L _vblUDq  
--10s定时器 'DCKD4@C/  
function API_AutoSchedule10s() }zkL[qu;  
    if GET_GAME_STATE()=="world" and API_TimerEnable then ig{A[7qN  
        --自动扔 |~@x4J5,  
        if API_ItemDropEnable then aW0u8Dz  
            API_DropItemKeep("回城卷",2) -Q<z1vz  
        end FF%\g J  
hFsA_x+L;  
        --自动组队 22)0zY%\  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then !Qv5"_  
        API_InviteJoinTeam() J6)efX)j-p  
        API_TeamApplyUpdate() --允许所有邀请 8%;}LK  
    end =@xN(] (  
h^o+E2<]  
        --自动用消耗品 &K5C=]4  
        if API_ItemKeepCountEnable then uSABh ^  
            if API_GetItemCount("强效金创药") > 1 then pT("2:)x  
                API_UseItem("强效金创药") +"k.E x0:  
            end $R A4U<  
            if API_GetItemCount("强效魔法药") > 1 then h]kn%?fpmB  
                API_UseItem("强效魔法药") _7Xd|\Zc  
            end Z B~l2  
            if API_GetItemCount("太阳水") > 1 then [NHg&R H  
                API_UseItem("太阳水") Mam8\  
            end QuSV&>T\  
            if API_GetItemCount("魔法药(中量)") > 7 then &_"ORqn&  
                API_UseItem("魔法药(中量)") ^y&q5p jj  
            end Q=d.y&4%  
            if API_GetItemCount("魔法药(中量)") < 1 then FX%t  
                API_UseItem("魔法药(中)包") 4=u+ozCG  
            end '8s>rH5[V  
            if API_GetItemCount("金创药(中量)") > 1 then 0zg2g!lh  
                API_UseItem("金创药(中量)") y]yine  
            end { V}t'x`4c  
            if API_GetItemCount("护身符(大)") < 1 then wVx,JL5Jr  
                API_UseItem("回城卷") NFB *1_m  
            end ;M}itM  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then b->eg 8|  
                API_UseItem("回城卷") W*YxBn4  
            end O!:QJ ^8 d  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then -h>Z,-DE6  
                API_UseItem("回城卷") Qo'yS"g<9)  
            end ! G*&4V3Mg  
        end f=t:[ < )  
c*N50%=4  
        if API_GetMailItemEnable then {I4%   
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2)  5JS ZLC  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) seu ~'s-  
        end 9.xvV|Sp  
    end z'7#"D  
end MVeF e\r  
Wt>J `  
--定时器 J"diFz+20  
function API_TimerStart() (V$Zc0  
    --1S定时开关 tS?a){^:c  
    if API_AutoScheduleID1s == nil then JDkCUN5  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) :~vxZ*a  
    else "Owct(9  
        ssr.UnSchedule(API_AutoScheduleID1s) r)gCTV(kb  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) &svx@wW  
    end p`d XqW  
    --10S定时开关 ^:m^E0(H  
    if API_AutoScheduleID10s == nil then RG&I\DTyt  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) Dt W*n1Bt  
    else `&7mHa61  
        ssr.UnSchedule(API_AutoScheduleID10s) /r276Q  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) D H:J  
    end d'ZS;l   
end Tak t_N  
function API_IsInCurrViewField(names, level) gXLCRn!iR  
    local lv = level or 0 A'Gl Cp  
    local nameList = names or ""  BY3bpR  
    local list = global.playerManager.mPlayersInCurrViewField *dN N<  
    local actors = {} q^5yk=2fq  
    for k, v in pairs(list) do X` ATH^S  
        local actor = {} >L^xlm%7o  
        actor["mID"] = v:GetID() Yg/}ghF\  
        actor["mName"] = v:GetName() BU!#z(vU  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] 2R~6<W+&:>  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then $ K})Q3FNi  
            table.insert(actors, actor); C`)_i3 ^  
        end I6+2>CUGo  
    end gc##V]OD  
    if #actors > 0 then t\zbEN  
        return true 7skljw(  
    else /?Vdqci  
        return false bMsECA&  
    end a.?v*U@z@#  
end 'fIHUw|  
)Nbc/nB$  
--打开组捡 !K[/L< Kv  
function API_OpenGroupPick(isOpen) :V-k'hm &  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) 69Nw/$  
    local count = 0 s2^B(wP  
    for key, value in pairs(GameSettingProxy._pickConfig) do f27)v(EJ  
        count = count + 1 k=?^){[We  
    end !x7o|l|cP  
    local function SetGroup(pickgroup) (VyA6a8  
        for i = 1, count do BBxc*alG0  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) Axlm<3<wf"  
        end FY8!g'.Oe  
    end b vRB  
    if isOpen then gY!N3 *:  
        local pickgroup = { 1, 1, 1 } lkb2?2\+  
        SetGroup(pickgroup) _ %{0?|=  
    else .$Y? W<  
        local pickgroup = { 1, 1, 0 } oE1M/*myS  
        SetGroup(pickgroup) 34z+INkX  
    end X]!D;7^  
end I+| uU g5  
gXt O*Rfqk  
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