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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 2024-01-05
游戏地址 b p?TO]LH  
www.fgcq996.com 5QXU"kWH  
那年传奇百区1.76 zb[kRo&a0W  
g%]<sR l:-  
找到 lua_State 然后调用下面的函数就能实现功能 PCgr`($U  
一个跑单狗注意qq1946913194 ]Z\W%'q+  
游戏账号密码。fanren9527   qq2293307009 _nzq(m1@  
,MJddbcg  
搞完演示完,删除好友跑单 _(gkYJ+MK  
OOIp)=4  
--自动寻路Ex c 8  
function API_AutoMoveEx(mapX, mapY) &@|? %  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) .j,xh )v"  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) $1d{R;b[  
    local pathPoints = inputProxy:GetPathFindPoints() O \o@]  
    if pathPoints == nil then x4g6Qze  
        return 0 yyu-y0_  
    end iKu3'jZ/O  
    return #pathPoints cy mC?8<  
end hTZ6@i/pS  
=bJ$>Djp  
--自动寻路 @,Dnl v|?  
function API_AutoMove(mapX, mapY)  Z|UVH  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) >m%TUQ#%  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) 3;}YW^oXq  
    local pathPoints = inputProxy:GetPathFindPoints() q3/4l%"X  
    if pathPoints == nil then ^fd*KM  
        return 0 u&o4? ]6  
    end .i_ gE5  
    return #pathPoints `g(#~0R  
end ;}S_PnwC@  
4mp)v*z  
--停止寻路 +RpCh!KP  
function API_AutoMoveEnd() #WG;p(?:  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) -b+)Dp~$p  
end <=%[.. (S  
|p+FIr+  
--自动打怪 rttKj{7E  
function API_AutoFight(isAFK) >a2[P"   
    if isAFK then .^F&6'h1H  
        if not IsAFKState() then e'G3\h}#  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) 5lzbg   
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) b9i_\  
        end jM6$R1HX  
    else ] X]!xvN@  
        if IsAFKState() then pcscNUp  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) hB\BFVUSn/  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) j+AZ!$E  
        end k)F!gV#  
    end < T.R%Jys  
end Dn#5H{D-d  
^hEN  
function IsAFKState() m^ar:mK @  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) q2*)e/}H  
    return AutoProxy:IsAFKState() JF}i=}  
end KdHkX+-R  
Bw`?zd\*  
--打开自动穿戴 ^_G#JJ\@$  
function API_AutoDress() UBQtD|m\  
--不抢别人归属 suhnA(T{  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 U$a)lcJd  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 ';v2ld 9  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) d@JavcR  
    ServerOptionsProxy._data["autoDress"] = 1 j;j~R3B  
    global.ConstantConfig.autousetimes = 0 oliVaavj  
end d^IX(y*$  
G&wYV[Ln  
--强制打开自动挂机拾取 x?0(K=h,  
function API_AutoPick() xk8 NX-:  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) e>!]_B1ad  
    local config = ItemConfigProxy.config t*BCpC }  
    for k, v in pairs(config) do :|I"Em3R  
        --local res = string.gsub(v.pickset, "0", "1") h;} fdk  
        v.pickset = v.pickset .. 1 $E:z*~ ?  
    end loq2+(  
end at*DYZBjDB  
v/]xdP^Z  
--获取人物坐标 #|:q"l9  
function API_GetMapXY() yl' IL#n]r  
    return ssr.GetMainPlayerMapPos() 066\zAPdH  
end !.@:t`w  
,e`n2)  
--获取人物状态 !VG ]~lc  
function API_GetAction() "GqasbX  
    local player = global.gamePlayerController:GetMainPlayer() #z_.!E  
    local list = global.playerManager.mPlayersInCurrViewField 7X$pgNRx/a  
    return player:GetAction() ZS_  z  
end (]fbCH:  
98zJ?NaD&  
--设置宠物状态 LG("<CU  
function API_PetSleep(isSleep) @frV:%  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) 4uE/!dT  
    if not SummonsProxy:IsAlived() then >K%+h)%kI  
        return false %_5?/H@%3z  
    end y?}<SnjP:  
    if isSleep then  DYZk1  
        SummonsProxy:RequestModeChange(2) 7Fa1utV I  
    else -=1>t3~\  
        SummonsProxy:RequestModeChange(4) Jl6biJx  
    end r:U<cL T[9  
end l0',B*og  
m5?t<H~  
--获取人物数据 1Sns$t%b  
function API_GetGamePlayer() 3ox|Mz<aZX  
    local player = global.gamePlayerController:GetMainPlayer() pnv)D} "  
    local list = global.playerManager.mPlayersInCurrViewField sFgsEKs  
    local person = {} -"N vu  
    person["等级"] = player:GetLevel() {t'SA]|g  
    person["职业"] = player:GetJobID() = t}m  
    person["名字"] = player:GetName() 9I1`*0A  
    person["金币"] = ssr.GetMoneyCountById(1) {ueDwnZ  
    person["元宝"] = ssr.GetMoneyCountById(2) rXGaav9  
    person["绑金"] = ssr.GetMoneyCountById(3) 2'ws@U}lR  
    return person YZ->ep}  
end vBY?3p, 0p  
gd]k3XN$f  
function API_GetGamePlayerLevel() <\ ".6=E#W  
    local player = global.gamePlayerController:GetMainPlayer() d.U"lP/)D  
    return player:GetLevel() iN L>TVUM  
end 9I1i(0q  
;Q5o38(  
--获取周围怪物 UD2 l!)rW  
function API_GetMonster() _*t75e$-  
    local list = global.monsterManager.mMonstersInCurrViewField Fl==k  
    local actors = {} >dDcm  
    for k, v in pairs(list) do mLHl]xs4  
        local actor = {} Ci3 b(KR  
        actor["mID"] = v:GetID() !i{5m c \  
        actor["mName"] = v:GetName() [RDY(}P%  
        actor["mRace"] = v:GetRace() PP6gU=9[)  
        actor["mType"] = v:GetType() sa"!ckh  
        actor["mSubType"] = v:GetSubType() cS#| _  
        actor["mX"] = v:GetMapX() VW] ,R1q  
        actor["mY"] = v:GetMapY() 7<5=fYb r  
        actor["mAction"] = v:GetAction() B|AIl+y  
        actor["mTypeIndex"] = v:GetTypeIndex() -BrJ5]T>*  
        actor["mAnimationID"] = v:GetAnimationID() N;cSR\Ng  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] A;;OGJ,!\  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] CT=5V@_u\  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 2.a{,d  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] /E Z -  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] a{}8030S  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 91FVe  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] Nqj5,9 *c  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] JWxSN9.X  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] jyRz53  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 'z};tIOKJk  
        actor["mColor"] = "0xFFFFFF" O3p<7`K<4  
        if v:GetType() == global.MMO.ACTOR_PLAYER then c#fSt}J>C  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL Ee$F]NA  
            local label_name  = global.MMO.HUD_LABEL_NAME <Um5w1  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) wr6(C:  
            if hudName then #<w2xR]:  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 8/|1FI  
            end R8j\CiV17  
        end 5lE9UoG[Q  
        table.insert(actors, actor); OK:YnSk"  
    end t1o_x}z4.  
]rO/IuB  
    return actors '"V]>)  
end o~'UWU'#  
xI5zP? _v  
--遍历周围玩家 3pkx3tp{  
function API_GetPlayer() C^ ~[b o  
    local list = global.playerManager.mPlayersInCurrViewField n 1y*`5!  
    local actors = {} 2cv=7!K4Uv  
    for k, v in pairs(list) do Q3LScpp  
        local actor = {} `S]DHxS  
        actor["mID"] = v:GetID() 7I:<i$)V  
        actor["mName"] = v:GetName() ","to  
        actor["mRace"] = v:GetRace() B}d)e_uLj  
        actor["mType"] = v:GetType() 4+N9 Ylh  
        actor["mSubType"] = v:GetSubType() HwBJUr91]  
        actor["mX"] = v:GetMapX() [ldx_+xa:E  
        actor["mY"] = v:GetMapY() 69``j{Z+  
        actor["mAction"] = v:GetAction() JZ"XrS0?  
        actor["mTypeIndex"] = v:GetTypeIndex() 4m_CPe  
        actor["mAnimationID"] = v:GetAnimationID() kE{-h'xADD  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] )!l1   
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] ]~'pYOB  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] +tv"j;z  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] J['?ud}@  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] ].x`Fq3  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 8ao>]5Rs3  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] 4~0 @(3  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] r 4+%9)  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] TmgSV#G  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] E vD g{M}  
        actor["mColor"] = "0xFFFFFF" k=  .pcDX  
        if v:GetType() == global.MMO.ACTOR_PLAYER then D^H4]7wG@  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL 5S%#3YHY2  
            local label_name  = global.MMO.HUD_LABEL_NAME $"{I| UFC  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) U0dhr;l  
            if hudName then X}]g;|~SN  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) k{+ Gv}Y  
            end ~"U^N:I"  
        end lT F#efcW  
        table.insert(actors, actor); 'n "n;  
    end @?[}\9dW  
    return actors (!diPwcv  
end ,mD{4 >7  
m)xz_Plc  
--遍历周围玩家EX h_xzqElZu  
function API_GetPlayerExe() zWq&HBs  
    local s1 = API_GetPlayer() ID$% 4jl  
    local result = "" \7tJ)[0aF  
    for k, v in pairs(s1) do Jgzg[6  
        local s2 = string.format( GuRJ  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," A@ 4Oq  
            , v["mID"] x`zE#sD  
            , v["mName"] axiP~t2  
            , v["mRace"] h8?E+0  
            , v["Dura"] 2~W8tv0^b2  
            , v["mType"] SQI =D8  
            , v["mSubType"] )E=~ _`XO  
            , v["mX"] #9@UzfZAwT  
            , v["mY"] w O*x0$  
            , v["mAction"] [7=?I.\Cr7  
            , v["mTypeIndex"] aumM\rY  
            , v["mAnimationID"]) ,V # r  
        local s3 = "" &v&e- |r8;  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" P&9&/0r=_  
        , v["mLv"] "5$2b>_UE  
        , v["mJobID"] 6kHb*L Je  
        , v["mHP"] e4Jx%v?_P  
        , v["mHPMax"] G:!'hadw  
        , v["mMP"] |Ht~o(]&&/  
        , v["mMPMax"] A&qZ:&(OM  
        , v["mOwnerID"] l=ZX9<3  
        , v["mOwnerName"] , Y cF~  
        , v["mGuildName"] C_V5.6T!  
        , v["mColor"]) PRyzUG&  
        result = result .. s2 .. s3 .. "\r\n" {{e+t8J??  
    end \={A%pA;@{  
    return result +>o} R?xj  
end tLe "i>  
2)+ddel<Z  
--遍历周围指定NPC mu&%ph=  
function API_GetNpcIdByName(npcName) [[vbw)u   
    local npcVec = global.npcManager:FindNpcInCurrViewField() ?wbf)fbq  
    local npc = {} D=!5l4  
    for k, v in pairs(npcVec) do ,~qjL|9  
        local npcs = {} tJZ3P@ L  
        npc[v["mID"]] = v["mName"] _D~FwF&A  
    end > R2o7~  
    for key, value in pairs(npc) do =F90SyzTy  
        local sPos, ePos = string.find(value, npcName) g ,""j`  
        if sPos then f!+G1z}iA  
            return key Nd61ns(N  
        end 5TVA1  
    end Lsz)\yIPj  
    return nil s<fzk1LZ  
end Tq!.M1{&  
qgZN&7Nn:  
--NPC名称打开NPC P)&qy .+E0  
function API_NpcTalk(npcName) ,L9ioYbp  
    local npcid = API_GetNpcIdByName(npcName) 9|1J pb  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) w]Z:Y`  
    NPCProxy:RequestTalk(npcid) XXZ<r  
end E3,Nc`'m9  
Xmaj7*f>p  
--NPCID打开NPC ;\)N7SJ  
function API_NpcTalkEx(npcid) !d3:`l<  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) eU m,=s  
    NPCProxy:RequestTalk(npcid) /&g~*AL  
end 137:T:  
_16IP  
function API_GetNpcTalkData() "o>gX'm*  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Y@R9+ 7!  
    local talkData = NPCProxy:GetCurrentNPCTalkData() CxJkT 2  
    return talkData =/L ;}m)7  
end cuo'V*nWQ  
u(Y?2R  
function API_GetAllLink() 8+OcM ;0  
    local talkData = API_GetNpcTalkData() c:sk1I,d~^  
cr<ty"3\  
    local acts = {} /;a b"b  
    local kv = {} AWn$od`#s  
I\:(`)"r  
    for line in talkData.content:gmatch("(text=.->)") do L Ke ~  
        if string.find(line, "@") then qB44;!(  
            local key = line:match("text=(.-)|") Z2hIoCT  
D0a3%LBS/2  
            local value = line:match("(@.-)>") (b>B6W\&  
            kv[key] = value 6F4OISy%3  
        end VLs%;|`5D  
    end [ nG@ 3n  
8S*W+l19f  
    for result in talkData.content:gmatch("(@.-)>") do R`! 'c(V  
        table.insert(acts, result) ]J>{ZL   
    end KJ;NcUq  
    local sendData = { bO\E)%zp  
        UserID = talkData.npcID, mnS F=l;;  
        index  = talkData.index, :~{x'`czJ  
        --Act    = "@blbumj", bf1EMai"  
        --commonInput = jsonData.commonInput, ,CA3Q.y>|  
        --inputID= jsonData.inputID, U CF'%R  
    } Y;OqdO  
    return acts, kv, sendData ~AbTbQ 3  
end O[/l';i  
|>L|7>J{<d  
--按索引号点击按 QvjOOc@k~n  
function API_ClickLinkByIndex(index) E{B=%ZNnm  
    acts, kv, sendData = API_GetAllLink() F9 q9BH  
    sendData["Act"] = acts[index + 2] sJ q^>"|J  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) U|}Bk/0.  
    NPCProxy:ExecuteWithJsonData(sendData) [ [ ;vZ  
end !$5.\D  
Jt}0%C3d  
--按索购买引号点击按 &S|%>C{P.w  
function API_ClickBuyLinkByIndex(index) XDcA&cM}p  
    acts, kv, sendData = API_GetAllLink() yCLDJ%8  
    sendData["Act"] = acts[index] $MB /j6#j  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) ?ta(`+"  
    NPCProxy:ExecuteWithJsonData(sendData) '2BE"e  
end mhZ60RW  
v<c@bDZ>  
--按名称点击按 22gk1'~dO  
function API_ClickLinkByName(linkName) An0Zg'o!G  
    acts, kv, sendData = API_GetAllLink() OD\F*Ry~  
    sendData["Act"] = kv[linkName] 1hnw+T<<W  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) xU_Dg56z'&  
    NPCProxy:ExecuteWithJsonData(sendData) tV5U z&:b  
end {3{cU#\QA  
F1aI4H<(T  
--出售物品 s GdlS&08(  
function API_Sell(npcName,itemsName) KaGG4?=V  
    local npcId=API_GetNpcIdByName(npcName) Zn]njf1x  
    local bagData=ssr.getBagData() ^~Dmb2h  
    for k,v in pairs(bagData) do vsL)E:0  
        if string.find(itemsName,v.Name) then :`w'}h7m  
            --if #v["Values"]<2 then               mFdj+ &2\  
                local Name = v.Name a= *qsgPGL  
                local MakeIndex = v.MakeIndex pk,]yi,ZF  
                local networkCtl = global.networkCtl Yf=Puy}q  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) X[Q:c4'  
            --end nNJMQb'K  
        end <>tQa5;  
    end   NiCB.a  
end drc]"6 k  
--全部卖 A:-r 2;xB  
function API_SellAll(npcName) Ug1n4X3FKn  
    local npcId=API_GetNpcIdByName(npcName) hwR_<'!  
    local bagData=ssr.getBagData() )lsR8Hi8  
    for k,v in pairs(bagData) do :xz,PeXo7  
        --if #v["Values"]<2 then               JL1z8Nu  
            local Name = v.Name ~p0M|  
            local MakeIndex = v.MakeIndex i^zncDMA  
            local networkCtl = global.networkCtl ]&mN~$+C  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) Fw!TTH6l0  
        --end 8vL2<VT;  
    end 2y0J~P!I  
end $x'p+&n\  
+>uiI4g  
C%l+<wpXO  
--NPC购买 E0o?rgfdq  
function API_Buy(npcName,itemName,count) 1 !4-M$-  
    --进入子菜单 Sb;=YW 1<  
    local sendData = 8r46Wr7Q  
    { |)pRkn8x  
        UserID = API_GetNpcIdByName(npcName), zj9)vr`7  
        Name = itemName, Xbp~cn  
    } X/l{E4Ex  
    SendTableToServer(1015, sendData) Bl"BmUn  
    local function ToBuy() tin5.N)"z  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) ra4$/@3n  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           2sryhS'(H  
        for i=1,count do ~dFdO7  
            if i>#list then 9h$08l  
                break m\hzQ9  
            end       wG\ +C'&~  
            sendData.MakeIndex= list[#list-i].MakeIndex Jiv%Opo/|  
            SendTableToServer(1014, sendData) #rkz:ir4  
        end 1'G&PX   
        API_CloseNpcTalk() X?8EPCk  
    end w#!^wN  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) D; bHX  
end (v'#~)R_`  
5U gxuuP4  
UHh7x%$n  
function 打开子项(item) c\\'x\J7  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) sOY+ X  
    if item.SubMenu == 1 then [$<\*d/  
        NPCProxy:RequestNpcStoreItemList(item) hN3*]s;/6z  
    end 6(5YvT  
end N#Y|MfLc  
\=yWJ  
function 子项购买(count) =5v=<, ]  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList t(R Jc  
    for i = 1, count do Mt93YD-2+  
        if i > #list then break end 5@kNvi  
        NPCProxy:RequestNpcStoreBuy(list) Z Vin+z  
    end +6$|No  
end 'fGB#uBt  
3i I 4yg  
--登录角色 Q2L>P<87T  
%]m/fo4b  
function API_LoginRole(index) \pVmSac,  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) ,3As Ng  
    LoginProxy:SetSelectedRoleByIndex(index) DNGXp5I  
    LoginProxy:RequestEnterGame() +p Y*BP+~i  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) +=:*[JEK,U  
end 'kC,pN{->  
m'b9 f6  
--登录 S1Nwm?z  
function API_Login(name, password) l 7XeZ} S  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) $:i%\7=  
    local data = {} !d)Vr5x  
    data.type = 1 rEF0A&5  
    data.username = name L xg,BZV  
    data.password = password ]"2;x  
    AuthProxy:RequestLogin(data) !pqfx93R*  
end s6k@WT?"^  
a At<36{?  
--开门 U_8 Z&  
function API_EnterRoom(x, y) ? +q(,P@*  
    local qq = ssr.GetCurMapData() BIk0n;Kz<L  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) h| T_ k  
    local function callback() +'ZJ]  
        ssr.AutoMoveBegin(x, y, qq.mapID) djk?;^8  
    end =,])xzG%  
    SL:ScheduleOnce(callback, 0.5) D["~G v  
end ye-EJDZN  
?DwI >< W  
--多开 p" ;5J+?(  
function API_PcOpen() S /kM#  
    LuaBridgeCtl:Inst():CheckClientCount(2) sgGXj7  
end Nf!g1D"U  
{PTB]D'  
--盒子显示 FoNkISzW  
function API_hezi() <?&Y_  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 nhu;e}[>  
end +}.~"  
R_7[7 /a  
--遍历背包物品 .S{FEV  
function API_GetCurBagData() l 10p'9 n  
    local s1 = ssr.getCurBagData() RnaxRnXVR  
    local result = "" Tx19\\r  
    for k, v in pairs(s1) do n?[JPG2X  
        local s1 = string.format( 9Ev<t \B  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" _&wrA3@/L  
            , v["OverLap"] 2d#3LnO  
            , v["DuraMax"] Q:5^K  
            , v["Where"] c;13V(Djy  
            , v["Dura"] /F thT  
            , v["Name"] ){I0  
            , v["Shape"] 7'~O ai~r  
            , v["MakeIndex"] W0 n?S "  
            , v["Weight"] T) Zef  
            , v["StdMode"] Pss$[ %  
            , v["Index"]) b4R;#rm  
        local ss = "" 3 i;sB  
        if #v["Values"] > 1 then .DX-biX,  
            for x, y in pairs(v["Values"]) do `B A'a" $  
                if y["Value"] > 0 then F{*h~7D-|  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" 'nMj<:0wlD  
                    , y["Value"] rsaN<6#_^Q  
                    , y["Id"]) F4*ssx  
                    ss = ss .. Values \}n\cUy-  
                end h]>QGX[kC  
            end CQANex4&\  
        end }mYxI^n  
        result = result .. s1 .. "," .. ss .. "\r\n" 3T= ?!|e  
    end #aua6V!"  
    return result m}$7d5  
end KL<,avC/  
kdP*{  
--获取背包是否满 D^Gs_z$['  
function API_GetBagFull() l"rX'g?  
    return ssr.IsBagToFull(isTips) ?]AF? 0/  
end  CK"OHjR  
M/mm2?4  
--获取背包百分比  ;H4s[#K  
function API_GetBagEx() x##0s5Qn  
    HW = ssr.GetMetaValueByKey("BW") GiK4LJ~cH)  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") \V_ Tc`  
    ELL = HW / MAXHW * 100 VrIR!9% :  
    return math.ceil(ELL) ZamOYkRX  
end `9* |Y8:  
@dyh: 2!  
--获取背包是否满 E Xxv  
function API_GetBagFull() _qO'(DKylC  
    return ssr.IsBagToFull(isTips) `6:B0-r  
end {zTnE?(o`  
YZ k.{#^c  
--读取地图ID ! }>CEE  
function API_GetMapID() I !J'  
    local tt = ssr.GetCurMapData() 8-PHW,1@a3  
    return tt.mapID W;T 5[  
end UasU/Q <   
"}x%5/(  
--读取地图名称 2;w`W58  
function API_GetMapName() S?[@/35)  
    local tt = ssr.GetCurMapData() KjNA PfL  
    return tt.mapName _M) G  
end jc bq #  
x:6c@2  
--获取背包最大数 ,(A $WT@e  
function API_GetMaxBag() %xv*#.<Vj  
    return ssr.GetMaxBag() kK|D&Xy`  
end 6dncUfB  
oMNSQMlI  
--使用物品 N XCvS0/h  
function API_UseItem(itemName) %6W%-`  
    local items = ssr.getQuickUseData() bs&>QsI?j  
    local item = ssr.getCurBagData() M5kw3Jy5  
    for k, v in pairs(items) do bn%4s[CVb4  
        if v.Name == itemName then ;O7Vl5R  
            ssr.UseItemByIndex(v.Index) `k6ZAOQtX  
        end f.Y [2b  
    end yu>o7ie+;Y  
.%EYof  
    for k, v in pairs(item) do :2.<JUDM  
        if v.Name == itemName then jx{wOb~oO)  
            ssr.UseItemByIndex(v.Index) |[)n.N65 =  
        end #:NY9.\o  
    end lc$wjK[w[  
end 5HaI$>h6  
jVPX] 8  
--获取金币数量 WDi2m"  
function API_GetMoney(Index) '.wb= C  
    return ssr.GetMoneyCountById(Index) |->C I  
end RcC5_@W  
Yi j^hs@eV  
function API_MergeTables(t1, t2) @h9QfJ_f  
    local merged = {}  i}_"  
    for key, value in pairs(t1) do E&N~ h|CL  
        merged[key] = value 9:P\)'y?  
    end dmWCNeja.  
    for key, value in pairs(t2) do aJ QzM  
        merged[key] = value suS[P?4  
    end 2){O&8A  
    return merged ob;O,&e0>  
end n?778Wo}  
$XI.`L *g  
)Dp0swJ  
--获取物品数量 CTS1."kx1  
function API_GetItemCount(itemName,isBind) IZLBv2m  
    local items=ssr.getQuickUseData() jV[;e15+  
    local bagData=ssr.getBagData() Z (t7QFd  
    items=API_MergeTables(items,bagData) |\W53,n9  
    local bind=isBind or false r )HZaq  
    local count=0 DL<;qhte  
    for k,v in pairs(items) do U&ytZ7iB  
        if bind then npd:aGx  
            --绑定 *M)M!jTv  
            if v.Name==itemName and v.Bind~=nil then ?rjB9AC_;t  
                count=count+ v.OverLap |BUgsE  
            end {- &`@V  
        else /xSFW7d1  
            --不绑定 a^8PB|G  
            if v.Name==itemName and v.Bind==nil then ^ L]e]<h(  
                count=count+ v.OverLap 84!Hd.H  
            end d%UzQ*s  
        end /,_m\ JkwL  
    end %Z p|1J'"  
    return count !S%0#d2  
end W4,'?o  
--读取人物坐标 -p?&vQDo`  
!6l*Jc3  
SpImd IpD  
jfiUf1Mj  
function API_GetMapXY() ;80^ GDk~S  
    local aa = ssr.GetMainPlayerMapPos() v;`>pCal  
    local aa = string.format("x=%s,y=%s" ps;dbY*s6  
    , aa.x XF+4*),  
    , aa.y) zn>+ \  
    return aa wTD}c1J(  
end )Gm9x]SVl  
$H)Q UFyC  
-- 获取角色是否活着 Rx.v/H  
function API_IsRoleAlive() v2I? 5?j  
    return ssr.IsRoleAlive() xKl1DIN[  
end +TyN;e   
x5CMP%}d  
--读取聊天信息 &=x4M]t9L  
function API_ChatMsg() peF)U !`D  
    local function listcb(msg) LRg]'?  
        --table uIbAlE  
        ChatTable = msg 3@qv[yOE  
    end $4^SWT.  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) :EAh%q  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then cS'{h  
        local ChatT = string.format( Fuzb4Df  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" ALy7D*Z]w  
            , ChatTable.SendName .9J}Z^FD  
            , ChatTable.SendId + c+i u6+"  
            , ChatTable.ChannelId b*.aaOb  
            , ChatTable.mt k qL.ZR  
            , ChatTable.SendTime 7f}uRXBV$A  
            , ChatTable.Msg) 14" 57Jt8  
        return ChatT <zL_6Y2  
    end l=b!O  
end .1q}mw   
lcm3wJ'w  
function API_ChatMaa() EG`6T  
    return ssr.GetMaxBag() {x ?qz~W  
end :dh; @kp  
lOp. c U  
--修理装备 [{Jo(X  
function API_CopyTable(original) u5Vgi0}A  
    local copy = {} 4qz+cB_  
    for key, value in pairs(original) do ZMb+sUK  
        if type(value) == "table" then *!ng)3#  
            copy[key] = API_CopyTable(value) t^KQ*8clG  
        else Ku%tM7ad  
            copy[key] = value yKoZj   
        end a_V\[V{R=  
    end F_(~b  
    return copy tc0;Ake-&  
end QM#Vl19>j(  
修衣服 = "0,4" --衣服,头盔 ~f(5l.  
修武器 = "1" IJ&Lk=2E]  
修项链 = "3" DtFHh/X  
修手镯 = "5,6" 9xO@_pkX  
修戒指 = "7,8" --左戒指 右戒指 M2|!,2  
function API_Repair(npcName, itemPos) (^35cj{s  
    local npcId = API_GetNpcIdByName(npcName) 8W{M}>;[9  
    local tempData = ssr.getEquipData() O7Jux-E1C  
    local tobeRepair = {} RARA_tii  
    for k, v in pairs(tempData) do VaY#_80$s  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then gK QJ^a\!  
            local tmp = { ;_vhKU)%J#  
                Name = v.Name, 9e=}P L  
                MakeIndex = v.MakeIndex, -R]0cefC<f  
                Where = v.Where CYLab5A  
            } .@E5dw5  
            table.insert(tobeRepair, tmp) P,ueLG=  
            ssr.TakeOffEquipRequest(v) HoABo:  
        end Ig t*8px  
    end X'jyR:ut#  
    --脱完 开始修理 fwv^dEe  
    for k, v in pairs(tobeRepair) do Uu WIT3W>%  
        local Name = v.Name \0x>#ygX  
        local MakeIndex = v.MakeIndex } Xo#/9  
        local networkCtl = global.networkCtl hN M8H  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) U?sHh2*  
    end Tj#S')s8  
    --开始穿 :31_WJ^  
    local function ToDress() wKLYyetM!  
        for k, v in pairs(tobeRepair) do v*?8:>:}  
            ssr.TakeOnEquipRequest(v, v["Where"]) JFVx&  
        end v?OVhV  
    end m2\\!C]f  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) 6X*vCylI  
    API_CloseNpcTalk() s|e.mZk/  
end Vo@7G@7K(  
]JjS$VMauX  
x[)-h/&Fh  
lc[6Mpi7s[  
药店={0} ywAvqT,  
首饰店={19,20,21,22,23,24,26} (s,&,I=@  
衣服店={10,11,15,16,27,28,62,64} ID2->J  
武器店={5,6} ~ tA ^K  
杂货店={3,25,2,30,31} FC] *^B  
铁匠铺={43} A.vAk''(}+  
书店={4} /=S@3?cQAB  
--检测背包是否有指定类型物品 bE/|&8  
function API_IsNeedToStore(StdModes) 22ON=NN  
    local function IsNeed(StdMode) ZPmqoR[  
        local bagData=ssr.getBagData() TQT3]h6  
        for k,v in pairs(bagData) do e'.BTt58Y  
            if v.StdMode==StdMode then -/pz3n  
                return true b^$`2m-?@f  
            end |CDM(g>%  
        end \Nt 5TG_  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) K9#kdo1 2  
        local equip = EquipProxy:GetEquipData() ?Ts]zO%%Z  
        for k,v in pairs(equip) do T;92M}\  
            if v.StdMode==StdMode then g:M;S"U3*Y  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then ?Fl}@EA#M  
                    return true %=UD~5!G0  
                end iAk:CJ{  
            end ]&%KU)i?  
        end  {Nl?  
        return false H54RA6$>  
    end CW+kKN  
Iw`tb N L[  
    for k,v in pairs(StdModes) do ^~H{I_Y  
        if IsNeed(v) then |reA`&<q  
            return true 09-8Xzz  
        end Wlhh0uy  
    end T]De{nHu  
    return false [7I bT:ph  
end _u[tv,  
8OZj24*'DS  
~#sD2b` 0  
--范围内怪物个数  bool型返回distance LS[o7!T(  
function API_范围内怪物个数(distance, count) B-MS@ <2  
    local proxyUtils   = requireProxy("proxyUtils") +& B?f  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID()  `Eh>E,  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) PY5&Fwjc  
end 7#R)+  
--关闭NPC框 ~.W]x~X$  
function API_CloseNpcTalk() ]o<]A[<  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) Kz"3ba}KH  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) idYB.]Y(  
end eTa_RO,x  
--无怪随机 ,ErfTg&^  
function API_无怪随机() y|6n:<o  
    local list = global.monsterManager.mMonstersInCurrViewField ^/ "}_bR  
    local actors = {} [<#j K}g  
    for k, v in pairs(list) do Op%OQ14$  
        local actor = {} VvyRZMR  
        actor["mID"] = v:GetID() sG`x |%t  
        table.insert(actors, actor); \_`qon$9  
    end )%K<pIk  
    if #actors < 1 then ^cYB.oeu  
        API_UseItem("随机传送石") #hxYB  
        local aa = API_GetItemCount(1078) ;;,7Jon2  
        if aa < 1 then EB[T 5{  
            ssr.BuyStoreItemsById(2, 1) )q=F_:$  
        end }3{eVct#|  
    end k_7m[o  
    return #actors *]]Zpa6  
end 7[1Lh'u  
lp *GJP]T  
--API_周围怪物数量 |8k1Bap`z  
function API_周围怪物数量() = wD#H@h  
    local list = global.monsterManager.mMonstersInCurrViewField c<_%KL&R  
    local actors = {} 7l53&,s   
    for k, v in pairs(list) do Z~J]I|R:  
        local actor = {} r^~+ <"  
        actor["mID"] = v:GetID() :0r,.)  
        table.insert(actors, actor); Z=]S AK`  
    end RsZj  
    return #actors ;ek*2Lh  
end ,&_H   
axnlI*!  
--API_周围人物数量  参数是 白名单 KoERg&fY  
function API_视野内敌人(Name, lv) <+k&8^:bi  
    local list = global.playerManager.mPlayersInCurrViewField l{[@Ahb}?  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() '0HOL)cIz  
    local actors = {} 1"H;Tr|  
    local names = myName .. "," .. Name R(wUu#n$  
    for k, v in pairs(list) do p/ ITg  
        local actor = {} "#~>q(4^  
        actor["mID"] = v:GetID() 8ZY]-%  
        actor["mName"] = v:GetName() ;M3 %t=KV  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] WWunS|B!  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() ab6I*DbF  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then ''nOXl  
            table.insert(actors, actor); } k2 Q  
        end d6J/)nl  
    end OD8 fn  
    return #actors ' h7Faj  
end Ixa0;nxj  
1[!:|=  
8}0wSVsxV$  
--自动捡 |n 26[=\B  
API_NoBodyPickEnable=true Wlc&QOfF  
g+#awi7  
--捡取物品白名单 |oPRP1F-;e  
API_MyPlayerNames = "我不是药神," GKt."[seV  
bM:4i1Z  
--全图捡 tgi%#8ZDpz  
API_MapPickEnable = true m {X{h4t  
--自动存 S<cz2FlV  
API_InStoreEnable=false 0j6b5<Gpc*  
API_InStoreItems="" :9%e:-  
--自动扔 c ^.^ 5@  
API_ItemDropEnable=false z>,M@@  
--自动用 d,(q 3  
API_ItemKeepCountEnable=true U1E@pDH  
--自动领取 Fw{@RQf8  
API_GetMailItemEnable=false V&vG .HAT  
--自动买回城石 l5&5VC)  
API_BuyStoneEnable=false J@E]Fl  
API_RecoveryItemMaxMoney=1000000 ' -Cx-=  
--地图 H@$K /  
API_PreMapName="盟重省" Q#Zazvk  
--开关 /Wjc\n$'  
API_TimerEnable=true D6&P9e_5  
jl(D;JnF  
API_TimerEnable1s=true Tj_K5uccU}  
API_TimerEnable10s=true 8]`s&d@GY  
--1S定时器 GIcq|Pe  
function API_AutoSchedule1s() yUpN`;  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then CsycR@[  
        --自己设置的自动捡 KW[y+c u.#  
        --API_PickItems() q0Q[]|L  
        --系统自动捡 c$2kR:  
        if API_NoBodyPickEnable then z~3ubta8(@  
            if API_IsInCurrViewField(API_MyPlayerNames) then a{^z= =  
                API_OpenGroupPick(false) xR&:]M[Vg  
                --release_print("来人,关自动捡") n_RZ:<Gr  
                --API_RunAway() --逃跑 t=@d`s:R2  
                --API_UseItem3Second("回城石") hZL!%sL7  
            else vo\'ycPv  
                API_OpenGroupPick(true) :.]EM*p?GV  
                API_PickItems() Sk!' 2y*@&  
                --release_print("无人,开自动捡") T&>65`L  
            end (@xC-*  
        end F1-"yX1B  
    end 6'/ Zq  
end RMT9tXe*5  
--10s定时器 <Z3C&BM  
function API_AutoSchedule10s() _B erHoQd  
    if GET_GAME_STATE()=="world" and API_TimerEnable then [7gz?9VyLF  
        --自动扔 Xn%7{%;h  
        if API_ItemDropEnable then % H"  
            API_DropItemKeep("回城卷",2) ]wEI *c(  
        end R=E4Sh  
/*Q3=Dse]  
        --自动组队 _BJ:GDz>  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then % R25,  V  
        API_InviteJoinTeam() d$bO.t5CLh  
        API_TeamApplyUpdate() --允许所有邀请 r /a@ x9  
    end 6V1oZ-:}  
fg#e*7Odn  
        --自动用消耗品 SH=S>  
        if API_ItemKeepCountEnable then @YH>|{S&  
            if API_GetItemCount("强效金创药") > 1 then Ji9o0YR  
                API_UseItem("强效金创药") '[F`!X  
            end S}U_uZ$ b  
            if API_GetItemCount("强效魔法药") > 1 then x,10o   
                API_UseItem("强效魔法药") ]J!#"m-]  
            end yGt [Qvx#  
            if API_GetItemCount("太阳水") > 1 then +[uh);vD`G  
                API_UseItem("太阳水") zc;kNkV#1Y  
            end oYf+I  
            if API_GetItemCount("魔法药(中量)") > 7 then kJf0..J[#<  
                API_UseItem("魔法药(中量)") ?#:']q  
            end Ezew@*(  
            if API_GetItemCount("魔法药(中量)") < 1 then rCA!b"C2  
                API_UseItem("魔法药(中)包") (n?f016*%d  
            end ';Nc;9  
            if API_GetItemCount("金创药(中量)") > 1 then HP[B%  
                API_UseItem("金创药(中量)") NJr)f  
            end r^C(|Vx  
            if API_GetItemCount("护身符(大)") < 1 then iZdl0;16[  
                API_UseItem("回城卷") x  z F  
            end YB4 ZI  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then 1z&"V}y  
                API_UseItem("回城卷") 6*S /frE  
            end NR_3nt^h  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then 2D"my]FnF  
                API_UseItem("回城卷") qtZzJ>Y  
            end C}x fo}i  
        end UF5_be,D  
?r &~(<^z  
        if API_GetMailItemEnable then r5h kxk'  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) E8sM`2z5  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) af>i  
        end Z'k?lkB2i  
    end pn(i18 x  
end T>| hID  
n5A|Zjk;  
--定时器 oowofi(E  
function API_TimerStart() oi7k#^  
    --1S定时开关 13v`rK`7o  
    if API_AutoScheduleID1s == nil then .Er+*j;&w  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) N5;z5E  
    else a-,*iK{_u  
        ssr.UnSchedule(API_AutoScheduleID1s) @"fv[=Xb  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) ]6`K  
    end qG 20  
    --10S定时开关 yY UAH-  
    if API_AutoScheduleID10s == nil then fmv:vs /9  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) w)vpo/?  
    else Y iuV\al  
        ssr.UnSchedule(API_AutoScheduleID10s) &XCd2  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) PV"\9OIKb.  
    end k&t.(r\  
end p2b~k[  
function API_IsInCurrViewField(names, level) L7rr/D  
    local lv = level or 0 ,D`jlY-1l  
    local nameList = names or "" 6<S -o|Xw  
    local list = global.playerManager.mPlayersInCurrViewField [T7&)p  
    local actors = {} EmUn&p%hI  
    for k, v in pairs(list) do &4WA/'>R  
        local actor = {} vD9.X}l]  
        actor["mID"] = v:GetID() 6o6yx:  
        actor["mName"] = v:GetName() _)Txg2?=  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] GOA dhh-  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then MH'%E^n `  
            table.insert(actors, actor); WQVU 82b*  
        end *.wj3' wV  
    end cyWb*Wv  
    if #actors > 0 then GR*sk#{  
        return true `fEzE\\!*  
    else ?F[_5ls|]  
        return false h+H+>,N8`  
    end D}!YF~  
end 5,f`5'$  
o!+'< IQ'  
--打开组捡 !f AvxR  
function API_OpenGroupPick(isOpen) BRu}"29  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) BWYv.&=(  
    local count = 0 m2(}$z3e  
    for key, value in pairs(GameSettingProxy._pickConfig) do wY\,b*x  
        count = count + 1 H*<E5^#dw  
    end ke W7p N?  
    local function SetGroup(pickgroup) 7)#JrpTj%  
        for i = 1, count do sXPva@8_  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) 3A"TpR4f`  
        end [Nm?qY  
    end r 56~s5A  
    if isOpen then kkHK~(>G  
        local pickgroup = { 1, 1, 1 } b+whZtNk7  
        SetGroup(pickgroup) qrw*?6mSQ  
    else TeZu*c  
        local pickgroup = { 1, 1, 0 } R7z @y o  
        SetGroup(pickgroup) N6_1iIM  
    end [Pp#r&4H  
end 8irTGA  
f&5S`}C  
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