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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 }H^^v[4  
www.fgcq996.com  +6-!o,(  
那年传奇百区1.76 lhODNWi  
KA2B3\  
找到 lua_State 然后调用下面的函数就能实现功能 >~InO^R`5  
一个跑单狗注意qq1946913194 Nn\\}R  
游戏账号密码。fanren9527   qq2293307009 u`nn {C4D"  
l@jJJ)Qyk  
搞完演示完,删除好友跑单 L%Hm# eFx  
?q&mI*j!  
--自动寻路Ex ~H~4 fp b  
function API_AutoMoveEx(mapX, mapY) H;L&G|[  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) 2xj`cFT  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) a{.n(M  
    local pathPoints = inputProxy:GetPathFindPoints() ?bA]U:  
    if pathPoints == nil then _( Cp   
        return 0 $^ 3 f}IzA  
    end bx6}zk f&  
    return #pathPoints tC~it U=V  
end @C)h;TR  
WF0>R^SpZ  
--自动寻路 |?W   
function API_AutoMove(mapX, mapY) O:R{4Q*5  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) .H.v c_/  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) |mA*[?ye@  
    local pathPoints = inputProxy:GetPathFindPoints() # =3]bg  
    if pathPoints == nil then TC}u[kM  
        return 0 l0 _O<  
    end !A0bbJ  
    return #pathPoints ~`f B\7M  
end N^at{I6C  
@SB+u+mOS  
--停止寻路 9>P(eN  
function API_AutoMoveEnd() Z%Kj^ M  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) *r3vTgo$  
end i*>yUav"  
@h3)! #\ N  
--自动打怪 !!>G{  
function API_AutoFight(isAFK) :]jtV~E\  
    if isAFK then _s,svQ8#  
        if not IsAFKState() then __npX_4%S  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) gC 4#!P  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) yh<aFYdk  
        end ?J-KB3Uv3  
    else C"WZsF^3  
        if IsAFKState() then i i Y[  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) Yw `VL)v(y  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) Rw% KEUDm  
        end @]4s&;  
    end |&Wo-;Ud  
end ;hDr+&J|  
9$i`B>C~  
function IsAFKState() $ 7!GA9Bn  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) \[jItg,+  
    return AutoProxy:IsAFKState() #1k,t  
end c5pG?jr+d  
LOzKpvGl  
--打开自动穿戴 v_ h{_b8  
function API_AutoDress() u>#'Y+7  
--不抢别人归属 x$I>e  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 `6su_8Hno  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 "(GeW286k  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) B\yid@e  
    ServerOptionsProxy._data["autoDress"] = 1 mD3#$E!A1  
    global.ConstantConfig.autousetimes = 0 nX'.'3  
end 6 [E"  
 `SrVMb(  
--强制打开自动挂机拾取 sqRuqUj+  
function API_AutoPick() 5<poN)"  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) 2T5ZbXc+x  
    local config = ItemConfigProxy.config RPwSo.c4  
    for k, v in pairs(config) do {lJpcS  
        --local res = string.gsub(v.pickset, "0", "1") zZ-*/THB@R  
        v.pickset = v.pickset .. 1 ^lj>v}4fkW  
    end p10->BBg  
end ^` THV  
*1Q?~  
--获取人物坐标 &baY[[N  
function API_GetMapXY() s]UeDZ <a  
    return ssr.GetMainPlayerMapPos() ?=&*6H_v  
end KivzgNz  
j*}x e'#  
--获取人物状态 g> f394j  
function API_GetAction() 8pk">"#s  
    local player = global.gamePlayerController:GetMainPlayer() XlPy(>  
    local list = global.playerManager.mPlayersInCurrViewField YR2/`9s\QJ  
    return player:GetAction() 9"TPDU7"  
end wC~Uy%   
7 pV3#fQ  
--设置宠物状态 uDR(^T{g#  
function API_PetSleep(isSleep)  3@*8\  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) Lq.k?!D3uh  
    if not SummonsProxy:IsAlived() then AsOI`@FV  
        return false PoZBiw@  
    end r>\.b{wI  
    if isSleep then C 4,W[L]4"  
        SummonsProxy:RequestModeChange(2) PH.v3 3K  
    else v80 e]M!  
        SummonsProxy:RequestModeChange(4) NT'Yh  
    end e6Y0G,K  
end Tec6]  :  
T28#?Lp6]  
--获取人物数据 zuw6YY8kQ  
function API_GetGamePlayer() NG ~sE&,7  
    local player = global.gamePlayerController:GetMainPlayer() 6*tGf`Pfdw  
    local list = global.playerManager.mPlayersInCurrViewField vHmn)d1pl  
    local person = {} %BJ V$tO  
    person["等级"] = player:GetLevel() ?FyA2q!  
    person["职业"] = player:GetJobID() wB@A?&UY  
    person["名字"] = player:GetName() fqxMTTg@  
    person["金币"] = ssr.GetMoneyCountById(1) #"l=Lv  
    person["元宝"] = ssr.GetMoneyCountById(2) %|Vq"MW,I  
    person["绑金"] = ssr.GetMoneyCountById(3) lCXo+|$?s  
    return person  OxRzKT  
end *&s_u)b  
hdzaU&w  
function API_GetGamePlayerLevel() GmFNL/x8-v  
    local player = global.gamePlayerController:GetMainPlayer() Jh1fM`kB5K  
    return player:GetLevel() 8}2 `^<U  
end E@p9vf->  
Gwe9< y  
--获取周围怪物 zKv}J  
function API_GetMonster() sy;~(rpg  
    local list = global.monsterManager.mMonstersInCurrViewField DwPl,@T_i\  
    local actors = {} V.qB3 V$  
    for k, v in pairs(list) do oT OMqR{"  
        local actor = {} ?]S*=6  
        actor["mID"] = v:GetID() 'tekne  
        actor["mName"] = v:GetName() V0>,Kxk  
        actor["mRace"] = v:GetRace() xQ4Q'9  
        actor["mType"] = v:GetType() Pg7/g=Va  
        actor["mSubType"] = v:GetSubType() _F3:j9^  
        actor["mX"] = v:GetMapX() HzV3O-Qz]  
        actor["mY"] = v:GetMapY() 7y!{lr=n  
        actor["mAction"] = v:GetAction() Ad(j&P  
        actor["mTypeIndex"] = v:GetTypeIndex() L fhd02  
        actor["mAnimationID"] = v:GetAnimationID() *:iFhKFU  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] gwyz)CUkL  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] yd $y\pN=<  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] gO29:L[t  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] /1YqDK0  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] "\30YO>\  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] *5^h>Vk/  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] :0/I2:  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] z@2NAC  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] umY4tNe]$  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] sNWj+T  
        actor["mColor"] = "0xFFFFFF" 92EvCtf  
        if v:GetType() == global.MMO.ACTOR_PLAYER then CAk.2C/  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL IIzdCa{l  
            local label_name  = global.MMO.HUD_LABEL_NAME ]'{<O3:7  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) 0oD?4gn  
            if hudName then b@Fa| >"_  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) FKPI{l  
            end ! "Kg b;A  
        end V<b"jCXI  
        table.insert(actors, actor); >Gkkr{s9  
    end !^w+<p  
xGjEEBL  
    return actors ne%ckW?ks  
end W1 E(( 2  
U.&=b<f(0r  
--遍历周围玩家 x@yF|8  
function API_GetPlayer() =73wngw  
    local list = global.playerManager.mPlayersInCurrViewField WK-WA$7\  
    local actors = {} >354O6  
    for k, v in pairs(list) do Tw$lakw  
        local actor = {} ~%cbp&s*/q  
        actor["mID"] = v:GetID() J}BS/Tr}=  
        actor["mName"] = v:GetName() (fC [ Y  
        actor["mRace"] = v:GetRace() 8@ b8 3  
        actor["mType"] = v:GetType() xRb-m$B}L  
        actor["mSubType"] = v:GetSubType() ?g 1%-F+  
        actor["mX"] = v:GetMapX() YQ&Xd/z-  
        actor["mY"] = v:GetMapY() qvCl mZ  
        actor["mAction"] = v:GetAction() M*nfWQ a  
        actor["mTypeIndex"] = v:GetTypeIndex() |VIBSty2d  
        actor["mAnimationID"] = v:GetAnimationID() mhL,:UE  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] fN@2 B  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] f5AK@]4G  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 7 yK >  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1]  e tY9Pq  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] p tMysYT'  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] ;sDFTKf  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] Gt'%:9r  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] {{j?3O//  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] .hU ndg  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] C;_10Rb2ut  
        actor["mColor"] = "0xFFFFFF" }{s<!b  
        if v:GetType() == global.MMO.ACTOR_PLAYER then : -OHD#>%  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL 99vm7"5hQ  
            local label_name  = global.MMO.HUD_LABEL_NAME uGOvZO^v  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) ZhW>H  
            if hudName then ))<3+^S0V\  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) aB.`'d)V  
            end $w{#o E  
        end rk `x81  
        table.insert(actors, actor); B+ +:7!  
    end ~nw]q<7r  
    return actors g9g^zd,  
end ,u/GA<'#M  
lCDXFy(E  
--遍历周围玩家EX S Bs_rhe  
function API_GetPlayerExe() ;a2TONW   
    local s1 = API_GetPlayer() kP3'BBd,  
    local result = "" w[t!?(![>  
    for k, v in pairs(s1) do ):1NeJOFF  
        local s2 = string.format( s/8>(-H#  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," Z':}ZXy]  
            , v["mID"] iphe0QE[#}  
            , v["mName"] !ce5pA  
            , v["mRace"] K[O'@v  
            , v["Dura"] >J+hu;I5  
            , v["mType"] zxY  
            , v["mSubType"] b k 30d  
            , v["mX"] 3DbS\jja  
            , v["mY"] O.Z<dy+  
            , v["mAction"] ex1bjM7  
            , v["mTypeIndex"] 4 QD.'+ L  
            , v["mAnimationID"]) y]yp8 Bs+  
        local s3 = "" Qn_*(CSp  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" * s} dtJ  
        , v["mLv"] 5\lOZYHX  
        , v["mJobID"] 5 ^+> *z  
        , v["mHP"] /2 ')u|  
        , v["mHPMax"] ^<Q+=\h  
        , v["mMP"] _Uc le  
        , v["mMPMax"] 7EO/T,{a  
        , v["mOwnerID"] X0O@,  
        , v["mOwnerName"] #}3$n/  
        , v["mGuildName"] b$[O^p9x  
        , v["mColor"]) 3+rud9T  
        result = result .. s2 .. s3 .. "\r\n" s0WI93+z  
    end t[|^[%i  
    return result va[@XGaC3  
end w|7<y8#qC  
L> > %  
--遍历周围指定NPC :A.dlesv6  
function API_GetNpcIdByName(npcName) k%Jv%m}aB  
    local npcVec = global.npcManager:FindNpcInCurrViewField() =y.?=`"  
    local npc = {} |p}qK Fdi  
    for k, v in pairs(npcVec) do lku}I4  
        local npcs = {} &N.D!7X  
        npc[v["mID"]] = v["mName"] 0P_qtS  
    end g4^=Q'j-  
    for key, value in pairs(npc) do 0 fX  
        local sPos, ePos = string.find(value, npcName) 1--_E,Su>  
        if sPos then Ep)rEq6  
            return key <KlG#7M>  
        end i{vM NI{  
    end (< gk<e*  
    return nil gZ8n[zxf6  
end H:TRJ.!w2  
`KgIr,Q)  
--NPC名称打开NPC bS[;d5  
function API_NpcTalk(npcName) 'tm%3` F  
    local npcid = API_GetNpcIdByName(npcName) WW\t<O;z  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 3=SIIMp7=  
    NPCProxy:RequestTalk(npcid) hE@s~ ~JYd  
end n$&xVaF|  
 74i  
--NPCID打开NPC 9)}Nx>K  
function API_NpcTalkEx(npcid) !Nua  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) b=(?\  
    NPCProxy:RequestTalk(npcid) uczOSd  
end 6qp2C]9=  
e:#c\Ay+  
function API_GetNpcTalkData() w a7)  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) os 9X)G  
    local talkData = NPCProxy:GetCurrentNPCTalkData() ;n0VF77>O  
    return talkData N{w)}me[YY  
end EFSln*|  
qn=~4rg]R  
function API_GetAllLink() X] cI ?  
    local talkData = API_GetNpcTalkData() ruiAEC<Ej  
$ReoIU^<  
    local acts = {} no ).70K  
    local kv = {} M@%$9N)gd  
#[=%+*Q  
    for line in talkData.content:gmatch("(text=.->)") do w eu3c`-a  
        if string.find(line, "@") then M*6}#ST  
            local key = line:match("text=(.-)|") VjsQy >5m  
vy&q7EX<i  
            local value = line:match("(@.-)>") a$-:F$z  
            kv[key] = value Us kz~~}G  
        end F6,[!.wl  
    end AM?6 2  
Y_S>S( 0  
    for result in talkData.content:gmatch("(@.-)>") do [ed6n@/O@  
        table.insert(acts, result) w%Vw*i6o  
    end !A@Ft}FB  
    local sendData = { 0@cc XF E  
        UserID = talkData.npcID, 4K{<R!2I  
        index  = talkData.index, C 0@tMB7  
        --Act    = "@blbumj", BUhLAO  
        --commonInput = jsonData.commonInput, 9OI&De5?=V  
        --inputID= jsonData.inputID, _ljdo`j#N  
    } `q":i>FP2  
    return acts, kv, sendData vK@t=d  
end :56f  
y{{7)G  
--按索引号点击按 $=) i{kGS@  
function API_ClickLinkByIndex(index) ,j^z];  
    acts, kv, sendData = API_GetAllLink() ! 3&_#VO  
    sendData["Act"] = acts[index + 2] "eRf3Q7w:  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) fiG/ "/u  
    NPCProxy:ExecuteWithJsonData(sendData) Vm +e%  
end p{c+ +P5  
N!RkV\:X  
--按索购买引号点击按 =\uQGH  
function API_ClickBuyLinkByIndex(index) bvpP/LeY  
    acts, kv, sendData = API_GetAllLink() E6 glR  
    sendData["Act"] = acts[index] \l$gcFXb  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) H!uB&qY  
    NPCProxy:ExecuteWithJsonData(sendData) VEUdw(-?s  
end [3&Y* W  
"lU%Pm]>  
--按名称点击按 GP|G[  
function API_ClickLinkByName(linkName) YhpNeP{A  
    acts, kv, sendData = API_GetAllLink() 6<E4?<O%  
    sendData["Act"] = kv[linkName] 0uZ 'j  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) C B&$tDi  
    NPCProxy:ExecuteWithJsonData(sendData) e[`u:  
end @!;EW R]  
,AX7~;hpq  
--出售物品 e(t,~(  
function API_Sell(npcName,itemsName) kWkAfzf4a  
    local npcId=API_GetNpcIdByName(npcName) 0qND2_  
    local bagData=ssr.getBagData() pyvZ[R 9  
    for k,v in pairs(bagData) do D`|.%  
        if string.find(itemsName,v.Name) then  +=Xgi$  
            --if #v["Values"]<2 then               n+Bh-aV  
                local Name = v.Name Jng,:$sZ  
                local MakeIndex = v.MakeIndex ctqXzM `  
                local networkCtl = global.networkCtl iobL6SUZ  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) 8Df(|>mK  
            --end WrzyBG_  
        end ah1DuTT/G  
    end   )+!~xL  
end r&qF v)0!`  
--全部卖 @#wBK3Ut^  
function API_SellAll(npcName) u>e4;f`F  
    local npcId=API_GetNpcIdByName(npcName) <|,0%bq)|  
    local bagData=ssr.getBagData() ]6#7TT  
    for k,v in pairs(bagData) do )}{V#,xz@  
        --if #v["Values"]<2 then               ?=C?3R  
            local Name = v.Name y}TiN!M  
            local MakeIndex = v.MakeIndex H ?ZlJ|/c  
            local networkCtl = global.networkCtl 7F=Xn@ _  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) ^&nC)T<w  
        --end 5|I2  
    end 6L`{oSX!  
end wTT_jyH)  
 @%8Xa7+  
~KtA0BtC  
--NPC购买 [5KzawV  
function API_Buy(npcName,itemName,count) Q2 tM~  
    --进入子菜单 c_oI?D9  
    local sendData = oSDx9%  
    { f(H h(  
        UserID = API_GetNpcIdByName(npcName), aqa%B  
        Name = itemName, 2 d%j6D  
    } "!\ON)l*  
    SendTableToServer(1015, sendData) 86.LkwlqoH  
    local function ToBuy() }PdHR00^  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) +W=  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           KZK9|121  
        for i=1,count do ve#*qz Y  
            if i>#list then =e<;B_ ~.  
                break [8T   
            end       Ib$*w)4:  
            sendData.MakeIndex= list[#list-i].MakeIndex 3 M/iuu  
            SendTableToServer(1014, sendData) -]!m4xvK  
        end IYJS>G%*  
        API_CloseNpcTalk() *""JE'wG  
    end (6Ss k4  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) \dIc_6/D1  
end !>%U8A  
<ZF,3~v?  
m~upTQz  
function 打开子项(item) q(N2 #di  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) ]}K\&ho2  
    if item.SubMenu == 1 then 5P?7xR A  
        NPCProxy:RequestNpcStoreItemList(item) F4=+xd >0  
    end < C{-ph  
end bo;;\>k  
R`7v3{  
function 子项购买(count) [gZz'q&[)  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList s`:>"1\|  
    for i = 1, count do j_r?4k  
        if i > #list then break end z0XH`H|~  
        NPCProxy:RequestNpcStoreBuy(list) ;=&D_jGf]  
    end >lD*:#o  
end H,/|pP.  
dMcC SwYh  
--登录角色 AixQR[Ul*c  
}P u|%\  
function API_LoginRole(index) gH{X?  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) l~f>ve|  
    LoginProxy:SetSelectedRoleByIndex(index) 81O\BO.T  
    LoginProxy:RequestEnterGame() RC[b+J,q  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) Xx N=vL&m  
end @ y{i.G  
d+ LEi^  
--登录 %SWtE5HZQq  
function API_Login(name, password) uxbDRlOS  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) aD2+9?m  
    local data = {} 3' HtT   
    data.type = 1 A7{l60(5  
    data.username = name =44hI86  
    data.password = password ^LA.Y)4C2%  
    AuthProxy:RequestLogin(data) R"j6 w[tn  
end y:FxX8S$'e  
r6B\yH2  
--开门 _`Ojh0@00  
function API_EnterRoom(x, y) ,I(PDlvtM  
    local qq = ssr.GetCurMapData() Lk%u(duU^  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) U#o5(mK  
    local function callback() (IAc*V~  
        ssr.AutoMoveBegin(x, y, qq.mapID) ^ X&`:f  
    end  (r&e|  
    SL:ScheduleOnce(callback, 0.5) bzz{ p1e  
end -EwtO4vLJ  
mw^Di  
--多开 $!+t2P@d.5  
function API_PcOpen() 6mawcK:7  
    LuaBridgeCtl:Inst():CheckClientCount(2) Kp_L\'.I5$  
end aJnZco6  
Z*/*P4\  
--盒子显示 (9;qV:0`  
function API_hezi() .EOHkhn  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 r_sZw@lqJ  
end ~:65e 8K  
&4aY5y`8+f  
--遍历背包物品 qr5ME/)z  
function API_GetCurBagData() b!>w4MPe  
    local s1 = ssr.getCurBagData() f8>S<:  
    local result = "" uYh6q1@"~  
    for k, v in pairs(s1) do ,bv?c@  
        local s1 = string.format( nm[ yp3B  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" _}_lrg}U  
            , v["OverLap"]  R~jV  
            , v["DuraMax"] U}c[oA  
            , v["Where"]  T?!&a0  
            , v["Dura"]  (h"Yw  
            , v["Name"] oXC ZpS  
            , v["Shape"] j Hd <*  
            , v["MakeIndex"] M4;A4V=W  
            , v["Weight"] z0@)@4z!  
            , v["StdMode"] 9Y9 pKTU  
            , v["Index"]) #MZ0Sd8]&  
        local ss = "" v> vU]6l  
        if #v["Values"] > 1 then {{FA "NW  
            for x, y in pairs(v["Values"]) do Vrz6<c-'B  
                if y["Value"] > 0 then wH:'5+u:6  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" =c)O8  
                    , y["Value"] \O]1QM94Y  
                    , y["Id"]) nN|zEw]  
                    ss = ss .. Values DYvi1X6  
                end n&?]GyQ  
            end &FQ]`g3_@  
        end <lk_]+ XJ3  
        result = result .. s1 .. "," .. ss .. "\r\n" o=!3=2@dh  
    end .3(=U Q  
    return result P,S$qD*4  
end sFR'y.  
#8 N9@  
--获取背包是否满 !fFmQ\|)4S  
function API_GetBagFull() _$OhV#LKG  
    return ssr.IsBagToFull(isTips) d|,,,+fS  
end :#M(,S"Qq  
x;RjLI4h  
--获取背包百分比 YF{KSGq  
function API_GetBagEx() 7=.}484>J  
    HW = ssr.GetMetaValueByKey("BW") |"[[.Adw9"  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") X#s:C=q1  
    ELL = HW / MAXHW * 100 !}sYPz]7!  
    return math.ceil(ELL) #y~`nyg%|  
end ulnG|3A9  
B_u+$Odo  
--获取背包是否满 st;.Po[h  
function API_GetBagFull() dXKv"*7l  
    return ssr.IsBagToFull(isTips) b"Hg4i)  
end $qN+BKd]3  
%ZV a{Nc  
--读取地图ID i8$tId  
function API_GetMapID() 8G?{S.%.  
    local tt = ssr.GetCurMapData() 'ADaz75`*r  
    return tt.mapID 3r=IO#  
end .Gq)@{o>  
[]K5l%  
--读取地图名称 M5C}*c9  
function API_GetMapName() ~lx5RTkp  
    local tt = ssr.GetCurMapData() wW4/]soM  
    return tt.mapName e+"r L]  
end "%+C@>`(  
H79|%@F"  
--获取背包最大数 ~%Y*2i f  
function API_GetMaxBag() K5x&:z  
    return ssr.GetMaxBag() MKd{ y~'  
end &[BDqi  
=bUVGjr%96  
--使用物品 xUYUOyV  
function API_UseItem(itemName) ArBgg[i  
    local items = ssr.getQuickUseData() ~+VIELU<%  
    local item = ssr.getCurBagData()  D7%`hU  
    for k, v in pairs(items) do W,zlR5+Jk  
        if v.Name == itemName then _oxc~v\<  
            ssr.UseItemByIndex(v.Index) C7%+1w'D8  
        end L+@RK6dq  
    end + M2|-C  
ffGiNXCM  
    for k, v in pairs(item) do }U$Yiv  
        if v.Name == itemName then I;`)1   
            ssr.UseItemByIndex(v.Index) &6/# O  
        end clz6; P  
    end #vhxW=L`=  
end M*)}F  
6Lw34R  
--获取金币数量 S#{e@ C  
function API_GetMoney(Index) ZHxdr X)  
    return ssr.GetMoneyCountById(Index) 9N>Dp N  
end [((P ,v*  
E K ks8  
function API_MergeTables(t1, t2) ;o;P2}zD  
    local merged = {} z BWn*A[4  
    for key, value in pairs(t1) do Lwgk}!KR  
        merged[key] = value &?(r# T  
    end `gq@LP"o  
    for key, value in pairs(t2) do Q7`}4c)  
        merged[key] = value Qcu1&t\C  
    end 9)p VDS  
    return merged l -~H Y*  
end >JVZ@ PV H  
u\zRWX  
Q4 Mp[  
--获取物品数量 VsOn j~@  
function API_GetItemCount(itemName,isBind) R9gK>}>Y  
    local items=ssr.getQuickUseData() %n`wU-?lK  
    local bagData=ssr.getBagData() e:IUO1#  
    items=API_MergeTables(items,bagData) R;6(2bTN6  
    local bind=isBind or false ))}w;w   
    local count=0 )*N]Q  
    for k,v in pairs(items) do H kDT14 `&  
        if bind then >\hu1C|W  
            --绑定 //VgPl  
            if v.Name==itemName and v.Bind~=nil then 4os7tx  
                count=count+ v.OverLap rmc0dm&l]  
            end 8 >G3KZ3  
        else Ch607 i=  
            --不绑定 uzL)qH$b  
            if v.Name==itemName and v.Bind==nil then EBS04]5ul  
                count=count+ v.OverLap $L>tV='  
            end 8$<jd^w  
        end h^ ex?  
    end I.I:2Ew+  
    return count oDul ?%  
end xg)cA C\=  
--读取人物坐标 n{j14b'  
[E_6n$w  
XA} !  
 ^G{3x  
function API_GetMapXY() ny17(Y =  
    local aa = ssr.GetMainPlayerMapPos() A P><l@  
    local aa = string.format("x=%s,y=%s" G"0YCi#I|  
    , aa.x !+& "y K@J  
    , aa.y) aG QC  
    return aa uW!',"0ER  
end zN JK+_O=  
g$e b@0$  
-- 获取角色是否活着 agX-V{l.  
function API_IsRoleAlive() $x]'6  
    return ssr.IsRoleAlive() ]O s!=rt  
end *+h2,Z('a  
b|t` )BF  
--读取聊天信息 tUl#sqN_{  
function API_ChatMsg() ww VK15t  
    local function listcb(msg) U<fe 'd  
        --table T1?fC)  
        ChatTable = msg u|ia  
    end 1HxE0>  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) U/&!F  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then hZ!N8nWwNR  
        local ChatT = string.format( Da5Zz(  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" &; 5QB  
            , ChatTable.SendName k'Fc:T8:~5  
            , ChatTable.SendId s%"3F<\  
            , ChatTable.ChannelId }X94M7+->  
            , ChatTable.mt qczGv2%!  
            , ChatTable.SendTime cP63q|[[  
            , ChatTable.Msg) NK]X="`  
        return ChatT +=hiLfnE  
    end &!#,p{}ccU  
end oEvXZ;F@.  
!'(bwbd  
function API_ChatMaa() zb Z0BD7e  
    return ssr.GetMaxBag() =@;uDu:Q  
end ?B@(W(I  
B<(v\=xZ  
--修理装备 a)GL z  
function API_CopyTable(original) P31}O2 Nh  
    local copy = {} ?e9Acc`G5  
    for key, value in pairs(original) do B25@6   
        if type(value) == "table" then ['j_W$8n  
            copy[key] = API_CopyTable(value) ]&w>p#_C  
        else O]RP?'vO  
            copy[key] = value eAS~> |N#x  
        end Q~<$'j  
    end eZR{M\Q  
    return copy w+ gA3Dg  
end +CtsD9PA  
修衣服 = "0,4" --衣服,头盔 jSp4eq  
修武器 = "1" {\ vj":  
修项链 = "3" L31B:t ^  
修手镯 = "5,6" :%Na-j9hV)  
修戒指 = "7,8" --左戒指 右戒指 F)g.CDQ!c  
function API_Repair(npcName, itemPos) :Lqz`  
    local npcId = API_GetNpcIdByName(npcName) (D F{l?4x-  
    local tempData = ssr.getEquipData() Rok` }t  
    local tobeRepair = {} ,  A?o  
    for k, v in pairs(tempData) do '0D 2e  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then v??}d   
            local tmp = { 5hak'#2  
                Name = v.Name,  bz'V50  
                MakeIndex = v.MakeIndex, vBAds  
                Where = v.Where E#X1P #$pW  
            } 1a 4 [w  
            table.insert(tobeRepair, tmp) ),y{.n:wm  
            ssr.TakeOffEquipRequest(v) #`)zD"CO  
        end oUXu;@l  
    end -Wc'k 2oU  
    --脱完 开始修理 5xL%HX[S  
    for k, v in pairs(tobeRepair) do z8FeL5.(  
        local Name = v.Name 1\t}pGSOeh  
        local MakeIndex = v.MakeIndex ;o }pRC  
        local networkCtl = global.networkCtl K4NB#  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) 2i`N26On  
    end YpMQY-n  
    --开始穿 `J \1t K{  
    local function ToDress() I `:nb  
        for k, v in pairs(tobeRepair) do A$.woE@  
            ssr.TakeOnEquipRequest(v, v["Where"]) qwJeeax  
        end l/0TNOA  
    end q\*",xZxwz  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) .dwb@$  
    API_CloseNpcTalk() +"rZ<i  
end Rf2$k/lZ  
}@Lbv aa  
p>7 !"RF:U  
\xJT sdd  
药店={0} &*iar+vr  
首饰店={19,20,21,22,23,24,26} ;|&Ak_I2G  
衣服店={10,11,15,16,27,28,62,64} _!6~o>  
武器店={5,6} c<)C3v  
杂货店={3,25,2,30,31} JTB_-J-TU  
铁匠铺={43} e8O[xM  
书店={4} [ah%>&u  
--检测背包是否有指定类型物品 A$ v Cm  
function API_IsNeedToStore(StdModes) ~Q%C >  
    local function IsNeed(StdMode) (cJb/|?3  
        local bagData=ssr.getBagData() F }l_=  
        for k,v in pairs(bagData) do fM,U|  
            if v.StdMode==StdMode then 1"ko wp  
                return true \hv1"WaJ  
            end } <; y,4f  
        end ?LAKH$t  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) 7bOL,S  
        local equip = EquipProxy:GetEquipData() +ou5cQ^  
        for k,v in pairs(equip) do 6U)Lhf\'o  
            if v.StdMode==StdMode then QWG?^T fi  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then sI4Ql0[  
                    return true zbn0)JO  
                end @bU(z$eB  
            end 1V(tt{  
        end i3g;B?54  
        return false TWE$@/9)g  
    end M6U/. n  
](c[D9I!8  
    for k,v in pairs(StdModes) do //*>p  
        if IsNeed(v) then 3Qmok@4e)  
            return true zB`)\  
        end lSU&Yqx  
    end u|h>z|4lJj  
    return false (r,tU(  
end Wo=Q7~   
=+`I%>wc  
TMZg GUn  
--范围内怪物个数  bool型返回distance o mstJ9  
function API_范围内怪物个数(distance, count) U&#1qRm\h  
    local proxyUtils   = requireProxy("proxyUtils") e!wBNcG2  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() fdP[{.$?(  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) +o})Cs`|=A  
end i9fK`:)  
--关闭NPC框 A; Rr#q<  
function API_CloseNpcTalk() b$)b/=2  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) P< yd  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"})  L>Bf}^  
end '}h[*IB}5  
--无怪随机 +V*FFv  
function API_无怪随机()  )TV4OT#  
    local list = global.monsterManager.mMonstersInCurrViewField >Z ZX]#=I  
    local actors = {} CI$pPY<u1  
    for k, v in pairs(list) do v`8dRVN  
        local actor = {} ?h4-D:!$L  
        actor["mID"] = v:GetID() *fVs|  
        table.insert(actors, actor); u1 d{|fF  
    end VKRj 1LXz  
    if #actors < 1 then p|VoIQ Y  
        API_UseItem("随机传送石") AA34JVm]  
        local aa = API_GetItemCount(1078) oZ;u>MeZ  
        if aa < 1 then }l{r9ti  
            ssr.BuyStoreItemsById(2, 1) m5Gt8Z 6a  
        end 44_ 7gOZ  
    end fhlhlOg  
    return #actors 2)(P;[m^o  
end =\H.C@r  
&scHyt  
--API_周围怪物数量 QZ(se   
function API_周围怪物数量() X?5M)MP+I  
    local list = global.monsterManager.mMonstersInCurrViewField +FiM?,G  
    local actors = {} ._JM3o}F  
    for k, v in pairs(list) do |pk1pV |  
        local actor = {} DP`$gd  
        actor["mID"] = v:GetID() RMU]GCa  
        table.insert(actors, actor); PEZ~og:w  
    end =BW>jD  
    return #actors w8i"-SE  
end l%@>)%LA  
g,/gApa  
--API_周围人物数量  参数是 白名单 (.Y t| "j  
function API_视野内敌人(Name, lv) Dn;6O  
    local list = global.playerManager.mPlayersInCurrViewField }I_/>58  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() sS#Lnj^`%  
    local actors = {} 2@WF]*Z  
    local names = myName .. "," .. Name 8d.5D&  
    for k, v in pairs(list) do t. B %7e  
        local actor = {} G\3@QgyQ  
        actor["mID"] = v:GetID() HH/ bBM!  
        actor["mName"] = v:GetName() z;`o>Ja2  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] `Cy-*$$  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() ++ !BSQ e  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then `ro~l_U;A  
            table.insert(actors, actor); rxtp?|v9  
        end ;KqH]h)  
    end ,&$=2<Dx  
    return #actors sp*_;h3'  
end c0M=T  
X=]FVHV;  
#x Z7%    
--自动捡 XUeBK/aQ{  
API_NoBodyPickEnable=true `[x`#irD  
NFpR jC?  
--捡取物品白名单 a!YpSFr  
API_MyPlayerNames = "我不是药神," }Jkz0JY~  
=w='qjh  
--全图捡 h;105$E1  
API_MapPickEnable = true GQ~wx1jj1  
--自动存 q]+'{Ci@  
API_InStoreEnable=false &x$1hx'  
API_InStoreItems="" 3n-~+2l  
--自动扔 4A(kM}uRB  
API_ItemDropEnable=false d>@&[C!28  
--自动用 @MMk=/WDw  
API_ItemKeepCountEnable=true ;A)w:"m  
--自动领取 V"=(I'X  
API_GetMailItemEnable=false pX3Q@3,$  
--自动买回城石 =jZ}@L/+  
API_BuyStoneEnable=false z45 7/zO  
API_RecoveryItemMaxMoney=1000000 $,R QA^gxW  
--地图 &t1?=F,]  
API_PreMapName="盟重省" {w*5uI% %e  
--开关 9 A0wiKp  
API_TimerEnable=true )=6 |G^  
~_^#/BnAl  
API_TimerEnable1s=true luD.3&0n  
API_TimerEnable10s=true *|S.[i_7  
--1S定时器 :[f2iZ"  
function API_AutoSchedule1s() z^s/7Va[  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then x#z}A&  
        --自己设置的自动捡 B ^>}M  
        --API_PickItems() 5*QNE!  
        --系统自动捡 Ul#||B .c{  
        if API_NoBodyPickEnable then tVJ}NI #  
            if API_IsInCurrViewField(API_MyPlayerNames) then r}ZL{uWMW  
                API_OpenGroupPick(false) 2 t'^  
                --release_print("来人,关自动捡") 3dm lP2  
                --API_RunAway() --逃跑 PScq-*^  
                --API_UseItem3Second("回城石") T0Lh"_X3  
            else (}1 gO  
                API_OpenGroupPick(true) .9X,)^D  
                API_PickItems() d%tF~|#A%  
                --release_print("无人,开自动捡") -7^?40A  
            end }S84^2J_  
        end 9Qja|;  
    end P9(]9np,,  
end W8hf  Qpw  
--10s定时器 R zG7Xr=t  
function API_AutoSchedule10s() R$qp3I  
    if GET_GAME_STATE()=="world" and API_TimerEnable then \[</|]'[  
        --自动扔 M(>"e*Pi  
        if API_ItemDropEnable then }T([gc7~  
            API_DropItemKeep("回城卷",2) U1zcJ l^  
        end -olD!zKS  
a(>oQG8F  
        --自动组队 Y>v(UU  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then &~`Ay4hq  
        API_InviteJoinTeam() V 2-fJ!  
        API_TeamApplyUpdate() --允许所有邀请 BK._cDR  
    end y" 4Nw]kU  
>|h$d:~n  
        --自动用消耗品 zq ;YE  
        if API_ItemKeepCountEnable then :H/CiN  
            if API_GetItemCount("强效金创药") > 1 then 8%-+@ \=  
                API_UseItem("强效金创药") 3q7Z?1'o  
            end ]z5`!e)L  
            if API_GetItemCount("强效魔法药") > 1 then [k)xn3[  
                API_UseItem("强效魔法药") Kgev*xg  
            end g *}M;"  
            if API_GetItemCount("太阳水") > 1 then ]ADj 9  
                API_UseItem("太阳水") *fs'%"w-  
            end " sh%8 <N  
            if API_GetItemCount("魔法药(中量)") > 7 then @lvvI<U  
                API_UseItem("魔法药(中量)") }"k+e^0^  
            end k e$g[g  
            if API_GetItemCount("魔法药(中量)") < 1 then 9C;Hm>WEpP  
                API_UseItem("魔法药(中)包") ,khB*h14;h  
            end %mLQ'$  
            if API_GetItemCount("金创药(中量)") > 1 then C(o]3):?  
                API_UseItem("金创药(中量)") '~-JR>  
            end vFuf{ @P  
            if API_GetItemCount("护身符(大)") < 1 then ]&l.-0jt  
                API_UseItem("回城卷") [,;h1m ~iX  
            end 1CS[%)-c  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then 70s.  
                API_UseItem("回城卷") xw2dEvjgp%  
            end }O=QXIF5  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then 3{wr*L1%-~  
                API_UseItem("回城卷") 3Yu1ZuIR  
            end 5\hJ&  
        end 6:Eu[PE~w  
34k}7k~n  
        if API_GetMailItemEnable then VRr_s:CWK  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) h>jLhj<07W  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) u~kfz*hz  
        end Skm$:`u;  
    end V5 $J  
end X}XTEk3[  
|^ z?(?w  
--定时器 9ure:Dko(Y  
function API_TimerStart() f+*wDH  
    --1S定时开关 ){yw k  
    if API_AutoScheduleID1s == nil then Snm m (.  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) $"V gN ynq  
    else >e F4YZ"  
        ssr.UnSchedule(API_AutoScheduleID1s) s{I Xth6  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) (;1rM}B;1  
    end ~nul[>z  
    --10S定时开关 fb8"hO]s  
    if API_AutoScheduleID10s == nil then ?9jl8r>  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) :-Gf GL>]  
    else NI(fJ%U  
        ssr.UnSchedule(API_AutoScheduleID10s) uK_Q l\d  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) i:8g3|JfMe  
    end XQI. z7F  
end vAeh#V~#  
function API_IsInCurrViewField(names, level) wD(1Sr5n  
    local lv = level or 0 EP!zcp2' C  
    local nameList = names or "" EvA{@g4>  
    local list = global.playerManager.mPlayersInCurrViewField bwH l}3  
    local actors = {} ;=.i+  
    for k, v in pairs(list) do J$Huzs#  
        local actor = {} r3~~4Q4XI>  
        actor["mID"] = v:GetID() tCkKJ)m  
        actor["mName"] = v:GetName() 9wR-0E )  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] HTfHAc?W  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then EVovx7dr  
            table.insert(actors, actor); {z":hmt  
        end (wxdT6RVm\  
    end Y8*k18~  
    if #actors > 0 then 3Zy$NsY3  
        return true M]\p9p(_  
    else ; W ZA  
        return false &.1F \/]k  
    end ohI>\  
end eVRFb#EU0e  
?fO 2&)r  
--打开组捡 \tL 9`RKpg  
function API_OpenGroupPick(isOpen) l| / tKW  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) x6=Yt{  
    local count = 0 z5~{WAAI  
    for key, value in pairs(GameSettingProxy._pickConfig) do HiTn5XNf  
        count = count + 1 z:Sr@!DZ  
    end S1_X@[t  
    local function SetGroup(pickgroup) Vfm (K  
        for i = 1, count do 1h.Ypz u  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) wI\ n%#  
        end @I\&-Z ^  
    end /^#8z(@B  
    if isOpen then BU\P5uB!V  
        local pickgroup = { 1, 1, 1 } >.P/fnvJ  
        SetGroup(pickgroup) 2&L2G'  
    else aD 33! :y  
        local pickgroup = { 1, 1, 0 } SZGeF;N  
        SetGroup(pickgroup) >]6 inS9  
    end [&IJy  
end i5oV,fiZo  
BQ&G7V  
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