轩辕传奇最新数据,仅供研究 B0,C!??5
2bxW`.fa
//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 8jz7t:0
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call 2E@g#:3
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call K.42 VM)F
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 a 9Kws[
//#define CallEscRole 0xE0A0A0 //角色小退call c? >;UzM
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID EgTj
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call lD,;xu
Q
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call dI~{0)s
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 7&1dr
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call qjf9ZD&
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 =Iy khrS
B X Et]+Q
void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND )u.%ycfeV
{ ij02J`w:Ra
BYTE OpenTalStruct[0x80] = { 0 }; p
s_o:*$l
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); |yi#6!}^
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); W&e}*
try _o?[0E
{ _o{w<b&
__asm CMU\DO
{ i:x<Vi
PUSHAD .`/6[Z
p
push nData U^&y*gX1
push nID }nMp.7b
lea eax, OpenTalStruct d+%Rg\v
push eax hf5+$^RZ
mov eax, CallRequestTeamJoin 4Vv$bbu+
call eax W4]jx]
add esp, 0xC w %R=kY)o
POPAD =[YjIWr#o
} B0m2SUC,H
} tWA<OOl
catch (...){} !%>(O@~"|
delete &OpenTalStruct[0x80]; #F ;@Qi3z
} C@rIyBj1g