游戏地址
Tw|cg B www.fgcq996.com Ob:}@jj 那年传奇百区1.76 K:PPZ| ]?n)!u 找到 lua_State 然后调用下面的函数就能实现功能
KkVFY+/) 一个跑单狗注意qq1946913194
ZJCD)?]=3 游戏账号密码。fanren9527 qq2293307009 C
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3urL*Fw, 搞完演示完,删除好友跑单 gxry?'
: biTET|U`$ --自动寻路Ex
M=Y}w? function API_AutoMoveEx(mapX, mapY)
S2/6VoGE
ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID)
5l"/lGw local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy)
fAHK<G4 local pathPoints = inputProxy:GetPathFindPoints()
Algk4zfK2, if pathPoints == nil then
][ri
A return 0
zKycd*X end
1bW[RK;GE return #pathPoints
\`:X37n)0q end
AS;EO[Vn
0G-M.s}A --自动寻路
?}y{tav= function API_AutoMove(mapX, mapY)
u)]]9G
_8 ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID)
&/K:zWk3mx local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy)
{ZiZ$itf local pathPoints = inputProxy:GetPathFindPoints()
3l?D%E]P if pathPoints == nil then
q.s 2x0 return 0
Ba=P end
MdzG2uZT return #pathPoints
jSLNQ end
X2avo|6e F`W8\u'db --停止寻路
~&>|u5C*@ function API_AutoMoveEnd()
';g]!XsY) global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd)
{0J TN%e end
,2H@xji
[ ~*WSH&ip --自动打怪
. zM function API_AutoFight(isAFK)
dgb#PxOMH if isAFK then
7M~w05tPh if not IsAFKState() then
*XRAM. global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1)
?LP&VU1 global.Facade:sendNotification(global.NoticeTable.AFKBegin)
*h=|KOS end
Ku
6bY| else
?.&]4z([ if IsAFKState() then
k)VoDxMKK global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2)
oLJP@J global.Facade:sendNotification(global.NoticeTable.AFKEnd)
qA4w*{JN end
4a'GWzUtS end
i
#5rk(^t end
9EryHV| Z)RoFD1]C function IsAFKState()
W'f{u&< local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto)
+9S_H( return AutoProxy:IsAFKState()
<k2Qcicy end
2=X\G~a p&Usl. --打开自动穿戴
R)s@2S function API_AutoDress()
<S*o}:iB --不抢别人归属
}Wxu =b global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1
2yYq/J global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1
obUX7N local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy)
q&.SB` ServerOptionsProxy._data["autoDress"] = 1
lM1Y } global.ConstantConfig.autousetimes = 0
9(.P2yO end
wYTF:Ou^5~ o$
k1&hyH --强制打开自动挂机拾取
\}O'?)(1 function API_AutoPick()
?n$;l-m[ local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy)
39s%CcI`k local config = ItemConfigProxy.config
Jf<+VJ>t for k, v in pairs(config) do
Ra\>^W6z --local res = string.gsub(v.pickset, "0", "1")
SKx&t- v.pickset = v.pickset .. 1
_7?LINF9 end
Y b57Xu end
aE0yO#=
*ujn+0)[ --获取人物坐标
>P7|-bV function API_GetMapXY()
h=
uv4& return ssr.GetMainPlayerMapPos()
iV8j(HV end
oM`[&m., XWQp-H. --获取人物状态
E9=
a+l9 function API_GetAction()
xngK_n local player = global.gamePlayerController:GetMainPlayer()
^rd]qii" local list = global.playerManager.mPlayersInCurrViewField
t/?x#X return player:GetAction()
lNtZd?=> end
n:c)R8X] l`s_Id# --设置宠物状态
<a@'Pcsk function API_PetSleep(isSleep)
V
#!ftu#c? local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy)
a0y7a/@c if not SummonsProxy:IsAlived() then
:Gyv%>. return false
^P&
)2m:s end
9p
;)s if isSleep then
-\mbrbG9H SummonsProxy:RequestModeChange(2)
Eeemy*U else
mz\d>0F U. SummonsProxy:RequestModeChange(4)
52-Gk2dp end
@/6cEiC+r\ end
@pueM+(L& w!{g^*R+! --获取人物数据
h#K863 function API_GetGamePlayer()
nK*$P +[R local player = global.gamePlayerController:GetMainPlayer()
n
GE3O#fv local list = global.playerManager.mPlayersInCurrViewField
8+5-7) local person = {}
ZU%7m_ zO person["等级"] = player:GetLevel()
r"s
<; person["职业"] = player:GetJobID()
D'y/pv}! person["名字"] = player:GetName()
PxENLQ3a= person["金币"] = ssr.GetMoneyCountById(1)
u_.`I8qa person["元宝"] = ssr.GetMoneyCountById(2)
)L?JH?$C person["绑金"] = ssr.GetMoneyCountById(3)
W (N@`^ return person
RC5b'+E