轩辕传奇最新数据,仅供研究 =
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 U8U/?zW/&
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call E^'C" 6
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call R|6R
I}
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 Yoj~|qL
//#define CallEscRole 0xE0A0A0 //角色小退call *%z<
P~}
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID mp muziH
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call d+1L5}Jn
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call R^F7a0"
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 !~Ax
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call )3+
xsn v
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 moZ)|y
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND R20a(4m
{ `W
D*Q-&n
BYTE OpenTalStruct[0x80] = { 0 }; 8
rnb
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); -aTg>Q|g&
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); Z={UM/6w
try {Nzmb|&
{ P]{B^,E
__asm .[]{
Q
{ 2OA8
R}
PUSHAD Y!Usce
push nData
alWx=+d
push nID /QM0.{Ypl
lea eax, OpenTalStruct aEV|>K=6Y'
push eax 3T Yo
mov eax, CallRequestTeamJoin %'$cH$%~J
call eax WX+< 4j
add esp, 0xC LS*{]@8q
POPAD mNGb}
lR
} {^2({A#&
} I67k M{V
catch (...){} pqRO[XEp2
delete &OpenTalStruct[0x80]; "`y W]v
} Z^jGT+ 2