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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 QIij>!c4  
www.fgcq996.com &\"Y/b ]  
那年传奇百区1.76 !B [1zE  
]r/(n]=(  
找到 lua_State 然后调用下面的函数就能实现功能 MtZt8s  
一个跑单狗注意qq1946913194 w69>tC  
游戏账号密码。fanren9527   qq2293307009 wGOMUWAt  
P[rAJJN/E  
搞完演示完,删除好友跑单 2I]]WBW#:  
UM4 @H1  
--自动寻路Ex .8T\Nr\~2  
function API_AutoMoveEx(mapX, mapY) *Nv y+V  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) k_*XJ<S!Y  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) _&; ZmNNhc  
    local pathPoints = inputProxy:GetPathFindPoints() ^i{,z*vi  
    if pathPoints == nil then ilDJwZg #  
        return 0 k Zk .]b  
    end UOR _M 5  
    return #pathPoints }.fL$,7a  
end Exep +x-  
NK+FQ^m[  
--自动寻路 |`_ <@b  
function API_AutoMove(mapX, mapY) E1c>nrnh*  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) @9_nwf~X4  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy)  &7L~PZ  
    local pathPoints = inputProxy:GetPathFindPoints() /e.FY9  
    if pathPoints == nil then zQL!(2  
        return 0 F-$Z,Q]S  
    end 0M#N=%31  
    return #pathPoints K[Y c<Q  
end QO5OnYh  
vQ:x% =]  
--停止寻路 S}zC3  
function API_AutoMoveEnd() $"Y3mD}?L  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) 2UU 2Vm_6  
end b(q$j/~ zb  
l9_m>X~   
--自动打怪 ojN`#%X  
function API_AutoFight(isAFK) !: m`9o 8  
    if isAFK then `j"4:  
        if not IsAFKState() then H{j~ihq7  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) ?JuX~{{. L  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) H<V+d^qX\w  
        end %:" RzHN  
    else 'fS?xDs-v  
        if IsAFKState() then ,( j>)g2Ob  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) PzIy">plm  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) pGY [f@_x-  
        end v$t {o{3  
    end @ \!KF*v  
end r> Fec  
Xy[}Gp  
function IsAFKState() e ZynF<i  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) !?BW_vY  
    return AutoProxy:IsAFKState() `[X6#` <  
end rU; g0'4e  
*mf}bTiS  
--打开自动穿戴 sEoZ1E  
function API_AutoDress() i Bi7|  
--不抢别人归属 ow-+>Y[qZ  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 G+ :bL S#:  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 y!S^xS  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) qzz[y#q(  
    ServerOptionsProxy._data["autoDress"] = 1 i%xI9BO9  
    global.ConstantConfig.autousetimes = 0 D4AEZgC F,  
end q|n97.vD  
M{*kB2jr  
--强制打开自动挂机拾取 6 eD(dZ  
function API_AutoPick() >ysriPnQ  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) :_MP' 0QP  
    local config = ItemConfigProxy.config K{|w 43>D  
    for k, v in pairs(config) do BD hLz  
        --local res = string.gsub(v.pickset, "0", "1") p:Iw%eZ:  
        v.pickset = v.pickset .. 1 L5R `w&Up  
    end B:e.gtM5  
end vAi"$e  
3|q2rA  
--获取人物坐标 ~;}\zKQKE  
function API_GetMapXY() Lqg] Fd  
    return ssr.GetMainPlayerMapPos() vkd *ER^  
end M,&tA1CH  
$ b4*/vMr  
--获取人物状态 *]FgfttES  
function API_GetAction() zs4>/9O  
    local player = global.gamePlayerController:GetMainPlayer() T48BRVX-F  
    local list = global.playerManager.mPlayersInCurrViewField <"N:rn{Qq  
    return player:GetAction() 9Kc0&?q@D  
end +VwV5iy[`  
$RpF xi  
--设置宠物状态 \^yXc*C  
function API_PetSleep(isSleep) w-J"zC  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) lrCm9Oy  
    if not SummonsProxy:IsAlived() then AeN 3<|RN  
        return false 5 RW@_%C  
    end  NI^{$QMj  
    if isSleep then "P MO  
        SummonsProxy:RequestModeChange(2) -y%QRO(  
    else w"q-#,37j  
        SummonsProxy:RequestModeChange(4) +IvNyj|  
    end VxNXd?  
end L?C\Q^0"`G  
|Es0[cU  
--获取人物数据 K-Re"zsz  
function API_GetGamePlayer() pV8[l)J  
    local player = global.gamePlayerController:GetMainPlayer() T]^?l  
    local list = global.playerManager.mPlayersInCurrViewField [C~fBf5  
    local person = {} hl`u"?rg  
    person["等级"] = player:GetLevel() w(/7Jt$  
    person["职业"] = player:GetJobID() ]Fxku<z7|  
    person["名字"] = player:GetName() vxb@9 eb!H  
    person["金币"] = ssr.GetMoneyCountById(1) ol50d73B  
    person["元宝"] = ssr.GetMoneyCountById(2) aXC!t  
    person["绑金"] = ssr.GetMoneyCountById(3) %z30=?VL  
    return person gRHtgR)T3  
end ?vvG)nW  
%y eu"  
function API_GetGamePlayerLevel() hMv2"V-X  
    local player = global.gamePlayerController:GetMainPlayer() 8IeI0f" l)  
    return player:GetLevel() -jFP7tEv  
end `4_c0 q)N4  
#?_#!T|  
--获取周围怪物 2v4W6R  
function API_GetMonster() :RHm*vt  
    local list = global.monsterManager.mMonstersInCurrViewField X|,["Az 8  
    local actors = {} #kj~G]QA  
    for k, v in pairs(list) do  +.=1^+a  
        local actor = {} ;;M"hI3@  
        actor["mID"] = v:GetID() 46ILs1T6  
        actor["mName"] = v:GetName() l/[pEUYU  
        actor["mRace"] = v:GetRace() V5~fMsse  
        actor["mType"] = v:GetType() )u<eO FI+  
        actor["mSubType"] = v:GetSubType() / HL_$g<  
        actor["mX"] = v:GetMapX() nMkOUW:T!  
        actor["mY"] = v:GetMapY() 7vw;Egd@@-  
        actor["mAction"] = v:GetAction() f#1/}Hq/I  
        actor["mTypeIndex"] = v:GetTypeIndex() {y1q7Z.M  
        actor["mAnimationID"] = v:GetAnimationID() ti}f&w ICJ  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] Vu=] O/ =P  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] }4Zkf<#7$  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] UAdz-)$  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] B& "RS  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] lVP |W:~K  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] eap8*ONl  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] Cpe#[mE  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] Oc#>QZ3  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] W8y$ Ve8m  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] r|<6Aae&  
        actor["mColor"] = "0xFFFFFF" oooS s&t  
        if v:GetType() == global.MMO.ACTOR_PLAYER then },&h[\N{6  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL Y|_O8[  
            local label_name  = global.MMO.HUD_LABEL_NAME nX)f'[ 7  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) g@Ld "5$^2  
            if hudName then d @m\ f  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) Gy9 $Wj  
            end F.68iN}  
        end ZvH?3Jy  
        table.insert(actors, actor); z" EWj73  
    end 0 k9<&  
7|Xe&o<n  
    return actors g>_OuQ|c  
end %Uf'+!4l`  
oXdel Ju?  
--遍历周围玩家 ;I+H>$%jZ  
function API_GetPlayer() |U EC  
    local list = global.playerManager.mPlayersInCurrViewField )(lJT&e  
    local actors = {} *Z; r B  
    for k, v in pairs(list) do V3Yd&HVWNQ  
        local actor = {} St+ "ih%  
        actor["mID"] = v:GetID() ^zg acn  
        actor["mName"] = v:GetName() TU%bOAKF\  
        actor["mRace"] = v:GetRace() 2[ksi51y  
        actor["mType"] = v:GetType() ?~Pv3'%d  
        actor["mSubType"] = v:GetSubType() &sdx`,  
        actor["mX"] = v:GetMapX() 6Kp}_^|z  
        actor["mY"] = v:GetMapY() >nK%^ T  
        actor["mAction"] = v:GetAction() yyjw?#\8  
        actor["mTypeIndex"] = v:GetTypeIndex() F{\=PCZ>7  
        actor["mAnimationID"] = v:GetAnimationID() #jm@N7OZ  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] m<3w^mww  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] tvGlp)?.  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] F5U|9<  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] |kc@L`7s  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] Y.NE^Vn0  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 6A?8t m/0  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] t0.;nv@A0  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] #3+~.,X9  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] l#$TYJi  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] *7Xzht&f  
        actor["mColor"] = "0xFFFFFF" (-(QDRxK  
        if v:GetType() == global.MMO.ACTOR_PLAYER then r8,om^N6  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL @D]l gq[  
            local label_name  = global.MMO.HUD_LABEL_NAME <aXoB*Y  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) C `6S}f,  
            if hudName then 5B?i(2&#  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) Im+ 7<3Z  
            end Yz\ N&0"  
        end x6v,lR  
        table.insert(actors, actor); m8+:=0|$  
    end '60//"9>k/  
    return actors nA+F  
end Z9VR]cf?  
{[P!$ /  
--遍历周围玩家EX 6OtVaT=}<O  
function API_GetPlayerExe() :BD>yOlG  
    local s1 = API_GetPlayer() s4bv;W  
    local result = "" #Kl}= 1 4  
    for k, v in pairs(s1) do ot }6D  
        local s2 = string.format( #q;z8 @  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," |z*>ixK   
            , v["mID"] #)]E8=}  
            , v["mName"] , D"]y~~I5  
            , v["mRace"] Wq QU@sA  
            , v["Dura"] $UC{"0  
            , v["mType"] /NU103F yt  
            , v["mSubType"] 5gshKmt_  
            , v["mX"] ]-bQNYKX  
            , v["mY"]  n}OU Y  
            , v["mAction"] ?-,6<K1  
            , v["mTypeIndex"] 8k H<$9  
            , v["mAnimationID"]) o0mJ y'  
        local s3 = "" ? |VysJ  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" S/7l/DFb  
        , v["mLv"] ZLrHZhP-+  
        , v["mJobID"] V%51k{  
        , v["mHP"] ISBF\ wQY  
        , v["mHPMax"] PJK9704 6  
        , v["mMP"] ;MPKJS68@  
        , v["mMPMax"] 9go))&`PJL  
        , v["mOwnerID"] 9yL6W'B!  
        , v["mOwnerName"] \=fh-c(J,  
        , v["mGuildName"] fEwifSp.  
        , v["mColor"]) PIxjM>  
        result = result .. s2 .. s3 .. "\r\n" ,H{={aln  
    end 4.w"(v9V  
    return result UP8{5fx'  
end U=QA  e  
WFDCPQ@  
--遍历周围指定NPC ,Xtj;@~-  
function API_GetNpcIdByName(npcName) SiTeB)/  
    local npcVec = global.npcManager:FindNpcInCurrViewField() :tbd,Uo  
    local npc = {} $r15gfne>  
    for k, v in pairs(npcVec) do F0.zi>5  
        local npcs = {} (w$'o*z;(  
        npc[v["mID"]] = v["mName"] H+x#gK2l  
    end lDN?|YG  
    for key, value in pairs(npc) do F#|Z# Mu  
        local sPos, ePos = string.find(value, npcName) mNDuwDd$S  
        if sPos then T5e^J"   
            return key q.T:0|  
        end 5v|EAjB6o  
    end ix*muVBj.  
    return nil x0<^<D&Q  
end K*+6`z#fMF  
0OWL  
--NPC名称打开NPC [K:29N9~4  
function API_NpcTalk(npcName) 'RLOV  
    local npcid = API_GetNpcIdByName(npcName) t!qwxX*$T  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) NwpS)6<-  
    NPCProxy:RequestTalk(npcid) QBihpA 1;  
end O{ q&]~,  
=/}X$,@2  
--NPCID打开NPC /b%Q[ Ck_  
function API_NpcTalkEx(npcid) A ~&+F> Z  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) x{hn2]6+eB  
    NPCProxy:RequestTalk(npcid) YgimJsm  
end N RSU+D-z  
~kb{K;  
function API_GetNpcTalkData() i}lRIXjdV  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 0*yJ %  
    local talkData = NPCProxy:GetCurrentNPCTalkData()  }_%P6  
    return talkData ir&.Z5=  
end GFL-.? 0  
i/$SN-5}1  
function API_GetAllLink() B*79qq  
    local talkData = API_GetNpcTalkData() ;?~ 9hN!  
G~!C =l  
    local acts = {} "% Y u wMY  
    local kv = {} >nM%p4E  
-nR\,+N  
    for line in talkData.content:gmatch("(text=.->)") do x~+-VF3/  
        if string.find(line, "@") then V^rW?Do  
            local key = line:match("text=(.-)|") BY( eV!  
J?D\$u:  
            local value = line:match("(@.-)>") 1;&T^Gdj  
            kv[key] = value KB[QZ`"%!  
        end ChE_unw  
    end CDCC1BG"  
G Y-M.|%  
    for result in talkData.content:gmatch("(@.-)>") do ti9}*8  
        table.insert(acts, result) '5rU e\k  
    end W[|[;{  
    local sendData = { <L&eh&4c  
        UserID = talkData.npcID, Ue7 6py9  
        index  = talkData.index, Ac\W\=QvB  
        --Act    = "@blbumj", !^v\^Fc  
        --commonInput = jsonData.commonInput, LNiS`o\  
        --inputID= jsonData.inputID, } 0{B  
    } ?\ Q0kr.T%  
    return acts, kv, sendData  AP w6  
end }N,>A-P  
1X&B:_  
--按索引号点击按 lRND  
function API_ClickLinkByIndex(index) P']Y( !L  
    acts, kv, sendData = API_GetAllLink() =x H~ww (D  
    sendData["Act"] = acts[index + 2] Xw^X&Pp  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) &t_h'JX&  
    NPCProxy:ExecuteWithJsonData(sendData) <[hz?:G"$  
end ea~i-7  
d+5:Qrr  
--按索购买引号点击按 fA^SD"xf  
function API_ClickBuyLinkByIndex(index) Sk=N [hwU  
    acts, kv, sendData = API_GetAllLink() w~N-W8xNR  
    sendData["Act"] = acts[index] >FF1)~  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) [h HG .  
    NPCProxy:ExecuteWithJsonData(sendData) /s`;9)G]9  
end j -32S!  
MGybGbd  
--按名称点击按 Z*eoA  
function API_ClickLinkByName(linkName) 6K 4+0xXv  
    acts, kv, sendData = API_GetAllLink() d~`-AC+  
    sendData["Act"] = kv[linkName] p;`N\.ld  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) eqhAus?)  
    NPCProxy:ExecuteWithJsonData(sendData) p(?3 V  
end m&Sp1=*Ejy  
x)R0F\_  
--出售物品 ~6d5zI4\  
function API_Sell(npcName,itemsName) F$yeF^\g  
    local npcId=API_GetNpcIdByName(npcName) Pux)>q] C  
    local bagData=ssr.getBagData() . r `[  
    for k,v in pairs(bagData) do euZ I`*0  
        if string.find(itemsName,v.Name) then ^'W%X  
            --if #v["Values"]<2 then               g+|Bf&_  
                local Name = v.Name {D,RU8&  
                local MakeIndex = v.MakeIndex V(..8}LlD  
                local networkCtl = global.networkCtl (}~ucI<~  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) Z,aGtJ.a'9  
            --end PEzia}m  
        end sTOFw;v%  
    end   hdg<bZk:  
end U~/ID  
--全部卖 n7DLJ`ho{  
function API_SellAll(npcName) 3 G d|YRtk  
    local npcId=API_GetNpcIdByName(npcName) Q52 bh'cuU  
    local bagData=ssr.getBagData() C #aFc01B  
    for k,v in pairs(bagData) do xb`CdtG2.  
        --if #v["Values"]<2 then               S@A<6   
            local Name = v.Name usH%dzKK  
            local MakeIndex = v.MakeIndex _FsB6 G]mc  
            local networkCtl = global.networkCtl f_'"KF[%  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) -tyaE  
        --end yVY kuO  
    end ke6n/ h5`  
end e5OVq ,  
*"T+G*~  
gjZx8oIoP  
--NPC购买 SQ<f  
function API_Buy(npcName,itemName,count) fIkT" ?  
    --进入子菜单 PbEQkjE  
    local sendData = hr~.Lj5^W  
    {  @C_ =*  
        UserID = API_GetNpcIdByName(npcName), Efr3x{ j  
        Name = itemName, tJm{I)G  
    } Tf[dZ(+\  
    SendTableToServer(1015, sendData) o9+Q{|r  
    local function ToBuy() !I7?  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) x4 hO$3o  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           j@t{@Ke  
        for i=1,count do K~@`o-Z[  
            if i>#list then O 6]u!NqG  
                break PbN3;c3  
            end       !NA`g7'  
            sendData.MakeIndex= list[#list-i].MakeIndex L*^ V5^-  
            SendTableToServer(1014, sendData) vJThU$s-  
        end ?*+1~m>  
        API_CloseNpcTalk() rKIRNc#d  
    end 7LdzZS0OM  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) fTgbF{?xh  
end LG6I_[  
+{*)}[w{x  
5rN7':(H!%  
function 打开子项(item) ?i%nMlcc  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) FfSI n3  
    if item.SubMenu == 1 then a7*COh  
        NPCProxy:RequestNpcStoreItemList(item) ]bu9-X&T&  
    end xVTo4-[p  
end vX.]hp5~  
-XW8 LaQB  
function 子项购买(count) 2@ *<9-9  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList DaDUK?  
    for i = 1, count do UM\}aq=,  
        if i > #list then break end yxY h?ka  
        NPCProxy:RequestNpcStoreBuy(list) +wAp,Xr  
    end KBj@V6Q  
end ~'{VaYk]v  
|*1xrM:v~  
--登录角色 %I}'Vb{C  
CjV7q y  
function API_LoginRole(index) rXDJ:NP  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) ;-Ado8  
    LoginProxy:SetSelectedRoleByIndex(index) ==`Pb  
    LoginProxy:RequestEnterGame() %ET # z!  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) WL/5 oj  
end tvCcyD%w  
wPQ&Di*X}  
--登录 ^XNw$@&',  
function API_Login(name, password) t%HI1eO7h  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) FE}s#n_Pd  
    local data = {} kwc*i s  
    data.type = 1 <(?' s9  
    data.username = name xD^wTtT  
    data.password = password pJ6Jx(  
    AuthProxy:RequestLogin(data) E4Zxv*  
end DZ2Fl>7  
ydyG}XI7V  
--开门 J@gm@ jLc  
function API_EnterRoom(x, y) "u5KbJW  
    local qq = ssr.GetCurMapData() Z*Zc]hD  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) Bs@:rhDi  
    local function callback() A$ J9U3+O  
        ssr.AutoMoveBegin(x, y, qq.mapID) R. O  
    end TH>,v  
    SL:ScheduleOnce(callback, 0.5) /} a_8iM\  
end $$\V 2%v  
^vG=|X|)c  
--多开 7?,7TR2Ny  
function API_PcOpen() (H2ylMpQt  
    LuaBridgeCtl:Inst():CheckClientCount(2) bl`D+/V   
end XJ O[[G `  
nfa_8  
--盒子显示 \#2 s4RCji  
function API_hezi() {dBB{.hX  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 C$t.C rxx  
end -EVs@:3]j  
 }Zt.*%  
--遍历背包物品 [bsXF#  
function API_GetCurBagData() n_1jHJo  
    local s1 = ssr.getCurBagData() +\srZ<67  
    local result = "" J ZA *{n2  
    for k, v in pairs(s1) do V&g)m.d:n  
        local s1 = string.format( %6N)G!P  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" aU4R+.M7@  
            , v["OverLap"] }\DAg'e)  
            , v["DuraMax"] i`R(7Z  
            , v["Where"] m^'~&!ba  
            , v["Dura"] o:H'r7N  
            , v["Name"] CuIqh BW!  
            , v["Shape"] }'v{dK  
            , v["MakeIndex"] 1z3]PA!R  
            , v["Weight"] el}hcAY/RP  
            , v["StdMode"] X:U=MWc>  
            , v["Index"]) }\>+H  
        local ss = "" CX]RtV!  
        if #v["Values"] > 1 then z+ uL "PG[  
            for x, y in pairs(v["Values"]) do '!AT  
                if y["Value"] > 0 then qg|Ox*_od"  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" +;YE)~R?  
                    , y["Value"] ?THa5%8f  
                    , y["Id"]) > n1h^AW  
                    ss = ss .. Values [#IBYJ.6  
                end lQh~Q<[ge  
            end ;4l -M2  
        end KM5jl9Vv  
        result = result .. s1 .. "," .. ss .. "\r\n" <>VID E  
    end Qg[heND  
    return result c5<kbe  
end ' 4,y  
.l7j8 }  
--获取背包是否满 /9P^{ OZ;y  
function API_GetBagFull() )y(oHRCp->  
    return ssr.IsBagToFull(isTips) xna7kA  
end 'y< t/qo  
_a fciyso  
--获取背包百分比 ijE<spG  
function API_GetBagEx() Wux0RF&  
    HW = ssr.GetMetaValueByKey("BW") zaH 5 Km_j  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") J9NsHr:A[  
    ELL = HW / MAXHW * 100 ";756'>  
    return math.ceil(ELL) JR] )xPI`  
end DQ%`v =  
E1#H{)G  
--获取背包是否满 ZTr:xX{R6  
function API_GetBagFull() X {#bJ  
    return ssr.IsBagToFull(isTips) (Z5q&#f  
end U[IQ1AEr  
3'.! +#  
--读取地图ID GI}4,!^N  
function API_GetMapID() Fs?( UM  
    local tt = ssr.GetCurMapData() =n)JJS94  
    return tt.mapID ,|6Y\L  
end oN_S}o  
keae.6[  
--读取地图名称 ?Y%}(3y  
function API_GetMapName() P a3{Ds  
    local tt = ssr.GetCurMapData() L7X7Zt8%  
    return tt.mapName 3(MoXA*  
end 2XzF k_6H  
?){0- A4  
--获取背包最大数 cLn;,u4  
function API_GetMaxBag() ) uANmThOz  
    return ssr.GetMaxBag() rFf :A-#l  
end jMTRcj];(  
W&HF?w}s  
--使用物品 8b-7]%  
function API_UseItem(itemName) }*0,>w>  
    local items = ssr.getQuickUseData() :b.3CL\.6  
    local item = ssr.getCurBagData() dv}8Y H["  
    for k, v in pairs(items) do TViBCed40  
        if v.Name == itemName then 2=jd;2~  
            ssr.UseItemByIndex(v.Index) ~azF+}x90N  
        end B. V?s,U  
    end >s;oOo+5  
Jw2B&)k/  
    for k, v in pairs(item) do MKV=m8G=  
        if v.Name == itemName then C_6G Opl  
            ssr.UseItemByIndex(v.Index) 5P-K *C&  
        end @m5O{[euj<  
    end Y=AH%Gy9 )  
end >/(i3)  
lt }r}HM+  
--获取金币数量 &/ \O2Aw8  
function API_GetMoney(Index) CR%D\I$o  
    return ssr.GetMoneyCountById(Index) SL6mNn9c  
end 0PYvey }[  
s4x'f$r  
function API_MergeTables(t1, t2) SCgyp(  
    local merged = {} s.f`.o  
    for key, value in pairs(t1) do B0 6s6Q  
        merged[key] = value xt? 3_?1  
    end AmP#'U5  
    for key, value in pairs(t2) do eL<m.06cfY  
        merged[key] = value  fn4=  
    end ~C%2t{"  
    return merged _`TepX R  
end 7bctx_W&6  
U* -%  M  
0eQ~#~j&  
--获取物品数量 eKL ]E!  
function API_GetItemCount(itemName,isBind) O]c=Yyl  
    local items=ssr.getQuickUseData() ='7er.~\  
    local bagData=ssr.getBagData() /p[|DJo M  
    items=API_MergeTables(items,bagData) _{N0OX  
    local bind=isBind or false 9 yh9HE  
    local count=0 NYWG#4D  
    for k,v in pairs(items) do m"96:v  
        if bind then ;M%oQ> ].[  
            --绑定 m\<< oIlH  
            if v.Name==itemName and v.Bind~=nil then Q2JdO 6[96  
                count=count+ v.OverLap RpBiE8F4  
            end 5x:Ift *  
        else MDMtOfe|  
            --不绑定 SNQz8(O  
            if v.Name==itemName and v.Bind==nil then mgmWDtxN  
                count=count+ v.OverLap qzuQq94k  
            end it(LphB8  
        end G> f^ 2  
    end D+bB G  
    return count 2 z'+1+B'  
end K<$wz/\  
--读取人物坐标 It#hp,@e  
aO~s i=  
%1Vu=zCAW  
 f$:7A0  
function API_GetMapXY()  !7 e i1  
    local aa = ssr.GetMainPlayerMapPos() \4[c}l  
    local aa = string.format("x=%s,y=%s" {Q{lb(6Ba  
    , aa.x z7O Z4R:  
    , aa.y) *ge].E  
    return aa jA20c(O  
end ;X?Ah  
`,F&y{ A  
-- 获取角色是否活着 s`$NW^']  
function API_IsRoleAlive() CQ@#::'F1  
    return ssr.IsRoleAlive() BP)q6?Mz  
end B'WCN&N  
i_j9/k  
--读取聊天信息 FY 1},sq  
function API_ChatMsg() )e4WAlg8c  
    local function listcb(msg) 7Vz[ji  
        --table l.__10{  
        ChatTable = msg -@EBbM&  
    end b@nri5noBm  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) .`oJcJ  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then 8@Egy%_  
        local ChatT = string.format( *(?U  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" u=p ;A1oy  
            , ChatTable.SendName W?*Xy6",JF  
            , ChatTable.SendId  ET >S  
            , ChatTable.ChannelId R`0foSq \M  
            , ChatTable.mt .b =M5JsyV  
            , ChatTable.SendTime b*I&k":  
            , ChatTable.Msg) ^CowJ(y(  
        return ChatT k#1`  
    end *u|lmALs  
end ?noETHz)  
DFt=%aV[  
function API_ChatMaa() 3q~":bpAp  
    return ssr.GetMaxBag() :z izca4  
end LK'S)Jk  
p)?qJ2c|  
--修理装备 Cm,*bgX  
function API_CopyTable(original) @<@R=aqE  
    local copy = {} '1>g=Ic0  
    for key, value in pairs(original) do Hmz=/.$  
        if type(value) == "table" then !Z<mrr;T@  
            copy[key] = API_CopyTable(value) `jD8(}_  
        else |i,zY{GI+2  
            copy[key] = value |<|28~#  
        end `^ieT#(O  
    end wx]+*Lzz  
    return copy c,#~L7  
end 2*~JMbm  
修衣服 = "0,4" --衣服,头盔 oj,HJH+  
修武器 = "1" SR&(HH$  
修项链 = "3" KuIt[oM  
修手镯 = "5,6" 5 {T9*  
修戒指 = "7,8" --左戒指 右戒指 }<( "0jC  
function API_Repair(npcName, itemPos) ?D*Hl+iu  
    local npcId = API_GetNpcIdByName(npcName) KKeb ioW  
    local tempData = ssr.getEquipData() "_ PH"W  
    local tobeRepair = {} b xk'a,!S  
    for k, v in pairs(tempData) do |'V<>v.v  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then }aHB$}"!  
            local tmp = { P?Gd}mdX?m  
                Name = v.Name, VfL]O8P>  
                MakeIndex = v.MakeIndex, 6=Y3(#Ddt  
                Where = v.Where +z]:CF   
            } T[Z <bW~0  
            table.insert(tobeRepair, tmp) A%NK0j$;}  
            ssr.TakeOffEquipRequest(v) `l[6rf_.  
        end ImUQ*0  
    end bqw/O`*wfN  
    --脱完 开始修理 ZYwBw:y}y  
    for k, v in pairs(tobeRepair) do ifJv~asp   
        local Name = v.Name .c=$ bQ>^  
        local MakeIndex = v.MakeIndex WL IDw@fv  
        local networkCtl = global.networkCtl xh+ AZ3  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) OCbQB5k3  
    end ,(@Y%UW:  
    --开始穿 %fn'iKCB  
    local function ToDress()  .G5NGB  
        for k, v in pairs(tobeRepair) do  |0C|$2  
            ssr.TakeOnEquipRequest(v, v["Where"]) 9[t]]  
        end \j2 : 6]Hm  
    end U<ku_(2"#  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) L337/8fh  
    API_CloseNpcTalk() fd!pM4"0  
end ++J Bbuzj!  
{<- ouD  
%8Z|/LGg  
~cO?S2!W  
药店={0} 4*N@=v  
首饰店={19,20,21,22,23,24,26} bik] JIM  
衣服店={10,11,15,16,27,28,62,64} ?YkO+?}+  
武器店={5,6} sx)$=~o  
杂货店={3,25,2,30,31} .-C+0L1j  
铁匠铺={43} X <ba|(  
书店={4} dyQ<UT  
--检测背包是否有指定类型物品 7.lK$J:  
function API_IsNeedToStore(StdModes) Q>SPV8s   
    local function IsNeed(StdMode) qHC*$v#.V?  
        local bagData=ssr.getBagData() ?{@!!te@3v  
        for k,v in pairs(bagData) do Q8}TNJsU  
            if v.StdMode==StdMode then K%[}[.cW  
                return true ]HNT(w@  
            end F- !}dzO  
        end 7})!>p )  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) +H)!uLva B  
        local equip = EquipProxy:GetEquipData() ~n8Oyr  
        for k,v in pairs(equip) do PK.h E{R  
            if v.StdMode==StdMode then 8T>3@kF  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then YobC'c\~9  
                    return true uNPD~TYN  
                end E5Snl#Gl\0  
            end F'?5V0\he  
        end =\ Tud-1Z  
        return false M@!]U:5~V  
    end o5*74Mv  
?vht~5'  
    for k,v in pairs(StdModes) do ?j&~vy= T  
        if IsNeed(v) then UijuJ(Tle  
            return true np' M4^E;  
        end {jx#^n&5R  
    end evndw>  
    return false ^huBqEs  
end VuO)  
&|'Kut?8  
.swgXiRvs  
--范围内怪物个数  bool型返回distance 5fvUv"m  
function API_范围内怪物个数(distance, count) +e\:C~2f28  
    local proxyUtils   = requireProxy("proxyUtils") <M =W)2D7  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() }Yo15BN+  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) 7b7%(  
end .=b +O~  
--关闭NPC框 .^9/ 0.g8t  
function API_CloseNpcTalk() (<> Sz(  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) >PTu*6Z  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) /\3XARt  
end =CG!"&T  
--无怪随机 r$3~bS$]  
function API_无怪随机() jziA;6uL  
    local list = global.monsterManager.mMonstersInCurrViewField *s<dgFA'  
    local actors = {} lvz:UWo  
    for k, v in pairs(list) do b]so9aCz  
        local actor = {} "b1R5(Ar  
        actor["mID"] = v:GetID() RBv=  
        table.insert(actors, actor); $:-= >  
    end HkfSx rTgQ  
    if #actors < 1 then c~0VNuN  
        API_UseItem("随机传送石") 0+2Matk>.  
        local aa = API_GetItemCount(1078) O'&X aaZV  
        if aa < 1 then wNf*/? N  
            ssr.BuyStoreItemsById(2, 1) QX.F1T 2e?  
        end 8&2gM  
    end 0()9vTY+  
    return #actors Skk3M?  
end vUIK4uR.  
,h^;~|GT  
--API_周围怪物数量 @WDqP/4  
function API_周围怪物数量() vU \w3  
    local list = global.monsterManager.mMonstersInCurrViewField gKm~cjCB`~  
    local actors = {} qed!C  
    for k, v in pairs(list) do @|\s$L  
        local actor = {} -%/,j)VKD  
        actor["mID"] = v:GetID() >ihe|WN  
        table.insert(actors, actor); qRP8dH  
    end fbx;-He!  
    return #actors -fSKJo#}|  
end AVevYbucB  
D)/XP  
--API_周围人物数量  参数是 白名单 b]s1Q ]V  
function API_视野内敌人(Name, lv) %. 6?\w1e  
    local list = global.playerManager.mPlayersInCurrViewField d=+Lv<  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() RfKxwo|M <  
    local actors = {} On96N|  
    local names = myName .. "," .. Name ?w5nKpG#RI  
    for k, v in pairs(list) do ~RR_[t2Z  
        local actor = {} +DV6oh  
        actor["mID"] = v:GetID() `aWwF} +Y  
        actor["mName"] = v:GetName() NM.f0{:cj  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] Kj<<&_B.H  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() woH3?zR  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then |z<wPJ,;2  
            table.insert(actors, actor); c&I,ed s  
        end h>5~ (n8  
    end B|q3;P  
    return #actors K7&8 ;So  
end G/RheH G  
uTlT'9)  
n`I jG  
--自动捡 KxTYc  
API_NoBodyPickEnable=true _^2[(<Gmv  
ygy #^  
--捡取物品白名单 Kn9=a-b?,  
API_MyPlayerNames = "我不是药神," y3 o4%K8  
 ~NW5+M(u  
--全图捡 t+)GB=C  
API_MapPickEnable = true b8b PK<  
--自动存 }HQT @&=  
API_InStoreEnable=false ,w58n%)H  
API_InStoreItems="" ;| $]Qq  
--自动扔 )i6U$,]  
API_ItemDropEnable=false kq.R(z+  
--自动用 v8fZ?dx  
API_ItemKeepCountEnable=true [q+ 39  
--自动领取 m+gG &`&u  
API_GetMailItemEnable=false pvwnza1  
--自动买回城石 VV}fW"_ND  
API_BuyStoneEnable=false gZ=9 Y:$  
API_RecoveryItemMaxMoney=1000000 ]#7Y @Yo  
--地图 MPEBinE?  
API_PreMapName="盟重省" buM>^A"  
--开关 vM3|Ti>a'  
API_TimerEnable=true Z FrXw+  
Ef*.}gcU  
API_TimerEnable1s=true (XIq?c1T  
API_TimerEnable10s=true fvBC9^3  
--1S定时器 me`$5Z`  
function API_AutoSchedule1s()  [;LPeO  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then 6pz:Lfd80  
        --自己设置的自动捡 .LTFa.jxA  
        --API_PickItems() O>):^$-K%  
        --系统自动捡 KZ >"L  
        if API_NoBodyPickEnable then }Yl8Q>t  
            if API_IsInCurrViewField(API_MyPlayerNames) then b yreleWo  
                API_OpenGroupPick(false) o  >4>7  
                --release_print("来人,关自动捡") Zz*mf+  
                --API_RunAway() --逃跑 jvKaxB;e  
                --API_UseItem3Second("回城石") #&8pp8wd,}  
            else ~i&< !O&  
                API_OpenGroupPick(true) ib=^ tK  
                API_PickItems() EV,NJ3V  
                --release_print("无人,开自动捡") ^l2d?v8  
            end ;@-5lCvC(+  
        end /t6u "I~  
    end 8RT0&[  
end {|wTZ  
--10s定时器 9M~$W-5  
function API_AutoSchedule10s() Pg 8=  
    if GET_GAME_STATE()=="world" and API_TimerEnable then iU+,Jeu  
        --自动扔 /g- X=|?F  
        if API_ItemDropEnable then >a~FSZf  
            API_DropItemKeep("回城卷",2) qGUe0(  
        end %pKs- n`  
h0QQP  
        --自动组队 J3E:r_+  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then u+FftgA  
        API_InviteJoinTeam() J-?(sjIX  
        API_TeamApplyUpdate() --允许所有邀请 ?^GsR[-x  
    end @  MoMU  
T1 .@Tbbt  
        --自动用消耗品 -mdPqVIJn:  
        if API_ItemKeepCountEnable then Ev ,8?  
            if API_GetItemCount("强效金创药") > 1 then l_IX+4(@b|  
                API_UseItem("强效金创药") 9e*poG  
            end aV#;o9H{  
            if API_GetItemCount("强效魔法药") > 1 then #yxYL0CcA:  
                API_UseItem("强效魔法药") Q#bo!]H{t  
            end 2_ DtzY:=  
            if API_GetItemCount("太阳水") > 1 then :#KURYO<  
                API_UseItem("太阳水") 8j +;Xlh  
            end tELnq#<6  
            if API_GetItemCount("魔法药(中量)") > 7 then 56aJE .?<  
                API_UseItem("魔法药(中量)") I4ct``Di  
            end <xz-7EqbwX  
            if API_GetItemCount("魔法药(中量)") < 1 then NT:>.~ah@&  
                API_UseItem("魔法药(中)包") }i~j"m  
            end g{{SY5qDj  
            if API_GetItemCount("金创药(中量)") > 1 then ZI]K+jza  
                API_UseItem("金创药(中量)") Efd[ZJxS6  
            end +@v} (  
            if API_GetItemCount("护身符(大)") < 1 then 2xm?,p`  
                API_UseItem("回城卷") #?| z&9  
            end 'v)+S;oB  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then gvt4'kp  
                API_UseItem("回城卷") 0kEq|k9  
            end f}d@G/L  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then YH$`r6\S  
                API_UseItem("回城卷") Ki\jiflc7  
            end zOp"n\  
        end :Dm@3S$4<  
5mBk[{  
        if API_GetMailItemEnable then c67!OHumP  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) Qp Vm  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) Um&@ 0C+L  
        end 5< nK.i,  
    end ~qxc!k!w4  
end t":>O0>cz  
-^N '18:  
--定时器 7:<>#  
function API_TimerStart() >qZRIDE5$  
    --1S定时开关 %uMsXa  
    if API_AutoScheduleID1s == nil then KwyXM9h6=  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) wpmtv325  
    else qA[}\8}h  
        ssr.UnSchedule(API_AutoScheduleID1s)  =7@  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) [a6lE"yr  
    end $o^}<)DW  
    --10S定时开关 m8`A~  
    if API_AutoScheduleID10s == nil then `;hBO#(H0}  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) >?x Vr  
    else '1 *MiFxKq  
        ssr.UnSchedule(API_AutoScheduleID10s) "fw uvT 1  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) Yq.@7cJ  
    end QY! A[!6h  
end =^}2 /vA  
function API_IsInCurrViewField(names, level) P0<uF`87  
    local lv = level or 0 3g?T,| 2K  
    local nameList = names or "" Q5ao2-\   
    local list = global.playerManager.mPlayersInCurrViewField s#sX r  
    local actors = {} Fv B2y8&W  
    for k, v in pairs(list) do / nRaxzf'  
        local actor = {} 3Ed PKM j&  
        actor["mID"] = v:GetID() C iF bk&-g  
        actor["mName"] = v:GetName() 8i"fhN3?Y  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ?whp _  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then xbIA97g-O,  
            table.insert(actors, actor); Y6Q6--P  
        end **[p{R]8o  
    end $ S/ 8T  
    if #actors > 0 then D':A-E  
        return true ],m- ,K  
    else }zi6F.  
        return false ^.7xu/T  
    end  7dIDKx  
end W3kilhZ  
d{jl&:  
--打开组捡 q3t@)+l>*  
function API_OpenGroupPick(isOpen) iBt5aUt  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) +!wc(N[(2  
    local count = 0 V00zk`PH  
    for key, value in pairs(GameSettingProxy._pickConfig) do 7Q&P4{hi0  
        count = count + 1 oKiu6=  
    end &aU+6'+QXB  
    local function SetGroup(pickgroup) t@v8>J%K  
        for i = 1, count do ;!b(b%  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) U/X ^  
        end c{0?gt.  
    end sy?W\(x  
    if isOpen then k2a^gCBC  
        local pickgroup = { 1, 1, 1 } yo=d"*E4^  
        SetGroup(pickgroup) yDrJn* r^  
    else 7 #`:m|$  
        local pickgroup = { 1, 1, 0 } O5w\oDhMb  
        SetGroup(pickgroup) Ig2VJs;  
    end ~Hf,MLMdTf  
end }M@pdE  
2J5dZYW  
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