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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 ]ua3I}_B6v  
www.fgcq996.com {DO9%ej)  
那年传奇百区1.76  F/Goq`  
EOPx 4+o  
找到 lua_State 然后调用下面的函数就能实现功能 ZR>BK,  
一个跑单狗注意qq1946913194 os V6=  
游戏账号密码。fanren9527   qq2293307009 J ,W<ha*  
"ubp`7%67  
搞完演示完,删除好友跑单 #~0N k6*u  
L*z=!Dpo  
--自动寻路Ex 6v%yU3l  
function API_AutoMoveEx(mapX, mapY) mxNd  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) %ms%0%  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) F)3+IuY  
    local pathPoints = inputProxy:GetPathFindPoints() *^>"  h@J  
    if pathPoints == nil then +Z`=iia>  
        return 0 D(b01EQ;d  
    end fk*(8@u>  
    return #pathPoints z?/_b  
end a~}q]o?j  
*V>?m6y/  
--自动寻路 '%$Vmf)=  
function API_AutoMove(mapX, mapY) InPE_  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) ^WA7X9ed  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) F^,:p.ihm<  
    local pathPoints = inputProxy:GetPathFindPoints() $]7f1U_e  
    if pathPoints == nil then *WE8J#]d  
        return 0 &raqrY|V  
    end 6St= r)_  
    return #pathPoints zJQh~)  
end OB>Hiy   
VcjbRpTy&  
--停止寻路 !'f7;%7s  
function API_AutoMoveEnd() N8A)lYT]_u  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) Ek +R  
end k4+vI1Cs  
}#z1>y!#  
--自动打怪 KEAXDF&#  
function API_AutoFight(isAFK) vCa8` m  
    if isAFK then wt($trJ  
        if not IsAFKState() then 8/e-?2l  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) -CPtYG[s  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) _p$/.~Xo9  
        end _^ hg7&dF  
    else *'@O o  
        if IsAFKState() then =v2 |QuS$  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) I}f`iBG  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) U`v2Yw3E  
        end "@ >6<(Ki  
    end qS?o22  
end ~aC ?M&  
zt .k Nb  
function IsAFKState() 7_~ A*LM  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) ~yv7[`+Tgg  
    return AutoProxy:IsAFKState() i)#-VOhX)  
end C qd\n#d/~  
ljFq;!I5  
--打开自动穿戴 2z>-H595az  
function API_AutoDress() %=**cvVy  
--不抢别人归属 ;|Cd q  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 b.*LmSX#  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 Q)75?mn  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) +p 6Ty2rz  
    ServerOptionsProxy._data["autoDress"] = 1 !73y(Y%TE  
    global.ConstantConfig.autousetimes = 0 c5]Xqq,  
end *-0s ` rC  
<':h/ d  
--强制打开自动挂机拾取 oR#W@OK@is  
function API_AutoPick() i/:L^SQAq  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) R"ON5,E  
    local config = ItemConfigProxy.config gt{kjrTv&  
    for k, v in pairs(config) do 20Zxv!  
        --local res = string.gsub(v.pickset, "0", "1") Zue3Z{31T  
        v.pickset = v.pickset .. 1 zx@!8Z  
    end ly[yn{  
end IQ&PPC  
@*%3+9`yq  
--获取人物坐标 EP:`l  
function API_GetMapXY() ^h?fr`  
    return ssr.GetMainPlayerMapPos() G'|ql5Zw  
end o3 0C\  
Jr!^9i2j'  
--获取人物状态 {-A|f  
function API_GetAction() l!ow\ZuQBF  
    local player = global.gamePlayerController:GetMainPlayer() Wf c/?{  
    local list = global.playerManager.mPlayersInCurrViewField >n7h%c  
    return player:GetAction() 0C zQel)L:  
end =O}I{dNKZV  
ERPg TZT  
--设置宠物状态 (%_X{R'  
function API_PetSleep(isSleep) l";Yw]:^  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) |5u~L#P  
    if not SummonsProxy:IsAlived() then i(~DhXz*T  
        return false BTAbDyH5  
    end 99yWUC,  
    if isSleep then )>@S8v,(  
        SummonsProxy:RequestModeChange(2) BX_yC=S  
    else |>Q>d8|k  
        SummonsProxy:RequestModeChange(4) -A#p22 D,5  
    end 8LV6E5Q  
end z;JV3) E  
3IYFvq~  
--获取人物数据 ^E}?YgNp  
function API_GetGamePlayer() `v -[&  
    local player = global.gamePlayerController:GetMainPlayer() =lAjQt  
    local list = global.playerManager.mPlayersInCurrViewField u X,n[u  
    local person = {} 1!uBzO6/$  
    person["等级"] = player:GetLevel() ('x]@  
    person["职业"] = player:GetJobID() 4,y7a=qf3  
    person["名字"] = player:GetName() l~Jd>9DwY  
    person["金币"] = ssr.GetMoneyCountById(1) suEK;Bk9  
    person["元宝"] = ssr.GetMoneyCountById(2) bM?gAY]mB8  
    person["绑金"] = ssr.GetMoneyCountById(3) dN5{W0_  
    return person /&Q{B f  
end TcZ.5Oe6h#  
wra0bS)4  
function API_GetGamePlayerLevel() XFWpHe_ L  
    local player = global.gamePlayerController:GetMainPlayer() p]L]=-(qI  
    return player:GetLevel() Y` }X5(A@  
end c64^u9  
YR'F]FI  
--获取周围怪物 ]:e_Y,@  
function API_GetMonster() S ]3CRJU3`  
    local list = global.monsterManager.mMonstersInCurrViewField sVx }(J  
    local actors = {} "_/ih1z]  
    for k, v in pairs(list) do puPI ^6y%  
        local actor = {} b8K]>yDAh  
        actor["mID"] = v:GetID() mZ71_4X#  
        actor["mName"] = v:GetName() *RkUF!)(  
        actor["mRace"] = v:GetRace() }MaY:PMA  
        actor["mType"] = v:GetType() O2fq9%lk  
        actor["mSubType"] = v:GetSubType() .wNXvnWr  
        actor["mX"] = v:GetMapX() 4iAF<|6s  
        actor["mY"] = v:GetMapY() bK:U:vpYm  
        actor["mAction"] = v:GetAction() A8f.h5~9  
        actor["mTypeIndex"] = v:GetTypeIndex() n])# <0  
        actor["mAnimationID"] = v:GetAnimationID() <AU*lLZ  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] _ [k \S|iY  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] W ^'|{9&m  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] <, CrE5Pl  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] N3"JouP  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] <0d2{RQ;  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 40?RiwwD  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] 0+SDFh  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] "Not / 8J  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] PC9,;T&7_  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 5x+]uABE  
        actor["mColor"] = "0xFFFFFF" Zv!`R($  
        if v:GetType() == global.MMO.ACTOR_PLAYER then ` <1Wf  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL i"&FW&W  
            local label_name  = global.MMO.HUD_LABEL_NAME .D@J\<,+l  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) P<g(i 6]  
            if hudName then [wQ48\^  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 4r(0+SO  
            end i#-v4g  
        end \Th<7WbR6#  
        table.insert(actors, actor); hDxq9EF  
    end #Hrzk!&9   
Mj;V.Y  
    return actors m* m),mZ"  
end >Y>R1b%  
JP8}+  
--遍历周围玩家 u"h/ERCa  
function API_GetPlayer() l.@1]4.  
    local list = global.playerManager.mPlayersInCurrViewField d-b04Q7DQ  
    local actors = {} F*P0=DD  
    for k, v in pairs(list) do X +!+&RAN*  
        local actor = {} Ef]Hpjvp  
        actor["mID"] = v:GetID() m(8Tup|  
        actor["mName"] = v:GetName() <>6j>w_|  
        actor["mRace"] = v:GetRace() %>FtA)  
        actor["mType"] = v:GetType() >._d2.Q'  
        actor["mSubType"] = v:GetSubType() 5{'hsC  
        actor["mX"] = v:GetMapX() #,tT`{u1q  
        actor["mY"] = v:GetMapY() _v&fIo  
        actor["mAction"] = v:GetAction() R!dC20IMvH  
        actor["mTypeIndex"] = v:GetTypeIndex() ,4'gj0  
        actor["mAnimationID"] = v:GetAnimationID() 8e?/LA%MU  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] =Pv_,%  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] PCl5,]B}  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] dJR[9T_OF  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] }xsO^K  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] k|-\[Yl.  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] s70Z&3A  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] DMUirA;  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] +Kk1[fh-  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] 0j@mzd2  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] '?C6P5fm  
        actor["mColor"] = "0xFFFFFF"  uo`R  
        if v:GetType() == global.MMO.ACTOR_PLAYER then mGE!,!s}  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL cK'g2S  
            local label_name  = global.MMO.HUD_LABEL_NAME !Ubm 586!  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) necY/&Ld-  
            if hudName then [Vs\r&qL  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) ,)`_?^ \$f  
            end -$8ew+  
        end {VAih-y  
        table.insert(actors, actor); -m@c{&r  
    end Um+_ S@h  
    return actors ko@ej ^  
end R&|.Lvmc/  
L3{(B u  
--遍历周围玩家EX akvi^]x  
function API_GetPlayerExe() m]jA(  
    local s1 = API_GetPlayer() qA[lL(  
    local result = "" ZxvH1qx8  
    for k, v in pairs(s1) do h:fiUCw  
        local s2 = string.format( vx9!KWy}  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," ]nsjYsT  
            , v["mID"] y`RzcXblIZ  
            , v["mName"] L hO\a  
            , v["mRace"] SWr TM  
            , v["Dura"] `bQ_eRw}  
            , v["mType"] vgeqH[:  
            , v["mSubType"] .RpJZ[E  
            , v["mX"] 8Qg{@#Wr  
            , v["mY"] .{ v$;g  
            , v["mAction"] @JGmOwZ  
            , v["mTypeIndex"] 4vg3F(   
            , v["mAnimationID"]) $5pCfW8>  
        local s3 = "" gC?}1]9c  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" ?"@Fq2xgB4  
        , v["mLv"] v*.R<- X:  
        , v["mJobID"] hi,=" /9  
        , v["mHP"] b/_Zw^DPC  
        , v["mHPMax"] jq H)o2"/  
        , v["mMP"] _%Z.Re  
        , v["mMPMax"] =RWTjTZ   
        , v["mOwnerID"] btg= # u  
        , v["mOwnerName"] &%fcGNzJQ  
        , v["mGuildName"] CA#g(SiZ  
        , v["mColor"]) g}%ODa !H  
        result = result .. s2 .. s3 .. "\r\n" <ww D*t  
    end D=ej%]@iw  
    return result :[<Y#EX.  
end d.+*o  
4.,EKw3  
--遍历周围指定NPC G` l\R:Q  
function API_GetNpcIdByName(npcName) e_b,{l#  
    local npcVec = global.npcManager:FindNpcInCurrViewField() a{ST4d'T  
    local npc = {} Rs=Fcvl  
    for k, v in pairs(npcVec) do 8;g i8Y  
        local npcs = {} 4<[?qd 3v=  
        npc[v["mID"]] = v["mName"] eV"%(<{  
    end i\CA6I  
    for key, value in pairs(npc) do nZioFE}  
        local sPos, ePos = string.find(value, npcName) GQt5GOt  
        if sPos then  ]~;*9`:  
            return key P|Aac,nE+^  
        end [#GBn0BG)  
    end <.)=CK  
    return nil M@TG7M7Os  
end k1,k 9BK  
30HUY?'K  
--NPC名称打开NPC e]1=&:eX#d  
function API_NpcTalk(npcName) 2mEqfy  
    local npcid = API_GetNpcIdByName(npcName) x/<ow4C  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) IBNg2Y  
    NPCProxy:RequestTalk(npcid) TFkG"ev  
end PzPNvV/o  
\hX,z =  
--NPCID打开NPC bkJ bnW=  
function API_NpcTalkEx(npcid) =OK#5r[UV  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) dSwfea_  
    NPCProxy:RequestTalk(npcid) \udB4O  
end <4TI;yy6?  
+jE)kaV%  
function API_GetNpcTalkData() 2xN7lfu1RB  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) "[ LUv5  
    local talkData = NPCProxy:GetCurrentNPCTalkData() A}Iyl   
    return talkData E6GubU  
end <qR$ `mLN  
a>GA=r   
function API_GetAllLink() nC3+Zka  
    local talkData = API_GetNpcTalkData() wwl,F=| Y  
).k U7;0  
    local acts = {} {APfSD_4  
    local kv = {} lH3.q4D 5  
#)S}z+I  
    for line in talkData.content:gmatch("(text=.->)") do mH,s!6j?Vp  
        if string.find(line, "@") then b_Y+XXb<  
            local key = line:match("text=(.-)|") 9SeGkwec?$  
,P <I<QYu  
            local value = line:match("(@.-)>") \!-]$&,j4  
            kv[key] = value Qb@j8Xa4[  
        end 1le9YL1_g  
    end ;,-)Z|W  
wA {) 9.  
    for result in talkData.content:gmatch("(@.-)>") do ++~ G\T9H  
        table.insert(acts, result) ;d<XcpK}  
    end G5qsnTxUJ  
    local sendData = { XF: wsC  
        UserID = talkData.npcID, &3/`cl[+  
        index  = talkData.index, 9-n]_AF`0  
        --Act    = "@blbumj", t'F$/mx.  
        --commonInput = jsonData.commonInput, q<\r}1Dm  
        --inputID= jsonData.inputID, 9]3l'  
    } o2(w  
    return acts, kv, sendData R}Zaz3( Hd  
end *?Eu{J){7%  
#4|RaI|.  
--按索引号点击按 F-@y H  
function API_ClickLinkByIndex(index) GYw/KT~$  
    acts, kv, sendData = API_GetAllLink() s-*N_Dv  
    sendData["Act"] = acts[index + 2] _dd_Z40R  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Jha*BaD~N  
    NPCProxy:ExecuteWithJsonData(sendData) %;4#?.W8  
end TJNE2  
;7Qem&  
--按索购买引号点击按 q"Bd-?9  
function API_ClickBuyLinkByIndex(index) 7eq.U yUxs  
    acts, kv, sendData = API_GetAllLink() qF3S\ C  
    sendData["Act"] = acts[index] :C;fEJN  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) (NUXK  
    NPCProxy:ExecuteWithJsonData(sendData) t>]W+Lx#  
end 5 n4/}s  
NH/jkt&F[  
--按名称点击按 ?bd!JW bg`  
function API_ClickLinkByName(linkName) Mxz X@GBX  
    acts, kv, sendData = API_GetAllLink() 4oF,;o+v\4  
    sendData["Act"] = kv[linkName] "Io-%S u+  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 3Dc^lfn  
    NPCProxy:ExecuteWithJsonData(sendData) a?Om;-i2`S  
end JK)|a@BtOT  
r;f \^hVy  
--出售物品 J>dj]1I  
function API_Sell(npcName,itemsName) bY`Chb.  
    local npcId=API_GetNpcIdByName(npcName) ;\"Nekd|  
    local bagData=ssr.getBagData() @uC-dXA"  
    for k,v in pairs(bagData) do aJm5`az)  
        if string.find(itemsName,v.Name) then F4(;O7j9  
            --if #v["Values"]<2 then               a:|]F|  
                local Name = v.Name :8n?G  
                local MakeIndex = v.MakeIndex )FB<gCh7X  
                local networkCtl = global.networkCtl Q3lVx5G>4  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) _)-2h[  
            --end R7Tl 1!,h  
        end XF{2'x_R  
    end   :%Z)u:~':  
end Ct /6<  
--全部卖 a w~a /T:  
function API_SellAll(npcName) ;2 o{ 6  
    local npcId=API_GetNpcIdByName(npcName) Qvny$sr2  
    local bagData=ssr.getBagData() <\:*cET3  
    for k,v in pairs(bagData) do fR.raI4et  
        --if #v["Values"]<2 then               z=k*D^X  
            local Name = v.Name 0T3r#zQ  
            local MakeIndex = v.MakeIndex qyyLU@hd  
            local networkCtl = global.networkCtl }J5iY0  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) /x-tl)(s=  
        --end p38s&\-kEN  
    end HH !SqkwT  
end 9LQy 0Gx  
oi3Ix7  
P)TeF1~ T  
--NPC购买 =L$RY2S"  
function API_Buy(npcName,itemName,count) ^(xVjsHp#  
    --进入子菜单 yyR@kOGga  
    local sendData = AO$aWyI  
    { VyU!r* o  
        UserID = API_GetNpcIdByName(npcName), nkkGJV!  
        Name = itemName, t ORDtMM9+  
    } bVRxGn @l  
    SendTableToServer(1015, sendData) ,v| vgt  
    local function ToBuy() /C<} :R  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) a(o[ bH.|;  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           # 9f 4{=\  
        for i=1,count do cNN_KA  
            if i>#list then 9 DX u*}  
                break ,Ur~DXY  
            end       }=3W(1cu-  
            sendData.MakeIndex= list[#list-i].MakeIndex '\m\$ {  
            SendTableToServer(1014, sendData) GLl@ 6S>v  
        end 7f=9(Zj  
        API_CloseNpcTalk() _ )^n[_E  
    end /=OSGIJzm  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) Q~*3Z4)j  
end 9]8M {L  
N~arxe (K  
I^ A01\p  
function 打开子项(item) S67T:ARS  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) a-TsD}'X  
    if item.SubMenu == 1 then cmh/a~vYaY  
        NPCProxy:RequestNpcStoreItemList(item) I|[a a$G  
    end sEfGf.  
end gk6j5 $Y"<  
CtDS lJ  
function 子项购买(count) Vo2frWF$  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList UE\@7  
    for i = 1, count do J2#=`|t"  
        if i > #list then break end B<'V7#L_  
        NPCProxy:RequestNpcStoreBuy(list) RZE:WE;5  
    end [dL?N  
end 1[`l`Truz  
b_Ky@kp  
--登录角色 s?K4::@Fv  
oB Bdk@  
function API_LoginRole(index) ?Ve5}N  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) S+OI?QS  
    LoginProxy:SetSelectedRoleByIndex(index) J>Rt2K  
    LoginProxy:RequestEnterGame() =Jl1D*B*  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) .'AHIR&>  
end u&I~%s  
7!N5uR  
--登录 uJp}9B60_  
function API_Login(name, password) `TsfscN  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) M!6bf  
    local data = {} z8"=W,2  
    data.type = 1 ! xqG-rd '  
    data.username = name ow`c B  
    data.password = password B&Ci*#e  
    AuthProxy:RequestLogin(data) #WpO9[b>  
end Z*e7W O.  
1@qb.9wZ6  
--开门 !%M-w0vC9  
function API_EnterRoom(x, y) 1aMBCh<}JN  
    local qq = ssr.GetCurMapData() 3x9C]  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) r@<;  
    local function callback() +#H8d1^5  
        ssr.AutoMoveBegin(x, y, qq.mapID) izW l5}+'B  
    end o_*|`E  
    SL:ScheduleOnce(callback, 0.5) WE~3(rs#X#  
end qP<,"9!I  
\ T]"pE+8l  
--多开 x}>tX  
function API_PcOpen() R +JI ?/H  
    LuaBridgeCtl:Inst():CheckClientCount(2) 17Gdu[E  
end S@"=,Xj M  
et ~gO!1:*  
--盒子显示 +m7 x>ie)  
function API_hezi() ".i{WyTt  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 =L wX+c  
end # nYGKZ  
/eMZTh*1P  
--遍历背包物品 =nL*/  
function API_GetCurBagData() @ Q1j H~t  
    local s1 = ssr.getCurBagData() A07 P$3>/W  
    local result = "" h'fD3Gr&  
    for k, v in pairs(s1) do &s;%(c04A  
        local s1 = string.format( mVL,J=2  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" E;d 5$  
            , v["OverLap"] tx1jBh:e=  
            , v["DuraMax"] X5/{Mx`8Oz  
            , v["Where"] `U1%d7[vY  
            , v["Dura"] -5 W0K}  
            , v["Name"] <d5vVn  
            , v["Shape"] (Mm{"J3uv  
            , v["MakeIndex"] *nW9)T  
            , v["Weight"] cnPX vD^kY  
            , v["StdMode"] lM 1!2d'P  
            , v["Index"]) !^fJAtCN]  
        local ss = "" ?-84_i  
        if #v["Values"] > 1 then ipp_?5TL  
            for x, y in pairs(v["Values"]) do hCvn(f  
                if y["Value"] > 0 then W=\dsdnu*  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" *f#4S_ws`  
                    , y["Value"] q |^O  
                    , y["Id"]) 4vQHr!$Ep  
                    ss = ss .. Values F i/G, [q  
                end CzEn_ZMb  
            end t3>r f3v  
        end jgo@~,5R  
        result = result .. s1 .. "," .. ss .. "\r\n" S7q &|nI  
    end #Fd( [Zx#.  
    return result bg*{1^  
end bgK(l d`  
QPcB_wUqu  
--获取背包是否满 kZ.3\  
function API_GetBagFull() 66Xt=US  
    return ssr.IsBagToFull(isTips) |YFD|  
end G!;[If :<e  
QMxz@HGa|  
--获取背包百分比 ~+C#c,Nw  
function API_GetBagEx() C|zH {.H  
    HW = ssr.GetMetaValueByKey("BW") ?BZ][~n-Q  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") G0Eq }MyF  
    ELL = HW / MAXHW * 100 YcV~S#b  
    return math.ceil(ELL) /_a *C.a6  
end Aii[=x8  
Xh/av[Q  
--获取背包是否满 ~=mM/@ HD  
function API_GetBagFull() ui{_w @o  
    return ssr.IsBagToFull(isTips) ">9CN$]J  
end *n'x S L  
NGY I%:  
--读取地图ID v+sbRuo8  
function API_GetMapID() T!a[@,)_  
    local tt = ssr.GetCurMapData() pzr-}>xrZ  
    return tt.mapID %S#"pKE6 R  
end \veL5  
8vw]u_e  
--读取地图名称 !v L :P2  
function API_GetMapName() W 8NA.  
    local tt = ssr.GetCurMapData() ^e,RM_.  
    return tt.mapName yMkd|1  
end R4(8]oUW  
-*M:OF"Zh  
--获取背包最大数 [AzN&yACE  
function API_GetMaxBag() +3>4 ?,^g  
    return ssr.GetMaxBag() 8!SiTOzR?  
end >[@d&28b%  
j2Y(Q/i  
--使用物品 ? $ c  
function API_UseItem(itemName) #+PbcL  
    local items = ssr.getQuickUseData() i|^6s87"N2  
    local item = ssr.getCurBagData() *~uuCLv_  
    for k, v in pairs(items) do ZRm\d3x4  
        if v.Name == itemName then bVHi3=0{  
            ssr.UseItemByIndex(v.Index) u Cfp+  
        end sK? -@  
    end 8Q -F  
\Agg6tY r  
    for k, v in pairs(item) do <pU ou  
        if v.Name == itemName then c7IR06E  
            ssr.UseItemByIndex(v.Index) .A/H+.H;  
        end Rk[ * p  
    end 9Ol_z\5  
end l5ds`uR#  
[9_ (+E[}  
--获取金币数量 NF!1)  
function API_GetMoney(Index) r![JPhei  
    return ssr.GetMoneyCountById(Index) oLMi vy4  
end & }}WP:U  
:Qo  
function API_MergeTables(t1, t2) Y`?X Fy:  
    local merged = {} p'k +0=  
    for key, value in pairs(t1) do ~{G: ,|`  
        merged[key] = value F5MPy[  
    end z44~5J]  
    for key, value in pairs(t2) do o~&!M_ED  
        merged[key] = value E57{*C  
    end #aX@mPm  
    return merged XSjelA?  
end CZRo{2!?U  
D#1~]d  
S5KYZ W  
--获取物品数量 u/'sdt  
function API_GetItemCount(itemName,isBind) E}9ldM=]s  
    local items=ssr.getQuickUseData() rI+w1';C1  
    local bagData=ssr.getBagData() D])YP0|}  
    items=API_MergeTables(items,bagData) "|*Kf#  
    local bind=isBind or false ld}$Tsy0  
    local count=0 {dXBXC/Ju  
    for k,v in pairs(items) do mS}x2 &  
        if bind then ,GU/l)os`  
            --绑定 Z[S+L"0  
            if v.Name==itemName and v.Bind~=nil then ~!9Px j*  
                count=count+ v.OverLap yGG B  
            end :qTcxzV  
        else S!W/K!wf  
            --不绑定 ;OU>AnWr(&  
            if v.Name==itemName and v.Bind==nil then UH-uU~  
                count=count+ v.OverLap s[@>uP  
            end +JS/Z5dl+}  
        end >TnQ4^;v.  
    end |;m`874  
    return count lV6[d8P  
end fR%1FXpK&  
--读取人物坐标 .]s( c!{y  
RL OQ>vYY  
-Dxhq& }Y  
#x@lZ!Y  
function API_GetMapXY() {V% O4/  
    local aa = ssr.GetMainPlayerMapPos() S/<"RfVU#o  
    local aa = string.format("x=%s,y=%s" hdJwNmEA>  
    , aa.x ,]_(-tyN|  
    , aa.y) k5;Vl0Ho  
    return aa q,+kPhHEgy  
end i6#]$B  
zZ"U9!T  
-- 获取角色是否活着 ~uR6z//%  
function API_IsRoleAlive() <-B"|u  
    return ssr.IsRoleAlive() 'Rd*X6dv  
end _<RR`  
_s^:zPl  
--读取聊天信息 {hRie+  
function API_ChatMsg() 3u0<v%Qi  
    local function listcb(msg) ,,gLrV k  
        --table N46$EsO!h  
        ChatTable = msg k7|z$=zY  
    end 66@3$P%1p  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) K}E7|gdG  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then W#jZRviyq!  
        local ChatT = string.format( A : bPIXb  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" EH*ym#Y  
            , ChatTable.SendName -F+P;S  
            , ChatTable.SendId wYO"znd  
            , ChatTable.ChannelId O< tnM<"(  
            , ChatTable.mt }i7U}T  
            , ChatTable.SendTime k)usUP'  
            , ChatTable.Msg) koEX4q  
        return ChatT JV]u(PL  
    end gr`Ar;  
end [}ZPg3Y  
j H.Ju|nO  
function API_ChatMaa() Wd` QpW  
    return ssr.GetMaxBag() rH&r6Xv[  
end %:w% o$  
yvoo M'R  
--修理装备 '*N9"C  
function API_CopyTable(original) k/_8!^:'  
    local copy = {} FL#g9U>  
    for key, value in pairs(original) do (ND5CKCR^  
        if type(value) == "table" then S`@6c$y k  
            copy[key] = API_CopyTable(value) H8-D'q>R  
        else ke9QT#~p!-  
            copy[key] = value ;j>Vt?:Pw  
        end _m7U-;G  
    end od}E M_  
    return copy 33<fN:J]f  
end e@:P2(WW l  
修衣服 = "0,4" --衣服,头盔 -<51CDw,  
修武器 = "1" oa &z/`@  
修项链 = "3" ^\[LrPq e  
修手镯 = "5,6" }xf='lE  
修戒指 = "7,8" --左戒指 右戒指 EN-H4F  
function API_Repair(npcName, itemPos) ?#*  
    local npcId = API_GetNpcIdByName(npcName) {;iH Yr-zs  
    local tempData = ssr.getEquipData() lQdnL.w$.4  
    local tobeRepair = {} :Dk@?o@2;C  
    for k, v in pairs(tempData) do Y0PGT5].@'  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then 9jMC |oE  
            local tmp = { C](z#c~c  
                Name = v.Name, LGo2^Xx  
                MakeIndex = v.MakeIndex,  t$H':l0  
                Where = v.Where jKj=#O  
            } sArje(5Eo  
            table.insert(tobeRepair, tmp) ;;YcuzQI3  
            ssr.TakeOffEquipRequest(v) %|*nmIPq(  
        end ?{"XrQw  
    end U EEBWzH  
    --脱完 开始修理 xz"Z3B  
    for k, v in pairs(tobeRepair) do XJmFJafQD  
        local Name = v.Name lHcZi  
        local MakeIndex = v.MakeIndex # 5y9L  
        local networkCtl = global.networkCtl "B9[cDM&  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) [Y22Wi  
    end Jm %ynW  
    --开始穿 %Ui{=920  
    local function ToDress() \m=-8KpU  
        for k, v in pairs(tobeRepair) do 8 _4l"v p  
            ssr.TakeOnEquipRequest(v, v["Where"]) oI_oz0nHk  
        end >,>;)B@J  
    end a IpPL8a  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) 9U|<q  
    API_CloseNpcTalk() }{&l n  
end >P\h,1  
f`hyYp`d5  
\-Iny=$  
Q(IJD4  
药店={0} )@Zc?Da  
首饰店={19,20,21,22,23,24,26} =de<WoKnu2  
衣服店={10,11,15,16,27,28,62,64} 8ji^d1 G,  
武器店={5,6} t{R5 EU  
杂货店={3,25,2,30,31} (ve+,H6w\  
铁匠铺={43} k-WHHoU>o  
书店={4} 6_R\l@a  
--检测背包是否有指定类型物品 cW)Oi^q%o2  
function API_IsNeedToStore(StdModes) h_&4p= SQ  
    local function IsNeed(StdMode) ptV4s=G2  
        local bagData=ssr.getBagData() L289'Gzg  
        for k,v in pairs(bagData) do 1z~k1usRK  
            if v.StdMode==StdMode then &GdL 9!hH  
                return true G&x'=dJ  
            end Y&vHOA  
        end mb0n}I_AC  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) 0).fBBNG  
        local equip = EquipProxy:GetEquipData() X0y?<G1( a  
        for k,v in pairs(equip) do JsmbW|t^  
            if v.StdMode==StdMode then /x  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then 87^:<\pp  
                    return true R9tckRG#  
                end O9t=lrYV!  
            end SkiJ pMN  
        end  r=fE8[,  
        return false t a&Q4v&-  
    end N9i}p^F<_  
CN.6E<9'kK  
    for k,v in pairs(StdModes) do l^k+E-w\  
        if IsNeed(v) then wVgi+P  
            return true ?. zu2  
        end aGPqh,<QD  
    end uu}a:qrY  
    return false YF}9k  
end b/}'Vf[  
<9ma(PFa  
Ln ~4mN^  
--范围内怪物个数  bool型返回distance N0=-7wMk(Z  
function API_范围内怪物个数(distance, count) EfKM*;A  
    local proxyUtils   = requireProxy("proxyUtils") .Qd}.EG  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() R{*_1cyW  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) p QluGIX0V  
end OuB2 x=B  
--关闭NPC框 h ZoC _\  
function API_CloseNpcTalk() (E!%v`_0  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) /@&(P#h  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) r2RBrZ@1  
end &&;ex9  
--无怪随机 R=`U4Ml;  
function API_无怪随机() \). Nag+  
    local list = global.monsterManager.mMonstersInCurrViewField za,6 du6  
    local actors = {} ;K3d' U  
    for k, v in pairs(list) do <O;&qT*b  
        local actor = {} qh%i5Mu  
        actor["mID"] = v:GetID() 1'NhjL  
        table.insert(actors, actor); y:Z$LmPc<  
    end %VzYqj_P"  
    if #actors < 1 then Q"A_bdg5  
        API_UseItem("随机传送石") Ay 2b,q  
        local aa = API_GetItemCount(1078) +Dv7:x7  
        if aa < 1 then e\`wlaP,  
            ssr.BuyStoreItemsById(2, 1) ('=Z }~  
        end X$/E>I  
    end SijtTY#r  
    return #actors 1{^CfamF  
end x'@W=P 7   
xXOR IlD  
--API_周围怪物数量 ZQ|5W6c  
function API_周围怪物数量() 'r~8  
    local list = global.monsterManager.mMonstersInCurrViewField (FuEd11R  
    local actors = {} W+KF2(lB  
    for k, v in pairs(list) do Zw+=ng.q?  
        local actor = {} M3ZOk<O<R  
        actor["mID"] = v:GetID() >wA+[81[  
        table.insert(actors, actor); ^Sw2xT$p{j  
    end '}_=kp'X  
    return #actors _0K.Fk*(!  
end U<Vy>gIC  
^[#=L4  
--API_周围人物数量  参数是 白名单 fTBVvY4(  
function API_视野内敌人(Name, lv) bV_j`:MD  
    local list = global.playerManager.mPlayersInCurrViewField W;qP=DK2  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() 47KNT7C  
    local actors = {} *m*`}9  
    local names = myName .. "," .. Name y>`5Kyj3-@  
    for k, v in pairs(list) do byafb+x  
        local actor = {} G%;kGi`m  
        actor["mID"] = v:GetID() :i.t)ES  
        actor["mName"] = v:GetName()  m;c3Z-  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] VrVDm*AGQ  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() w^3|(F  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then E $ {J  
            table.insert(actors, actor); n!ZMTcK8  
        end #00D?nC  
    end ^;+[8:Kb  
    return #actors 4h;4!I|  
end cM3jnim  
M_Bu,<q^  
)AI?x@  
--自动捡 opXDm\  
API_NoBodyPickEnable=true [,rn3CA  
i0\)%H :z  
--捡取物品白名单 })P O7:  
API_MyPlayerNames = "我不是药神," >zQOK-  
R pYcD  
--全图捡 Hte[TRbM  
API_MapPickEnable = true m^Glc?g<  
--自动存 Pubv$u 2  
API_InStoreEnable=false LX\)8~dp  
API_InStoreItems="" BX*69  
--自动扔 P].eAAXnP  
API_ItemDropEnable=false Fwb5u!_,  
--自动用 ypl G18  
API_ItemKeepCountEnable=true p-xd k|'[  
--自动领取 cAb>2]M5V  
API_GetMailItemEnable=false q4/909x=  
--自动买回城石 Jl d\8=  
API_BuyStoneEnable=false 1 DqX:WM6  
API_RecoveryItemMaxMoney=1000000 o,1Dqg4P3  
--地图 z3W3=@  
API_PreMapName="盟重省" [X<Pk  
--开关 P3!Atnv2  
API_TimerEnable=true @MOCug4  
xz8G }Ku  
API_TimerEnable1s=true Z5$fE7ba+  
API_TimerEnable10s=true *}w+ 68eO  
--1S定时器 zW5C1:.3K  
function API_AutoSchedule1s() *GJ:+U&m[  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then e\D| o?v  
        --自己设置的自动捡 RJhK$\  
        --API_PickItems() Yh4e\]ql~N  
        --系统自动捡 vK|d P3  
        if API_NoBodyPickEnable then L8!xn&uyP=  
            if API_IsInCurrViewField(API_MyPlayerNames) then Wvcj\2'yd  
                API_OpenGroupPick(false) Xmtq~}K>  
                --release_print("来人,关自动捡") c/pT2/y  
                --API_RunAway() --逃跑 lqu1H&  
                --API_UseItem3Second("回城石") HmQuRW  
            else w2Pkw'a{  
                API_OpenGroupPick(true) K^9!Qp  
                API_PickItems() V k[m$  
                --release_print("无人,开自动捡") :U?Kwv8s  
            end Pg5 1}{  
        end OrHnz981K  
    end !k&<  
end QarA.Ne~  
--10s定时器 Al 0zL  
function API_AutoSchedule10s() P E.^!j  
    if GET_GAME_STATE()=="world" and API_TimerEnable then .4U::j}  
        --自动扔 qdzc"-gH`  
        if API_ItemDropEnable then M7En%sBp  
            API_DropItemKeep("回城卷",2) I,.>tC  
        end xez~Yw2  
J5IQ  
        --自动组队 n;4` IK|  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then c^I_~OwaE  
        API_InviteJoinTeam() 7IjFSN >  
        API_TeamApplyUpdate() --允许所有邀请 wz;IKdk[  
    end MLaH("aen  
eFbr1I V  
        --自动用消耗品 Da aLRMQ=  
        if API_ItemKeepCountEnable then ]Y:|%rvVH  
            if API_GetItemCount("强效金创药") > 1 then Haiuf)a  
                API_UseItem("强效金创药") GtbI w  
            end s&z+j%;+o  
            if API_GetItemCount("强效魔法药") > 1 then Q;SMwCB0M  
                API_UseItem("强效魔法药") Q-(twh  
            end "5]GEzM3O  
            if API_GetItemCount("太阳水") > 1 then k_$w+Q  
                API_UseItem("太阳水") 2,'m]`;GNr  
            end r=<,`_@Y  
            if API_GetItemCount("魔法药(中量)") > 7 then p)d'yj  
                API_UseItem("魔法药(中量)") ]0g<][m  
            end lY0^Z  
            if API_GetItemCount("魔法药(中量)") < 1 then i9uJ%nd:  
                API_UseItem("魔法药(中)包") |no '^  
            end G[)QGZ}8b  
            if API_GetItemCount("金创药(中量)") > 1 then @ScH"I];uA  
                API_UseItem("金创药(中量)") b?qtTce  
            end \,lgv  
            if API_GetItemCount("护身符(大)") < 1 then r0}Z&>]66N  
                API_UseItem("回城卷") %6HDLG6@^}  
            end vY:A7yGW  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then  !3}vl Y1  
                API_UseItem("回城卷") MHk\y2`/;  
            end X5'foFE'  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then V6Z2!Ht  
                API_UseItem("回城卷") C%0|o/Wi  
            end (Z;-u+ }.  
        end rl[&s\[  
\A Y7%>  
        if API_GetMailItemEnable then td&W>(3d  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) cYq<.A(hVj  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) Whod_Uk  
        end 2t*@P"e !  
    end do C8!  
end Fz~-m#T s  
-# |J  
--定时器 n ;y<!L7  
function API_TimerStart() S2h?Q $e3  
    --1S定时开关 aB+Ux< -  
    if API_AutoScheduleID1s == nil then -(ABQgSO]  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) +m]$P,yMt  
    else ZFY t[:  
        ssr.UnSchedule(API_AutoScheduleID1s) :dLfM)8}  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) *dL!)+:d  
    end d7qHUx'=z  
    --10S定时开关 X~G!{TT_x6  
    if API_AutoScheduleID10s == nil then FhHcS >]:.  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) hj4Kv  
    else /T!S)FD\/v  
        ssr.UnSchedule(API_AutoScheduleID10s) |#Z :v1]"  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) Ir}r98lz  
    end /MO|q  
end n PD5/xW  
function API_IsInCurrViewField(names, level) {YT!vD9.  
    local lv = level or 0 &ScADmZP^d  
    local nameList = names or "" eI/9uR%  
    local list = global.playerManager.mPlayersInCurrViewField JF IUD{>fp  
    local actors = {} XL1v&'HLV  
    for k, v in pairs(list) do swntz  
        local actor = {} V \,Z (  
        actor["mID"] = v:GetID() |Qo ;=~7  
        actor["mName"] = v:GetName() HE,# pj(D  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] !g-|@W  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then pc J5UJY  
            table.insert(actors, actor); pZ}4'GnZI  
        end RU|{'zC\v  
    end PTXy: >]M  
    if #actors > 0 then BC=U6>`/  
        return true dd@qk`Zl&A  
    else !U/iY%NE  
        return false K1AI:$H  
    end $ z)r(N$  
end )4vZIU#  
|X,T>{V?y  
--打开组捡 s `B"qw  
function API_OpenGroupPick(isOpen) $*tq$DZ4&  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) %qfql  
    local count = 0 " qY Pi  
    for key, value in pairs(GameSettingProxy._pickConfig) do l\vtz5L  
        count = count + 1 !ZPaU11  
    end |[7xTD  
    local function SetGroup(pickgroup) \cP\I5IW:s  
        for i = 1, count do 8%nb1CA  
            GameSettingProxy:SetPickGroupValue(i, pickgroup)  >jD,%yG  
        end ]cdKd)  
    end uW3`gwwlU  
    if isOpen then V\^3I7F  
        local pickgroup = { 1, 1, 1 } WLma)L`L  
        SetGroup(pickgroup) tIR"y:U+  
    else NpG5$?  
        local pickgroup = { 1, 1, 0 } I ww.Nd2  
        SetGroup(pickgroup) wu "6Kyu  
    end {+_ pyL  
end "T|%F D&[  
M.iR5Uh  
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