• 6120阅读
  • 0回复

996 传奇 lua数据 [复制链接]

上一主题 下一主题
离线mudebug
 

发帖
1
金钱
412
威望
402
贡献值
0
诚信值
0
社区警告
0
纠纷记录
0
冻结资金
0
保证金
0
只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 /zV&ebN]  
www.fgcq996.com ]l/ PyX  
那年传奇百区1.76 H;D 5)eJ90  
7\.{O$Q  
找到 lua_State 然后调用下面的函数就能实现功能 oA+/F]XJ  
一个跑单狗注意qq1946913194 !79eF)  
游戏账号密码。fanren9527   qq2293307009 /h6K"w=='!  
b%A+k"d  
搞完演示完,删除好友跑单 pg0Sq9qCN  
}3HN $Fwo  
--自动寻路Ex - ,YoVB!T  
function API_AutoMoveEx(mapX, mapY) ] 40@yrc  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) !:BmDX[<n  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) ~[ a6  
    local pathPoints = inputProxy:GetPathFindPoints() ?E +[  
    if pathPoints == nil then Z/G`8|A  
        return 0 FqwH:Fcr:  
    end K)DpC*j  
    return #pathPoints 1/\JJ\  
end C6` Tck!  
3mP251"dIW  
--自动寻路 XSOSy2:  
function API_AutoMove(mapX, mapY) \k 9EimT}  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) F .h A.E  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) %7}ibz4iF  
    local pathPoints = inputProxy:GetPathFindPoints() ?2q4dx 0  
    if pathPoints == nil then .s-V:k5  
        return 0 W! jg  
    end t nvCtuaR  
    return #pathPoints @{V bu  
end T@H<Fm_  
+YD_ L  
--停止寻路 ngLpiU0H&  
function API_AutoMoveEnd() X iW~? *Z  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) u7(<YSOs  
end ]Y;5U  
,uo K'_  
--自动打怪 1Y+g^Z;G  
function API_AutoFight(isAFK) z*,J0)<Q  
    if isAFK then to,\sc  
        if not IsAFKState() then i(O+XQ}Fyx  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) 2p|ed=ly%  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) ' Bx"i  
        end y <] x  
    else i U"2uLgb  
        if IsAFKState() then %^KNY ;E  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) K6Z/  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) }t%2giJ   
        end 4"^v]&I  
    end BWF>;*Xro  
end $ VTk0J-W  
;)Fc@OXN>  
function IsAFKState() 2]:Z7Ji  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) ~8 S2BV3@  
    return AutoProxy:IsAFKState() (Q(=MEar  
end ,II-:&H  
<rI8O;\H  
--打开自动穿戴 GtLn h~)  
function API_AutoDress() )=TS)C4  
--不抢别人归属 lY$9-Q(  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 7 MZ(tOR  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 O_ 4 j"0  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) N!lQ; o'  
    ServerOptionsProxy._data["autoDress"] = 1 D;! aix3  
    global.ConstantConfig.autousetimes = 0 \%/Y(YVm  
end XlJA}^e  
@V= HY  
--强制打开自动挂机拾取 Xte"tf9(C  
function API_AutoPick() 6^vz+oN  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) ]5a,%*f+  
    local config = ItemConfigProxy.config 1fMl8[!JLu  
    for k, v in pairs(config) do D}T+X ;u)K  
        --local res = string.gsub(v.pickset, "0", "1") +yd{-iH  
        v.pickset = v.pickset .. 1 nnZM{< !hF  
    end pq +~|  
end >Q#\X=a>  
%X -G(Z  
--获取人物坐标 Qv B%X)J  
function API_GetMapXY() }cO}H2m  
    return ssr.GetMainPlayerMapPos() wOV} <.W  
end \Z8:^ct.P  
UPcx xtC  
--获取人物状态 (@i2a  
function API_GetAction() *pSD[E>SU  
    local player = global.gamePlayerController:GetMainPlayer() dV7~C@k6k8  
    local list = global.playerManager.mPlayersInCurrViewField v5A8"&Jr  
    return player:GetAction() )-\[A<(  
end !n3J6%b9y/  
>A.m`w  
--设置宠物状态 "w&G1kw5I  
function API_PetSleep(isSleep) gJYX  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) kWZ/O  
    if not SummonsProxy:IsAlived() then :9]"4ktoJ  
        return false w,VUWja  
    end =bh.V@*  
    if isSleep then x.%x|6G*  
        SummonsProxy:RequestModeChange(2) `nv82v  
    else 4l?"zv1  
        SummonsProxy:RequestModeChange(4) oGKk2oP  
    end el3lR((H  
end |PutTcjQ  
chszP{-@X  
--获取人物数据 D:#e;K  
function API_GetGamePlayer() s)5W:`MH?  
    local player = global.gamePlayerController:GetMainPlayer() dkAY%ztwo  
    local list = global.playerManager.mPlayersInCurrViewField + 0 |d2_]E  
    local person = {} RxUzJ  
    person["等级"] = player:GetLevel() {w52]5l  
    person["职业"] = player:GetJobID() ->*'Y;t4  
    person["名字"] = player:GetName() NsF8`r g  
    person["金币"] = ssr.GetMoneyCountById(1) [DSD[[ z[  
    person["元宝"] = ssr.GetMoneyCountById(2) ?bw1zYP  
    person["绑金"] = ssr.GetMoneyCountById(3) bR}=bp4K  
    return person XAb-K?)   
end (aX6jdvo  
Np2.X+  
function API_GetGamePlayerLevel() !9g >/9h  
    local player = global.gamePlayerController:GetMainPlayer() uoMDf{d  
    return player:GetLevel() 8omk4 ;  
end ByivV2qd{  
56!/E 5qgW  
--获取周围怪物 2[~|6 @n  
function API_GetMonster() M D,+>kh  
    local list = global.monsterManager.mMonstersInCurrViewField n]a/nv  
    local actors = {} aqoxj[V^3L  
    for k, v in pairs(list) do k*k 9hv?  
        local actor = {} TKrh3   
        actor["mID"] = v:GetID() D)GD9MJ  
        actor["mName"] = v:GetName() -iySU 6  
        actor["mRace"] = v:GetRace() &k@r23V7r  
        actor["mType"] = v:GetType() $zD}hO9  
        actor["mSubType"] = v:GetSubType() I3" GGp3L  
        actor["mX"] = v:GetMapX() tis h%Qnpd  
        actor["mY"] = v:GetMapY() P<MNwdf(+  
        actor["mAction"] = v:GetAction() dZ{yNh.]  
        actor["mTypeIndex"] = v:GetTypeIndex() _28vf Bl?  
        actor["mAnimationID"] = v:GetAnimationID() C,G$C7$%  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] -Ou@T#h"  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] zOT(>1'  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] ,_!MI+o0  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] Xw]L'+V=  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] 1zWEK]2.R  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] We:b1sZR  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] -=VGXd  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] BjAmM*k  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] U`)o$4Bq  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] RJ~I?{yR0[  
        actor["mColor"] = "0xFFFFFF" gvy c(d  
        if v:GetType() == global.MMO.ACTOR_PLAYER then D.Z4noMA6  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL xy Pz_9   
            local label_name  = global.MMO.HUD_LABEL_NAME sY@x(qkIOc  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) ![hVTZ,hyZ  
            if hudName then 'bx$}w N  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) HWxwG'EEY,  
            end K [M[0D  
        end G;yh$n<"  
        table.insert(actors, actor); +5oK91o[y  
    end AA~6r[*~  
5~E'21hJ  
    return actors KV]8 o'  
end C ]+J  
';Ew -u  
--遍历周围玩家 (f>~+-IL  
function API_GetPlayer() p}9bZKyf  
    local list = global.playerManager.mPlayersInCurrViewField P,ud"F=r  
    local actors = {} 6U[bAp  
    for k, v in pairs(list) do <ecif_a=m  
        local actor = {} /qObXI  
        actor["mID"] = v:GetID() qJq2Z.>hy  
        actor["mName"] = v:GetName() s2;b-0  
        actor["mRace"] = v:GetRace() vY'E+M"+@  
        actor["mType"] = v:GetType() D/Hob  
        actor["mSubType"] = v:GetSubType() 5$Da\?Fpn  
        actor["mX"] = v:GetMapX() Y/Q/4+  
        actor["mY"] = v:GetMapY() g!.k>  
        actor["mAction"] = v:GetAction() ).uR@j  
        actor["mTypeIndex"] = v:GetTypeIndex() sEm064  
        actor["mAnimationID"] = v:GetAnimationID() ~CQTPR  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] >Z&Y!w'A|u  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] >uVr;,=y  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 1Aw/-FxJ  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] TYN~c(  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] 3e7P w`gLl  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] fLR\@f  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] a534@U4,  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] TF-k|##G  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] eZk4 $ y  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 2SlOqH1  
        actor["mColor"] = "0xFFFFFF" Z0Df~ @  
        if v:GetType() == global.MMO.ACTOR_PLAYER then UCL aCt -  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL 59Lmv &s  
            local label_name  = global.MMO.HUD_LABEL_NAME `2.2; Vk  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) k-X E|v  
            if hudName then C3z#A3&J  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) zcE[wM  
            end GMJ</xG  
        end j_Q kw ?   
        table.insert(actors, actor); Jrm 9,7/  
    end TaTs-]4  
    return actors &(t/4)IZox  
end kCVA~ %d7  
yx&'W_Q@  
--遍历周围玩家EX `D9AtN] R  
function API_GetPlayerExe() m[%*O#_  
    local s1 = API_GetPlayer() /R!/)sg  
    local result = "" 'v:%} qMv  
    for k, v in pairs(s1) do > nOU 8  
        local s2 = string.format( 1@vlbgLr@  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," '980.  
            , v["mID"] [(PD2GO+  
            , v["mName"] )MlT=k6S  
            , v["mRace"] - }2AXP2q  
            , v["Dura"] 1Kc[ ).O1  
            , v["mType"] NvU~?WN  
            , v["mSubType"] V detY\  
            , v["mX"] QGM@m:O  
            , v["mY"] 5\\a49k.p  
            , v["mAction"] YH^h ?s  
            , v["mTypeIndex"] qt{ {q  
            , v["mAnimationID"]) RJO40&Z<Z  
        local s3 = "" +?[,{WtV  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" 4g}'/  
        , v["mLv"] i1k#WgvZR  
        , v["mJobID"] C=uYX"  
        , v["mHP"] Ut h H  
        , v["mHPMax"] Mpu8/i gX,  
        , v["mMP"] afNqK~  
        , v["mMPMax"] 8dY Pn+`  
        , v["mOwnerID"] l1MVC@'pvP  
        , v["mOwnerName"] % 9lx)w  
        , v["mGuildName"] F|3iKK022  
        , v["mColor"]) di5>aAJ)D  
        result = result .. s2 .. s3 .. "\r\n" ?OFl9%\ V  
    end v(vJ[_&%  
    return result Od5I:p]N  
end - T+7u  
:^[HDI-[2  
--遍历周围指定NPC TqN4OkCm/  
function API_GetNpcIdByName(npcName) daakawn+  
    local npcVec = global.npcManager:FindNpcInCurrViewField() TE!+G\@  
    local npc = {} D<:J6W7]  
    for k, v in pairs(npcVec) do AQ` `Dp  
        local npcs = {} !Ey=  
        npc[v["mID"]] = v["mName"] TEYn^/n~  
    end H 6~6hg  
    for key, value in pairs(npc) do GoTJm}[N P  
        local sPos, ePos = string.find(value, npcName) QFYO_$1 Y)  
        if sPos then F#^<t$5t  
            return key Y&JK*d  
        end V.U9Q{y"  
    end vl67Xtk4  
    return nil "-HmXw1+t  
end 1QPS=;|)  
#y:,owo3I  
--NPC名称打开NPC +'f+0T\)  
function API_NpcTalk(npcName) *dw6>G0U  
    local npcid = API_GetNpcIdByName(npcName) EBl?oN7E  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) }aC@ov]2  
    NPCProxy:RequestTalk(npcid) C~:@ETcbil  
end JX!@j3  
MR{JMo=r  
--NPCID打开NPC GZ@`}7b}  
function API_NpcTalkEx(npcid) J jp)%c#_  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) okv`+VeA  
    NPCProxy:RequestTalk(npcid) <yq kJ  
end HX&G  k  
n^P~]1i   
function API_GetNpcTalkData() zXRq) ;s  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Sq Y$\&%  
    local talkData = NPCProxy:GetCurrentNPCTalkData() 2V6kCy@V  
    return talkData q*E<~!jL  
end +9 1j 1?  
bx rT[]  
function API_GetAllLink() S pqbr@j  
    local talkData = API_GetNpcTalkData() $wBF'|eU  
Jv+N/+M47  
    local acts = {} @V>BG8Y  
    local kv = {} ?0%3~E`l:  
A)j',jE&1  
    for line in talkData.content:gmatch("(text=.->)") do *fj5$T-Z  
        if string.find(line, "@") then ~#^suy?  
            local key = line:match("text=(.-)|") t5"g9`AL  
O"6 (k{`  
            local value = line:match("(@.-)>") ZD(VH6<g%  
            kv[key] = value k(bDj[0q^  
        end `{GI^kgJ9  
    end P56B~M_  
Uzzt+Iwm  
    for result in talkData.content:gmatch("(@.-)>") do XHER[8l  
        table.insert(acts, result) fC7rs5  
    end 4 [K"e{W3  
    local sendData = { o,D7$WzL  
        UserID = talkData.npcID, 6";ew:Ih^  
        index  = talkData.index, >nqCUhS   
        --Act    = "@blbumj", Jdc{H/10  
        --commonInput = jsonData.commonInput, NZW)$c'  
        --inputID= jsonData.inputID, qjrl$[`X:  
    } *?v_AZ  
    return acts, kv, sendData :{Mr~Co*  
end ,^K}_z\9f  
kQt#^pO)  
--按索引号点击按 rT mVHt  
function API_ClickLinkByIndex(index) (Q4hm]<  
    acts, kv, sendData = API_GetAllLink() G3wkqd  
    sendData["Act"] = acts[index + 2] Wq}Y|0c  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) pcrarj  
    NPCProxy:ExecuteWithJsonData(sendData) n;+`%;6  
end K275{ydN  
nd4Z5=X  
--按索购买引号点击按 BGOajYD  
function API_ClickBuyLinkByIndex(index) _yN&+]c  
    acts, kv, sendData = API_GetAllLink() |T)  $E  
    sendData["Act"] = acts[index] z?I"[M  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) \)'5V!B|s  
    NPCProxy:ExecuteWithJsonData(sendData) FMNT0  
end oH ] _2[ !  
d"0=.sA  
--按名称点击按 GVK c4HGt  
function API_ClickLinkByName(linkName)  n)t'?7  
    acts, kv, sendData = API_GetAllLink() C4H$w:bVk  
    sendData["Act"] = kv[linkName] Zk:_Yiki&  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) bCL/"OB  
    NPCProxy:ExecuteWithJsonData(sendData) pg9 feIW1  
end ~cL)0/j}  
Zb4+zps^-  
--出售物品 WM8])}< L  
function API_Sell(npcName,itemsName) dMlJ2\ ]u  
    local npcId=API_GetNpcIdByName(npcName) >.o<}!FW  
    local bagData=ssr.getBagData() &rbkw<=j  
    for k,v in pairs(bagData) do w =2; QJ<  
        if string.find(itemsName,v.Name) then r >;(\_@  
            --if #v["Values"]<2 then               \WPy9kRU  
                local Name = v.Name /Y#Q<=X  
                local MakeIndex = v.MakeIndex _X]\#^UiO2  
                local networkCtl = global.networkCtl 3o^~6A  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) [fZhfZ)<  
            --end ;#XF.l,u  
        end Z(Z$>P&4  
    end   bHK[Z5  
end y)K!l :X  
--全部卖 UY}EW`$#m  
function API_SellAll(npcName) VYw<8AEFY  
    local npcId=API_GetNpcIdByName(npcName) ?[#4WH-G  
    local bagData=ssr.getBagData() Memb `3  
    for k,v in pairs(bagData) do Y~Z&h? H'}  
        --if #v["Values"]<2 then               qF3s&WI  
            local Name = v.Name `P/87=h  
            local MakeIndex = v.MakeIndex ~o X`Gih  
            local networkCtl = global.networkCtl [R(dCq>  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) JKY  
        --end L}UrI&]V$:  
    end me YS W  
end E@J}(76VS  
8O| w(z  
8JojKH  
--NPC购买 &ev#C%Nu  
function API_Buy(npcName,itemName,count) cof+iI~9O%  
    --进入子菜单 Ie7S'.Lmq  
    local sendData = !%/2^  
    { P/,ezVb =  
        UserID = API_GetNpcIdByName(npcName), Y;1s=B9  
        Name = itemName, ys- w0H  
    } "BA&  
    SendTableToServer(1015, sendData) AvZO R  
    local function ToBuy() f7?u`"C  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) :/\KVz'fw}  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           XYze*8xUb  
        for i=1,count do qNX+!Y}y  
            if i>#list then J 7HOSFwXn  
                break U&o ~U] rm  
            end       d04fj/B  
            sendData.MakeIndex= list[#list-i].MakeIndex IO{iQ-Mg  
            SendTableToServer(1014, sendData) -#`tS  
        end ZfU &X{  
        API_CloseNpcTalk() x }.&?m  
    end =6d'/D#J  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) ,E &W{b  
end MZ:Ty,pw:O  
 ,8)aK y  
z Ek/#&  
function 打开子项(item) 9/PX~j9O?  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) d;g]OeF  
    if item.SubMenu == 1 then X&gXhr#dL\  
        NPCProxy:RequestNpcStoreItemList(item) xA>3]<O  
    end T!1Np'12zF  
end c?}{>ig/)  
?OBB)hj  
function 子项购买(count) H8A=]Gq  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList &\W5|*`x-  
    for i = 1, count do /xb37,   
        if i > #list then break end Eyh(257  
        NPCProxy:RequestNpcStoreBuy(list) 4Ix~Feuph  
    end )(h<vo)-zX  
end c8oE,-~  
9Idgib&  
--登录角色 o@qI!?p&  
>a)6GZ@  
function API_LoginRole(index) JpZ3T~Wrf  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) GXwQ )P5]  
    LoginProxy:SetSelectedRoleByIndex(index) yPk s,7U  
    LoginProxy:RequestEnterGame() :MILOwF  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) l:(?|1_  
end F-<c. 0;6  
kPYQcOK8  
--登录 97n,^t2F\  
function API_Login(name, password) = /kT|  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) J@RV^2  
    local data = {} ]ZS/9 $  
    data.type = 1 P,bis7X.  
    data.username = name _Kv;hR>  
    data.password = password { PkPKp  
    AuthProxy:RequestLogin(data) ]//D d/L6  
end i|N(= Z =  
e^h4cC\^  
--开门 )%bY2 pk  
function API_EnterRoom(x, y) U(\ ^!S1  
    local qq = ssr.GetCurMapData() n:[ LsbTk  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) /'L/O;H20  
    local function callback() P`y 0FKS  
        ssr.AutoMoveBegin(x, y, qq.mapID) *]e 9/f  
    end (P 9$Ei0fv  
    SL:ScheduleOnce(callback, 0.5) 2l}3L  
end 6D29s]h2  
Z`yW2ON$'  
--多开 *W<|5<<u@  
function API_PcOpen() p}lFV,V  
    LuaBridgeCtl:Inst():CheckClientCount(2) fYzZW  
end ,,~|o3cfq  
aq$adPtu  
--盒子显示 ^fhkWx4i  
function API_hezi() Ombvp;  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 {3G2-$yb  
end J72 YZrc  
_j?/O)M c  
--遍历背包物品 AUwIF/>F(]  
function API_GetCurBagData() N  Bpf  
    local s1 = ssr.getCurBagData() 6@J)k V  
    local result = "" $jN,] N~  
    for k, v in pairs(s1) do vL Qh r&I  
        local s1 = string.format( J-Wphc!m  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" FQw@ @  
            , v["OverLap"] \"Aw ATQ  
            , v["DuraMax"] jHpFl4VPz  
            , v["Where"] 7_]Bu<{f  
            , v["Dura"] /@9-D 4  
            , v["Name"] +"D*0gYD  
            , v["Shape"] |^t8ct?x~  
            , v["MakeIndex"] Zl7m:b2M  
            , v["Weight"] ym6gj#2m  
            , v["StdMode"] bS*oFm@u  
            , v["Index"]) r&D&xsbQ  
        local ss = "" so }Kb3n  
        if #v["Values"] > 1 then pu5-=QN  
            for x, y in pairs(v["Values"]) do LYp=o8JW|  
                if y["Value"] > 0 then QiQO>r  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" y0cB@pWp  
                    , y["Value"] av}pT)]\  
                    , y["Id"]) ^?gs<-)B  
                    ss = ss .. Values j~`rc2n%  
                end k?ksv+e\  
            end M UqV$#4@I  
        end )Tj\ym-Vl  
        result = result .. s1 .. "," .. ss .. "\r\n" r?wE;gH  
    end < c[dpK5c  
    return result  ^6Y:9+  
end S`&YY 89{&  
hFr?84sAd  
--获取背包是否满 a*nx2d  
function API_GetBagFull() (ZHEPN  
    return ssr.IsBagToFull(isTips) y3pr(w9A  
end 16n8[U!  
wEJ?Y8  
--获取背包百分比 /]"2;e-s+  
function API_GetBagEx() O)9{qU:[b  
    HW = ssr.GetMetaValueByKey("BW") kV3Z t@+  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") ?#_]Lzn'  
    ELL = HW / MAXHW * 100 2?nhkast#=  
    return math.ceil(ELL) exL<cN  
end |csR"DOqz  
9Sk?tl  
--获取背包是否满 f iu?mb=*  
function API_GetBagFull() Vq1v e;(8s  
    return ssr.IsBagToFull(isTips) ]BBL=$*  
end \ D,c*I|p7  
H| 1O>p&  
--读取地图ID xbhU:,o  
function API_GetMapID() m@^!?/as  
    local tt = ssr.GetCurMapData() cQldBc  
    return tt.mapID y}!}*Qj+/  
end rg{|/ ;imT  
x1{gw 5:  
--读取地图名称 ay,E!G&H  
function API_GetMapName() q$ 6Tb  
    local tt = ssr.GetCurMapData() J\x.:=V  
    return tt.mapName Vpsv@\@J>  
end "R v],O"  
G!3d!$t  
--获取背包最大数 mo- Y %  
function API_GetMaxBag() 0N19R5NN8  
    return ssr.GetMaxBag() q(I`g;MF  
end V+2C!)f(  
JJ$q*  
--使用物品 a'2^kds  
function API_UseItem(itemName) ]M5w!O!  
    local items = ssr.getQuickUseData() `t~Zkb4>  
    local item = ssr.getCurBagData() J)leRR&  
    for k, v in pairs(items) do ',P E25Z  
        if v.Name == itemName then NM_Xy<.~E  
            ssr.UseItemByIndex(v.Index) m6oaO9"K  
        end uRfFPOYH  
    end qg#|1J6e  
@>sZ'M2mq  
    for k, v in pairs(item) do /htM/pR  
        if v.Name == itemName then o7;#B)jWS  
            ssr.UseItemByIndex(v.Index) #0;ULZ99aH  
        end k(.6K[ b  
    end 1y($h<  
end {*J{1)2  
X,"(G}KUA  
--获取金币数量 L\Y4$e9bF8  
function API_GetMoney(Index) a@&P\"k  
    return ssr.GetMoneyCountById(Index) _M;M-hk/  
end o0'!u  
k2cC:5Xf3  
function API_MergeTables(t1, t2) K6l{wyMb|  
    local merged = {}  }L.&@P<  
    for key, value in pairs(t1) do 3/q) %Z^=  
        merged[key] = value QBI;aG<+b>  
    end :AM5EO  
    for key, value in pairs(t2) do rW(<[2vg  
        merged[key] = value 7r4|>F  
    end 3.?kxac  
    return merged @XL5$k[Y  
end d`+@ _)ea  
O^,%V{]6\  
5p7 ?e3  
--获取物品数量 1 ||\3L/  
function API_GetItemCount(itemName,isBind) mjtmN0^SR  
    local items=ssr.getQuickUseData() ckTk2x PQ  
    local bagData=ssr.getBagData() ^<VJ8jk<  
    items=API_MergeTables(items,bagData) [|!A3o  
    local bind=isBind or false OEFAL t  
    local count=0 _`(WX;sK  
    for k,v in pairs(items) do K-CF5i:  
        if bind then hPB^|#}  
            --绑定 zZax![Z  
            if v.Name==itemName and v.Bind~=nil then bYKe5y=  
                count=count+ v.OverLap ~!& "b1  
            end }[gk 9uM_7  
        else H${5pY_M  
            --不绑定 gL:Vj%c  
            if v.Name==itemName and v.Bind==nil then kED1s's  
                count=count+ v.OverLap 7} 2Aq  
            end ;mAlF>6]\  
        end uVn"'p-  
    end Lm{qFu  
    return count )Z0bMO<  
end yxx'g+D*  
--读取人物坐标 iir]M`A.-  
.h7`Q{  
(L3Etan4RE  
c?0.>^,B Q  
function API_GetMapXY() 6S GV}dAx  
    local aa = ssr.GetMainPlayerMapPos() Oe/\@f0bLT  
    local aa = string.format("x=%s,y=%s" RMvq\J}w!  
    , aa.x 9cwy;au  
    , aa.y) (q]_&%yW  
    return aa iUua!uC  
end k:qS'  
.*(xkJI3  
-- 获取角色是否活着 Sb& $xWL  
function API_IsRoleAlive() zY=eeG+4s  
    return ssr.IsRoleAlive() vk&6L%_~a  
end ym =7EY?o  
4 ru-q F  
--读取聊天信息 ;qN;oSK  
function API_ChatMsg() P`xQL  
    local function listcb(msg) (rfR:[JkC2  
        --table x [_SNX"  
        ChatTable = msg  e#t7  
    end zvgy$]y'\  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) ~]_U!r[FA  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then ;#Y'SK  
        local ChatT = string.format( qLYz-P'ik  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" 4Nun-(q  
            , ChatTable.SendName +\_c*'K>  
            , ChatTable.SendId $,)PO Z  
            , ChatTable.ChannelId NrK.DY4  
            , ChatTable.mt -$2a@K,i  
            , ChatTable.SendTime U7do,jCoa  
            , ChatTable.Msg) D02( 6|  
        return ChatT !JGe .U5  
    end DQ*T2*L  
end nUy.gAb  
* ",/7(  
function API_ChatMaa() NtfzAz/  
    return ssr.GetMaxBag() S<Os\/*  
end f)x(sk  
aJ/}ID  
--修理装备 E;tEmGf6F  
function API_CopyTable(original) V*< `!w  
    local copy = {} qbsmB8rh  
    for key, value in pairs(original) do pRys 5/&v  
        if type(value) == "table" then LpYG!Kl  
            copy[key] = API_CopyTable(value) R9z:K_d,  
        else L GdM40  
            copy[key] = value x=M%QFe  
        end 2t,N9@u=UN  
    end ouE/\4'NB  
    return copy tSVWO] <  
end Q_r}cL/A  
修衣服 = "0,4" --衣服,头盔 JJZu%9~[  
修武器 = "1" rLpfybu  
修项链 = "3" A+w 'quXn  
修手镯 = "5,6" @y!oKF  
修戒指 = "7,8" --左戒指 右戒指 -Is;cbfLj/  
function API_Repair(npcName, itemPos) xMs!FMn [  
    local npcId = API_GetNpcIdByName(npcName) b$;qtfJG  
    local tempData = ssr.getEquipData() cTJi8f=g  
    local tobeRepair = {} \5iMr[s  
    for k, v in pairs(tempData) do nmuzTF s=  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then 2Wn*J[5  
            local tmp = { :*} -,{uX  
                Name = v.Name, 'EHt A9M  
                MakeIndex = v.MakeIndex, o"!C8s_6  
                Where = v.Where %;eD.If}  
            } -^aJ}[uaI  
            table.insert(tobeRepair, tmp) MO>9A,&f  
            ssr.TakeOffEquipRequest(v) d@XXqCR<  
        end U #C@&2  
    end \_]X+o;  
    --脱完 开始修理 (hJ&`Tt  
    for k, v in pairs(tobeRepair) do ;p+[R+ )  
        local Name = v.Name #PkZi(k hv  
        local MakeIndex = v.MakeIndex  mPL0s  
        local networkCtl = global.networkCtl T!7B0_  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) l+A)MJd oj  
    end xfa-   
    --开始穿 ;aN_!! r  
    local function ToDress() 7 'q *(v  
        for k, v in pairs(tobeRepair) do 64i *_\UKe  
            ssr.TakeOnEquipRequest(v, v["Where"]) @xXVJWEU:  
        end g&*,j+$ }  
    end XkPE%m_5D  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) D"V(A\sZ  
    API_CloseNpcTalk() $*Kr4vh  
end KTq+JT u  
hp1+9vEN  
OUk"aAo  
l +a1`O  
药店={0} L</k+a?H!  
首饰店={19,20,21,22,23,24,26} hYht8?6}m  
衣服店={10,11,15,16,27,28,62,64} &,l(2z[  
武器店={5,6} AP:Q]A6}  
杂货店={3,25,2,30,31} (^NYC$ZxM=  
铁匠铺={43} 9 {wRqY  
书店={4} [=BccT:b  
--检测背包是否有指定类型物品 5%%e$o+  
function API_IsNeedToStore(StdModes) 3_ly"\I\  
    local function IsNeed(StdMode) v YJ9G"E  
        local bagData=ssr.getBagData() ?g9:xgkF ^  
        for k,v in pairs(bagData) do j'k <  
            if v.StdMode==StdMode then c'.XC}  
                return true 2 EWXr+IU.  
            end N[r Ab*iT  
        end r~z'QG6v/  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) U`aB&[=$  
        local equip = EquipProxy:GetEquipData() V3>tW,z  
        for k,v in pairs(equip) do 6_s(Kx>j  
            if v.StdMode==StdMode then Z)}UCi+/".  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then i\,I)S%yJ  
                    return true q6,z 1A"  
                end /9e?uC6  
            end B[k=6EU8k  
        end <D[0mi0  
        return false >UQY3C  
    end )ViBH\.*p  
+Bf?35LP  
    for k,v in pairs(StdModes) do !:PiQ19 'u  
        if IsNeed(v) then FUarI5#fwF  
            return true vc :%  
        end o! l Ykud  
    end VsJiE0'%  
    return false 9Pb6 Z}  
end )q66^% ;S  
Cz)&R^  
$nb.[si\  
--范围内怪物个数  bool型返回distance Ptc+ypTu  
function API_范围内怪物个数(distance, count) 1<Sg @  
    local proxyUtils   = requireProxy("proxyUtils") ]rv4O@||w  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() Pa6pq;4St  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) [#9i@40  
end WfD fj  
--关闭NPC框 OXm`n/64+  
function API_CloseNpcTalk() P)kJ[Zv>f  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) 6`@b@Kd  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) DXo]O}VF  
end jsQHg2Vd  
--无怪随机 _jc_(;KPF  
function API_无怪随机() 0k#7LubWZl  
    local list = global.monsterManager.mMonstersInCurrViewField Z\$M)e8n  
    local actors = {} u&w})`+u5  
    for k, v in pairs(list) do QtwQVOK  
        local actor = {} Wqkb1~]#Y  
        actor["mID"] = v:GetID() X$;&Mdo.  
        table.insert(actors, actor); [~u&#!*W  
    end *s,[Uy ![  
    if #actors < 1 then lLp,sNAj  
        API_UseItem("随机传送石") Cs_&BSs  
        local aa = API_GetItemCount(1078) >.6|\{*sG  
        if aa < 1 then *E *oWb]H  
            ssr.BuyStoreItemsById(2, 1) {zWR)o .=  
        end D<m0G]Ht*  
    end X@"G1j >/  
    return #actors 8PzGUn;\  
end fZezDm(Q  
+J|H~`  
--API_周围怪物数量 |{&M#qXe  
function API_周围怪物数量() n>?D-)g  
    local list = global.monsterManager.mMonstersInCurrViewField R{fJ"Q5'  
    local actors = {} >MGWN  
    for k, v in pairs(list) do c} +*$DeT  
        local actor = {} hJ$9Hb  
        actor["mID"] = v:GetID() <sw@P":F  
        table.insert(actors, actor); z)S6f79`Q  
    end {vGJ}q?Sd"  
    return #actors zGFD71=#  
end Z6rhInIY  
@ zC6`  
--API_周围人物数量  参数是 白名单 {nbT$3=Zt  
function API_视野内敌人(Name, lv) ;F#(:-:  
    local list = global.playerManager.mPlayersInCurrViewField f-G)pHm  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() 'L7qf'RV  
    local actors = {} qXg&E}]:=  
    local names = myName .. "," .. Name 'w27Lt'V  
    for k, v in pairs(list) do *I)J%#  
        local actor = {} uN:KivVe  
        actor["mID"] = v:GetID() Km;}xke6  
        actor["mName"] = v:GetName() +rJ6DZ  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] <(q(5jG  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() K J\kR  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then 58Ce>*~  
            table.insert(actors, actor); >UMxlvTg&  
        end : oXSh;\  
    end ^3TNj  
    return #actors P+0'^:J  
end +?Ii=*7n  
X3\PVsH$K  
6,A|9UX=`  
--自动捡 F?|Efpzow?  
API_NoBodyPickEnable=true 2}A)5P*K  
!JDr58  
--捡取物品白名单 %W"u4 NT7  
API_MyPlayerNames = "我不是药神," u MEM7$o  
pY`$k#5  
--全图捡 bAPMD  
API_MapPickEnable = true 755,=U8'wi  
--自动存 n&njSj/  
API_InStoreEnable=false ~<?Zj  
API_InStoreItems="" )"S%'myj  
--自动扔 l[Z o,4*  
API_ItemDropEnable=false A<ds+0  
--自动用 7ocUFY0"  
API_ItemKeepCountEnable=true J(l\VvK  
--自动领取 KGYbPty}  
API_GetMailItemEnable=false 4LKpEl.=  
--自动买回城石 2n ,z`(=  
API_BuyStoneEnable=false &{V|%u}v  
API_RecoveryItemMaxMoney=1000000 `Pvi+:6\Y  
--地图 |Dn Zk3M,  
API_PreMapName="盟重省" [,;e ,ld  
--开关 2% sZ aM  
API_TimerEnable=true UZI:st   
taE p   
API_TimerEnable1s=true r8s>s6vm  
API_TimerEnable10s=true ]>1Mq,!  
--1S定时器 s/tLY/U/  
function API_AutoSchedule1s() >$JE!.p%o  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then Y(g_h:lf,]  
        --自己设置的自动捡 CefFUqo4  
        --API_PickItems() hSm?Z!+  
        --系统自动捡 509T?\r  
        if API_NoBodyPickEnable then Z)s !p  
            if API_IsInCurrViewField(API_MyPlayerNames) then hzsQK _;S  
                API_OpenGroupPick(false) 2y - QH  
                --release_print("来人,关自动捡") @G" nkB   
                --API_RunAway() --逃跑 )Ka-vX)D@  
                --API_UseItem3Second("回城石") S=_u3 OH0  
            else J<0{3pZY  
                API_OpenGroupPick(true) 9wYm(7M6  
                API_PickItems() ^OKm (  
                --release_print("无人,开自动捡") ?6CLUu|7n  
            end pUHgjwT'U  
        end !:&SfPv  
    end ,~Mf2Y#m0p  
end Uj7YTB  
--10s定时器 AioW*`[WjA  
function API_AutoSchedule10s() CP J21^  
    if GET_GAME_STATE()=="world" and API_TimerEnable then ;k!.ey $S  
        --自动扔 `;j1H<L  
        if API_ItemDropEnable then ]lwf6'  
            API_DropItemKeep("回城卷",2) &<N8d(  
        end 9^XZ|`  
x4I!f)8Q  
        --自动组队 |dgiW"tUm  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then ~JT`q: l-q  
        API_InviteJoinTeam() g{V(WyT@  
        API_TeamApplyUpdate() --允许所有邀请 p< 7rF_?W0  
    end <=NnrZOF  
_d]{[& p4t  
        --自动用消耗品 1kvX#h&V  
        if API_ItemKeepCountEnable then FBXktSg  
            if API_GetItemCount("强效金创药") > 1 then 1eD#-tzV  
                API_UseItem("强效金创药") Mt4  
            end 3Y)&[aj  
            if API_GetItemCount("强效魔法药") > 1 then ,Vi_~b  
                API_UseItem("强效魔法药") 9<u&27.  
            end q-(~w!e  
            if API_GetItemCount("太阳水") > 1 then z\m$>C|  
                API_UseItem("太阳水") CtCReH03  
            end G`!,>n 3  
            if API_GetItemCount("魔法药(中量)") > 7 then e3ZRL91c  
                API_UseItem("魔法药(中量)") 6CyByj&  
            end oJTEN}fL  
            if API_GetItemCount("魔法药(中量)") < 1 then $mPR)T  
                API_UseItem("魔法药(中)包") nLm'a_  
            end N|yA]dg[  
            if API_GetItemCount("金创药(中量)") > 1 then uVqc:Q"  
                API_UseItem("金创药(中量)") KNeVSZT  
            end =MqEbQn{C3  
            if API_GetItemCount("护身符(大)") < 1 then )Z:-qH  
                API_UseItem("回城卷") d~aTjf  
            end |KhpF1/(  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then LA6XTgcu  
                API_UseItem("回城卷") Yh1</C  
            end p6- //0qb  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then `,V&@}&"n  
                API_UseItem("回城卷") 6>WkisxG  
            end +S~ u,=  
        end jr`T6!\  
Z;uKnJh  
        if API_GetMailItemEnable then 7KlL%\  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) c,r6+oX  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) z\|<h=EU  
        end ]V/5<O1  
    end 8XH;<z<oJ  
end =8l' [  
DghyE`  
--定时器 0kUhz\"R:q  
function API_TimerStart() wrkw,H  
    --1S定时开关 &u:U"j  
    if API_AutoScheduleID1s == nil then z -?\b^  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) cIO/8D#zU  
    else . V!5Ui<  
        ssr.UnSchedule(API_AutoScheduleID1s) |B (,53  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) 791v>h    
    end I%4eX0QY=z  
    --10S定时开关  c k;:84  
    if API_AutoScheduleID10s == nil then (Iv@SiZf(  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) t%mi#Gh(  
    else e)H FI|>  
        ssr.UnSchedule(API_AutoScheduleID10s) >J9Qr#=H2  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) l iY/BkpH  
    end /uWUQ#9  
end niS\0ZA  
function API_IsInCurrViewField(names, level) pss')YP.  
    local lv = level or 0 :7(fBf5  
    local nameList = names or "" Sqp91[,  
    local list = global.playerManager.mPlayersInCurrViewField d[h=<?E5  
    local actors = {} c^_+<C-F  
    for k, v in pairs(list) do F7}yt  
        local actor = {} Ue9d0#9  
        actor["mID"] = v:GetID() SVa^:\"$[  
        actor["mName"] = v:GetName() 46f- po_  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] mCnl@  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then qg j;E=7  
            table.insert(actors, actor); S8v,' Cc  
        end KYTXf+oh  
    end Lj /^cx  
    if #actors > 0 then eV_ ",W  
        return true MTwzL<@$  
    else yHY2 SXm  
        return false ~Xx}:@Ld  
    end P=}l.R*1G  
end [p4([ef '  
hzAuj0-A  
--打开组捡 x<t ?Yc9  
function API_OpenGroupPick(isOpen) @w33u^  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) 9uxoMjR-  
    local count = 0 Ne9VRM P  
    for key, value in pairs(GameSettingProxy._pickConfig) do %5L~&W}^"  
        count = count + 1 sB0]lj-[Un  
    end XyB_8(/E  
    local function SetGroup(pickgroup) qi@Nz=t#HJ  
        for i = 1, count do ZW))Mx#K=T  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) Mprn7=I{Tg  
        end #: EhGlq8  
    end "X<V>q$0~c  
    if isOpen then `$"{-  
        local pickgroup = { 1, 1, 1 } c CjN8<  
        SetGroup(pickgroup) Vb\^xdL>  
    else JSFNn]z2P  
        local pickgroup = { 1, 1, 0 } Zq{gp1WC  
        SetGroup(pickgroup) ~&,S xQT  
    end sfVzVS[  
end E.C=VfBW  
\HD:#a  
广海社区提醒您:
1.忘记账号、密码、安全问题等常见站务问题,请查看论坛左上角站点帮助
2.请理性对待商业信息,如有交易,强烈建议您选择广海中介进行交易
3.欢迎购买广海社区广告位,感谢您的支持,报价及位置详见广海社区广告服务
4.特殊会员售价50元,积分(金钱和威望)无限,更多权限,欢迎到广海淘宝购买
5.广海社区唯一域名ghoffice.cc,唯一QQ190959022,其他均为假冒,谨防上当受骗
6.如您被骗,请查看广海社区举报中心,按照要求和流程提交举报材料,未经核实的举报帖子将一律删除
7.如您发现违规违法内容,欢迎点击帖子右下角举报按钮进行举报,也可到站务办公版块匿名发帖举报
免责声明
文中内容未经本站证实,对本文以及其中全部或者部分内容、文字的真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。 私下交易造成损失的,本站概不负责。
 
快速回复
限150 字节
如果您在写长篇帖子又不马上发表,建议存为草稿
 
上一个 下一个