轩辕传奇最新数据,仅供研究 5D`26dB2
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 ~9M!)\~
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call UZxmhsv
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call GrI&?=S^
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 c. K =(y*
//#define CallEscRole 0xE0A0A0 //角色小退call FvImX
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID a
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//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call /'&;Q7!)
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call e1(h</M U2
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 c[(Pg%
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call w9~k]5
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 K b(9)Re
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND
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{ EQ
>t[ &
BYTE OpenTalStruct[0x80] = { 0 }; !C&%T]
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); dk5|@?pe
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); G2Qjoe`Uc
try !k&)EWP?
{ ;)/@Xx
__asm wyQb5n2`;~
{ oK+Lzb\d{M
PUSHAD 8C&x MA^
push nData Gp2!xKgm
push nID ^X1wI9V
lea eax, OpenTalStruct #uvJH8)D
push eax =4NqjSH
mov eax, CallRequestTeamJoin &a #GXf
call eax \9m*(_Q
f
add esp, 0xC 9%,;XQ
POPAD F?]N8W
} @p!Q1-] =
} x mo&![P
catch (...){} 3)E(RyQA3
delete &OpenTalStruct[0x80]; Y`li> .\
} h8v>zNf'