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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 JRodYXjE  
www.fgcq996.com 9R ugkGy  
那年传奇百区1.76 Z>M*!mQi  
ZT^PL3j+  
找到 lua_State 然后调用下面的函数就能实现功能 ?C $_?Qi  
一个跑单狗注意qq1946913194 uk\G Am@O  
游戏账号密码。fanren9527   qq2293307009 b%)a5H(  
~4\bR  
搞完演示完,删除好友跑单 ^8MgNVoJ)  
X;6X K$"  
--自动寻路Ex )L#I#%  
function API_AutoMoveEx(mapX, mapY) E* lqCh  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) 0;XnNz3&  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) C}00S{nAZ  
    local pathPoints = inputProxy:GetPathFindPoints() <?Lj!JGX  
    if pathPoints == nil then }'@*Olj  
        return 0 DD~8:\QD  
    end lcUL7  
    return #pathPoints F'*{Fk h  
end nZ%<2  
]]7s9PCN  
--自动寻路 a(J~:wgd  
function API_AutoMove(mapX, mapY) 'E7|L@X"r  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) \7/xb{z|  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) ]I}' [D  
    local pathPoints = inputProxy:GetPathFindPoints() S 8]g'!  
    if pathPoints == nil then :^ cA\2=  
        return 0 F`3 8sq  
    end dvXu?F55  
    return #pathPoints lq%s/l  
end #v~5f;[AAs  
(JF\%Yj/  
--停止寻路 QTLOP~^  
function API_AutoMoveEnd() ] xH `  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) L~0B  
end t;4{l`dk  
|bBYJ  
--自动打怪 U#Z}a d?VX  
function API_AutoFight(isAFK) A f -{'  
    if isAFK then ^(6.M\Q  
        if not IsAFKState() then GQ[\R&]q<  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) sXfx[)T<  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) 9xWeVlfQ  
        end 1$ l3-x  
    else a]ftE\99  
        if IsAFKState() then bF}~9WEa  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) "urQUpF  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) VTV-$D u[}  
        end 5q8bM.k\7N  
    end ].Et&v  
end k@wxN!w;  
>yL8C: J9  
function IsAFKState() Rq\.RR](  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) E8V,".!+E  
    return AutoProxy:IsAFKState() IB?5y~+h  
end {WC{T2:8  
QiZThAe  
--打开自动穿戴 4W1"=VL[g  
function API_AutoDress() "0]i4d1l  
--不抢别人归属 IPY@9+]  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 R_ Z H+@O  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 N}^\$sVu_  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) IRcZyry  
    ServerOptionsProxy._data["autoDress"] = 1 3N<FG.6  
    global.ConstantConfig.autousetimes = 0 ,ur_n7+LH  
end QU\|RX   
Q *lZ;~R  
--强制打开自动挂机拾取 D&]SPhX  
function API_AutoPick() hx:x5L>  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) \Mi y+<8$  
    local config = ItemConfigProxy.config gN(8T_r  
    for k, v in pairs(config) do ?p}m[9@  
        --local res = string.gsub(v.pickset, "0", "1") X#p E!mT  
        v.pickset = v.pickset .. 1 p'_* >%4~  
    end ,rG$JCS'KQ  
end yuhSP{pv'  
O-mP{  
--获取人物坐标 8-po|  
function API_GetMapXY() J.*dA j  
    return ssr.GetMainPlayerMapPos() km8[azB o  
end Rr:,'cXGi  
//AS44^IS  
--获取人物状态 ;zp0,[r  
function API_GetAction() JA1(yt  
    local player = global.gamePlayerController:GetMainPlayer() }b~ZpUL!  
    local list = global.playerManager.mPlayersInCurrViewField k.rZj|7 L  
    return player:GetAction() ymzlRs1^Ct  
end _STN^   
z?+N3p9  
--设置宠物状态 *xt3mv/<z  
function API_PetSleep(isSleep) EY&hW l*a^  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) v+Ooihxl  
    if not SummonsProxy:IsAlived() then 1'}~;?_  
        return false d7l0;yR&+  
    end PiM@iS  
    if isSleep then :}j{NM#  
        SummonsProxy:RequestModeChange(2) pYVQ-r%QF  
    else  @4H*kA  
        SummonsProxy:RequestModeChange(4) b^FB[tZ\x  
    end & XcY|y=W  
end #:2 36^xYS  
U?H!:?,C  
--获取人物数据 [['un\~r~  
function API_GetGamePlayer() &{"aD&  
    local player = global.gamePlayerController:GetMainPlayer() IEO5QV:u:  
    local list = global.playerManager.mPlayersInCurrViewField qf+I2 kyS  
    local person = {}  &grT}  
    person["等级"] = player:GetLevel() *R8q)Q  
    person["职业"] = player:GetJobID() N0/DPZX7  
    person["名字"] = player:GetName() Bm.%bA>  
    person["金币"] = ssr.GetMoneyCountById(1) Joe k4t&0<  
    person["元宝"] = ssr.GetMoneyCountById(2) Rsqb<+7  
    person["绑金"] = ssr.GetMoneyCountById(3) ULAAY$o@5  
    return person Eiwo== M  
end @Vc*JEW  
wD"Y1?Mr  
function API_GetGamePlayerLevel() *y F 9_\n  
    local player = global.gamePlayerController:GetMainPlayer() 4Yx?75/  
    return player:GetLevel() CYs:P8^  
end mVW:]|!s  
P b2exS(  
--获取周围怪物 V[A uw3)  
function API_GetMonster() n|3ENN  
    local list = global.monsterManager.mMonstersInCurrViewField A=E1S{C  
    local actors = {} mmEr2\L  
    for k, v in pairs(list) do ?MyXii<a  
        local actor = {} e=TB/W_  
        actor["mID"] = v:GetID() vA :1z$m  
        actor["mName"] = v:GetName() jsc1B  
        actor["mRace"] = v:GetRace() .J'}qkz~  
        actor["mType"] = v:GetType() T/uj5pMG  
        actor["mSubType"] = v:GetSubType() G' Jsk4:c  
        actor["mX"] = v:GetMapX() g/'MECB  
        actor["mY"] = v:GetMapY() hb zU?_}  
        actor["mAction"] = v:GetAction() ;#cb%e3  
        actor["mTypeIndex"] = v:GetTypeIndex() IIs'm!"Y>  
        actor["mAnimationID"] = v:GetAnimationID() WHMt$W}%  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] dz&8$(f,  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] }M * Oo  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] (wnkdI{  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] t%V! SvT8+  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] U c$RYPq  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] Mb uD8B  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] -dZ7;n5&_  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] .[ NB"\< q  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] mKQ !@$*  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] LZ}C{M{=5A  
        actor["mColor"] = "0xFFFFFF" ( {5LB4  
        if v:GetType() == global.MMO.ACTOR_PLAYER then f9F@G&&Ugg  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL +A3@{ 2  
            local label_name  = global.MMO.HUD_LABEL_NAME |Fm(  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) $62!R]C9\  
            if hudName then O}"VK  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) ( n| PLi  
            end m "h{HgJd  
        end TE3A(N'  
        table.insert(actors, actor); iE!\)7y  
    end G!u o KiL  
6ix8P;;}#  
    return actors ^ ,d!K2`  
end u4, p.mZtb  
U;Y{=07a@  
--遍历周围玩家 3g`uLA X>u  
function API_GetPlayer() kR3g,P{L  
    local list = global.playerManager.mPlayersInCurrViewField VkZrb2]v  
    local actors = {} 4(f[Z9 iZ]  
    for k, v in pairs(list) do Cpz'6F^oP  
        local actor = {} D({% FQ"  
        actor["mID"] = v:GetID() #Huvn4x  
        actor["mName"] = v:GetName() {+F/lN@  
        actor["mRace"] = v:GetRace() %!mJ nc%  
        actor["mType"] = v:GetType() NVAt-u0LB  
        actor["mSubType"] = v:GetSubType() 0V@u]  
        actor["mX"] = v:GetMapX() c-(,%0G0  
        actor["mY"] = v:GetMapY() pPuE-EDk  
        actor["mAction"] = v:GetAction() N p$pz  
        actor["mTypeIndex"] = v:GetTypeIndex() d @<(Z7|  
        actor["mAnimationID"] = v:GetAnimationID() mw-0n  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] uK2MC?LP  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] a4Qr\"Qm  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] ,|<2wn#q  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 4RGEg;]S  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] MuQyHEDF  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 5IE2&V  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] bx_`S#*N  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] z:{'IY  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ? suNA  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] g[!t@K  
        actor["mColor"] = "0xFFFFFF" # y%Q{  
        if v:GetType() == global.MMO.ACTOR_PLAYER then ;!v2kVuS]  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL D pI)qg#>V  
            local label_name  = global.MMO.HUD_LABEL_NAME m-dyvW+  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) M,7A|?O  
            if hudName then dgh )Rfp3  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) Y!N *J  
            end : 9wW*Ix  
        end 01uMbtM  
        table.insert(actors, actor); }1VxMx@  
    end )7l+\t  
    return actors XCc /\  
end nlOM4fJ(  
g"Mqh!{ FI  
--遍历周围玩家EX -,C">T%\  
function API_GetPlayerExe() a{v1[i\  
    local s1 = API_GetPlayer() ^I*</w8  
    local result = "" t;!v jac  
    for k, v in pairs(s1) do o{f|==<t3#  
        local s2 = string.format( B2w\  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," .'k]]2%ILp  
            , v["mID"] (A|Gb2X  
            , v["mName"] Ue^2H[zs-  
            , v["mRace"] RB`Emp&T  
            , v["Dura"] r BQFC 4L  
            , v["mType"] 7=(r k  
            , v["mSubType"] sEP-jEuwG  
            , v["mX"] XkLl(uyh  
            , v["mY"] kscZ zXv  
            , v["mAction"] YB qu7&  
            , v["mTypeIndex"] bi;?)7p&ZY  
            , v["mAnimationID"]) ,5$V;|  
        local s3 = "" :vZ8n6J[  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" 'Alt+O_  
        , v["mLv"] SR7$m<0t*  
        , v["mJobID"] mrX 2w  
        , v["mHP"] uu@Y]0-  
        , v["mHPMax"] veIR)i@dx  
        , v["mMP"] r2M Iw  
        , v["mMPMax"] V3DXoRE-8i  
        , v["mOwnerID"] 1RpTI7  
        , v["mOwnerName"] v]SHude{  
        , v["mGuildName"] ufyqfI D  
        , v["mColor"]) Dvbrpn!sk  
        result = result .. s2 .. s3 .. "\r\n" &7"a.&*9xX  
    end yr?*{;  
    return result (N{Rda*8  
end `@1y|j:m  
PLD6Ug  
--遍历周围指定NPC 5G"LuA  
function API_GetNpcIdByName(npcName) W/q-^Zkt,9  
    local npcVec = global.npcManager:FindNpcInCurrViewField() $N4 %I4  
    local npc = {} AlT41v~6  
    for k, v in pairs(npcVec) do t[*;v  
        local npcs = {} qKNX^n;  
        npc[v["mID"]] = v["mName"] {G$I|<MD2T  
    end VOr*YB&  
    for key, value in pairs(npc) do |U)m'W-(q  
        local sPos, ePos = string.find(value, npcName) ilJeI@  
        if sPos then 8|*#r[x  
            return key ^L#\z7  
        end .@KpN*`KH  
    end hqrI%%  
    return nil S81Z\=eK  
end  O_^O1  
2NHuZ.af  
--NPC名称打开NPC q/w<>u  
function API_NpcTalk(npcName) \i_y(;  
    local npcid = API_GetNpcIdByName(npcName) -;9pZ'r  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) e&%m[:W:<  
    NPCProxy:RequestTalk(npcid) ^PA[fL"  
end Jf6u E?.  
E`s9SE  
--NPCID打开NPC Rj6:.KEJ  
function API_NpcTalkEx(npcid) swNJ\m  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) x}o]R  
    NPCProxy:RequestTalk(npcid) tVVnQX  
end FdwT  
o (fZZ`6Y  
function API_GetNpcTalkData() 7yp7`|,p  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) yZk HBG4  
    local talkData = NPCProxy:GetCurrentNPCTalkData() ^T*^L=L_(  
    return talkData 1&N|k;#QS  
end Z)}q=NjA  
#!V [(/  
function API_GetAllLink() D lz||==  
    local talkData = API_GetNpcTalkData() dayp1%d  
%.^8&4$+  
    local acts = {} Xb +)@Y4h  
    local kv = {} *%< Ku&C  
v l59|W6  
    for line in talkData.content:gmatch("(text=.->)") do b*$/(2"m  
        if string.find(line, "@") then R-nC+)^  
            local key = line:match("text=(.-)|") oEPO0O  
at7|r\`?-  
            local value = line:match("(@.-)>") %~%1Is`4J  
            kv[key] = value y\0<f `v6  
        end \;AW/& Ea  
    end B198_T!  
$jMU| {  
    for result in talkData.content:gmatch("(@.-)>") do .Rl58]x~  
        table.insert(acts, result) !#cZ!  
    end KQ'fp:5|/@  
    local sendData = { gNk x]bm  
        UserID = talkData.npcID, $[9, 1.?C  
        index  = talkData.index, p_h)|*W{  
        --Act    = "@blbumj", ^,S \-Uy9  
        --commonInput = jsonData.commonInput, S~^0 _?  
        --inputID= jsonData.inputID, k#"Pv"  
    } 5<Mht6"H  
    return acts, kv, sendData K|*Cka{  
end X&qRanOP;z  
XgY( Vv  
--按索引号点击按 qT]Bl+h2  
function API_ClickLinkByIndex(index) R :=C  
    acts, kv, sendData = API_GetAllLink() +SCUS]  
    sendData["Act"] = acts[index + 2] 7+] T}4;  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) `L0aQ$'>z  
    NPCProxy:ExecuteWithJsonData(sendData) XP'Mv_!Z  
end | rJ_  
pL`snVz  
--按索购买引号点击按 z{T2! w~[  
function API_ClickBuyLinkByIndex(index) e  iS~*@  
    acts, kv, sendData = API_GetAllLink() _nu %`?Va  
    sendData["Act"] = acts[index] _i [.5  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) : sIZ+3  
    NPCProxy:ExecuteWithJsonData(sendData) 3$f%{~3  
end *UVjN_na5  
YbZ<=ZzO4  
--按名称点击按 7kpCBLM(}  
function API_ClickLinkByName(linkName) *8k`m)h26  
    acts, kv, sendData = API_GetAllLink() Dz, Fu:)  
    sendData["Act"] = kv[linkName] rhFa rm4a  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 'Rk~bAX  
    NPCProxy:ExecuteWithJsonData(sendData) !ZP1?l30  
end H8 y c<  
pGw|T~e%  
--出售物品 {#M=gDhbX  
function API_Sell(npcName,itemsName) I\ V33Nd  
    local npcId=API_GetNpcIdByName(npcName) _@D}2  
    local bagData=ssr.getBagData() FxOhF03\=[  
    for k,v in pairs(bagData) do q|m8G  
        if string.find(itemsName,v.Name) then PZ69aZ*Gs  
            --if #v["Values"]<2 then               0^44${bA  
                local Name = v.Name $eQ_!7Gom$  
                local MakeIndex = v.MakeIndex \phG$4(7+  
                local networkCtl = global.networkCtl m'1NZV%#  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) Y{y #us1  
            --end ,-u | l  
        end &H\$O.?f  
    end   @ [_I|  
end ]7kq@o/7  
--全部卖 #|*;~:fz  
function API_SellAll(npcName) p-V#nPb  
    local npcId=API_GetNpcIdByName(npcName) )CS 7>Vx  
    local bagData=ssr.getBagData() h`&@>uEiq  
    for k,v in pairs(bagData) do =0xuH>WY}w  
        --if #v["Values"]<2 then               Avw"[~Xd  
            local Name = v.Name M64zVxsd  
            local MakeIndex = v.MakeIndex &rj6<b1A  
            local networkCtl = global.networkCtl +T[3wL~  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) G[u_Uu=>  
        --end /1++ 8=  
    end gUDd2T#  
end GV)#>PL  
G\h8j*o  
)>a t]mH  
--NPC购买 :0ND0A{K:  
function API_Buy(npcName,itemName,count) HC w$v#  
    --进入子菜单 >j?5MIm03  
    local sendData = AF D/ J  
    { Z91gAy^z<  
        UserID = API_GetNpcIdByName(npcName), IDBhhv3ak  
        Name = itemName, jM J[6qj  
    } "d'xT/l "  
    SendTableToServer(1015, sendData) mm%w0dOb"  
    local function ToBuy() P,AS`=z  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Rf2/[  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           <Xw 6m$fr:  
        for i=1,count do L.(T"`-i  
            if i>#list then Y">tfLIL_  
                break xt +fu L  
            end       h./cs'&  
            sendData.MakeIndex= list[#list-i].MakeIndex 4,f[D9|:  
            SendTableToServer(1014, sendData) 9.e?<u*-z  
        end T,(IdVlJ  
        API_CloseNpcTalk() d%9I*Qo0,  
    end n);2b\&  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) # l~ d  
end ,: w~-   
@FkNT~OZ  
mquna"}N  
function 打开子项(item) !_<.6ja  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) IgEg  
    if item.SubMenu == 1 then QHr 3J  
        NPCProxy:RequestNpcStoreItemList(item) u ]E%R&  
    end WlP@Tm5g/  
end 6 6x} |7  
0]8+rWp|Nz  
function 子项购买(count) /0SG  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList En6fmEn&;o  
    for i = 1, count do 5`oor86  
        if i > #list then break end k}>l+_*+7  
        NPCProxy:RequestNpcStoreBuy(list) f&`v-kiAn=  
    end =Cs$0aA  
end V]H<:UE  
7x9YA$ IE  
--登录角色 wO} 3i6  
-j3 - H&  
function API_LoginRole(index) EBzg<-?o  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) _KmpC>J+  
    LoginProxy:SetSelectedRoleByIndex(index) ~2@U85"o  
    LoginProxy:RequestEnterGame() $qQ6u!  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) g ^)>-$=  
end <!X'- >i%q  
 g/+M&k$  
--登录 $$ _ uQf  
function API_Login(name, password) ^1,]?F^  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) ABhza|  
    local data = {} DJ} xD&G  
    data.type = 1 ^ .kas7 <  
    data.username = name PyYKeo=  
    data.password = password !::k\}DS  
    AuthProxy:RequestLogin(data) IvIBf2D;Q  
end mm#U a/~1u  
TOMvJ>bF  
--开门 ^ bM;C_<$f  
function API_EnterRoom(x, y) uNXh"?  
    local qq = ssr.GetCurMapData() +6<MK;  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) l0D.7>aj  
    local function callback() .NjdkHYR  
        ssr.AutoMoveBegin(x, y, qq.mapID) >4M_jC.  
    end ieBW 0eMi  
    SL:ScheduleOnce(callback, 0.5) (/"T=`3t  
end 0 {{7"  
Q k -y 0  
--多开 idO3/>R [  
function API_PcOpen() BqZLqGO Ku  
    LuaBridgeCtl:Inst():CheckClientCount(2) w#PaN83+  
end oE)c8rE  
~ezCE4^&  
--盒子显示 V<4)'UI?k9  
function API_hezi() (!X:[Ah*$  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 8"8{Nf-"  
end qwFn(pK[  
vo7 1T<K  
--遍历背包物品 MiRH i<g0  
function API_GetCurBagData() 0 SKt8pL`  
    local s1 = ssr.getCurBagData() )CR8-z1`  
    local result = "" t 1C{  
    for k, v in pairs(s1) do [&3"kb  
        local s1 = string.format( =j;o, J:(  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" iUI,r*  
            , v["OverLap"] DvOg|XUU0  
            , v["DuraMax"] 't)j  
            , v["Where"] HwST^\Ao  
            , v["Dura"] ;;nmF#  
            , v["Name"] SmR*b2U  
            , v["Shape"] dje3&a  
            , v["MakeIndex"] 2~J|x+  
            , v["Weight"] 0l 3RwWj  
            , v["StdMode"] /-|xxy  
            , v["Index"]) mz\ m^g3  
        local ss = "" >MQW{^  
        if #v["Values"] > 1 then Q ;k_q3  
            for x, y in pairs(v["Values"]) do v?LJ_>hw*T  
                if y["Value"] > 0 then =?*V3e3{  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" BMX x(W]  
                    , y["Value"] ;4qalxzu  
                    , y["Id"]) ZN4&: 9M  
                    ss = ss .. Values ae!_u \$  
                end Be]o2N;J  
            end '.kbXw0}  
        end yp*kMC,3  
        result = result .. s1 .. "," .. ss .. "\r\n" n.1a1Tf  
    end P{> T?-Hj  
    return result q"5 2-42  
end b/5~VY*T  
> %Y#(_~a  
--获取背包是否满 T3?kabbF  
function API_GetBagFull() ;QE Gr|(  
    return ssr.IsBagToFull(isTips) }+=@Ci  
end 5<a<!]|C  
IB;y8e,  
--获取背包百分比 A(s/Nz>  
function API_GetBagEx() g:,4Kd|  
    HW = ssr.GetMetaValueByKey("BW") `7 B [<  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") wy -!1wd  
    ELL = HW / MAXHW * 100 A,=l9hE'  
    return math.ceil(ELL) O/-OW: 03  
end +M.|D,wg2  
*@BBlkcx  
--获取背包是否满 M]_vb,=1  
function API_GetBagFull() z.H`a+cl  
    return ssr.IsBagToFull(isTips) w^p2XlQ<  
end 6)bfd^JYn  
D 3HB`{  
--读取地图ID 3=K-+dhk|t  
function API_GetMapID() 3<`h/`ku  
    local tt = ssr.GetCurMapData() 7olA@;$  
    return tt.mapID Sv>aZ  
end e4`KnHsL  
Xs?>6i@$$  
--读取地图名称 zYs? w=  
function API_GetMapName() U NAuF8>K  
    local tt = ssr.GetCurMapData() B"B  
    return tt.mapName oNh .Zgg  
end 0y ;gi3W  
LnyA5T  
--获取背包最大数 v0xi(Wu  
function API_GetMaxBag() TX +t   
    return ssr.GetMaxBag() 2 rBF<z7  
end oDP|>yXC)  
&a(w0<  
--使用物品 x p$0J<2  
function API_UseItem(itemName) eo,]b1C2n  
    local items = ssr.getQuickUseData() LaIif_fie^  
    local item = ssr.getCurBagData() z"H%Y 8  
    for k, v in pairs(items) do $fn^i.  
        if v.Name == itemName then *l Tu-  
            ssr.UseItemByIndex(v.Index) dW5z0VuB$/  
        end ~G$OY9UC  
    end M1>a,va8Zq  
D2mB4  
    for k, v in pairs(item) do WUV Q_<i+  
        if v.Name == itemName then a&cV@~  
            ssr.UseItemByIndex(v.Index) o. _^  
        end |JDJ{;o  
    end r\1*N.O3|O  
end tw(2 V$J  
ZEMo`O  
--获取金币数量 (l^lS=x  
function API_GetMoney(Index) tsa6: D  
    return ssr.GetMoneyCountById(Index) J+4uUf/d!  
end Q:LuRE!t  
=0-qBodbl  
function API_MergeTables(t1, t2) Z:OO|x  
    local merged = {} }v!6BU6<Q  
    for key, value in pairs(t1) do 0qZ)$ YKq  
        merged[key] = value NR [VGZj  
    end j)0R*_-B[  
    for key, value in pairs(t2) do 2U+&F'&Q  
        merged[key] = value [/kO >  
    end >*(>%E~H  
    return merged ~@O4>T+VW  
end !6%mt}h  
@rF\6I  
Qp54(`  
--获取物品数量 \r 2qH0B  
function API_GetItemCount(itemName,isBind) /6fPC;l  
    local items=ssr.getQuickUseData() CNz[@6-cYU  
    local bagData=ssr.getBagData() g\Z k*5(  
    items=API_MergeTables(items,bagData) oF^BJ8%Lm  
    local bind=isBind or false ]aR4U`  
    local count=0 `sXx,sV?B  
    for k,v in pairs(items) do _aGdC8%[  
        if bind then WI9.?(5q  
            --绑定 ,jWd?-NH  
            if v.Name==itemName and v.Bind~=nil then z~_\onC  
                count=count+ v.OverLap |)_R bqZ  
            end pWp2{G^XB  
        else S ] &->5"  
            --不绑定 M}<=~/k`j  
            if v.Name==itemName and v.Bind==nil then !RD,:\5V  
                count=count+ v.OverLap Y^G3<.B  
            end 4s8E:I=K  
        end >tzXbmFp;  
    end LNb![Rq  
    return count E6gEP0b  
end 2uTa}{/%  
--读取人物坐标 QUDVsN#  
vB{b/xmah  
)X/Faj e  
CvJm7c  
function API_GetMapXY() N'1~wxd  
    local aa = ssr.GetMainPlayerMapPos() i<?4iwX%i*  
    local aa = string.format("x=%s,y=%s" MD)"r>k  
    , aa.x 8G P}g?%  
    , aa.y) (D{}1sZBQ  
    return aa l_%~X 9"  
end v3"xJN_,[p  
lN'/Z&62  
-- 获取角色是否活着 F~AS(sk  
function API_IsRoleAlive() Y<+4>Eh  
    return ssr.IsRoleAlive() |gz ,Ip{  
end 6T s`5$e  
bM-Rj1#Lo  
--读取聊天信息 s*f.` A*)  
function API_ChatMsg() 6~S0 t1/t?  
    local function listcb(msg) U!5*V9T~ J  
        --table h"ylpv+  
        ChatTable = msg !;gke,fB  
    end Wd AGZUp  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) Mvv=)?:  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then Q(6(Scp{  
        local ChatT = string.format( (ZK >WoV  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" xN kY'4%  
            , ChatTable.SendName (0Cszm.  
            , ChatTable.SendId q9!9OcN2  
            , ChatTable.ChannelId a AM UJk  
            , ChatTable.mt uH[0kh  
            , ChatTable.SendTime G#: !wI  
            , ChatTable.Msg) r\d:fot  
        return ChatT <3 }l8Z  
    end obq}#  
end =@ZtUjcJx  
0 l@P]_qq`  
function API_ChatMaa() ;%<4U^2  
    return ssr.GetMaxBag() t] wM_]+  
end to 6Q90(  
W<VHv"?V  
--修理装备 !&lPdEc@T  
function API_CopyTable(original) njMy&$6a##  
    local copy = {} ][nUPl  
    for key, value in pairs(original) do .}N^AO=  
        if type(value) == "table" then J"rwWIxO*  
            copy[key] = API_CopyTable(value) <h=M Rw,l  
        else GJs[m~`8#  
            copy[key] = value \<B6>  
        end !@ {[I:5  
    end S(i(1H s.  
    return copy sV[Z|$&Z  
end )y W_O:  
修衣服 = "0,4" --衣服,头盔 9 Zm<1Fw  
修武器 = "1" )uvFta<(  
修项链 = "3" l|A8AuO*?  
修手镯 = "5,6" zDyeAxh4  
修戒指 = "7,8" --左戒指 右戒指 "ru1;I  
function API_Repair(npcName, itemPos) }! V<"d,!  
    local npcId = API_GetNpcIdByName(npcName) )c/y07er  
    local tempData = ssr.getEquipData() o(/ ia3  
    local tobeRepair = {} ?w/ nZQWi  
    for k, v in pairs(tempData) do x 5Dt5Yp"o  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then D~OhwsL4  
            local tmp = { rVy\,#|  
                Name = v.Name, 03WRj+w  
                MakeIndex = v.MakeIndex, H$amt^|zQ4  
                Where = v.Where X.l"f'`l  
            } f+Medc~  
            table.insert(tobeRepair, tmp) uk  f\*  
            ssr.TakeOffEquipRequest(v) ~^~RltY  
        end ZHlin#"  
    end [V, ;X  
    --脱完 开始修理 hX%v`8  
    for k, v in pairs(tobeRepair) do T zYg H  
        local Name = v.Name 43=-pyp  
        local MakeIndex = v.MakeIndex sDm},=X}  
        local networkCtl = global.networkCtl &6=ZT:.6Te  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) )]> '7] i  
    end kZ-~ ;fBe  
    --开始穿 ,7jiHF  
    local function ToDress() "!6~*!]c  
        for k, v in pairs(tobeRepair) do n "KJB  
            ssr.TakeOnEquipRequest(v, v["Where"]) -#;VFSz,9*  
        end ptyDv  
    end h) PB  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) up3<=u{>  
    API_CloseNpcTalk() 1r& ?J.z25  
end |/=p  
HcVs(]tIW  
F>kn:I"X)  
)^S^s >3  
药店={0} u6I0<i_KZ  
首饰店={19,20,21,22,23,24,26} H0 n@kKr  
衣服店={10,11,15,16,27,28,62,64} _8pkejg  
武器店={5,6} 1vK(^u[  
杂货店={3,25,2,30,31} [pgkY!R?)  
铁匠铺={43} ":#x\;  
书店={4} ((>3,%B`  
--检测背包是否有指定类型物品 {_ho!OS>  
function API_IsNeedToStore(StdModes) Z?v6pjZ?  
    local function IsNeed(StdMode) I+?$4SC  
        local bagData=ssr.getBagData() 2mU-LQ1WN  
        for k,v in pairs(bagData) do ; 9&.QR(  
            if v.StdMode==StdMode then q\ y#  
                return true 9Q7cUoxY  
            end OGi4m |  
        end :'rZZeb'  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) i^cM@?  
        local equip = EquipProxy:GetEquipData() i -s?"Fk  
        for k,v in pairs(equip) do Doc'7P  
            if v.StdMode==StdMode then f9XO9N,hE:  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then 9hLmrYNM1  
                    return true RyQ\5^z  
                end Ldj^O9p(  
            end }:l%,DBw  
        end lPQ Ut!xI  
        return false VfC[U)w*vm  
    end nB Iv{  
'`~(Fkj  
    for k,v in pairs(StdModes) do %3#I:>si  
        if IsNeed(v) then xKLcd+hCZ  
            return true q MdtJ(gq  
        end *o\Y~U-so  
    end -kri3?Y,  
    return false l)PFzIz=V  
end ]#-/i2-K  
($ B ]9*  
K 6yFpVl  
--范围内怪物个数  bool型返回distance UNcJ=   
function API_范围内怪物个数(distance, count) JvWs/AG1  
    local proxyUtils   = requireProxy("proxyUtils") ^AjYe<RU}  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() = ']};  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) 9Bvn>+_K  
end ? ]:EmP  
--关闭NPC框 I;.! hV>E  
function API_CloseNpcTalk() &B7+>Ix,  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) A"<)(M+kG  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) qTa]th;  
end b}*@=X=4o  
--无怪随机 I1 R\Ts@  
function API_无怪随机() 9s6>9hMb)  
    local list = global.monsterManager.mMonstersInCurrViewField zmfRZ!Eh  
    local actors = {} ze`1fO|%  
    for k, v in pairs(list) do <d5@CA+M  
        local actor = {} YEzU{J  
        actor["mID"] = v:GetID() 6cJ<9i &  
        table.insert(actors, actor); H2_/, n  
    end "jMqt9ysN  
    if #actors < 1 then JnfqXbE  
        API_UseItem("随机传送石") HF"Eys  
        local aa = API_GetItemCount(1078) EXuLSzQwv  
        if aa < 1 then S_J,[#&  
            ssr.BuyStoreItemsById(2, 1) |xn#\epy@  
        end *HR +a#o  
    end PU W[e%  
    return #actors .%q$d d>>  
end $@_{p*q  
4SgF,a c3r  
--API_周围怪物数量 nqT>qS[Z  
function API_周围怪物数量() -<_QF82  
    local list = global.monsterManager.mMonstersInCurrViewField !O|ql6^;  
    local actors = {} 3gAR4  
    for k, v in pairs(list) do 5iVQc-m&  
        local actor = {} ZWO)tVw9G  
        actor["mID"] = v:GetID() 11@]d ]v ,  
        table.insert(actors, actor); 2d* _Qq1  
    end \K;op2  
    return #actors L>dkrr)e  
end r'/\HWNP  
e@E17l-  
--API_周围人物数量  参数是 白名单 i}v9ut]B  
function API_视野内敌人(Name, lv) zh\$t]d<I  
    local list = global.playerManager.mPlayersInCurrViewField bNGCOj  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() [)^mBVht  
    local actors = {} lwc5S `"  
    local names = myName .. "," .. Name MaO"#{i  
    for k, v in pairs(list) do gH[,Xx?BN!  
        local actor = {} &)n_]R#)  
        actor["mID"] = v:GetID() `H\)e%]  
        actor["mName"] = v:GetName() v5_7r%Hiw  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] 69-:]7.g  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() u:@U $:sZ  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then B{C_hy-fw  
            table.insert(actors, actor); O gmSQ  
        end K/txD20 O|  
    end ~2 @Lx3t$  
    return #actors W^es;5  
end VPt9QL(  
u)a'  
,> n% ~'gb  
--自动捡 re^Hc(8M  
API_NoBodyPickEnable=true !^e =P%S  
0"78/6XIs  
--捡取物品白名单 ]dSK wxk  
API_MyPlayerNames = "我不是药神," Bq@zaMv  
/` [!_4i  
--全图捡 4U=75!>  
API_MapPickEnable = true T>A{ qu  
--自动存 rAb&I"\ZY  
API_InStoreEnable=false MuwQZ]u  
API_InStoreItems="" b7HffO O  
--自动扔 qj!eLA-aD  
API_ItemDropEnable=false MPIlSMe  
--自动用 ^rL_C}YBj-  
API_ItemKeepCountEnable=true /)EY2Y'  
--自动领取 KB!5u9  
API_GetMailItemEnable=false i0:>Nk  
--自动买回城石 j(eFoZz,  
API_BuyStoneEnable=false DVlJ*A  
API_RecoveryItemMaxMoney=1000000 T-gk<V  
--地图 PFM' & ;V  
API_PreMapName="盟重省" (&[[46   
--开关 z x@$RS+]  
API_TimerEnable=true DIaYo4  
\}5p0.=  
API_TimerEnable1s=true e4` uVq5  
API_TimerEnable10s=true G,XPT,:%  
--1S定时器 6?qDdVR~]  
function API_AutoSchedule1s() x({H{'9?  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then "0CjP+1k  
        --自己设置的自动捡 V5mlJml2(  
        --API_PickItems() `]=oo%(h  
        --系统自动捡 @*>Sw>oet  
        if API_NoBodyPickEnable then Y ya`&V  
            if API_IsInCurrViewField(API_MyPlayerNames) then y<- _(^  
                API_OpenGroupPick(false) AQss4[\Dx  
                --release_print("来人,关自动捡") t P"\J(x  
                --API_RunAway() --逃跑 EHn"n"Y  
                --API_UseItem3Second("回城石") /6K Il  
            else l>6@:nq|R  
                API_OpenGroupPick(true) x[Im%k  
                API_PickItems() 9MY 7a=5E~  
                --release_print("无人,开自动捡") L?5f+@0.  
            end 2&Jd f  
        end nwA8ALhE  
    end @F~LW6K  
end x;LzG t:w  
--10s定时器 JWv{=_2w  
function API_AutoSchedule10s() 6/Fzco#N  
    if GET_GAME_STATE()=="world" and API_TimerEnable then !TKkec8$  
        --自动扔 p `F9Amb  
        if API_ItemDropEnable then `_vB+a  
            API_DropItemKeep("回城卷",2) x%N\5 V1  
        end -c%dvck^,  
47r&8C+&\  
        --自动组队 X^@ I].  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then rJJ[X4$  
        API_InviteJoinTeam() XL$* _c <)  
        API_TeamApplyUpdate() --允许所有邀请 'zZcn" +!  
    end \.uc06  
e`K)_>^n#  
        --自动用消耗品 l@JSK ;  
        if API_ItemKeepCountEnable then ]Mi.f3QlO6  
            if API_GetItemCount("强效金创药") > 1 then S'LZk9E  
                API_UseItem("强效金创药") \4d.sy0&>-  
            end .8WXC   
            if API_GetItemCount("强效魔法药") > 1 then EW<kI+0D  
                API_UseItem("强效魔法药") 3;[DJ5  
            end b:J(b?  
            if API_GetItemCount("太阳水") > 1 then V\]" }V)"  
                API_UseItem("太阳水") 0aI;\D*Ts  
            end TUIk$U?/I  
            if API_GetItemCount("魔法药(中量)") > 7 then G:W>I=^DaR  
                API_UseItem("魔法药(中量)") "O[j!fG8,  
            end (u3s"I d  
            if API_GetItemCount("魔法药(中量)") < 1 then CO:u1?  
                API_UseItem("魔法药(中)包") 44ed79ly0)  
            end 5O/i3m26  
            if API_GetItemCount("金创药(中量)") > 1 then ZR0r>@M3v<  
                API_UseItem("金创药(中量)") nH|,T%  
            end - r7]S  
            if API_GetItemCount("护身符(大)") < 1 then SqA J-_~  
                API_UseItem("回城卷") Z8#Gwyinx  
            end !v.9"!' N  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then Pmg)v!"  
                API_UseItem("回城卷") (ll*OVL  
            end ?, r~=  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then X-LA}YH=tS  
                API_UseItem("回城卷") uX/$CM  
            end OZY,@c  
        end H)w(q^i  
}x0- V8  
        if API_GetMailItemEnable then N6OMY P1  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) i_R e*  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) /u%h8!"R  
        end (-77[+2  
    end g*UMG>  
end H9)m^ *  
O,2~"~kF  
--定时器 I04jjr:<  
function API_TimerStart() 4+$b~ u  
    --1S定时开关 iIT8H\e  
    if API_AutoScheduleID1s == nil then >LC<O.  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) "9EE1];NT  
    else *OJ/V O  
        ssr.UnSchedule(API_AutoScheduleID1s) H5CR'Rp  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) $?G"GQ!.  
    end WEg6Kz  
    --10S定时开关 PNOGN|D  
    if API_AutoScheduleID10s == nil then ;22l"-F  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) l>gI&1)%  
    else j(:I7%3&(*  
        ssr.UnSchedule(API_AutoScheduleID10s) K,'*Dz  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) |BT MJ:B  
    end =]`lN-rYw  
end 9>zcBG8f  
function API_IsInCurrViewField(names, level) O,bkQY$v  
    local lv = level or 0 "xmP6=1  
    local nameList = names or "" T<3BT  
    local list = global.playerManager.mPlayersInCurrViewField VV4Gjc  
    local actors = {} 9E2j!  
    for k, v in pairs(list) do xkNyvqcw  
        local actor = {} )n49lr6 X  
        actor["mID"] = v:GetID() {Gq*e/  
        actor["mName"] = v:GetName() `1*nL,i  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] u]NZ`t%AP  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then D\w h;r  
            table.insert(actors, actor); Zv11uH-C  
        end `\`>0hlu  
    end vu!d)Fy  
    if #actors > 0 then QxuhGA  
        return true 0~wF3BgV  
    else n+@F`]K e  
        return false n\Fp[9+Z\  
    end 7!,YNy%  
end ]M/9#mD9~  
tWTKgbj (  
--打开组捡 /+*#pDx/zW  
function API_OpenGroupPick(isOpen) Z=B_Ty  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) 1g# #sSa6  
    local count = 0 <!-sZ_qq  
    for key, value in pairs(GameSettingProxy._pickConfig) do W?yd#j  
        count = count + 1 CQ`=V2:"ON  
    end _=ua6}Xp  
    local function SetGroup(pickgroup) 9Zry]$0~R  
        for i = 1, count do !Fo*e  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) M.-"U+#aD  
        end Xs&TJ8a  
    end Pq*s{  
    if isOpen then 6u`F d#  
        local pickgroup = { 1, 1, 1 } D|Iur W1f  
        SetGroup(pickgroup) ES~^M840f  
    else 21s4MagC  
        local pickgroup = { 1, 1, 0 } dzK{ Z  
        SetGroup(pickgroup) [b{CkX06  
    end yR{x}DbG  
end 7n]65].t  
du$|lxC  
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