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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 d `Q$URn|  
www.fgcq996.com d*1@lmV *  
那年传奇百区1.76 / vge@bsE  
79a{Zwdd9j  
找到 lua_State 然后调用下面的函数就能实现功能 odquAqn  
一个跑单狗注意qq1946913194 ;sa-Bh=j^  
游戏账号密码。fanren9527   qq2293307009 (G"b)"Qum  
T.HI $(d  
搞完演示完,删除好友跑单 EG0NikT?  
Gr#p QE2;  
--自动寻路Ex 3;j?i<kM  
function API_AutoMoveEx(mapX, mapY) }_M .-Xm  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) +6f5uMKUvs  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) q]5"V>D \  
    local pathPoints = inputProxy:GetPathFindPoints() q01zN:|-1  
    if pathPoints == nil then /PIU@$DV  
        return 0 >.#uoW4ZV  
    end +iwNM+K/gQ  
    return #pathPoints Gz!72H  
end Gn;eh~uw;l  
;'pEzz?k"  
--自动寻路 g?i_10Xlp  
function API_AutoMove(mapX, mapY) FQ?H%UcW  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) P7 E}^y`e  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) 5gV8=Ml"V  
    local pathPoints = inputProxy:GetPathFindPoints() slHlfWHq  
    if pathPoints == nil then |zvxKIW;wd  
        return 0 i[^?24~ c  
    end bsPwTp^  
    return #pathPoints .dp~%!"Sn,  
end A A<9 XC  
"F|OJ@ M  
--停止寻路 ,I@4)RSAH|  
function API_AutoMoveEnd() uwWfL32  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) mb?DnP,z  
end 5<a)SP 0  
GA6Z{U{XS  
--自动打怪 r,MgIv(L  
function API_AutoFight(isAFK) 8R:H{)o~s}  
    if isAFK then r#]gAG4t\  
        if not IsAFKState() then pp#Kb 2*  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) }k<b) I*A  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) A@_F ;4X  
        end Z[AJat@H  
    else XT= #+  
        if IsAFKState() then K~@-*8%  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) ,vW.vq<{q3  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) KE16BjX@  
        end & HphE2 h  
    end .^dj B x  
end Cz?N[dhh  
QD<^VY6  
function IsAFKState() ssi{(}H/Jv  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) JO7IzD\  
    return AutoProxy:IsAFKState() nUhD41GJ  
end !U,qr0h  
v>)[NAY9  
--打开自动穿戴 Y#{KGVT<  
function API_AutoDress() R`ZU'|  
--不抢别人归属 Ua V9T:)x  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 v[r:1T@  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 nf /iZ &  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) J`}/+WN7  
    ServerOptionsProxy._data["autoDress"] = 1 G+b$WQn2t  
    global.ConstantConfig.autousetimes = 0 \(Zdd \,  
end ,Xk8{ =  
\ fU{$  
--强制打开自动挂机拾取 lbT<HWzNH  
function API_AutoPick() 'iMI&?8u  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) k'%c|kx8U  
    local config = ItemConfigProxy.config XOgX0cRC4  
    for k, v in pairs(config) do F.PD5%/$q  
        --local res = string.gsub(v.pickset, "0", "1") lEZ[0oa  
        v.pickset = v.pickset .. 1 J%f5NSSU{6  
    end YcRjbF,|6  
end Zi@?g IiX  
x}N+ vK   
--获取人物坐标 Ej'a G   
function API_GetMapXY() W3*WR,z  
    return ssr.GetMainPlayerMapPos() wXXv0OzK  
end ;-^WUf |  
Qh/yPOSm:  
--获取人物状态 +#1WOQfAD  
function API_GetAction() PM= I  
    local player = global.gamePlayerController:GetMainPlayer() !j%)nU  
    local list = global.playerManager.mPlayersInCurrViewField kc|`VB8L  
    return player:GetAction() y @Y@"y  
end s.C-II?e  
0NpxqeIDY  
--设置宠物状态 1.yw\ZC\  
function API_PetSleep(isSleep) $hn_4$  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) gA2\c5F<  
    if not SummonsProxy:IsAlived() then ]ueq&|  
        return false 8xg:ItJaA0  
    end bU2)pD!N  
    if isSleep then >0@X^o  
        SummonsProxy:RequestModeChange(2) Gk799SDL  
    else 3Eiy/  
        SummonsProxy:RequestModeChange(4) .b  N0!  
    end -Q 6W`*8  
end :;{U2q+  
$L:g7?)k  
--获取人物数据 O%(:8nIgZ  
function API_GetGamePlayer() c4L5"_#`x-  
    local player = global.gamePlayerController:GetMainPlayer() RS<c&{?  
    local list = global.playerManager.mPlayersInCurrViewField l+R-lsj  
    local person = {} E;VW6[M  
    person["等级"] = player:GetLevel() 79:x>i=  
    person["职业"] = player:GetJobID() NO`a2HR$  
    person["名字"] = player:GetName() ]wa?~;1^&  
    person["金币"] = ssr.GetMoneyCountById(1) MV9{>xX  
    person["元宝"] = ssr.GetMoneyCountById(2) a/L?R Uu  
    person["绑金"] = ssr.GetMoneyCountById(3) |%&WYm6&#  
    return person B`RbXk68q  
end YIgzFt[L  
c 0!bn b  
function API_GetGamePlayerLevel() :$/lGIz  
    local player = global.gamePlayerController:GetMainPlayer() @WBy:gV"  
    return player:GetLevel() {x2N~1!E  
end oc \rQ?  
G*ym[  
--获取周围怪物 RFg$N@g,  
function API_GetMonster() cQgmRHZ]  
    local list = global.monsterManager.mMonstersInCurrViewField H0tjN&O_  
    local actors = {} [^ 7^&/0  
    for k, v in pairs(list) do ttZ!P:H2  
        local actor = {} Ik;~u8j1e  
        actor["mID"] = v:GetID() ,D ;`t  
        actor["mName"] = v:GetName() z6'zNM7M  
        actor["mRace"] = v:GetRace() f} } Bb8  
        actor["mType"] = v:GetType() YaSwn3i/@S  
        actor["mSubType"] = v:GetSubType() 4vBZb^W;9  
        actor["mX"] = v:GetMapX() uZmfvMr3  
        actor["mY"] = v:GetMapY() lP9a*>=a  
        actor["mAction"] = v:GetAction() 2',t@<U  
        actor["mTypeIndex"] = v:GetTypeIndex() G-M!I`P  
        actor["mAnimationID"] = v:GetAnimationID() N ?V5gi  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] #0G9{./C  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] 1vl~[  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] tEiN(KA!5  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] ZW+{<XTof4  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] t4h05i  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] JO+ hD4L  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] fcJ#\-+E  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] `'Z ;+h]  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ;EL!TzL:8  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] rU.ew~  
        actor["mColor"] = "0xFFFFFF" Sm+Ek@Ax  
        if v:GetType() == global.MMO.ACTOR_PLAYER then .o|Gk 5)  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL l4;/[Q>Z  
            local label_name  = global.MMO.HUD_LABEL_NAME sHQe0"Eo  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) {hg,F?p '  
            if hudName then m]7yc>uDy  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 2R2Z6}  
            end TrkoLJmB  
        end .%WbXs  
        table.insert(actors, actor); x0Tb7y`  
    end 0qJ(3N  
tJHzhH)  
    return actors `jP\*k`~]  
end 2!]':(8mR  
1|z>} xP  
--遍历周围玩家 p+9vSM #  
function API_GetPlayer() .O1g'%  
    local list = global.playerManager.mPlayersInCurrViewField CCl*v  
    local actors = {} ?F?!QrL  
    for k, v in pairs(list) do VWLou jB  
        local actor = {} bmt2~!  
        actor["mID"] = v:GetID() ub,Sj{Mq"  
        actor["mName"] = v:GetName() [|k@Suv |z  
        actor["mRace"] = v:GetRace() T=b5th }  
        actor["mType"] = v:GetType() :kY][_  
        actor["mSubType"] = v:GetSubType() x:sTE u@  
        actor["mX"] = v:GetMapX() z${B|  
        actor["mY"] = v:GetMapY() .]v8W51Y  
        actor["mAction"] = v:GetAction() V-7!)&q  
        actor["mTypeIndex"] = v:GetTypeIndex() oB_{xu$6|  
        actor["mAnimationID"] = v:GetAnimationID() ym(r;mj!  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] o5Pq>Y2T  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] ,6a'x~y<r  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] <bGSr23*  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] x,>@IEN7  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] [ Y'Xop6G  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] j24BB}mBB  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] Vs{|:L+  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] /:U\U_j  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] {CQA@p:Y}  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] jw(v08u >  
        actor["mColor"] = "0xFFFFFF" lW^RwNcd  
        if v:GetType() == global.MMO.ACTOR_PLAYER then _5.7HEw>/  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL !Otyu6&  
            local label_name  = global.MMO.HUD_LABEL_NAME 17<\Q(YQ=  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) -fG;`N5U  
            if hudName then U&`M G1uHe  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) ajkRL|^  
            end ~5cLI;4h  
        end E8FS jLZ  
        table.insert(actors, actor); x8zUGvtQ  
    end HK:?Y[ebs  
    return actors [[[p@d/Y  
end !\?? [1_e  
v9M ;W+J  
--遍历周围玩家EX 5 ^f>L2  
function API_GetPlayerExe() RE *UIh*O  
    local s1 = API_GetPlayer() q'c'rN^  
    local result = "" Nz5gu.a6{L  
    for k, v in pairs(s1) do Bz7T1B&to  
        local s2 = string.format( ^(UL$cQ>  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," nW{7L  
            , v["mID"] GW` 9SB  
            , v["mName"] Sfh\4h$H  
            , v["mRace"] 6\b B#a  
            , v["Dura"] 5;dnxhf  
            , v["mType"] Du[$6  
            , v["mSubType"] ->K*r\T  
            , v["mX"] ?N$  
            , v["mY"] ZHw)N&Qn  
            , v["mAction"] Ej6vGC.,  
            , v["mTypeIndex"] g%RL9-z  
            , v["mAnimationID"]) ";s?#c  
        local s3 = "" lm]4zs /A  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" roW8 4x  
        , v["mLv"] <A"}Krq?  
        , v["mJobID"] _E&*JX  
        , v["mHP"] Z4E:Z}~''  
        , v["mHPMax"] 7CM<"pV  
        , v["mMP"] j6IWdqXe  
        , v["mMPMax"] 9Z rWG  
        , v["mOwnerID"] aSKI %<?xN  
        , v["mOwnerName"] 0[9A*  
        , v["mGuildName"] m./lrz  
        , v["mColor"]) |910xd`Z  
        result = result .. s2 .. s3 .. "\r\n" u]"oGJj1  
    end JsVW:8QO~  
    return result tR0o6s@v/<  
end \t^q@}~0Wz  
=$Xdn'  
--遍历周围指定NPC 7c4\'dt#  
function API_GetNpcIdByName(npcName) #/5jWH7U  
    local npcVec = global.npcManager:FindNpcInCurrViewField() (AXS QI~y  
    local npc = {} AP/5, M<  
    for k, v in pairs(npcVec) do p~+)!Z#  
        local npcs = {} V\)@Yk2  
        npc[v["mID"]] = v["mName"] !cp ,OrO\  
    end b/5;377_  
    for key, value in pairs(npc) do mY;Y$fz;xL  
        local sPos, ePos = string.find(value, npcName) Yz.[Cmd X  
        if sPos then 4wBMBCJ;P  
            return key Tv~<W4  
        end >8>`-  
    end (K^9$w]tf  
    return nil y\r8_rBo  
end 4J-)+C/edx  
u -CY-  
--NPC名称打开NPC ?s p  
function API_NpcTalk(npcName) h_x"/z&  
    local npcid = API_GetNpcIdByName(npcName) 0=L: 8&m  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) V0ulIKck  
    NPCProxy:RequestTalk(npcid) M,q'   
end ]W-:-.prh  
rv: ,Os_  
--NPCID打开NPC hp Lo  
function API_NpcTalkEx(npcid) im4V6 f;%  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 2$=?;~  
    NPCProxy:RequestTalk(npcid) VA4_>6  
end $>8+t>|  
\W}?4kz  
function API_GetNpcTalkData() 73 D|gF*  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) !u>29VN  
    local talkData = NPCProxy:GetCurrentNPCTalkData() p24sWDf  
    return talkData xREqcH,vU  
end >Y)jt*vQ  
cz&Qoyh{;  
function API_GetAllLink() URX>(Y}g9^  
    local talkData = API_GetNpcTalkData() c,X\1yLy  
vr=iG xD  
    local acts = {}  V:F)m!   
    local kv = {} 9'td}S  
~U ?cL-`n  
    for line in talkData.content:gmatch("(text=.->)") do :}e*3={4  
        if string.find(line, "@") then h^?[:XBeav  
            local key = line:match("text=(.-)|") sAC1Pda  
y{U'\  
            local value = line:match("(@.-)>") Ny p5=  
            kv[key] = value OUnt?[U\  
        end B5zu?AG  
    end  4\dc  
SYeCz(H>d  
    for result in talkData.content:gmatch("(@.-)>") do {$oZR" MP  
        table.insert(acts, result) zZ OoPE  
    end s e2+X>@>  
    local sendData = { BLuILE:$  
        UserID = talkData.npcID, gWv/3hWWB  
        index  = talkData.index, !$qNugLg  
        --Act    = "@blbumj", @H1pPr  
        --commonInput = jsonData.commonInput, l J;wl|9  
        --inputID= jsonData.inputID, q8P| ]  
    } u23^ * -  
    return acts, kv, sendData =>4>Z_q  
end o24` 5Jdh  
Y-gj X$qGo  
--按索引号点击按 E;| q  
function API_ClickLinkByIndex(index) [$OD+@~A2  
    acts, kv, sendData = API_GetAllLink() ^HX={(ddK  
    sendData["Act"] = acts[index + 2] X -w#E3  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 3Ki`W!C  
    NPCProxy:ExecuteWithJsonData(sendData) #B;`T[  
end M+ 8!#n  
=p N?h<dc  
--按索购买引号点击按 P[% W[E<  
function API_ClickBuyLinkByIndex(index) W ^60BZ  
    acts, kv, sendData = API_GetAllLink() *N[.']#n  
    sendData["Act"] = acts[index] \,ir]e,1  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) &}YB!6k h^  
    NPCProxy:ExecuteWithJsonData(sendData) )=[K$>0k  
end %* vYX0W"  
z! D >l  
--按名称点击按 -`&4>\o2Lx  
function API_ClickLinkByName(linkName) x4 4)o:  
    acts, kv, sendData = API_GetAllLink() v9u/<w68!  
    sendData["Act"] = kv[linkName] p_!Y:\a5  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) VKS:d!}3E  
    NPCProxy:ExecuteWithJsonData(sendData) V0c*M>V  
end k2,n:7  
Q?I)1][ !"  
--出售物品 CZxQ z  
function API_Sell(npcName,itemsName) }\OLBg/  
    local npcId=API_GetNpcIdByName(npcName) <!-8g!  
    local bagData=ssr.getBagData() 'nBJ[$2^  
    for k,v in pairs(bagData) do Cdot l$'  
        if string.find(itemsName,v.Name) then 9IN =m 5  
            --if #v["Values"]<2 then               FavU"QU&|  
                local Name = v.Name Bwn9ZYu#r  
                local MakeIndex = v.MakeIndex Tf21K9+`L  
                local networkCtl = global.networkCtl >"5^]o2?~l  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) NnGQ=$e  
            --end yL_-w/a  
        end {ZY^tT sY  
    end   l/DV ?27  
end LV4 x9?&  
--全部卖 #W~5M ?+  
function API_SellAll(npcName) rcOpOoU|  
    local npcId=API_GetNpcIdByName(npcName) eP (%+[g  
    local bagData=ssr.getBagData() 0r_8/|N#  
    for k,v in pairs(bagData) do f&7SivS#  
        --if #v["Values"]<2 then               D2[uex  
            local Name = v.Name nxA]EFS  
            local MakeIndex = v.MakeIndex 05=O5 <l  
            local networkCtl = global.networkCtl tA3]6SIK@  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) v}+axu/?  
        --end #f zvK+  
    end !b7]n-1zs  
end N 2L/A  
`P)1RTVx  
^qIp+[/'  
--NPC购买 mhnD1}9,Ih  
function API_Buy(npcName,itemName,count) J,4]d u$  
    --进入子菜单 9K Ih}Q@P  
    local sendData = ?G* XZ0u~  
    { .hSacd  
        UserID = API_GetNpcIdByName(npcName), 4ME8NEE  
        Name = itemName, &z 1A-O v  
    } A\i /@x5#  
    SendTableToServer(1015, sendData) 7iLm_#M  
    local function ToBuy() &!N5}N&  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) r*0a43mC1  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           Zo-E0[9  
        for i=1,count do bqsb (C  
            if i>#list then d[k b]lC  
                break n-}:D<\7  
            end       Ys+Dw-  
            sendData.MakeIndex= list[#list-i].MakeIndex J ihI1C  
            SendTableToServer(1014, sendData) UH%oGp$ykX  
        end {5 #P1jlT  
        API_CloseNpcTalk() .%U~ r2Y(  
    end E@JxY  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) 0u'4kF!P!  
end e\%QHoi>u  
/ h0-qW  
0{BPT>'  
function 打开子项(item) rf@/<Wu  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 5#80`/w^U  
    if item.SubMenu == 1 then U#Wc!QN-t  
        NPCProxy:RequestNpcStoreItemList(item) J= ia  
    end H{\tQ->(2  
end 6@]Xwq  
Q2Yv8q_}Uq  
function 子项购买(count) PxfeU2^{0  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList lqF{Y<l  
    for i = 1, count do $P866F  
        if i > #list then break end awHfd5nRS  
        NPCProxy:RequestNpcStoreBuy(list) )gmDxD ^C  
    end ^;6~=@#*C  
end m{JiF-=u  
UacN'Rat  
--登录角色 nxsQDw\hy  
mB"zyL-  
function API_LoginRole(index) @1*lmFq'kV  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) +LV'E#h!Q  
    LoginProxy:SetSelectedRoleByIndex(index) 5y(irbk7  
    LoginProxy:RequestEnterGame() r{YyKSL1*K  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) J.$<Lnt>u  
end Av.(i2  
ngsax1xO  
--登录 OV7vwj/-  
function API_Login(name, password) #Vs/1y`()  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy)  >BrxJw#M  
    local data = {} i\3BA"ZX  
    data.type = 1 /q uf'CV}  
    data.username = name :0CR=]WM  
    data.password = password dsR{ P,!  
    AuthProxy:RequestLogin(data) "<v_fF<Y  
end $a15 8  
_a+ 0LTo".  
--开门 Jtd@8fVi  
function API_EnterRoom(x, y) jm.pb/  
    local qq = ssr.GetCurMapData() .x(&-  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) IywovN Tr  
    local function callback() y z9`1R2c  
        ssr.AutoMoveBegin(x, y, qq.mapID) HoH3.AY X  
    end )_GM&-  
    SL:ScheduleOnce(callback, 0.5) I%e7:cs>  
end ]N! SG@X+  
,\+tvrR4X  
--多开 )@]-bPnv  
function API_PcOpen() at,Xad\j  
    LuaBridgeCtl:Inst():CheckClientCount(2) TbIM{X  
end / v5Pk.!o  
}ebw1G  
--盒子显示 rHT8a^MO  
function API_hezi() 66p_d'U  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 '8*gJ7]  
end  7z<!2  
g~FB&U4c  
--遍历背包物品 XhWMvme  
function API_GetCurBagData() iV'-j,-i  
    local s1 = ssr.getCurBagData() UM|GX  
    local result = "" Jgtv ia  
    for k, v in pairs(s1) do tborRi)  
        local s1 = string.format( X2 M<DeF:  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" q E$ .a[  
            , v["OverLap"] }2`S@Rq.WW  
            , v["DuraMax"] 0a8nBo7A-X  
            , v["Where"] E OtrrfT&  
            , v["Dura"] n 8AND0a1C  
            , v["Name"] "*+epC|ks  
            , v["Shape"] h,FP,w;G  
            , v["MakeIndex"] oq8~P Tw  
            , v["Weight"] e!tgWYN  
            , v["StdMode"] :Jhx4/10  
            , v["Index"]) `3pe\s  
        local ss = "" Qbl6~>T  
        if #v["Values"] > 1 then + {a  
            for x, y in pairs(v["Values"]) do ;jX_e(T3m  
                if y["Value"] > 0 then ;4 ?%k )  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" D.*JG7;=Z  
                    , y["Value"] OiM{@  
                    , y["Id"]) ;2L=WR%  
                    ss = ss .. Values )@R:$l86  
                end *ivbk /8  
            end _j%Rm:m;<  
        end ry~3YYEMI0  
        result = result .. s1 .. "," .. ss .. "\r\n" LTzf&TZbx5  
    end *9PS2*n  
    return result <i]%T~\Af)  
end U?$v 1||  
&CUkR6  
--获取背包是否满 MYN1zYT6j  
function API_GetBagFull() `(Q58wR}  
    return ssr.IsBagToFull(isTips) hZ2PP ^  
end *zX<`E  
v|{*y  
--获取背包百分比 KOi%zE%  
function API_GetBagEx() WCR+ZXI?1  
    HW = ssr.GetMetaValueByKey("BW") ;Jx ^  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") Tw!x*  
    ELL = HW / MAXHW * 100 ec=4L@V*  
    return math.ceil(ELL) ~@'|R%jJ  
end J SGUl4N  
g-+p(Ll|  
--获取背包是否满 ?MpGz CPa  
function API_GetBagFull() \R79^  
    return ssr.IsBagToFull(isTips) 5Qy,P kje  
end NA/+bgyuT>  
{F@;45)o  
--读取地图ID |I OTW=>  
function API_GetMapID() cgz'6q'T  
    local tt = ssr.GetCurMapData() A]H+rxg  
    return tt.mapID D|=QsWZI  
end @C z1rKU^l  
/23v]HEPy  
--读取地图名称 5+ fS$Q  
function API_GetMapName() }}_WZ},h  
    local tt = ssr.GetCurMapData()  t8?+yG;  
    return tt.mapName N"E\o,_  
end "H G:by  
"Ww^?"jQ)  
--获取背包最大数 zEO 9TuBO  
function API_GetMaxBag() Jt)<RMQ^R  
    return ssr.GetMaxBag() !^8'LMY<I  
end b]|7{yMV  
A=XM(2{aN  
--使用物品 <7 PtC,74  
function API_UseItem(itemName) *Gu=O|Mm  
    local items = ssr.getQuickUseData() E"L'm0i[[  
    local item = ssr.getCurBagData() 0 ?2#SM  
    for k, v in pairs(items) do j<l>+., U  
        if v.Name == itemName then e;!<3b  
            ssr.UseItemByIndex(v.Index) :"QRB#EC%  
        end $mlsFBd  
    end ^eZqsd8a  
brTB /(E  
    for k, v in pairs(item) do )9<)mV*EB(  
        if v.Name == itemName then !. 0W?6yo  
            ssr.UseItemByIndex(v.Index) \ g0  
        end U{ahA  
    end A@DIq/^xM  
end V KR6i  
u"|.]r  
--获取金币数量 0hNc#x6  
function API_GetMoney(Index) NEGpf[$  
    return ssr.GetMoneyCountById(Index) pn =S%Qf]  
end K} ;uH,  
c!841~p(Q  
function API_MergeTables(t1, t2) .pdgRjlSn  
    local merged = {} [fW:%!Y'  
    for key, value in pairs(t1) do 4e%SF|(Y'h  
        merged[key] = value GGLVv)  
    end O]~p)E  
    for key, value in pairs(t2) do c69C=WQ  
        merged[key] = value UyF]gO  
    end Eydk64 5:3  
    return merged el[6E0!@  
end IF1?/D"<  
.5I1wRN49  
L1D%vu`  
--获取物品数量 `mWg$e,  
function API_GetItemCount(itemName,isBind) Q0 ^?jh  
    local items=ssr.getQuickUseData() H>Fy 2w  
    local bagData=ssr.getBagData() |f aXl3|  
    items=API_MergeTables(items,bagData) 0&mz'xra  
    local bind=isBind or false 99ZQlX  
    local count=0 > 5 i8 %r  
    for k,v in pairs(items) do 5k\61(*s  
        if bind then 3b[_0  
            --绑定 BRW   
            if v.Name==itemName and v.Bind~=nil then FijzO  
                count=count+ v.OverLap -AffKo  
            end L~0B  
        else a{-}8f6  
            --不绑定 ,YiBu^E9  
            if v.Name==itemName and v.Bind==nil then ;XTP^W!6f  
                count=count+ v.OverLap Ybok[5  
            end ^(6.M\Q  
        end GQ[\R&]q<  
    end sXfx[)T<  
    return count 9xWeVlfQ  
end 1$ l3-x  
--读取人物坐标 r-!8in2  
Y)!5Z.K  
`U;4O)`n  
tZ6KU11O  
function API_GetMapXY() H ~$a6T"&  
    local aa = ssr.GetMainPlayerMapPos() BGA.8qWR4  
    local aa = string.format("x=%s,y=%s" \?GMtM ,  
    , aa.x zb9$  
    , aa.y) 0<P -`|X  
    return aa N:d" {k  
end f-23.]`v  
Y]Xal   
-- 获取角色是否活着 Z&21gN  
function API_IsRoleAlive() + 1cK (Si  
    return ssr.IsRoleAlive() 0&w.QoZY(  
end dwmj *+  
/[us;=CM  
--读取聊天信息 D vK}UAj=  
function API_ChatMsg() p oNQ<ijK  
    local function listcb(msg) zx\?cF  
        --table 2pB@qi-]  
        ChatTable = msg mk0rAN  
    end N 2x\O~7  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) |#MA?oz3T  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then q'1rSK  
        local ChatT = string.format( [1Vh3~>J6  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" Y=Bk;%yT=  
            , ChatTable.SendName p~M^' k=d  
            , ChatTable.SendId S(rA96n  
            , ChatTable.ChannelId D+k5e=  
            , ChatTable.mt  o,X ?  
            , ChatTable.SendTime 8WaVs6  
            , ChatTable.Msg) T "dEa-O  
        return ChatT ^Ji5)c  
    end N]5-#  
end ^(a%B  
lJ}lO,g  
function API_ChatMaa() ^TDHPBlG  
    return ssr.GetMaxBag() NB>fr#pb  
end { \Q'eL8  
h"q`gj  
--修理装备 q,+d\-+  
function API_CopyTable(original) Mb+cXdZb  
    local copy = {} #Ok*O r  
    for key, value in pairs(original) do CRS/qso[Q'  
        if type(value) == "table" then n*'|7#;  
            copy[key] = API_CopyTable(value) f4:g D*YT  
        else 1'}~;?_  
            copy[key] = value d7l0;yR&+  
        end PiM@iS  
    end zQD$+q5h  
    return copy J;G+6C$:  
end vu1F  
修衣服 = "0,4" --衣服,头盔 O[q {y  
修武器 = "1" P~=|R9 t  
修项链 = "3" CFn!P;.!  
修手镯 = "5,6" r6j 3A  
修戒指 = "7,8" --左戒指 右戒指 `F(KM '  
function API_Repair(npcName, itemPos) S^~GI$  
    local npcId = API_GetNpcIdByName(npcName) iGm[fxQ|  
    local tempData = ssr.getEquipData() k+%6 :r,r&  
    local tobeRepair = {} ]JtK)9  
    for k, v in pairs(tempData) do rbs:qLa%  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then A<AZs~f  
            local tmp = { J6| 5*|*^  
                Name = v.Name, DmPp&  
                MakeIndex = v.MakeIndex, }}K4 4<]u  
                Where = v.Where l*/I ; a$  
            } @@_f''f$  
            table.insert(tobeRepair, tmp) {3!v<CY'  
            ssr.TakeOffEquipRequest(v) HP&+ 8  
        end llI` "a  
    end 4Yx?75/  
    --脱完 开始修理 CYs:P8^  
    for k, v in pairs(tobeRepair) do mVW:]|!s  
        local Name = v.Name $c[8-=  
        local MakeIndex = v.MakeIndex p]IF=~b  
        local networkCtl = global.networkCtl NtSa# $A  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) # (!>  
    end  s y#CR4X  
    --开始穿 Qnph?t>  
    local function ToDress() e=TB/W_  
        for k, v in pairs(tobeRepair) do vA :1z$m  
            ssr.TakeOnEquipRequest(v, v["Where"]) jsc1B  
        end > STWt>s  
    end L)J0T Sh  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) (|"K sGl  
    API_CloseNpcTalk() XkOsnI8n  
end Bo_Ivhe[m  
GuNzrKDr  
h0d;a  
t-i;  
药店={0} Pf-k"7y  
首饰店={19,20,21,22,23,24,26} 7k{C'\m  
衣服店={10,11,15,16,27,28,62,64} iIA&\'|;i  
武器店={5,6} M-"%4^8_  
杂货店={3,25,2,30,31} j:\MrYt0H  
铁匠铺={43} 9:IVSD&"Rf  
书店={4} 9UZKL@KC  
--检测背包是否有指定类型物品 HTvA]-AuM  
function API_IsNeedToStore(StdModes) R/xeC [r  
    local function IsNeed(StdMode) %fo+Y+t  
        local bagData=ssr.getBagData() 6Jrh'6 o@  
        for k,v in pairs(bagData) do V- Oy<  
            if v.StdMode==StdMode then >2,x#RQs  
                return true ON\_9\kv  
            end uI!rJc>TX  
        end O}"VK  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) ( n| PLi  
        local equip = EquipProxy:GetEquipData() m "h{HgJd  
        for k,v in pairs(equip) do TE3A(N'  
            if v.StdMode==StdMode then iE!\)7y  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then G!u o KiL  
                    return true 6ix8P;;}#  
                end ^ ,d!K2`  
            end u4, p.mZtb  
        end U;Y{=07a@  
        return false 3g`uLA X>u  
    end kR3g,P{L  
|Xlpgdiu  
    for k,v in pairs(StdModes) do :4;ZO~eq!  
        if IsNeed(v) then Cpz'6F^oP  
            return true YJ3aJ^m#E  
        end Ao69Qn  
    end ,dLh`t<\  
    return false sjvlnnO   
end J JPU!  
4%0eX]  
[?Wt ZM^q  
--范围内怪物个数  bool型返回distance 'C)`j{CS  
function API_范围内怪物个数(distance, count) Om,+59ua*  
    local proxyUtils   = requireProxy("proxyUtils") Q &<:W4N*  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() O=?WI  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) z}&?^YU*)`  
end nm_]2z O  
--关闭NPC框 (i^ {\zv  
function API_CloseNpcTalk() 4siNY4i"  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) !-_0I:m  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) rzsb(  
end 8vOKm)[%  
--无怪随机 o['HiX  
function API_无怪随机() 1>r7s*  
    local list = global.monsterManager.mMonstersInCurrViewField LJt#c+]Li  
    local actors = {} q;3.pRw(  
    for k, v in pairs(list) do }_vE lBh6$  
        local actor = {} <,$(,RX  
        actor["mID"] = v:GetID() `lX |yy"  
        table.insert(actors, actor); *Fi`o_d9[`  
    end PbvRh~n  
    if #actors < 1 then J=JYf_=4bc  
        API_UseItem("随机传送石") 6sJN@dFA  
        local aa = API_GetItemCount(1078) ;Kob] b  
        if aa < 1 then (sHqzWh  
            ssr.BuyStoreItemsById(2, 1) w]J9Kv1)-  
        end d[9c6C:<q  
    end AKk6kI8F  
    return #actors tpwMy:<Ex  
end f 0A0uU8y  
R @ N I  
--API_周围怪物数量 $!)Sgb  
function API_周围怪物数量() O0`sg90,C  
    local list = global.monsterManager.mMonstersInCurrViewField /7/d u[P6  
    local actors = {} w7 @fiH{  
    for k, v in pairs(list) do  G?AZ%Yx  
        local actor = {} '/trM%<  
        actor["mID"] = v:GetID() .$pW?C 3e  
        table.insert(actors, actor); iZ}  w>1  
    end TPH`{  
    return #actors =Yg36J4[  
end eK PxSN Z  
O$%M.C'  
--API_周围人物数量  参数是 白名单 (LbAP9Zj#f  
function API_视野内敌人(Name, lv) ^1^k<  
    local list = global.playerManager.mPlayersInCurrViewField RY3ANEu+  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() jT}3Zn  
    local actors = {} Vf9PHHH|   
    local names = myName .. "," .. Name %5Hsd  
    for k, v in pairs(list) do >>oR@  
        local actor = {} VJmX@zX9  
        actor["mID"] = v:GetID() rf^ Q%ds  
        actor["mName"] = v:GetName() ,7&`V=C  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ZG:#r\a  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() (99P9\[p  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then {>PN}fk2QP  
            table.insert(actors, actor); pLjet~2}iJ  
        end D/uGL t~D(  
    end F67%xz0  
    return #actors WDQtj$e+  
end Y /$`vgqs  
g`I`q3EF)  
 yV[9 (  
--自动捡  AV{3f`  
API_NoBodyPickEnable=true " uf*?m3  
QWz5iM  
--捡取物品白名单 +aR.t@D+"Y  
API_MyPlayerNames = "我不是药神," HI)MBrj;r  
qDHiyg^u  
--全图捡 2[6>h)  
API_MapPickEnable = true INtt0Cm9"  
--自动存 u>SGa @R)  
API_InStoreEnable=false ChO?Lm$y  
API_InStoreItems="" mO<sw  
--自动扔 g S xK9P  
API_ItemDropEnable=false d*Q:[RUf,  
--自动用 {5w'.Z]0v  
API_ItemKeepCountEnable=true HxCq6Y_m<  
--自动领取 U+:oy:mz  
API_GetMailItemEnable=false {@, } M  
--自动买回城石 Ww-%s9N<  
API_BuyStoneEnable=false 5{/CqUIl  
API_RecoveryItemMaxMoney=1000000 mC OJ1}  
--地图 erTb9`N4  
API_PreMapName="盟重省" tl9=u-D13@  
--开关 ]k~Vh[[  
API_TimerEnable=true ['~j1!/;6  
|<tZ|  
API_TimerEnable1s=true .#0),JJZ[  
API_TimerEnable10s=true 9 f$S4O5  
--1S定时器 {,EOSta  
function API_AutoSchedule1s() pie<jZt  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then 3yg22y &l  
        --自己设置的自动捡  t9T3e  
        --API_PickItems() k.=67L  
        --系统自动捡 Hbwjs?Vq?]  
        if API_NoBodyPickEnable then Q M7z .  
            if API_IsInCurrViewField(API_MyPlayerNames) then AKs=2N> 7  
                API_OpenGroupPick(false) ."b=dkx  
                --release_print("来人,关自动捡") C/V{&/5w  
                --API_RunAway() --逃跑 Xvu|ss  
                --API_UseItem3Second("回城石") {];4  
            else LoZ8;VU  
                API_OpenGroupPick(true) Pl^-]~  
                API_PickItems() eLE9-K+  
                --release_print("无人,开自动捡") DE"KbA0}  
            end D>"U0*h  
        end }%LwaRT  
    end (}E-+:vFU  
end U U!M/QJ  
--10s定时器 Cx$C+  
function API_AutoSchedule10s() )#ze  
    if GET_GAME_STATE()=="world" and API_TimerEnable then )P4#P2  
        --自动扔 {.F``2  
        if API_ItemDropEnable then kw)@[1U  
            API_DropItemKeep("回城卷",2) n.zVCKN H  
        end BkfWZ O{7  
[)UF@Sq4+Q  
        --自动组队 18JhC*in  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then k<W n  
        API_InviteJoinTeam() 0=Jf93D5  
        API_TeamApplyUpdate() --允许所有邀请 clfi)-^ {K  
    end \%\b* OO  
[ox!MQ+s  
        --自动用消耗品 {6MLbL{  
        if API_ItemKeepCountEnable then C {.{>M  
            if API_GetItemCount("强效金创药") > 1 then +LddW0h+=8  
                API_UseItem("强效金创药") q)JG_Y.p  
            end Z-[nHSf  
            if API_GetItemCount("强效魔法药") > 1 then VesW7m*z  
                API_UseItem("强效魔法药") V lb L p;  
            end LL3RC6;e  
            if API_GetItemCount("太阳水") > 1 then 8\c= Un  
                API_UseItem("太阳水") pc w!e_"+  
            end mw}obblR  
            if API_GetItemCount("魔法药(中量)") > 7 then [?TQ!l}8A  
                API_UseItem("魔法药(中量)") .gUceXWH3  
            end mtDRF'>P:  
            if API_GetItemCount("魔法药(中量)") < 1 then !R,9Pg*Ey  
                API_UseItem("魔法药(中)包") aq3evm  
            end |7WzTz  
            if API_GetItemCount("金创药(中量)") > 1 then cqeId&Cg  
                API_UseItem("金创药(中量)") uE:#m.Q  
            end fX G+88:2  
            if API_GetItemCount("护身符(大)") < 1 then M%4o0k]E,s  
                API_UseItem("回城卷") ,u QLXF2  
            end z.23i^Q  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then tF)K$!GR[  
                API_UseItem("回城卷") }|f\'S   
            end #FF5xe  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then "hz(A.THi  
                API_UseItem("回城卷") 'T[=Uuj"  
            end :j$K.3n  
        end >VP\@xt(R[  
o*/\ oVOq  
        if API_GetMailItemEnable then oMda)5 &  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) yAEOn/.~  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) >>krH'79  
        end {npKdX  
    end (omdmT%D  
end qcke8Q  
OB3AZH$  
--定时器 _J&u{  
function API_TimerStart() en7i})v\".  
    --1S定时开关 ] d| -r:4  
    if API_AutoScheduleID1s == nil then o)n8,k&nm  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) Zx25H"5j  
    else Cq1t[a  
        ssr.UnSchedule(API_AutoScheduleID1s) #Q6wv/"Ub  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) y<PPO6u7  
    end bf3LNV|  
    --10S定时开关 x@.iDP@(  
    if API_AutoScheduleID10s == nil then s9'g'O5  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) #c4LdZu9  
    else Jf`;F :  
        ssr.UnSchedule(API_AutoScheduleID10s) {d(PH7R  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) +`f gn9p  
    end `ZN@L<I6  
end H_; Dq*  
function API_IsInCurrViewField(names, level) 'N='B<^;%  
    local lv = level or 0 $Z 10Zf=  
    local nameList = names or "" .&7=ZY>E  
    local list = global.playerManager.mPlayersInCurrViewField KtY~Y  
    local actors = {} =B1t ?( "  
    for k, v in pairs(list) do 4q@o4C<0  
        local actor = {} #f.@XIt'  
        actor["mID"] = v:GetID() Cd#*Wp )s  
        actor["mName"] = v:GetName() ?>q=Nf^Q.  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] A4';((OXy  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then s5|LD'o!  
            table.insert(actors, actor); m'k` p5[=h  
        end y=9a2 [3Dz  
    end -j3 - H&  
    if #actors > 0 then %H<w.]>  
        return true fFXs:(  
    else DWJ%r"aN  
        return false 9 )B>|#\  
    end EN.yU!N.4  
end $';'MoS  
0x# 6L  
--打开组捡 F)e*w:D  
function API_OpenGroupPick(isOpen) O,qR$#l   
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) i BJ*6orz  
    local count = 0 F&lc8  
    for key, value in pairs(GameSettingProxy._pickConfig) do #2yOqUO\  
        count = count + 1 * V W \  
    end :;0?;dpO  
    local function SetGroup(pickgroup) { KwLcSn  
        for i = 1, count do cdU2ph _  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) 9][Mw[k>  
        end b{s E#m%r  
    end (]1le|+  
    if isOpen then M #S8x@U  
        local pickgroup = { 1, 1, 1 } 3Un/-4uL  
        SetGroup(pickgroup) Z+t?ah00  
    else m)_1->K  
        local pickgroup = { 1, 1, 0 } +Q-~~v7,  
        SetGroup(pickgroup) eV9:AN}K=  
    end `H/H LCt  
end +*0THol-  
BqZLqGO Ku  
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