轩辕传奇最新数据,仅供研究 P{J9#.Zq&s
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 UV{})T*s
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call hOFvM&$
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call YuJ{@"H
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 (4C)]
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//#define CallEscRole 0xE0A0A0 //角色小退call 0xvSi9
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID %uiCC>cC
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call */@I$*
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call @~5Fcfmm
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 3rJ LLYR
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call A9J{>f
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 ]F;1 l3I-
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND -Edi"B4K
{ ;K4uu<e\
BYTE OpenTalStruct[0x80] = { 0 }; -H|!KnR
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); ]ab q$Y'
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); Lm1JiPs d
try k;SKQN
{ p u?COA
__asm *%atE
{ $
)2zz>4
PUSHAD <QaUq`,
push nData w`M`F<_\:
push nID *1:kIi7_
lea eax, OpenTalStruct Q]RE,ZZ
push eax C}L2'l,
mov eax, CallRequestTeamJoin @$%.iQ7A;
call eax O9ro{ k
add esp, 0xC K
ilN`?
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POPAD vD/l`Ib:
} c]$$ap
} "W
b KhE
catch (...){} fwUF5Y
delete &OpenTalStruct[0x80]; Zz'g&ew